List of Improvements: Difference between revisions
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|itemname=Gathering Hall | |itemname=Gathering Hall | ||
|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}} | |Prod=+4 {{Housing}} [[Housing]]<br />+5 Strength to [[Forces]] within this region<br />+2 City [[Production]]<br /><br />{{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs= | |Techs= | ||
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|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | |Prod={{Itemil|CuredMeats.png|List_of_Goods|Cured Meats}}<br />{{Itemil|SaltedFish.png|List_of_Goods|Salted Fish}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+25% [[Build Production]]<br /> | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region | ||
|Techs={{Tech|AnimalHusbandry.png|Animal Husbandry}} | |Techs={{Tech|AnimalHusbandry.png|Animal Husbandry}} | ||
|Other= | |Other= | ||
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|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 {{Security}} | |Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 {{Security}} | ||
|Experts={{Expert}}+ 10 [[City Siege Defense]]<br />in this city | |Experts={{Expert}}+10 [[City Siege Defense]]<br />in this city | ||
|Techs={{Tech|Archery.png|Archery}} | |Techs={{Tech|Archery.png|Archery}} | ||
|Other=Upgrades to [[Fortress]] and [[Citadel]] | |Other=Upgrades to [[Fortress]] and [[Citadel]] | ||
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|itemname=Apothecary | |itemname=Apothecary | ||
|CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 {{Health}} | |Prod=+5 {{Health}}<br />+10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br />{{Itemil|HerbalMedicine.png|List_of_Goods|Herbal Medicine}} {{Itemil-lock|Candle.png|List_of_Goods|Candle}}<br />{{Itemil-lock|Perfume.png|List_of_Goods|Perfume}} {{Itemil-lock|Soap.png|List_of_Goods|Soap}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Herbalism.png|Herbalism}} | |Techs={{Tech|Herbalism.png|Herbalism}} | ||
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}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainMilitary.png | ||
|itemfile=.png | |itemfile=Citadel.png | ||
|itemname= | |itemname=Citadel | ||
|CostsMaint='''Costs:''' 1 {{ProdIcon}}<br /><br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=|H=|P=}} | |CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods}} 25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />2 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=12|H=350|P=1}} | ||
|Prod= | |Prod=+40% [[City Siege Defense]]<br />+35 {{Security}} | ||
|Experts={{Expert}} | |Experts={{Expert}}+10 [[City Siege Defense]]<br />{{Expert}}From +10 to +20<br />{{Expert}}From +20 to +30 | ||
|Techs={{Tech|.png|}} | |Techs={{Tech|Arches.png|Arches}} | ||
|Other= | |Other=Upgrades from [[Fortress]] | ||
}} | |||
{{Improv | |||
|domain=DomainGovernment.png | |||
|itemfile=TownCenter.png | |||
|itemname=Town Center | |||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods}} 60 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | |||
|Prod={{Itemil|Feast.png|List_of_Goods|Feast}} {{Itemil|Jewelry.png|List_of_Goods|Jewelry}} {{Itemil-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{Itemil-lock|Codex.png|List_of_Goods|Codex}} {{Itemil-lock|Festival.png|List_of_Goods|Festival}} {{Itemil-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}}<br />{{Itemil-lock|LawBooks.png|List_of_Goods|Law Books}} | |||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | |||
|Techs={{Tech|Universities.png|Universities}} {{Tech|Bureaucracy.png|Bureaucracy}} | |||
|Other=Upgrades from [[Gathering Hall]]<br />Upgrades to [[City Hall]]<br />{{FadedOutGoods}} | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|itemfile=Mine.png | |||
|itemname=Mine | |||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | |||
|Prod=+150% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | |||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 City [[Build Production]]<br />{{Expert}}From +150% to +200%<br />From +1 to +2 | |||
|Techs={{Tech|Engineering.png|Engineering}} | |||
|Other=Upgrades from [[Stone Pit]]<br />Upgrades to [[Industrial Mine]] | |||
}} | |||
{{Improv | |||
|domain=DomainImpact.png | |||
|itemfile=Sawmill.png | |||
|itemname=Sawmill | |||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | |||
|Prod=+200% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]<br />+1 {{Timber}} | |||
|Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />+5 City [[Craft Production]]. +1 {{Timber}}{{Expert}}From +150% to +200%<br />From +5 to +10 | |||
|Techs={{Tech|Engineering.png|Engineering}} {{Tech|Metallurgy.png|Metallurgy}} {{Tech|Shipbuilding.png|Shipbuilding}} {{Tech|Paper.png|Paper}} | |||
|Other=Upgrades from [[Logging Camp]]<br />Upgrades to [[Industrial Logging]] | |||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainIndustry.png | ||
|itemfile=.png | |itemfile=Mill.png | ||
|itemname= | |itemname=Mill | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 225 {{ProdIcon}}<br />20 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod= | |Prod=+1 {{Food}} from all Farms and their upgrades<br />+10 [[Craft Production]] at<br />{{DomainIndustry}} Industry improvements in this region<br /><br />{{Itemil|GrainStore.png|List_of_Goods|Grain Store}} {{Itemil-lock|PaperItem.png|List_of_Goods|Paper}} {{Itemil-lock|Soap.png|List_of_Goods|Soap}} | ||
|Experts={{Expert}} | |Experts={{Expert}}+1 City [[Craft Production]]<br />+2 City [[Harvest Production]] | ||
|Techs={{Tech|.png|}} | |Techs={{Tech|Milling.png|Milling}} | ||
|Other= | |Other={{WarningIcon}}'''Only 6 per Nation'''<br />Upgrades to [[Windmill]]<br />{{FadedOutGoods}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainCulture.png | ||
|itemfile=.png | |itemfile=Library.png | ||
|itemname= | |itemname=Library | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod= | |Prod=+15 {{Knowledge}}<br />+2 {{Research}} [[Research]] per turn<br /><br />{{Itemil|Book.png|List_of_Goods|Book}} | ||
|Experts={{Expert}} | |Experts={{Expert}}+20 {{Knowledge}}<br />+3 {{Research}} [[Research]] per turn | ||
|Techs={{Tech|.png|}} | |Techs={{Tech|Paper.png|Paper}} {{Tech|Scholarship.png|Scholarship}} | ||
|Other= | |Other= | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainScience.png | ||
|itemfile=.png | |itemfile=School.png | ||
|itemname= | |itemname=School | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 325 {{ProdIcon}}<br />5 {{ItemIconSmall|Book.png|List_of_Goods}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod= | |Prod=+10 {{Knowledge}}<br />+1 {{Research}} [[Research]] per turn for<br />each {{DomainScience}} Science<br />and {{DomainMilitary}} Military<br />improvement in this region | ||
|Experts={{Expert}} | |Experts={{Expert}}+10 {{Knowledge}} | ||
|Techs={{Tech|.png|}} | |Techs={{Tech|Scholarship.png|Scholarship}} | ||
|Other= | |Other= | ||
}} | }} | ||
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[[File:Amphitheater.png|frameless|128px]] | [[File:Amphitheater.png|frameless|128px]] | ||
[[File:Arcology.png|frameless|128px]] | [[File:Arcology.png|frameless|128px]] | ||
[[File:Armory.png|frameless|128px]] | [[File:Armory.png|frameless|128px]] | ||
[[File:ArtGallery.png|frameless|128px]] | [[File:ArtGallery.png|frameless|128px]] | ||
Line 990: | Line 1,019: | ||
[[File:CentralBank.png|frameless|128px]] | [[File:CentralBank.png|frameless|128px]] | ||
[[File:Chemist.png|frameless|128px]] | [[File:Chemist.png|frameless|128px]] | ||
[[File:CityHall.png|frameless|128px]] | [[File:CityHall.png|frameless|128px]] | ||
[[File:Clinic.png|frameless|128px]] | [[File:Clinic.png|frameless|128px]] | ||
Line 1,015: | Line 1,043: | ||
[[File:IndustrialLogging.png|frameless|128px]] | [[File:IndustrialLogging.png|frameless|128px]] | ||
[[File:IndustrialMine.png|frameless|128px]] | [[File:IndustrialMine.png|frameless|128px]] | ||
[[File:MedicalLab.png|frameless|128px]] | [[File:MedicalLab.png|frameless|128px]] | ||
[[File:Monastery.png|frameless|128px]] | [[File:Monastery.png|frameless|128px]] | ||
[[File:Mosque.png|frameless|128px]] | [[File:Mosque.png|frameless|128px]] | ||
Line 1,044: | Line 1,069: | ||
[[File:Residence.png|frameless|128px]] | [[File:Residence.png|frameless|128px]] | ||
[[File:SAMBatteryDefense.png|frameless|128px]] | [[File:SAMBatteryDefense.png|frameless|128px]] | ||
[[File:ShoppingMall.png|frameless|128px]] | [[File:ShoppingMall.png|frameless|128px]] | ||
[[File:Shrine.png|frameless|128px]] | [[File:Shrine.png|frameless|128px]] | ||
Line 1,056: | Line 1,079: | ||
[[File:TopiaryPark.png|frameless|128px]] | [[File:TopiaryPark.png|frameless|128px]] | ||
[[File:TopSecretMilitaryBase.png|frameless|128px]] | [[File:TopSecretMilitaryBase.png|frameless|128px]] | ||
[[File:University.png|frameless|128px]] | [[File:University.png|frameless|128px]] | ||
