List of Improvements: Difference between revisions
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|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=0}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />1 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=0}} | ||
|Prod=+200% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) | |Prod=+200% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement. +1 {{Food}} | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}From 150% to 200%. +2 {{Food}} | ||
|Techs={{Tech|Irrigation.png|ClassIrrigation|Irrigation}} {{Tech|HeavyPlows.png|ClassHeavyPlows|Heavy Plows}} {{Tech|Windmills.png|ClassWindmills|Windmills}} | |Techs={{Tech|Irrigation.png|ClassIrrigation|Irrigation}} {{Tech|HeavyPlows.png|ClassHeavyPlows|Heavy Plows}} {{Tech|Windmills.png|ClassWindmills|Windmills}} | ||
|Other=Upgrades from [[List of Improvements#Farm.png|Farm]],<br />Upgrades to [[List of Improvements#IndustrialFarm.png|Industrial Farm]] | |Other=Upgrades from [[List of Improvements#Farm.png|Farm]],<br />Upgrades to [[List of Improvements#IndustrialFarm.png|Industrial Farm]] | ||
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|itemname=Oil Well | |itemname=Oil Well | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Barrels.png|List_of_Goods|ClassBarrels|Barrels}} 1 {{ItemIconSmall|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=0}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Barrels.png|List_of_Goods|ClassBarrels|Barrels}} 1 {{ItemIconSmall|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=0}} | ||
|Prod=-5 {{Health}}<br />+150% [[Harvest Production]] <small>''(In this city?)''</small><br />Harvests {{ItemIcon-lock|Oil.png|List_of_Goods|ClassOil|Oil}} and {{ItemIcon-lock|NaturalGas.png|List_of_Goods|ClassNaturalGas|Natural Gas}} from those [[Resource_Nodes|Nodes]] | |Prod=-5 {{Health}}<br />+150% [[Harvest Production]] <small>''(In this city?)''</small><br />Harvests {{ItemIcon-lock|Oil.png|List_of_Goods|ClassOil|Oil}} and{{ItemIcon-lock|NaturalGas.png|List_of_Goods|ClassNaturalGas|Natural Gas}}from those [[Resource_Nodes|Nodes]] | ||
|Experts={{Expert}}+200% [[Harvest Production]]<br />at this improvement<br />From +200% to +250% | |Experts={{Expert}}+200% [[Harvest Production]]<br />at this improvement<br />From +200% to +250% | ||
|Techs={{Tech|InternalCombustionEngine.png|ClassInternalCombustionEngine|Internal Combustion Engine}} {{Tech|AtomicTheory.png|ClassAtomicTheory|Atomic Theory}} | |Techs={{Tech|InternalCombustionEngine.png|ClassInternalCombustionEngine|Internal Combustion Engine}} {{Tech|AtomicTheory.png|ClassAtomicTheory|Atomic Theory}} | ||
| Line 1,002: | Line 1,002: | ||
|itemname=Movie Studio | |itemname=Movie Studio | ||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}} 100 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}} 100 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | ||
|Prod= | |Prod=+15 {{Security}}<br />-15 {{Prosperity}}<br />{{ItemIcon-lock|Movie.png|List_of_Goods|ClassMovie|Movie}} {{ItemIcon-lock|MusicalInstruments.png|List_of_Goods|ClassMusicalInstruments|Musical Instruments}} {{ItemIcon-lock|RecordAlbums.png|List_of_Goods|ClassRecordAlbums|Record Albums}} | ||
|Experts={{Expert}} | |Experts={{Expert}}+3 Masterpiece Creation<br />{{ExpertSpacer}}Speed per turn<br />{{ExpertSpacer}}+5 {{Security}}<br />{{ExpertSpacer}}+5 {{Prosperity}}<br />{{ExpertSpacer}}+5 {{Knowledge}} | ||
|Techs={{Tech|Photography.png|ClassPhotography|Photography}} {{Tech|MassMedia.png|ClassMassMedia|Mass Media}} | |Techs={{Tech|Photography.png|ClassPhotography|Photography}} {{Tech|MassMedia.png|ClassMassMedia|Mass Media}} | ||
|Other= | |Other=Paragon affinity: Activist, Artist,<br />Engineer, Entrepreneur, Musician,<br />Pioneer, Prophet, Scientist,<br />Strategist, and Writer | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,012: | Line 1,012: | ||
|itemname=Theater | |itemname=Theater | ||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />100 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod= | |Prod=+100% Artist, Musician,<br />and Writer pick chance | ||
|Experts={{Expert}} | |Experts={{Expert}}+2 Masterpiece Creation Speed per turn<br />+5 {{Prosperity}} | ||
|Techs={{Tech|Photography.png|ClassPhotography|Photography}} | |Techs={{Tech|Photography.png|ClassPhotography|Photography}} | ||
|Other= '''1 per Nation''' | |Other= '''1 per Nation'''<br />Paragon affinity: Activist, Artist,<br />Musician, Prophet, and Writer | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,032: | Line 1,032: | ||
|itemname=Naval Base | |itemname=Naval Base | ||
|CostsMaint='''Costs:''' 300 {{ProdIcon}} 15 {{ItemIconSmall|Fuel.png|List_of_Goods|ClassFuel|Fuel}}<br />20 {{ItemIconSmall|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}} 100 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />15 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=10|H=350|P=1}} | |CostsMaint='''Costs:''' 300 {{ProdIcon}} 15 {{ItemIconSmall|Fuel.png|List_of_Goods|ClassFuel|Fuel}}<br />20 {{ItemIconSmall|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}} 100 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />15 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=10|H=350|P=1}} | ||
|Prod= | |Prod=+10 EXP to newly-trained Sea [[Forces]]<br />-5 {{Health}}<br />+25 {{Security}} | ||
|Experts={{Expert}} | |Experts={{Expert}}+35 {{Security}}<br />{{Expert}}+10 {{Prosperity}}<br />{{Expert}}+15 {{Prosperity}} | ||
|Techs={{Tech|Sonar.png|ClassSonar|Sonar}} {{Tech|NuclearPower.png|ClassNuclearPower|Nuclear Power}} | |Techs={{Tech|Sonar.png|ClassSonar|Sonar}} {{Tech|NuclearPower.png|ClassNuclearPower|Nuclear Power}} | ||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Drydock.png|Drydock]] | |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Drydock.png|Drydock]] | ||
| Line 1,042: | Line 1,042: | ||
|itemname=Incinerator | |itemname=Incinerator | ||
|CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods|ClassFuel|Fuel}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | |CostsMaint='''Costs:''' 450 {{ProdIcon}}<br />10 {{ItemIconSmall|Fuel.png|List_of_Goods|ClassFuel|Fuel}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | ||
|Prod= | |Prod=-5 {{Health}}<br />-5 {{Happiness}}<br /><br />{{ItemIcon|Power.png|List_of_Goods|ClassPower|Power}} | ||
|Experts= | |Experts= | ||
|Techs={{Tech|SyntheticFertilizers.png|ClassSyntheticFertilizers|Synthetic Fertilizers}} | |Techs={{Tech|SyntheticFertilizers.png|ClassSyntheticFertilizers|Synthetic Fertilizers}} | ||
|Other= '''1 per Nation''' | |Other= '''1 per Nation''' | ||
| Line 1,052: | Line 1,052: | ||
