List of Improvements: Difference between revisions
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|itemname=Cement Plant | |itemname=Cement Plant | ||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />25 {{Materials}} 10 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=6|H=250|P=1}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />25 {{Materials}} 10 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=6|H=250|P=1}} | ||
|Prod= | |Prod={{ItemIcon-lock|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} | ||
|Experts={{Expert}} | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other= '''5 per Nation''' | |Other= '''5 per Nation'''<br />''<small>(As of 1.0.5 the tech that unlocks<br />this building does not unlock Concrete)</small>'' | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 854: | Line 854: | ||
|itemname=Foundry | |itemname=Foundry | ||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod= | |Prod=+10 City [[Craft Production]]<br />-10 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Forge.png|Forge]] can<br />and nothing new | ||
|Experts={{Expert}} | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />{{Expert}}From +150% to +200% | ||
|Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Forge.png|Forge]] | |Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Forge.png|Forge]] | ||
| Line 864: | Line 864: | ||
|itemname=Refinery | |itemname=Refinery | ||
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{Materials}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | |CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{Materials}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | ||
|Prod= | |Prod=-5 {{Health}}<br /><br />{{ItemIcon|Fuel.png|List_of_Goods|ClassFuel|Fuel}} | ||
|Experts={{Expert}} | |Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | ||
|Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other= '''8 per Nation''' | |Other= '''8 per Nation''' | ||
| Line 884: | Line 884: | ||
|itemname=Museum | |itemname=Museum | ||
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=1}} | |CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=1}} | ||
|Prod= | |Prod=+20% [[Prestige]] from constructing [[Triumphs]]<br />+15 {{Knowledge}} if built in city center | ||
|Experts={{Expert}} | |Experts={{Expert}}+2 {{Research}} / {{Turn}} | ||
|Techs={{Tech|PrecisionEngineering.png|ClassPrecisionEngineering|Precision Engineering}} | |Techs={{Tech|PrecisionEngineering.png|ClassPrecisionEngineering|Precision Engineering}} | ||
|Other= '''1 per Nation''' | |Other= '''1 per Nation''' | ||
| Line 894: | Line 894: | ||
|itemname=Concert Hall | |itemname=Concert Hall | ||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 1 {{ItemIconSmall|MusicalInstruments.png|List_of_Goods|ClassMusicalInstruments|Musical Instruments}} 50 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 1 {{ItemIconSmall|MusicalInstruments.png|List_of_Goods|ClassMusicalInstruments|Musical Instruments}} 50 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | ||
|Prod= | |Prod=+1 {{Happiness}} for each<br />Culture {{DomainCulture}} improvement in this city | ||
|Experts={{Expert}} | |Experts={{Expert}}+5 {{Happiness}} | ||
|Techs={{Tech|Symphonies.png|ClassSymphonies|Symphonies}} | |Techs={{Tech|Symphonies.png|ClassSymphonies|Symphonies}} | ||
|Other= | |Other=Paragon affinity: Activist, Artist, Musician, Prophet, and Writer<br />+1 Masterpiece Creation Speed per turn | ||
}} | }} | ||
|} | |} | ||
Revision as of 22:15, 1 November 2024
| This page is still under construction. It might not be complete or formatted properly. |
| Table of Contents | ||
| Act I | Act II | Act III |
| Ancient History | Early Middle Ages | Machine Age |
| Bronze Age | High Medieval Era | Atomic Age |
| Iron Age | Renaissance | Information Age |
| Antiquities | Enlightenment | Singularity Age |
| Religion Specific Improvements | ||
| These improvements serve different functions, depending on their domain type: | |||
| These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | |||
| These Masterpiece generating improvements create great art, music, sculptures and more. | |||
| Establish and manage your nation's cities and the needs of the public, from administration to housing. | |||
| These "Harvesters" collect Resources you need to grow and fuel your nation. | |||
| These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | |||
| These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | |||
| These improvements are used to found, spread and amplify the effects of Religion for your nation. | |||
| These improvements that generate Research, as well as improving your people's Health and Knowledge. | |||
| - Act I - |
| Ancient History | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
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Faded out Goods might not be available
due to technology requirements. | |||||
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|
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Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
|
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Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
|
|
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Upgrades to Crafting Guild
and Factory Faded out Goods might not be available due to technology requirements. | |||||
|
|
+100% of Region Food
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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Not the greatest of improvements unless you have a Resource Node that needs it
| |||||
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at this improvement. +25% Build Production at in this region |
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| | |||||
8 per Nation
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+5 City Health
+50% of Region Food |
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| | |||||
|
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+5 City Health
+10 City Knowledge +25% Craft Production to apothecaries and their upgrades in this region |
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|
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| | |||||
8 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Ceramic Ports) | |||||
|
|
Unsure of exact
harvest production numbers |
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| | |||||
| Bronze Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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| | |||||
|
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+25 City Security
|
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| | |||||
1 per City
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| | |||||
3 per Nation
Faded out Goods might not be available due to technology requirements. | |||||
|
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+1 City Cap.
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
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| | |||||
1 per Nation
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| | |||||
1 per City
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+10% City Production
|
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6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
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| | |||||
1 per City
(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods) Upgrades to Bazaar | |||||
|
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| | |||||
| Iron Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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1 per Nation
| |||||
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| | |||||
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1 per Nation
| |||||
|
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+200% of Region Food
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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| | |||||
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| | |||||
1 per City
| |||||
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1 per Nation
Some passive Prestige in the Iron Age | |||||
|
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1 per City
Units have to seige the wall first before being able to seige the city | |||||
|
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| | |||||
| Antiquities | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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+15 City Knowledge
|
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| | |||||
1 per City
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer | |||||
|
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+10 City Happiness
|
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| | |||||
1 per Nation
| |||||
|
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| | |||||
1 per City
Upgrades from Fortress | |||||
|
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| | |||||
Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
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at this improvement. +1 City Build Production From +1 to +2 |
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| | |||||
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+5 City Craft Production. +1 From +5 to +10 |
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| | |||||
1 per City
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1 per City
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| - Act II - |
| Early Middle Ages | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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| | |||||
6 per Nation
Upgrades from Apothecary Upgrades to Pharmacy Faded out Goods might not be available due to technology requirements. | |||||
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3 per Nation
Upgrades from Fermenting Pit Upgrades to Distillery Faded out Goods might not be available due to technology requirements. | |||||
|
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| | |||||
1 per City
Note: The happiness bonus per farm is from that region only Faded out Goods might not be available due to technology requirements. | |||||
|
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| | |||||
1 per City
Upgrades from Inn | |||||
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1 per City
Upgrades from Trading Post | |||||
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6 per Nation
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| | |||||
1 per City
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+10 City Happiness
|
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| | |||||
1 per City
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| | |||||
| High Medieval Era | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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+25% Build Production at
in this region Can craft all that the Workshop can, plus: |
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1 per Nation
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at this improvement +10 City Build Production and +10 to +20 |
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| | |||||
6 per Nation
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3 per Nation
| |||||
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+5 City Happiness
+5 City Prosperity +25% Craft Production to Weavers and their upgrades in this Region Can craft everything the Weaver can |
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| | |||||
8 per Nation
Upgrades from Weaver Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug? | |||||
|
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+150% Craft Production
at this improvement +25% Craft Production to Distilleries and their upgrades in this Region Can craft everything the Brewery can |
at this improvement +5 City Happiness |
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| | |||||
3 per Nation
Upgrades from Brewery | |||||
|
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+15 City Happiness
Paragon affinity: Activist, Prophet, Scientist, Strategist, and Writer +1 Masterpiece Creation Speed per turn |
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| | |||||
1 per Nation
Can only be built on: Temperate Forest/Rainforest Tropical Forest/Rainforest | |||||
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1 per Nation
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+10 City Happiness
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer +1 Masterpiece Creation Speed per turn |
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| | |||||
1 per Nation
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1 per Nation
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+1 City Religion Spread Distance
|
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1 per Nation
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1 per City
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| Renaissance | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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| | |||||
1 per City
100% Artist, Musician, and Writer pick chance Slightly increases Masterpiece Creation Speed in this city | |||||
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1 per Nation
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+10 City Happiness
|
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1 per Nation
Upgrades to Community Garden | |||||
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1 per Nation
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+10% City Production
|
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1 per City
Upgrades from Docks Upgrades to Naval Base (Not sure if the 3rd expert stacks or replaces the security) | |||||
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-5 City Health
+25% Craft Production to Blacksmiths and their upgrades in this Region Can craft all that the Blacksmith can, plus: |
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8 per Nation
Upgrades from Mill | |||||
| Enlightenment | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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+5 City Happiness
+2 City Production, +25 City Security +5 Strength to Forces within this region +10% City Build Production. Can craft all that the Town Center can, plus: |
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| | |||||
Upgrades from Town Center
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5 per Nation
(As of 1.0.5 the tech that unlocks this building does not unlock Concrete) | |||||
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+10 City Craft Production
-10 City Health +25% Craft Production to Blacksmiths and their upgrades in this Region Can craft everything the Forge can and nothing new |
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10 per Nation
Upgrades from Forge | |||||
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8 per Nation
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+15 City Prosperity
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1 per Nation
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1 per Nation
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| | |||||
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer
+1 Masterpiece Creation Speed per turn | |||||
| - Act III - |
| Machine Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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| | |||||
1 per City
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+25 City Knowledge
|
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| | |||||
1 per City
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1 per City
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3 per Nation
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1 per City
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1 per City
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8 per Nation
| |||||
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| | |||||
1 per Nation
| |||||
|
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+15 City Knowledge
|
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| | |||||
|
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| | |||||
1 per City
Upgrades from Drydock | |||||
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| | |||||
1 per Nation
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| | |||||
Upgrades from Irrigated Farm
| |||||
|
|
|||||
| | |||||
As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button | |||||
| Atomic Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per City
Upgrades from Radio Tower | |||||
|
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| | |||||
1 per City
| |||||
|
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| | |||||
1 per City
| |||||
|
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+100% Musician pick chance
|
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| | |||||
1 per Nation
| |||||
|
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+15 City Happiness
|
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| | |||||
1 per City
| |||||
|
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| | |||||
1 per Nation
| |||||
|
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| | |||||
Upgrades from Sawmill
| |||||
|
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| | |||||
8 per Nation
| |||||
|
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| | |||||
Upgrades from Residence
| |||||
|
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| | |||||
1 per City
| |||||
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| | |||||
Upgrades from Mine
| |||||
|
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| | |||||
1 per City
| |||||
|
|
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| | |||||
8 per Nation
Upgrades from Chemist | |||||
| Information Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per City
| |||||
|
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+10 City Happiness
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
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| | |||||
1 per City
| |||||
|
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+15 City Happiness
|
||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
Can only be built on:
Xeric Shrubland and Arid Desert | |||||
|
|
|||||
| | |||||
8 per Nation
Can only be built on: Polar Desert Cold Desert, Temperate Grassland Xeric Shrubland, Arid Desert, Tundra, Taiga, Savanna Mediterranean | |||||
| Singularity Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
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+30 City Health
|
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| | |||||
1 per City
Upgrades from Clinic | |||||
|
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+15 City Happiness
|
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| | |||||
1 per Nation
Upgrades from Plaza | |||||
|
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+15 to all Quality of Life stats in this city
|
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| | |||||
1 per City
| |||||
| Religion Specific Improvements | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Christianity | |||||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Sikhism | |||||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Islam | |||||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Shinto or Buddhism | |||||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Any religion not specified above | |||||
See Also
- List of Triumphs
- List of Resources
- List of Goods (Includes Amenities/Supplies)