[[File:VehicleFactory.png|frameless|128px]] | [[File:VehicleFactory.png|frameless|128px]] | ||
Line 1,097: | Line 1,119: | ||
padding: 0px; | padding: 0px; | ||
} | } | ||
}} | }} |
Revision as of 17:52, 27 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Faded out Goods might not be available
due to technology requirements. | |||||
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+4 Housing
+5 Strength to Forces within this region +2 City Production Feast Jewelry Code of Laws Codex Festival Strategy Codex |
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Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
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Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
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Upgrades to Crafting Guild
and Factory Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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Not the greatest of improvements unless you have a Resource Node that needs it
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+150% Craft Production
at this improvement. +25% Build Production at Industry improvements in this region |
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region Grain Store |
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Requires a source of Grain
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+5 City Health
+10 City Knowledge +25% Craft Production to apothecaries and their upgrades in this region Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets Stained Glass |
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(As of 1.0.5 not all techs that unlock
this building also unlock Ceramic Ports) | |||||
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Unsure of exact
harvest production numbers |
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Bronze Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+15 City Security
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+1 City Cap.
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
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Only 1 per Nation
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+10 City Production
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+20% City Production
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Only 6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
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+25% Craft Production to Weavers
and their upgrades in this Region. Baskets Rope Fabric Bandage Tunics Fine Clothes Garments Rug and Carpet |
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Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Only 1 per Nation
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Only 1 per Nation
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+200% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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Only 1 per City
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Only 1 per Nation
Some passive Prestige in the Iron Age | |||||
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Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+15 City Knowledge
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Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer
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+10 City Happiness
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Upgrades from Fortress
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Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
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+150% Harvest Production
at this improvement. +1 City Build Production From +150% to +200% From +1 to +2 |
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+150% Harvest Production at this improvement.
+5 City Craft Production. +1 From +150% to +200% From +5 to +10 |
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+1 from all Farms and their upgrades
+10 Craft Production at Industry improvements in this region Grain Store Paper Soap |
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- Act II - |
Early Middle Ages | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
Renaissance | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
Atomic Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
Information Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
Singularity Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
Images Temp
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs