List of Improvements: Difference between revisions
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|itemname=Workshop | |itemname=Workshop | ||
|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{ItemIcon|LithicTools.png|List_of_Goods|ClassLithicTools|Lithic Tools}} {{ItemIcon|Baskets.png|List_of_Goods|ClassBaskets|Baskets}} {{ItemIcon-lock|Candle.png|List_of_Goods|ClassCandle|Candle}} {{ItemIcon-lock|Barrels.png|List_of_Goods|ClassBarrels|Barrels}} {{ItemIcon-lock|Clock.png|List_of_Goods|ClassClock|Clock}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods|ClassEyeGlasses| | |Prod={{ItemIcon|LithicTools.png|List_of_Goods|ClassLithicTools|Lithic Tools}} {{ItemIcon|Baskets.png|List_of_Goods|ClassBaskets|Baskets}} {{ItemIcon-lock|Candle.png|List_of_Goods|ClassCandle|Candle}} {{ItemIcon-lock|Barrels.png|List_of_Goods|ClassBarrels|Barrels}} {{ItemIcon-lock|Clock.png|List_of_Goods|ClassClock|Clock}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods|ClassEyeGlasses|Eye Glasses}} {{ItemIcon-lock|Furniture.png|List_of_Goods|ClassFurniture|Furniture}} {{ItemIcon-lock|Gear.png|List_of_Goods|ClassGear|Gear}} {{ItemIcon-lock|HeavyPlow.png|List_of_Goods|ClassHeavyPlow|Heavy Plow}} {{ItemIcon-lock|IndoorStove.png|List_of_Goods|ClassIndoorStove|Indoor Stove}} {{ItemIcon-lock|LampPost.png|List_of_Goods|ClassLampPost|Lamp Post}} {{ItemIcon-lock|Loom.png|List_of_Goods|ClassLoom|Loom}} {{ItemIcon-lock|MetalPots.png|List_of_Goods|ClassMetalPots|Metal Pots}} {{ItemIcon-lock|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} {{ItemIcon-lock|Plow.png|List_of_Goods|ClassPlow|Plow}} {{ItemIcon-lock|Rope.png|List_of_Goods|ClassRope|Rope}} {{ItemIcon-lock|Telescope.png|List_of_Goods|ClassTelescope|Telescope}} {{ItemIcon-lock|Wheel.png|List_of_Goods|ClassWheel|Wheel}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs= | |Techs= | ||
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|itemname=Butcher Shop | |itemname=Butcher Shop | ||
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{ItemIcon|CuredMeats.png|List_of_Goods|Cured Meats}} {{ItemIcon|SaltedFish.png|List_of_Goods|Salted Fish}} | |Prod={{ItemIcon|CuredMeats.png|List_of_Goods|ClassCuredMeats|Cured Meats}} {{ItemIcon|SaltedFish.png|List_of_Goods|ClassSaltedFish|Salted Fish}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region | ||
|Techs={{Tech|AnimalHusbandry.png|Animal Husbandry}} | |Techs={{Tech|AnimalHusbandry.png|Animal Husbandry}} | ||
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|itemname=Fermenting Pit | |itemname=Fermenting Pit | ||
|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon|Wine.png|List_of_Goods|Wine}} {{ItemIcon|Syrup.png|List_of_Goods|Syrup}} {{ItemIcon-lock|Liquor.png|List_of_Goods|Liquor}} | |Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon|Wine.png|List_of_Goods|ClassWine|Wine}} {{ItemIcon|Syrup.png|List_of_Goods|ClassSyrup|Syrup}} {{ItemIcon-lock|Liquor.png|List_of_Goods|ClassLiquor|Liquor}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 {{Happiness}} | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 {{Happiness}} | ||
|Techs={{Tech|Fermenting.png|Fermenting}} {{Tech|Hospitality.png|Hospitality}} | |Techs={{Tech|Fermenting.png|Fermenting}} {{Tech|Hospitality.png|Hospitality}} | ||
Line 204: | Line 204: | ||
|itemname=Apothecary | |itemname=Apothecary | ||
|CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 {{Health}}<br />+10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br />{{ItemIcon|HerbalMedicine.png|List_of_Goods|Herbal Medicine}} {{ItemIcon-lock|Candle.png|List_of_Goods|Candle}} {{ItemIcon-lock|Perfume.png|List_of_Goods|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods|Soap}} | |Prod=+5 {{Health}}<br />+10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br />{{ItemIcon|HerbalMedicine.png|List_of_Goods|ClassHerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Candle.png|List_of_Goods|ClassCandle|Candle}} {{ItemIcon-lock|Perfume.png|List_of_Goods|ClassPerfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods|ClassSoap|Soap}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Herbalism.png|Herbalism}} | |Techs={{Tech|Herbalism.png|Herbalism}} | ||
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|itemname=Ceramic Shop | |itemname=Ceramic Shop | ||
|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+25% [[Craft Production]] to Ceramic Shops<br /><br />{{ItemIcon-lock|CeramicPots.png|List_of_Goods|Ceramic Pots}} {{ItemIcon-lock|Concrete.png|List_of_Goods|Concrete}} {{ItemIcon-lock|DecorativeVase.png|List_of_Goods|Decorative Vase}} {{ItemIcon-lock|Glass.png|List_of_Goods|Glass}}<br />{{ItemIcon-lock|GlassWindows.png|List_of_Goods|Glass Windows}} {{ItemIcon-lock|IndoorToilets.png|List_of_Goods|Indoor Toilets}} {{ItemIcon-lock|StainedGlassItem.png|List_of_Goods|Stained Glass}} | |Prod=+25% [[Craft Production]] to Ceramic Shops<br /><br />{{ItemIcon-lock|CeramicPots.png|List_of_Goods|ClassCeramicPots|Ceramic Pots}} {{ItemIcon-lock|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} {{ItemIcon-lock|DecorativeVase.png|List_of_Goods|ClassDecorativeVase|Decorative Vase}} {{ItemIcon-lock|Glass.png|List_of_Goods|ClassGlass|Glass}}<br />{{ItemIcon-lock|GlassWindows.png|List_of_Goods|ClassGlassWindows|Glass Windows}} {{ItemIcon-lock|IndoorToilets.png|List_of_Goods|ClassIndoorToilets|Indoor Toilets}} {{ItemIcon-lock|StainedGlassItem.png|List_of_Goods|ClassStainedGlass|Stained Glass}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Pottery.png|Pottery}} {{Tech|Masonry.png|Masonry}} {{Tech|Arches.png|Arches}} {{Tech|MonumentBuilding.png|Monument Building}} | |Techs={{Tech|Pottery.png|Pottery}} {{Tech|Masonry.png|Masonry}} {{Tech|Arches.png|Arches}} {{Tech|MonumentBuilding.png|Monument Building}} | ||
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|itemname=Stable | |itemname=Stable | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | ||
|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 {{Health}}<br /><br />{{ItemIcon|Carriages.png|List_of_Goods|Carriages}} {{ItemIcon-lock|Rope.png|List_of_Goods|Rope}} | |Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 {{Health}}<br /><br />{{ItemIcon|Carriages.png|List_of_Goods|ClassCarriages|Carriages}} {{ItemIcon-lock|Rope.png|List_of_Goods|ClassRope|Rope}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]] | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]] | ||
|Techs={{Tech|Chariots.png|Chariots}} {{Tech|Horseshoes.png|Horseshoes}} {{Tech|Stirrups.png|Stirrups}} | |Techs={{Tech|Chariots.png|Chariots}} {{Tech|Horseshoes.png|Horseshoes}} {{Tech|Stirrups.png|Stirrups}} | ||
Line 256: | Line 256: | ||
|itemname=Blacksmith | |itemname=Blacksmith | ||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region<br /><br />{{ItemIcon|MetalIngot.png|List_of_Goods|Metal Ingot}} | |Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region<br /><br />{{ItemIcon|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200% | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200% | ||
|Techs={{Tech|IronWorking.png|Iron Working}} | |Techs={{Tech|IronWorking.png|Iron Working}} | ||
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|itemname=Tannery | |itemname=Tannery | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | ||
|Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region<br /><br />{{ItemIcon|Leather.png|List_of_Goods|Leather}} {{ItemIcon-lock|Sandals.png|List_of_Goods|Sandals}} | |Prod=+25% [[Craft Production]] towards Tanneries and their upgrades in this region<br /><br />{{ItemIcon|Leather.png|List_of_Goods|ClassLeather|Leather}} {{ItemIcon-lock|Sandals.png|List_of_Goods|ClassSandals|Sandals}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Leatherworking.png|Leatherworking}} {{Tech|Paper.png|Paper}} | |Techs={{Tech|Leatherworking.png|Leatherworking}} {{Tech|Paper.png|Paper}} | ||
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|itemname=Bakery | |itemname=Bakery | ||
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon-lock|Bread.png|List_of_Goods|Bread}} {{ItemIcon-lock|Pastries.png|List_of_Goods|Pastries}}{{ItemIcon-lock|PreservedFood.png|List_of_Goods|Preserved Food}} | |Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon-lock|Bread.png|List_of_Goods|ClassBread|Bread}} {{ItemIcon-lock|Pastries.png|List_of_Goods|ClassPastries|Pastries}}{{ItemIcon-lock|PreservedFood.png|List_of_Goods|ClassPreservedFood|Preserved Food}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200% | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200% | ||
|Techs={{Tech|TheWheel.png|The Wheel}} {{Tech|Milling.png|Milling}} {{Tech|Trading.png|Trading}} | |Techs={{Tech|TheWheel.png|The Wheel}} {{Tech|Milling.png|Milling}} {{Tech|Trading.png|Trading}} | ||
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|itemname=Trading Post | |itemname=Trading Post | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /><br />{{ItemIcon-lock|TradeGoods.png|List_of_Goods|Trade Goods}} | |Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /><br />{{ItemIcon-lock|TradeGoods.png|List_of_Goods|ClassTradeGoods|Trade Goods}} | ||
|Experts={{Expert}}+10 {{Wealth}} / {{Turn}} | |Experts={{Expert}}+10 {{Wealth}} / {{Turn}} | ||
|Techs={{Tech|Trading.png|Trading}} {{Tech|Coinage.png|Coinage}} {{Tech|Banking.png|Banking}} | |Techs={{Tech|Trading.png|Trading}} {{Tech|Coinage.png|Coinage}} {{Tech|Banking.png|Banking}} | ||
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|itemname=Weaver | |itemname=Weaver | ||
|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{ItemIcon|Baskets.png|List_of_Goods|Baskets}} {{ItemIcon-lock|Rope.png|List_of_Goods|Rope}} {{ItemIcon-lock|Fabric.png|List_of_Goods|Fabric}} {{ItemIcon-lock|Bandage.png|List_of_Goods|Bandage}}<br />{{ItemIcon-lock|Tunics.png|List_of_Goods|Tunics}} {{ItemIcon-lock|FineClothes.png|List_of_Goods|Fine Clothes}} {{ItemIcon-lock|Garments.png|List_of_Goods.png|Garments}} {{ItemIcon-lock|RugandCarpet.png|List_of_Goods|Rug and Carpet}} | |Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{ItemIcon|Baskets.png|List_of_Goods|ClassBaskets|Baskets}} {{ItemIcon-lock|Rope.png|List_of_Goods|ClassRope|Rope}} {{ItemIcon-lock|Fabric.png|List_of_Goods|ClassFabric|Fabric}} {{ItemIcon-lock|Bandage.png|List_of_Goods|ClassBandage|Bandage}}<br />{{ItemIcon-lock|Tunics.png|List_of_Goods|ClassTunics|Tunics}} {{ItemIcon-lock|FineClothes.png|List_of_Goods|ClassFineClothes|Fine Clothes}} {{ItemIcon-lock|Garments.png|List_of_Goods.png|ClassGarments|Garments}} {{ItemIcon-lock|RugandCarpet.png|List_of_Goods|ClassRugandCarpet|Rug and Carpet}} | ||
|Experts={{Expert}}+5 {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+5 {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}} | |Techs={{Tech|Weaving.png|Weaving}} {{Tech|Sails.png|Sails}} {{Tech|Textiles.png|Textiles}} | ||
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|itemname=Mint | |itemname=Mint | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod=+10 {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{ItemIcon|Coin.png|List_of_Goods|Coin}} | |Prod=+10 {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{ItemIcon|Coin.png|List_of_Goods|ClassCoin|Coin}} | ||
|Experts={{Expert}}+15 {{Prosperity}}<br /><br />{{Expert}}From +15 to<br />+20 {{Prosperity}} | |Experts={{Expert}}+15 {{Prosperity}}<br /><br />{{Expert}}From +15 to<br />+20 {{Prosperity}} | ||
|Techs={{Tech|Coinage.png|Coinage}} | |Techs={{Tech|Coinage.png|Coinage}} | ||
Line 348: | Line 348: | ||
|itemname=Inn | |itemname=Inn | ||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />20 {{Food}} 40 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 {{Prosperity}}<br /><br />{{ItemIcon|GourmetMeals.png|List_of_Goods|Gourmet Meals}} | |Prod=+5 {{Prosperity}}<br /><br />{{ItemIcon|GourmetMeals.png|List_of_Goods|ClassGourmetMeals|Gourmet Meals}} | ||
|Experts={{Expert}}+8 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} / {{Turn}}<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region | |Experts={{Expert}}+8 {{Wealth}} / {{Turn}}<br />+1 additional {{Wealth}} / {{Turn}}<br />for each Commerce {{DomainCommerce}} and Culture {{DomainCulture}} improvement <br />in this region | ||
|Techs={{Tech|Hospitality.png|Hospitality}} | |Techs={{Tech|Hospitality.png|Hospitality}} | ||
Line 358: | Line 358: | ||
|itemname=Flower Field | |itemname=Flower Field | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />1 {{ItemIconSmall|Dye.png|List_of_Goods}} 35 {{Food}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />1 {{ItemIconSmall|Dye.png|List_of_Goods}} 35 {{Food}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 {{Happiness}}<br /><br />{{ItemIcon|Flowers.png|List_of_Goods|Flowers}} | |Prod=+5 {{Happiness}}<br /><br />{{ItemIcon|Flowers.png|List_of_Goods|ClassFlowers|Flowers}} | ||
|Experts={{Expert}}+5 {{Security}} | |Experts={{Expert}}+5 {{Security}} | ||
|Techs={{Tech|Irrigation.png|Irrigation}} | |Techs={{Tech|Irrigation.png|Irrigation}} | ||
Line 460: | Line 460: | ||
|itemname=Town Center | |itemname=Town Center | ||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods}} 60 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods}} 60 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{ItemIcon|Feast.png|List_of_Goods|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods|Jewelry}} {{ItemIcon-lock|CodeofLaws.png|List_of_Goods|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods|Codex}}<br />{{ItemIcon-lock|Festival.png|List_of_Goods|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods|Strategy Codex}} {{ItemIcon-lock|LawBooks.png|List_of_Goods|Law Books}} | |Prod={{ItemIcon|Feast.png|List_of_Goods|ClassFeast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods|ClassJewelry|Jewelry}} {{ItemIcon-lock|CodeofLaws.png|List_of_Goods|ClassCodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods|ClassCodex|Codex}}<br />{{ItemIcon-lock|Festival.png|List_of_Goods|ClassFestival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods|ClassStrategyCodex|Strategy Codex}} {{ItemIcon-lock|LawBooks.png|List_of_Goods|ClassLawBooks|Law Books}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | ||
|Techs={{Tech|Universities.png|Universities}} {{Tech|Bureaucracy.png|Bureaucracy}} | |Techs={{Tech|Universities.png|Universities}} {{Tech|Bureaucracy.png|Bureaucracy}} | ||
Line 490: | Line 490: | ||
|itemname=Mill | |itemname=Mill | ||
|CostsMaint='''Costs:''' 225 {{ProdIcon}}<br />20 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 225 {{ProdIcon}}<br />20 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+1 {{Food}} from all Farms and their upgrades<br />+10 [[Craft Production]] at<br />{{DomainIndustry}} Industry improvements in this region<br /><br />{{ItemIcon|GrainStore.png|List_of_Goods|Grain Store}} {{ItemIcon-lock|PaperItem.png|List_of_Goods|Paper}} {{ItemIcon-lock|Soap.png|List_of_Goods|Soap}} | |Prod=+1 {{Food}} from all Farms and their upgrades<br />+10 [[Craft Production]] at<br />{{DomainIndustry}} Industry improvements in this region<br /><br />{{ItemIcon|GrainStore.png|List_of_Goods|ClassGrainStore|Grain Store}} {{ItemIcon-lock|PaperItem.png|List_of_Goods|ClassPaper|Paper}} {{ItemIcon-lock|Soap.png|List_of_Goods|ClassSoap|Soap}} | ||
|Experts={{Expert}}+1 City [[Craft Production]]<br />+2 City [[Harvest Production]] | |Experts={{Expert}}+1 City [[Craft Production]]<br />+2 City [[Harvest Production]] | ||
|Techs={{Tech|Milling.png|Milling}} | |Techs={{Tech|Milling.png|Milling}} | ||
Line 500: | Line 500: | ||
|itemname=Library | |itemname=Library | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+15 {{Knowledge}}<br />+2 {{Research}} / {{Turn}}<br /><br />{{ItemIcon|Book.png|List_of_Goods|Book}} | |Prod=+15 {{Knowledge}}<br />+2 {{Research}} / {{Turn}}<br /><br />{{ItemIcon|Book.png|List_of_Goods|ClassBook|Book}} | ||
|Experts={{Expert}}+20 {{Knowledge}}<br />+3 {{Research}} / {{Turn}} | |Experts={{Expert}}+20 {{Knowledge}}<br />+3 {{Research}} / {{Turn}} | ||
|Techs={{Tech|Paper.png|Paper}} {{Tech|Scholarship.png|Scholarship}} | |Techs={{Tech|Paper.png|Paper}} {{Tech|Scholarship.png|Scholarship}} | ||
Line 528: | Line 528: | ||
|itemname=Chemist | |itemname=Chemist | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 60 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 60 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+5 {{Knowledge}}<br />+25% [[Craft Production]] to Chemists<br />and their upgrades in this region<br />{{ItemIcon|Medicine.png|List_of_Goods}} {{ItemIcon-lock|Antibiotic.png|List_of_Goods}} {{ItemIcon-lock|Candle.png|List_of_Goods}} {{ItemIcon-lock|Explosive.png|List_of_Goods}} {{ItemIcon-lock|Fertilizer.png|List_of_Goods}}<br />{{ItemIcon-lock|HerbalMedicine.png|List_of_Goods}} {{ItemIcon-lock|Perfume.png|List_of_Goods}} {{ItemIcon-lock|Soap.png|List_of_Goods}} {{ItemIcon-lock|Vaccine.png|List_of_Goods}} | |Prod=+5 {{Knowledge}}<br />+25% [[Craft Production]] to Chemists<br />and their upgrades in this region<br />{{ItemIcon|Medicine.png|List_of_Goods|ClassMedicine|Medicine}} {{ItemIcon-lock|Antibiotic.png|List_of_Goods|ClassAntibiotic|Antibiotic}} {{ItemIcon-lock|Candle.png|List_of_Goods|ClassCandle|Candle}} {{ItemIcon-lock|Explosive.png|List_of_Goods|ClassExplosive|Explosive}} {{ItemIcon-lock|Fertilizer.png|List_of_Goods|ClassFertilizer|Fertilizer}}<br />{{ItemIcon-lock|HerbalMedicine.png|List_of_Goods|ClassHerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Perfume.png|List_of_Goods|ClassPerfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods|ClassSoap|Soap}} {{ItemIcon-lock|Vaccine.png|List_of_Goods|ClassVaccine|Vaccine}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Health}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Health}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | ||
|Techs={{Tech|TheScientificMethod.png|The Scientific Method}} {{Tech|Hospitals.png|Hospitals}} {{Tech|Alchemy.png|Alchemy}} | |Techs={{Tech|TheScientificMethod.png|The Scientific Method}} {{Tech|Hospitals.png|Hospitals}} {{Tech|Alchemy.png|Alchemy}} | ||
Line 538: | Line 538: | ||
|itemname=Brewery | |itemname=Brewery | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 80 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Food}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 80 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Food}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+25% [[Craft Production]] to Breweries<br />and their upgrades in this region<br /><br />{{ItemIcon|Beer.png|List_of_Goods|Beer}} {{ItemIcon|Liquor.png|List_of_Goods|Liquor}} {{ItemIcon|Malt.png|List_of_Goods|Malt}} {{ItemIcon-lock|Syrup.png|List_of_Goods|Syrup}} {{ItemIcon-lock|Wine.png|List_of_Goods|Wine}} | |Prod=+25% [[Craft Production]] to Breweries<br />and their upgrades in this region<br /><br />{{ItemIcon|Beer.png|List_of_Goods|ClassBeer|Beer}} {{ItemIcon|Liquor.png|List_of_Goods|ClassLiquor|Liquor}} {{ItemIcon|Malt.png|List_of_Goods|ClassMalt|Malt}} {{ItemIcon-lock|Syrup.png|List_of_Goods|ClassSyrup|Syrup}} {{ItemIcon-lock|Wine.png|List_of_Goods|ClassWine|Wine}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Happiness}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Happiness}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | ||
|Techs={{Tech|Brewing.png|Brewing}} | |Techs={{Tech|Brewing.png|Brewing}} | ||
Line 548: | Line 548: | ||
|itemname=Grocer | |itemname=Grocer | ||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />100 {{Food}} 90 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />100 {{Food}} 90 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | ||
|Prod=+10 {{Health}}<br />+100% of Region [[Food]] {{Food}} yield is<br />applied to each [[#Farm.png|Farm]] in this region<br />+1 {{Happiness}} per [[#Farm.png|Farm]]<br />{{ItemIcon-lock|CannedFoods.png|List_of_Goods}} {{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods}} {{ItemIcon-lock|PreservedFood.png|List_of_Goods}} | |Prod=+10 {{Health}}<br />+100% of Region [[Food]] {{Food}} yield is<br />applied to each [[#Farm.png|Farm]] in this region<br />+1 {{Happiness}} per [[#Farm.png|Farm]]<br />{{ItemIcon-lock|CannedFoods.png|List_of_Goods|ClassCannedFoods|Canned Foods}} {{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods|ClassDriedFoodGoods|Dried Food Goods}} {{ItemIcon-lock|PreservedFood.png|List_of_Goods|ClassPreservedFood|Preserved Food}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+10 {{Happiness}}<br />per [[#Farm.png|Farm]] | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+10 {{Happiness}}<br />per [[#Farm.png|Farm]] | ||
|Techs={{Tech|Mercantilism.png|Mercantilism}} {{Tech|Brewing.png|Brewing}} | |Techs={{Tech|Mercantilism.png|Mercantilism}} {{Tech|Brewing.png|Brewing}} | ||
Line 558: | Line 558: | ||
|itemname=Pub | |itemname=Pub | ||
|CostsMaint='''Costs:''' 250 {{ProdIcon}} 10 {{ItemIconSmall|Glass.png|List_of_Goods}}<br /> 50 {{Food}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}} 10 {{ItemIconSmall|Glass.png|List_of_Goods}}<br /> 50 {{Food}} 80 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | ||
|Prod=+5 {{Security}}<br />+1 additional {{Wealth}} / {{Turn}} for each<br />Commerce {{DomainCommerce}} and Culture {{DomainCulture}}<br />improvement in this region<br />{{ItemIcon-lock|GourmetMeals.png|List_of_Goods}} | |Prod=+5 {{Security}}<br />+1 additional {{Wealth}} / {{Turn}} for each<br />Commerce {{DomainCommerce}} and Culture {{DomainCulture}}<br />improvement in this region<br />{{ItemIcon-lock|GourmetMeals.png|List_of_Goods|ClassGourmetMeals|Gourmet Meals}} | ||
|Experts={{Expert}}+5 {{Wealth}} | |Experts={{Expert}}+5 {{Wealth}} | ||
|Techs={{Tech|Brewing.png|Brewing}} | |Techs={{Tech|Brewing.png|Brewing}} | ||
Line 568: | Line 568: | ||
|itemname=Bazaar | |itemname=Bazaar | ||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />10 {{Materials}} 150 {{Timber}}<br />'''Maintenance:'''<br />1 {{Food}} 1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /> <br />{{ItemIcon|TradeGoods.png|List_of_Goods}} | |Prod=+10 {{Prosperity}}<br />+10 {{Wealth}} / {{Turn}}<br /> <br />{{ItemIcon|TradeGoods.png|List_of_Goods|ClassTradeGoods|Trade Goods}} | ||
|Experts={{Expert}}+15 {{Wealth}} / {{Turn}} | |Experts={{Expert}}+15 {{Wealth}} / {{Turn}} | ||
|Techs={{Tech|Horseshoes.png|Horseshoes}} {{Tech|Cartography.png|Cartography}} | |Techs={{Tech|Horseshoes.png|Horseshoes}} {{Tech|Cartography.png|Cartography}} | ||
Line 578: | Line 578: | ||
|itemname=Artisan Studio | |itemname=Artisan Studio | ||
|CostsMaint='''Costs:''' 360 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 360 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br /><br />{{ItemIcon|DecorativePaintings.png|List_of_Goods}} {{ItemIcon|MusicalInstruments.png|List_of_Goods}} {{ItemIcon-lock|Jewelry.png|List_of_Goods}}<br />{{ItemIcon-lock|Piano.png|List_of_Goods}} {{ItemIcon-lock|Sculpture.png|List_of_Goods}} {{ItemIcon-lock|Statuary.png|List_of_Goods}} | |Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br /><br />{{ItemIcon|DecorativePaintings.png|List_of_Goods|ClassDecorativePaintings|Decorative Paintings}} {{ItemIcon|MusicalInstruments.png|List_of_Goods|ClassMusicalInstruments|Musical Instruments}} {{ItemIcon-lock|Jewelry.png|List_of_Goods|ClassJewelry|Jewelry}}<br />{{ItemIcon-lock|Piano.png|List_of_Goods|ClassPiano|Piano}} {{ItemIcon-lock|Sculpture.png|List_of_Goods|ClassSculpture|Sculpture}} {{ItemIcon-lock|Statuary.png|List_of_Goods|ClassStatuary|Statuary}} | ||
|Experts={{Expert}}+2 Masterpiece Creation Speed per turn<br />+5 {{Security}} | |Experts={{Expert}}+2 Masterpiece Creation Speed per turn<br />+5 {{Security}} | ||
|Techs={{Tech|DecorativeArts.png|Decorative Arts}} | |Techs={{Tech|DecorativeArts.png|Decorative Arts}} |
Revision as of 23:06, 30 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Table of Contents | ||
Act I | Act II | Act III |
Ancient History | Early Middle Ages | Machine Age |
Bronze Age | High Medieval Era | Atomic Age |
Iron Age | Renaissance | Information Age |
Antiquities | Enlightenment | Singularity Age |
Religion Specific Improvements |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
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- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
Faded out Goods might not be available
due to technology requirements. | |||||
|
|||||
Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
|
|||||
Upgrades to Crafting Guild
and Factory Faded out Goods might not be available due to technology requirements. | |||||
|
+100% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
|
|||||
|
|||||
|
|||||
Not the greatest of improvements unless you have a Resource Node that needs it
| |||||
|
+150% Craft Production
at this improvement. +25% Build Production at Industry improvements in this region |
||||
8 per Nation
| |||||
|
|||||
|
|||||
|
+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region |
||||
|
+5 City Health
+10 City Knowledge +25% Craft Production to apothecaries and their upgrades in this region |
||||
|
|||||
8 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Ceramic Ports) | |||||
|
Unsure of exact
harvest production numbers |
||||
Bronze Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
|
+25 City Security
|
||||
1 per City
| |||||
|
|||||
|
|||||
3 per Nation
Faded out Goods might not be available due to technology requirements. | |||||
|
+1 City Cap.
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
||||
1 per Nation
| |||||
|
|||||
1 per City
| |||||
|
+10 City Production
|
+20% City Production
|
|||
|
|||||
6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
|
|||||
1 per City
(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods) Upgrades to Bazaar | |||||
|
|||||
Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per Nation
| |||||
|
|||||
|
|||||
1 per Nation
| |||||
|
+200% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
|
|||||
1 per City
| |||||
|
|||||
1 per Nation
Some passive Prestige in the Iron Age | |||||
|
|||||
|
|||||
1 per City
Units have to seige the wall first before being able to seige the city | |||||
|
|||||
Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+15 City Knowledge
|
||||
1 per City
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer | |||||
|
+10 City Happiness
|
||||
1 per Nation
| |||||
|
|||||
1 per City
Upgrades from Fortress | |||||
|
|||||
Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
+150% Harvest Production
at this improvement. +1 City Build Production From +150% to +200% From +1 to +2 |
||||
|
+150% Harvest Production at this improvement.
+5 City Craft Production. +1 From +150% to +200% From +5 to +10 |
||||
|
|||||
|
|||||
1 per City
| |||||
|
|||||
1 per City
|
- Act II - |
Early Middle Ages | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
6 per Nation
Upgrades from Apothecary Upgrades to Pharmacy Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
3 per Nation
Upgrades from Fermenting Pit Upgrades to Distillery Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
1 per City
Note: The happiness bonus per farm is from that region only Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
1 per City
Upgrades from Inn | |||||
|
|||||
1 per City
Upgrades from Trading Post | |||||
|
|||||
6 per Nation
| |||||
|
|||||
1 per City
| |||||
|
|||||
1 per City
| |||||
|
|||||
High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
|
|||||
|
|||||
1 per Nation
| |||||
|
|||||
6 per Nation
| |||||
|
|||||
3 per Nation
| |||||
|
|||||
8 per Nation
| |||||
|
|||||
3 per Nation
Upgrades from Brewery | |||||
|
|||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
1 per City
|
Renaissance | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
| |||||
|
|||||
1 per Nation
| |||||
|
+10 City Happiness
|
||||
1 per Nation
Upgrades to Community Garden | |||||
|
|||||
1 per Nation
| |||||
|
|||||
|
|||||
|
|||||
8 per Nation
Upgrades from Mill |
Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
Upgrades from Town Center
| |||||
|
|||||
5 per Nation
| |||||
|
|||||
Upgrades from Crafting Guild
| |||||
|
|||||
10 per Nation
Upgrades from Forge | |||||
|
|||||
8 per Nation
| |||||
|
+15 City Prosperity
|
||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
| |||||
|
|||||
|
+25 City Knowledge
|
||||
1 per City
| |||||
|
|||||
1 per City
| |||||
|
|||||
3 per Nation
| |||||
|
|||||
|
|||||
1 per City
| |||||
|
|||||
1 per City
| |||||
|
|||||
8 per Nation
| |||||
|
|||||
|
|||||
1 per Nation
| |||||
|
+15 City Knowledge
|
||||
|
|||||
1 per City
Upgrades from Drydock | |||||
|
|||||
1 per Nation
| |||||
|
|||||
Upgrades from Irrigated Farm
| |||||
|
|||||
As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button |
Atomic Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
Upgrades from Radio Tower | |||||
|
|||||
1 per City
| |||||
|
|||||
1 per City
| |||||
|
+100% Musician pick chance
|
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1 per Nation
| |||||
|
+15 City Happiness
|
||||
1 per City
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
Upgrades from Sawmill
| |||||
|
|||||
8 per Nation
| |||||
|
|||||
Upgrades from Residence
| |||||
|
|||||
1 per City
| |||||
|
|||||
Upgrades from Mine
| |||||
|
|||||
1 per City
| |||||
|
|||||
8 per Nation
Upgrades from Chemist |
Information Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
| |||||
|
+10 City Happiness
|
||||
1 per City
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
1 per City
| |||||
|
+15 City Happiness
|
||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
|
|||||
8 per Nation
|
Singularity Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per Nation
| |||||
|
+30 City Health
|
||||
1 per City
Upgrades from Clinic | |||||
|
+15 City Happiness
|
||||
1 per Nation
Upgrades from Plaza | |||||
|
+15 to all Quality of Life stats in this city
|
||||
1 per City
|
Religion Specific Improvements | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Christianity | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Sikhism | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Islam | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Shinto or Buddhism | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Any religion not specified above |
See Also
- List of Triumphs
- List of Resources
- List of Goods (Includes Amenities/Supplies)