List of Improvements: Difference between revisions
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}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainReligion.png | ||
|itemfile=.png | |itemfile=Monastery.png | ||
|itemname= | |itemname=Monastery | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />150 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod= | |Prod= | ||
|Experts={{Expert}} | |Experts={{Expert}} | ||
|Techs={{Tech|.png|}} | |Techs={{Tech|IlluminatedManuscripts.png|Illuminated Manuscripts}} | ||
|Other= | |Other= | ||
}} | }} | ||
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{{ImprovAge|Age=High Medieval Era}} | {{ImprovAge|Age=High Medieval Era}} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainIndustry.png | ||
|itemfile=.png | |itemfile=CraftingGuild.png | ||
|itemname= | |itemname=Crafting Guild | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />5 {{ItemIconSmall|Concrete.png|List_of_Goods}} 5 {{ItemIconSmall|MetalIngot.png|List_of_Goods}} 15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=1}} | ||
|Prod= | |Prod= | ||
|Experts={{Expert}} | |Experts={{Expert}} | ||
|Techs={{Tech|.png|}} | |Techs={{Tech|Steel.png|Steel}} {{Tech|Architecture.png|Architecture}} {{Tech|MechanizedClocks.png|Mechanized Clocks}} | ||
|Other= | |Other=Upgrades from [[Workshop]]<br />Upgrades to [[Factory]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainCommerce.png | ||
|itemfile=.png | |itemfile=Residence.png | ||
|itemname= | |itemname=Residence | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />25 {{Food}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod= | |Prod= | ||
|Experts={{Expert}} | |Experts={{Expert}} | ||
|Techs={{Tech|.png|}} | |Techs={{Tech|Steel.png|Steel}} {{Tech|Architecture.png|Architecture}} {{Tech|TheScientificMethod.png|The Scientific Method}} | ||
|Other= | |Other=Upgrades from [[Dwelling]]<br />Upgrades to [[Skyscraper]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainCommerce.png | ||
|itemfile=.png | |itemfile=CentralBank.png | ||
|itemname= | |itemname=Central Bank | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=1}} | ||
|Prod= | |Prod= | ||
|Experts={{Expert}} | |Experts={{Expert}} | ||
|Techs={{Tech|.png|}} | |Techs={{Tech|Banking.png|Banking}} | ||
|Other= | |Other={{WarningIcon}}'''Only 1 per Nation''' | ||
}} | }} | ||
{{Improv | {{Improv | ||
|domain= | |domain=DomainIndustry.png | ||
|itemfile=.png | |itemfile=Armory.png | ||
|itemname= | |itemname=Armory | ||
|CostsMaint='''Costs:''' | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=300|P=1}} | ||
|Prod= | |Prod= | ||
|Experts={{Expert}} | |Experts={{Expert}} | ||
|Techs={{Tech|.png|}} | |Techs={{Tech|Gunpowder.png|Gunpowder}} {{Tech|Cannons.png|Cannons}} | ||
|Other= | |Other= | ||
}} | }} | ||
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[[File:Armory.png|frameless|128px]] | [[File:Armory.png|frameless|128px]] | ||
[[File:ArtGallery.png|frameless|128px]] | [[File:ArtGallery.png|frameless|128px]] | ||
[[File:Cathedral.png|frameless|128px]] | [[File:Cathedral.png|frameless|128px]] | ||
[[File:CementPlant.png|frameless|128px]] | [[File:CementPlant.png|frameless|128px]] | ||
[[File:CityHall.png|frameless|128px]] | [[File:CityHall.png|frameless|128px]] | ||
[[File:Clinic.png|frameless|128px]] | [[File:Clinic.png|frameless|128px]] | ||
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[[File:CommunityGarden.png|frameless|128px]] | [[File:CommunityGarden.png|frameless|128px]] | ||
[[File:ConcertHall.png|frameless|128px]] | [[File:ConcertHall.png|frameless|128px]] | ||
[[File:DataCenter.png|frameless|128px]] | [[File:DataCenter.png|frameless|128px]] | ||
[[File:Distillery.png|frameless|128px]] | [[File:Distillery.png|frameless|128px]] | ||
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[[File:IndustrialMine.png|frameless|128px]] | [[File:IndustrialMine.png|frameless|128px]] | ||
[[File:MedicalLab.png|frameless|128px]] | [[File:MedicalLab.png|frameless|128px]] | ||
[[File:Mosque.png|frameless|128px]] | [[File:Mosque.png|frameless|128px]] | ||
[[File:MovieStudio.png|frameless|128px]] | [[File:MovieStudio.png|frameless|128px]] | ||
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[[File:ReflectingPool.png|frameless|128px]] | [[File:ReflectingPool.png|frameless|128px]] | ||
[[File:ResearchLab.png|frameless|128px]] | [[File:ResearchLab.png|frameless|128px]] | ||
[[File:SAMBatteryDefense.png|frameless|128px]] | [[File:SAMBatteryDefense.png|frameless|128px]] | ||
[[File:ShoppingMall.png|frameless|128px]] | [[File:ShoppingMall.png|frameless|128px]] |
Revision as of 19:33, 27 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Faded out Goods might not be available
due to technology requirements. | |||||
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+4 Housing
+5 Strength to Forces within this region +2 City Production Feast Jewelry Code of Laws Codex Festival Strategy Codex |
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Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
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Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
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Upgrades to Crafting Guild
and Factory Too many Goods for full names. Faded out Goods might not be available due to technology requirements. | |||||
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+100% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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Not the greatest of improvements unless you have a Resource Node that needs it
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+150% Craft Production
at this improvement. +25% Build Production at Industry improvements in this region |
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+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region Grain Store |
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Requires a source of Grain
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+5 City Health
+10 City Knowledge +25% Craft Production to apothecaries and their upgrades in this region Herbal Medicine Candle Perfume Soap |
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+25% Craft Production to Ceramic Shops
Ceramic Pots Concrete Decorative Vase Glass Glass Windows Indoor Toilets Stained Glass |
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(As of 1.0.5 not all techs that unlock
this building also unlock Ceramic Ports) | |||||
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Unsure of exact
harvest production numbers |
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Bronze Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+15 City Security
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+1 City Cap.
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
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Only 1 per Nation
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+10 City Production
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+20% City Production
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Only 6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
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+25% Craft Production to Weavers
and their upgrades in this Region. Baskets Rope Fabric Bandage Tunics Fine Clothes Garments Rug and Carpet |
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Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Only 1 per Nation
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Only 1 per Nation
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+200% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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Only 1 per City
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Only 1 per Nation
Some passive Prestige in the Iron Age | |||||
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Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+15 City Knowledge
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Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer
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+10 City Happiness
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Upgrades from Fortress
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Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
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+150% Harvest Production
at this improvement. +1 City Build Production From +150% to +200% From +1 to +2 |
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+150% Harvest Production at this improvement.
+5 City Craft Production. +1 From +150% to +200% From +5 to +10 |
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+1 from all Farms and their upgrades
+10 Craft Production at Industry improvements in this region Grain Store Paper Soap |
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- Act II - |
High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Only 1 per Nation
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File:.png | |||||
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File:.png | |||||
Renaissance | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
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File:.png | |||||
- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Atomic Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Information Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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File:.png | |||||
Singularity Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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File:.png | |||||
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas mollis lectus
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Images Temp
See Also
- List of Resources
- List of Goods (Includes Amenities/Supplies)
- List of Triumphs