List of Improvements: Difference between revisions
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|itemname=Dwelling | |itemname=Dwelling | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />25 {{Food}} 25 {{Timber}}<br /><br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+3 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center.<br />+3% [[City Production]] | |Prod=+3 {{Housing}} [[Housing]]<br />+2 bonus {{Housing}} [[Housing]]<br />if built in the city center.<br />+3% [[City Production]] | ||
|Experts= | |Experts= | ||
|Techs= | |Techs= | ||
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|itemname=Farm | |itemname=Farm | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% of [[ | |Prod=+100% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food | ||
|Techs= | |Techs= | ||
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|itemname=Logging Camp | |itemname=Logging Camp | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% of [[ | |Prod=+100% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]] | ||
|Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />+5 City [[Craft Production]] | |Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />+5 City [[Craft Production]] | ||
|Techs={{Tech|Ropemaking.png|Ropemaking}} {{Tech|TheWheel.png|The Wheel}} {{Tech|IronWorking.png|Iron Working}} | |Techs={{Tech|Ropemaking.png|Ropemaking}} {{Tech|TheWheel.png|The Wheel}} {{Tech|IronWorking.png|Iron Working}} | ||
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|itemname=Stone Pit | |itemname=Stone Pit | ||
|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% [[ | |Prod=+100% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 City [[Build Production]] | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 City [[Build Production]] | ||
|Techs={{Tech|BronzeWorking.png|Bronze Working}} | |Techs={{Tech|BronzeWorking.png|Bronze Working}} | ||
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|itemname=Watchtower | |itemname=Watchtower | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 | |Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 {{Security}} | ||
|Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city | |Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city | ||
|Techs={{Tech|Archery.png|Archery}} | |Techs={{Tech|Archery.png|Archery}} | ||
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|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}} | |Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{Itemil|Wine.png|List_of_Goods|Wine}} {{Itemil|Syrup.png|List_of_Goods|Syrup}} {{Itemil-lock|Liquor.png|List_of_Goods|Liquor}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 {{Happiness}} | ||
|Techs={{Tech|Fermenting.png|Fermenting}} {{Tech|Hospitality.png|Hospitality}} | |Techs={{Tech|Fermenting.png|Fermenting}} {{Tech|Hospitality.png|Hospitality}} | ||
|Other=Upgrades to [[Brewery]] and [[Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}} | |Other=Upgrades to [[Brewery]] and [[Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}} | ||
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|itemname=Granary | |itemname=Granary | ||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+5 | |Prod=+5 {{Health}}<br />+50% of Region [[Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[Farm]] within this [[Region]]<br /><br />{{Itemil|GrainStore.png|List_of_Goods|Grain Store}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|GrainStorage.png|Grain Storage}} {{Tech|Irrigation.png|Irrigation}} | |Techs={{Tech|GrainStorage.png|Grain Storage}} {{Tech|Irrigation.png|Irrigation}} | ||
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|itemname=Apothecary | |itemname=Apothecary | ||
|CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 | |Prod=+5 {{Health}}. +10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br /><br />{{Itemil|HerbalMedicine.png|List_of_Goods|Herbal Medicine}} {{Itemil-lock|Candle.png|List_of_Goods|Candle}}<br />{{Itemil-lock|Perfume.png|List_of_Goods|Perfume}} {{Itemil-lock|Soap.png|List_of_Goods|Soap}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Herbalism.png|Herbalism}} | |Techs={{Tech|Herbalism.png|Herbalism}} | ||
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|itemname=Stable | |itemname=Stable | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | ||
|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 | |Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 {{Health}}<br /><br />{{Itemil|Carriages.png|List_of_Goods|Carriages}} {{Itemil-lock|Rope.png|List_of_Goods|Rope}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]] | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]] | ||
|Techs={{Tech|Chariots.png|Chariots}} {{Tech|Horseshoes.png|Horseshoes}} {{Tech|Stirrups.png|Stirrups}} | |Techs={{Tech|Chariots.png|Chariots}} {{Tech|Horseshoes.png|Horseshoes}} {{Tech|Stirrups.png|Stirrups}} | ||
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|itemname=Barracks | |itemname=Barracks | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=0}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=0}} | ||
|Prod=+15 | |Prod=+15 {{Security}} | ||
|Experts={{Expert}}+25 | |Experts={{Expert}}+25 {{Security}} | ||
|Techs={{Tech|IronWorking.png|Iron Working}} | |Techs={{Tech|IronWorking.png|Iron Working}} | ||
|Other= | |Other= | ||
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|itemname=Altar | |itemname=Altar | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Food}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Food}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+10 City [[Religion Spread Strength]]<br />+1 {{Research}} [[Research]] per turn<br />+5 | |Prod=+10 City [[Religion Spread Strength]]<br />+1 {{Research}} [[Research]] per turn<br />+5 {{Knowledge}} | ||
|Experts={{Expert}}+5 | |Experts={{Expert}}+5 {{Security}} | ||
|Techs={{Tech|SacredRites.png|Sacred Rites}} {{Tech|Philosophy.png|Philosophy}} {{Tech|CulturalHeritage.png|Cultural Heritage}} | |Techs={{Tech|SacredRites.png|Sacred Rites}} {{Tech|Philosophy.png|Philosophy}} {{Tech|CulturalHeritage.png|Cultural Heritage}} | ||
|Other= | |Other= | ||
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|itemname=Trading Post | |itemname=Trading Post | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+10 | |Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} Wealth<br /><br />{{Itemil-lock|TradeGoods.png|List_of_Goods|Trade Goods}} | ||
|Experts={{Expert}}+10 {{Wealth}} Wealth | |Experts={{Expert}}+10 {{Wealth}} Wealth | ||
|Techs={{Tech|Trading.png|Trading}} {{Tech|Coinage.png|Coinage}} {{Tech|Banking.png|Banking}} | |Techs={{Tech|Trading.png|Trading}} {{Tech|Coinage.png|Coinage}} {{Tech|Banking.png|Banking}} | ||
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|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Baskets.png|List_of_Goods|Baskets}} {{Itemil-lock|Rope.png|List_of_Goods|Rope}} {{Itemil-lock|Fabric.png|List_of_Goods|Fabric}}<br />{{Itemil-lock|Bandage.png|List_of_Goods|Bandage}} {{Itemil-lock|Tunics.png|List_of_Goods|Tunics}} {{Itemil-lock|FineClothes.png|List_of_Goods|Fine Clothes}}<br />{{Itemil-lock|Garments.png|List_of_Goods|Garments}} {{Itemil-lock|RugandCarpet.png|List_of_Goods|Rug and Carpet}} | |Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{Itemil|Baskets.png|List_of_Goods|Baskets}} {{Itemil-lock|Rope.png|List_of_Goods|Rope}} {{Itemil-lock|Fabric.png|List_of_Goods|Fabric}}<br />{{Itemil-lock|Bandage.png|List_of_Goods|Bandage}} {{Itemil-lock|Tunics.png|List_of_Goods|Tunics}} {{Itemil-lock|FineClothes.png|List_of_Goods|Fine Clothes}}<br />{{Itemil-lock|Garments.png|List_of_Goods|Garments}} {{Itemil-lock|RugandCarpet.png|List_of_Goods|Rug and Carpet}} | ||
|Experts={{Expert}}+5 | |Experts={{Expert}}+5 {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}} | |Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}} | ||
|Other=Upgrades to [[Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer<br />{{FadedOutGoods}} | |Other=Upgrades to [[Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer<br />{{FadedOutGoods}} | ||
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|itemname=Mint | |itemname=Mint | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod=+10 | |Prod=+10 {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{Itemil|Coin.png|List_of_Goods|Coin}} | ||
|Experts={{Expert}}+15 | |Experts={{Expert}}+15 {{Prosperity}}<br /><br />{{Expert}}From +15 to<br />+20 {{Prosperity}} | ||
|Techs={{Tech|Coinage.png|Coinage}} | |Techs={{Tech|Coinage.png|Coinage}} | ||
|Other={{WarningIcon}}'''Only 1 per Nation''' | |Other={{WarningIcon}}'''Only 1 per Nation''' | ||
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|itemname=Inn | |itemname=Inn | ||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 | |Prod=+5 {{Prosperity}}<br /><br />{{Itemil|GourmetMeals.png|List_of_Goods|Gourmet Meals}} | ||
|Experts={{Expert}}+5 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} per turn<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region | |Experts={{Expert}}+5 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} per turn<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region | ||
|Techs={{Tech|Hospitality.png|Hospitality}} | |Techs={{Tech|Hospitality.png|Hospitality}} | ||
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|itemname=Flower Field | |itemname=Flower Field | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />1 {{ItemIconSmall|Dye.png|List_of_Goods}} 35 {{Food}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />1 {{ItemIconSmall|Dye.png|List_of_Goods}} 35 {{Food}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 | |Prod=+5 {{Happiness}}<br /><br />{{Itemil|Flowers.png|List_of_Goods|Flowers}} | ||
|Experts={{Expert}}+5 | |Experts={{Expert}}+5 {{Security}} | ||
|Techs={{Tech|Irrigation.png|Irrigation}} | |Techs={{Tech|Irrigation.png|Irrigation}} | ||
|Other={{WarningIcon}}'''Only 1 per Nation''' | |Other={{WarningIcon}}'''Only 1 per Nation''' | ||
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|itemname=Irrigated Farm | |itemname=Irrigated Farm | ||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=0}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=0}} | ||
|Prod=+200% of [[ | |Prod=+200% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. +1 {{Food}}<br /><br />{{Expert}}[[Harvest Production]] boost<br />from +150% to +200%. +2 {{Food}} | |Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. +1 {{Food}}<br /><br />{{Expert}}[[Harvest Production]] boost<br />from +150% to +200%. +2 {{Food}} | ||
|Techs={{Tech|Irrigation.png|Irrigation}} {{Tech|HeavyPlows.png|Heavy Plows}} {{Tech|Windmills.png|Windmills}} | |Techs={{Tech|Irrigation.png|Irrigation}} {{Tech|HeavyPlows.png|Heavy Plows}} {{Tech|Windmills.png|Windmills}} | ||
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|itemname=Water Well | |itemname=Water Well | ||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />25 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod=+10 | |Prod=+10 {{Health}}<br />+100% [[Harvest Production]] to farms and their upgrades in this region | ||
|Experts={{Expert}}+5 | |Experts={{Expert}}+5 {{Health}} | ||
|Techs={{Tech|Irrigation.png|Irrigation}} | |Techs={{Tech|Irrigation.png|Irrigation}} | ||
|Other={{WarningIcon}}'''Only 1 per City''' | |Other={{WarningIcon}}'''Only 1 per City''' | ||
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|itemname=Monument | |itemname=Monument | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=25}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=25}} | ||
|Prod=+10 | |Prod=+10 {{Prosperity}}<br />+1 Bonus [[Prestige]] per turn<br />if built in the city center | ||
|Experts= | |Experts= | ||
|Techs={{Tech|MonumentBuilding.png|Monument Building}} | |Techs={{Tech|MonumentBuilding.png|Monument Building}} | ||
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|itemname=Lighthouse | |itemname=Lighthouse | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />80 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />80 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 | |Prod=+5 {{Knowledge}}<br />+1 available [[Merchant]] | ||
|Experts={{Expert}}+5 | |Experts={{Expert}}+5 {{Prosperity}} | ||
|Techs={{Tech|Navigation.png|Navigation}} | |Techs={{Tech|Navigation.png|Navigation}} | ||
|Other=Upgrades to [[Radio Tower]]<br />Must be built in a region<br />along the coast | |Other=Upgrades to [[Radio Tower]]<br />Must be built in a region<br />along the coast | ||
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|itemname=Fortress | |itemname=Fortress | ||
|CostsMaint='''Costs:''' 380 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods}} 25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=250|P=1}} | |CostsMaint='''Costs:''' 380 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods}} 25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=250|P=1}} | ||
|Prod=+4 Strength to forces within this region.<br />+25 | |Prod=+4 Strength to forces within this region.<br />+25 {{Security}} | ||
|Experts={{Expert}}+10 [[City Siege Defense]]<br />in this city<br /><br />{{Expert}}From +10 to<br />+20 [[City Siege Defense]] | |Experts={{Expert}}+10 [[City Siege Defense]]<br />in this city<br /><br />{{Expert}}From +10 to<br />+20 [[City Siege Defense]] | ||
|Techs={{Tech|SiegeWarfare.png|Siege Warfare}} | |Techs={{Tech|SiegeWarfare.png|Siege Warfare}} | ||
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|itemname=Academy | |itemname=Academy | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod=+15 | |Prod=+15 {{Knowledge}} | ||
|Experts={{Expert}}+1 Masterpiece Creation Speed per turn.<br />+5 | |Experts={{Expert}}+1 Masterpiece Creation Speed per turn.<br />+5 {{Knowledge}} | ||
|Techs={{Tech|Algebra.png|Algebra}} | |Techs={{Tech|Algebra.png|Algebra}} | ||
|Other=[[Paragon]] affinity: Activist, Prophet, Scientist, Strategist, Writer | |Other=[[Paragon]] affinity: Activist, Prophet, Scientist, Strategist, Writer | ||
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|itemname=Arena | |itemname=Arena | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Concrete.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Concrete.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+10 | |Prod=+10 {{Happiness}} | ||
|Experts={{Expert}}+5 {{Wealth}} Wealth | |Experts={{Expert}}+5 {{Wealth}} Wealth | ||
|Techs={{Tech|Arches.png|Arches}} | |Techs={{Tech|Arches.png|Arches}} |
Revision as of 02:56, 27 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Faded out Goods might not be available
due to technology requirements. | |||||
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Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
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Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
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Upgrades to Crafting Guild
and Factory Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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Not the greatest of improvements unless you have a Resource Node that needs it
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+150% Craft Production
at this improvement. +25% Build Production towards Industry improvements in this region |
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region Grain Store |
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Requires a source of Grain
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+5 City Health . +10 City Knowledge
+25% Craft Production to apothecaries and their upgrades in this region Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets Stained Glass |
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(As of 1.0.5 not all techs that unlock
this building also unlock Ceramic Ports) | |||||
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Unsure of exact
harvest production numbers |
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Bronze Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+15 City Security
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+1 City Cap.
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
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Only 1 per Nation
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+10 City Production
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+20% City Production
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Only 6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
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+25% Craft Production to Weavers
and their upgrades in this Region. Baskets Rope Fabric Bandage Tunics Fine Clothes Garments Rug and Carpet |
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Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Only 1 per Nation
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Only 1 per Nation
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+200% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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Only 1 per City
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Only 1 per Nation
Some passive Prestige in the Iron Age | |||||
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Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+15 City Knowledge
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Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer
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+10 City Happiness
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- Act II - |
Early Middle Ages | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Renaissance | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Atomic Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Information Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Singularity Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Images Temp
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs
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