List of Improvements: Difference between revisions
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|CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint=No Costs / Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|Censer.png|List_of_Goods|Censer}}<br />{{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Currency.png|List_of_Goods|Currency}}<br />{{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}<br />{{Itemil-lock|TreasuryBonds.png|List_of_Goods|Treasury Bonds}} | |Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|Censer.png|List_of_Goods|Censer}}<br />{{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Currency.png|List_of_Goods|Currency}}<br />{{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}<br />{{Itemil-lock|TreasuryBonds.png|List_of_Goods|Treasury Bonds}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />From +10 {{Wealth}} to +15 {{Wealth}} | ||
|Techs= | |Techs= | ||
|Other={{FadedOutGoods}} | |Other={{FadedOutGoods}} | ||
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|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}} | |Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[Town Center]]<br />and [[City Hall]] | |Other=Upgrades to [[Town Center]]<br />and [[City Hall]]<br /><br />{{FadedOutGoods}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|itemname=Dwelling | |itemname=Dwelling | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+3 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]] if built in the city center | |Prod=+3 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]] if built in the city center<br />+3% [[City Production]]{{ProdIcon}} | ||
|Experts= | |Experts= | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[Residence]]<br />and [[Skyscraper]] | |Other=Upgrades to [[Residence]]<br />and [[Skyscraper]]<br /><span style="font-size: 8pt; line-height: 0em;">Place these in your City Center, leave room for a [[Monument]]. And if it's your capital, leave room for the [[Palace]]</span> | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[Crafting Guild]]<br />and [[Factory]] | |Other=Upgrades to [[Crafting Guild]]<br />and [[Factory]]<br />{{TooManyGoods}}<br />{{FadedOutGoods}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|itemname=Farm | |itemname=Farm | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]] | |Prod=+100% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself) | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement<br />+1 {{Food}} Food | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[Irrigated Farm]]<br />and [[Industrial Farm]] | |Other=Upgrades to [[Irrigated Farm]]<br />and [[Industrial Farm]] | ||
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|itemname=Logging Camp | |itemname=Logging Camp | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% of [[Region Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]] | |Prod=+100% of [[Region Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]] | ||
|Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />+5 City [[Craft Production]] | |Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />+5 City [[Craft Production]] | ||
|Techs={{Tech|Ropemaking.png|Ropemaking}} {{Tech|TheWheel.png|The Wheel}} {{Tech|IronWorking.png|Iron Working}} | |Techs={{Tech|Ropemaking.png|Ropemaking}} {{Tech|TheWheel.png|The Wheel}} {{Tech|IronWorking.png|Iron Working}} | ||
|Other=Upgrades to [[Sawmill]]<br />and [[Industrial Logging]] | |Other=Upgrades to [[Sawmill]]<br />and [[Industrial Logging]] | ||
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|itemname=Stone Pit | |itemname=Stone Pit | ||
|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% [[Region Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | |Prod=+100% [[Region Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 City [[Build Production]] | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 City [[Build Production]] | ||
|Techs={{Tech|BronzeWorking.png|Bronze Working}} | |Techs={{Tech|BronzeWorking.png|Bronze Working}} | ||
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|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+1 {{Wealth}} Wealth | |Prod=+1 {{Wealth}} Wealth | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement<br />+1 {{Wealth}} Wealth | ||
|Techs={{Tech|Archery.png|Archery}} {{Tech|BronzeWorking.png|Bronze Working}} | |Techs={{Tech|Archery.png|Archery}} {{Tech|BronzeWorking.png|Bronze Working}} | ||
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it | |Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it | ||
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|itemname=Watchtower | |itemname=Watchtower | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+2 Strength to [[Forces]] within this [[Region]] | |Prod=+2 Strength to [[Forces]] within this [[Region]]<br />+15 [[City Security]] | ||
|Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city | |Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city | ||
|Techs={{Tech|Archery.png|Archery}} | |Techs={{Tech|Archery.png|Archery}} | ||
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|itemname=Fermenting Pit | |itemname=Fermenting Pit | ||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]] | |Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 [[City Happiness]] {{Happiness}} | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 [[City Happiness]] {{Happiness}} | ||
|Techs={{Tech|Fermenting.png|Fermenting}} {{Tech|Hospitality.png|Hospitality}} | |Techs={{Tech|Fermenting.png|Fermenting}} {{Tech|Hospitality.png|Hospitality}} | ||
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|itemname=Granary | |itemname=Granary | ||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+5 [[City Health]]<br />+50% of [[Region Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[Farm]] within this [[Region]] | |Prod=+5 [[City Health]]<br />+50% of [[Region Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[Farm]] within this [[Region]]<br /><br />{{Itemil|GrainStore.png|List_of_Goods|Grain Store}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|GrainStorage.png|Grain Storage}} {{Tech|Irrigation.png|Irrigation}} | |Techs={{Tech|GrainStorage.png|Grain Storage}} {{Tech|Irrigation.png|Irrigation}} | ||
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|itemname=Apothecary | |itemname=Apothecary | ||
|CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 [[City Health]]. +10 [[City Knowledge]]<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region | |Prod=+5 [[City Health]]. +10 [[City Knowledge]]<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br /><br />{{Itemil|HerbalMedicine.png|List_of_Goods|Herbal Medicine}} {{Itemil-lock|Candle.png|List_of_Goods|Candle}}<br />{{Itemil-lock|Perfume.png|List_of_Goods|Perfume}} {{Itemil-lock|Soap.png|List_of_Goods|Soap}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Herbalism.png|Herbalism}} | |Techs={{Tech|Herbalism.png|Herbalism}} | ||
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|itemname=Ceramic Shop | |itemname=Ceramic Shop | ||
|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+25% [[Craft Production]] to Ceramic Shops | |Prod=+25% [[Craft Production]] to Ceramic Shops<br /><br />{{Itemil|CeramicPots.png|List_of_Goods|Ceramic Pots}} {{Itemil-lock|Concrete.png|List_of_Goods|Concrete}}<br />{{Itemil-lock|DecorativeVase.png|List_of_Goods|Decorative Vase}} {{Itemil-lock|Glass.png|List_of_Goods|Glass}}<br />{{Itemil-lock|GlassWindows.png|List_of_Goods|Glass Windows}} {{Itemil-lock|IndoorToilets.png|List_of_Goods|Indoor Toilets}}<br />{{Itemil-lock|StainedGlass.png|List_of_Goods|Stained Glass}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Pottery.png|Pottery}} {{Tech|Masonry.png|Masonry}} {{Tech|Arches.png|Arches}} {{Tech|MonumentBuilding.png|Monument Building}} | |Techs={{Tech|Pottery.png|Pottery}} {{Tech|Masonry.png|Masonry}} {{Tech|Arches.png|Arches}} {{Tech|MonumentBuilding.png|Monument Building}} | ||
|Other= | |Other= | ||
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|itemname=Fishing Net | |itemname=Fishing Net | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />5 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />5 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=''Unsure of exact<br />harvest production numbers | |Prod=''Unsure of exact<br />harvest production numbers'' | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Wealth}} Wealth | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Wealth}} Wealth | ||
|Techs={{Tech|Seafaring.png|Seafaring}} {{Tech|Ropemaking.png|Ropemaking}} | |Techs={{Tech|Seafaring.png|Seafaring}} {{Tech|Ropemaking.png|Ropemaking}} | ||
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|itemname=Stable | |itemname=Stable | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | ||
|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City | |Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City<br />-5 [[City Health]] {{Health}}<br /><br />{{Itemil|Carriages.png|List_of_Goods|Carriages}} {{Itemil-lock|Rope.png|List_of_Goods|Rope}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+10 City [[Build Production]] | ||
|Techs={{Tech|Chariots.png|Chariots}} {{Tech|Horseshoes.png|Horseshoes}} {{Tech|Stirrups.png|Stirrups}} | |Techs={{Tech|Chariots.png|Chariots}} {{Tech|Horseshoes.png|Horseshoes}} {{Tech|Stirrups.png|Stirrups}} | ||
|Other=Offers great production {{ProdIcon}}<br />benefits to your city | |Other=Offers great production {{ProdIcon}}<br />benefits to your city | ||
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|itemname=Blacksmith | |itemname=Blacksmith | ||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region | |Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region<br /><br />{{Itemil|MetalIngot.png|List_of_Goods|Metal Ingot}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200% | ||
|Techs={{Tech|IronWorking.png|Iron Working}} | |Techs={{Tech|IronWorking.png|Iron Working}} | ||
|Other=Upgrades to [[Forge]] and [[Foundry]] | |Other=Upgrades to [[Forge]] and [[Foundry]] | ||
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|itemname=Tannery | |itemname=Tannery | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | ||
|Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region | |Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region<br /><br />{{Itemil|Leather.png|List_of_Goods|Leather}} {{Itemil|Sandals.png|List_of_Goods|Sandals}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Leatherworking.png|Leatherworking}} {{Tech|Paper.png|Paper}} | |Techs={{Tech|Leatherworking.png|Leatherworking}} {{Tech|Paper.png|Paper}} | ||
|Other= | |Other= | ||
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|itemname=Palace | |itemname=Palace | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{ItemIconSmall|CeramicPots.png}} 10 {{ItemIconSmall|Rope.png}} 100 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=50}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{ItemIconSmall|CeramicPots.png}} 10 {{ItemIconSmall|Rope.png}} 100 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=50}} | ||
|Prod=+1 [[City Cap]].<br />+50% [[Tax]] income per turn | |Prod=+1 [[City Cap]].<br />+50% [[Tax]] income per turn<br /> <br />+5 bonus to all [[Quality of Life]] stats<br />if built in your city center | ||
|Experts= | |Experts= | ||
|Techs={{Tech|Masonry.png|Masonry}} | |Techs={{Tech|Masonry.png|Masonry}} | ||
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|itemname=Altar | |itemname=Altar | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Food}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Food}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+10 City [[Religion Spread Strength]] | |Prod=+10 City [[Religion Spread Strength]]<br />+1 {{Research}} [[Research]] per turn<br />+5 [[City Knowledge]] {{Knowledge}} | ||
|Experts={{Expert}}+5 [[City Security]] {{Security}} | |Experts={{Expert}}+5 [[City Security]] {{Security}} | ||
|Techs={{Tech|SacredRites.png|Sacred Rites}} {{Tech|Philosophy.png|Philosophy}} {{Tech|CulturalHeritage.png|Cultural Heritage}} | |Techs={{Tech|SacredRites.png|Sacred Rites}} {{Tech|Philosophy.png|Philosophy}} {{Tech|CulturalHeritage.png|Cultural Heritage}} | ||
Line 271: | Line 271: | ||
|Experts={{Expert}}+20% [[City Production]] | |Experts={{Expert}}+20% [[City Production]] | ||
|Techs={{Tech|Sails.png|Sails}} {{Tech|Seafaring.png|Seafaring}} | |Techs={{Tech|Sails.png|Sails}} {{Tech|Seafaring.png|Seafaring}} | ||
|Other= | |Other=Upgrades to [[Drydock]] and [[Naval Base]]<br />to your city<br />Very good production boost | ||
}} | }} | ||
{{Improv | {{Improv | ||
Line 278: | Line 278: | ||
|itemname=Bakery | |itemname=Bakery | ||
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]] | |Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]]<br /><br />{{Itemil-lock|Bread.png|List_of_Goods|Bread}} {{Itemil-lock|Pastries.png|List_of_Goods|Pastries}}<br />{{Itemil-lock|PreservedFood.png|List_of_Goods|Preserved Food}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200% | ||
|Techs={{Tech|TheWheel.png|The Wheel}} {{Tech|Milling.png|Milling}} {{Tech|Trading.png|Trading}} | |Techs={{Tech|TheWheel.png|The Wheel}} {{Tech|Milling.png|Milling}} {{Tech|Trading.png|Trading}} | ||
|Other={{WarningIcon}}'''Only 6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Bread) | |Other={{WarningIcon}}'''Only 6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Bread) | ||
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|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Baskets.png|List_of_Goods|Baskets}} {{Itemil|Rope.png|List_of_Goods|Rope}} {{Itemil-lock|Fabric.png|List_of_Goods|Fabric}}<br />{{Itemil-lock|Bandage.png|List_of_Goods|Bandage}} {{Itemil-lock|Tunics.png|List_of_Goods|Tunics}} {{Itemil-lock|FineClothes.png|List_of_Goods|Fine Clothes}}<br />{{Itemil-lock|Garments.png|List_of_Goods|Garments}} {{Itemil-lock|RugandCarpet.png|List_of_Goods|Rug and Carpet}} | |Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Baskets.png|List_of_Goods|Baskets}} {{Itemil|Rope.png|List_of_Goods|Rope}} {{Itemil-lock|Fabric.png|List_of_Goods|Fabric}}<br />{{Itemil-lock|Bandage.png|List_of_Goods|Bandage}} {{Itemil-lock|Tunics.png|List_of_Goods|Tunics}} {{Itemil-lock|FineClothes.png|List_of_Goods|Fine Clothes}}<br />{{Itemil-lock|Garments.png|List_of_Goods|Garments}} {{Itemil-lock|RugandCarpet.png|List_of_Goods|Rug and Carpet}} | ||
|Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}} | |Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}} | ||
|Other=Upgrades to [[Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer | |Other=Upgrades to [[Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer | ||
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|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 [[City Prosperity]] {{Prosperity}}<br /><br />{{Itemil|GourmetMeals.png|List_of_Goods|Gourmet Meals}} | |Prod=+5 [[City Prosperity]] {{Prosperity}}<br /><br />{{Itemil|GourmetMeals.png|List_of_Goods|Gourmet Meals}} | ||
|Experts={{Expert}}+5 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} per turn<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region | |Experts={{Expert}}+5 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} per turn<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region | ||
|Techs={{Tech|Hospitality.png|Hospitality}} | |Techs={{Tech|Hospitality.png|Hospitality}} | ||
|Other={{WarningIcon}}'''Only 1 per City'''<br /><br />Upgrades to [[Pub]] | |Other={{WarningIcon}}'''Only 1 per City'''<br /><br />Upgrades to [[Pub]] | ||
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|itemname=Irrigated Farm | |itemname=Irrigated Farm | ||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=0}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=0}} | ||
|Prod=+200% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]] | |Prod=+200% of [[Region Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Region Harvest Production]] for each Farm in this region (including itself) | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. +1 {{Food}}<br /><br />{{Expert}}[[Harvest Production]] boost<br />from +150% to +200%. +2 {{Food}} | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. +1 {{Food}}<br /><br />{{Expert}}[[Harvest Production]] boost<br />from +150% to +200%. +2 {{Food}} | ||
|Techs={{Tech|Irrigation.png|Irrigation}} {{Tech|HeavyPlows.png|Heavy Plows}} {{Tech|Windmills.png|Windmills}} | |Techs={{Tech|Irrigation.png|Irrigation}} {{Tech|HeavyPlows.png|Heavy Plows}} {{Tech|Windmills.png|Windmills}} | ||
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|Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}} | |Experts={{Expert}}+5 [[City Prosperity]] {{Prosperity}} | ||
|Techs={{Tech|Navigation.png|Navigation}} | |Techs={{Tech|Navigation.png|Navigation}} | ||
|Other=Must be built in a region<br />along the coast | |Other=Upgrades to [[Radio Tower]]<br />Must be built in a region<br />along the coast | ||
}} | }} | ||
{{Improv | {{Improv |
Revision as of 01:39, 26 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Faded out Goods might not be available
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Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
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Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
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Upgrades to Crafting Guild
and Factory Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Region Harvest Production for each Farm in this region (including itself) |
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Not the greatest of improvements unless you have a Resource Node that needs it
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+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region |
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region Grain Store |
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Requires a source of Grain
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+5 City Health. +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets Stained Glass |
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Unsure of exact
harvest production numbers |
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Bronze Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+25% Harvest Production towards
Animal Resource Nodes in this City -5 City Health City Health Carriages Rope |
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+1 City Cap.
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
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Only 1 per Nation
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+10 City Production
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+20% City Production
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Only 6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
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+25% Craft Production to Weavers
and their upgrades in this Region. Baskets Rope Fabric Bandage Tunics Fine Clothes Garments Rug and Carpet |
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Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Only 1 per Nation
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Only 1 per Nation
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+200% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Region Harvest Production for each Farm in this region (including itself) |
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Only 1 per City
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Only 1 per Nation
Some passive Prestige in the Iron Age | |||||
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Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer
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- Act II - |
Early Middle Ages | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Renaissance | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Atomic Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Information Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Singularity Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Images Temp
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs
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