|itemname=<small>Industrial Farm</small> | |itemname=<small>Industrial Farm</small> | ||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}}<br />'''Maintenance:'''<br />1 {{Materials}} 3 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=0}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}}<br />'''Maintenance:'''<br />1 {{Materials}} 3 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=0}} | ||
|Prod= | |Prod=+300% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) | ||
|Experts={{Expert}} | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{ExpertSpacer}}+10 {{Health}}. +1 {{Food}}<br />{{Expert}}From +200% to +250%<br />{{ExpertSpacer}}+15 {{Health}}. +1 {{Food}} | ||
|Techs={{Tech|SyntheticFertilizers.png|ClassSyntheticFertilizers|Synthetic Fertilizers}} | |Techs={{Tech|SyntheticFertilizers.png|ClassSyntheticFertilizers|Synthetic Fertilizers}} | ||
|Other=Upgrades from [[List of Improvements#IrrigatedFarm.png|Irrigated Farm]] | |Other=Upgrades from [[List of Improvements#IrrigatedFarm.png|Irrigated Farm]] | ||
Revision as of 23:47, 1 November 2024
| This page is still under construction. It might not be complete or formatted properly. |
| Table of Contents | ||
| Act I | Act II | Act III |
| Ancient History | Early Middle Ages | Machine Age |
| Bronze Age | High Medieval Era | Atomic Age |
| Iron Age | Renaissance | Information Age |
| Antiquities | Enlightenment | Singularity Age |
| Religion Specific Improvements | ||
| These improvements serve different functions, depending on their domain type: | |||
| These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | |||
| These Masterpiece generating improvements create great art, music, sculptures and more. | |||
| Establish and manage your nation's cities and the needs of the public, from administration to housing. | |||
| These "Harvesters" collect Resources you need to grow and fuel your nation. | |||
| These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | |||
| These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | |||
| These improvements are used to found, spread and amplify the effects of Religion for your nation. | |||
| These improvements that generate Research, as well as improving your people's Health and Knowledge. | |||
| - Act I - |
| Ancient History | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
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Faded out Goods might not be available
due to technology requirements. | |||||
|
|
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Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
|
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Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
|
|
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Upgrades to Crafting Guild
and Factory Faded out Goods might not be available due to technology requirements. | |||||
|
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+100% of Region Food
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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Not the greatest of improvements unless you have a Resource Node that needs it
| |||||
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at this improvement. +25% Build Production at in this region |
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8 per Nation
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+5 City Health
+50% of Region Food |
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+5 City Health
+10 City Knowledge +25% Craft Production to apothecaries and their upgrades in this region |
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8 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Ceramic Ports) | |||||
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Unsure of exact
harvest production numbers |
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| | |||||
| Bronze Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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+25 City Security
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1 per City
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3 per Nation
Faded out Goods might not be available due to technology requirements. | |||||
|
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+1 City Cap.
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
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| | |||||
1 per Nation
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1 per City
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+10% City Production
|
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6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
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1 per City
(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods) Upgrades to Bazaar | |||||
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| Iron Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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| | |||||
1 per Nation
| |||||
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| | |||||
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1 per Nation
| |||||
|
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+200% of Region Food
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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1 per City
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1 per Nation
Some passive Prestige in the Iron Age | |||||
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1 per City
Units have to seige the wall first before being able to seige the city | |||||
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| | |||||
| Antiquities | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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+15 City Knowledge
|
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| | |||||
1 per City
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer | |||||
|
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+10 City Happiness
|
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| | |||||
1 per Nation
| |||||
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1 per City
Upgrades from Fortress | |||||
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Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
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at this improvement. +1 City Build Production From +1 to +2 |
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+5 City Craft Production. +1 From +5 to +10 |
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1 per City
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1 per City
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| - Act II - |
| Early Middle Ages | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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6 per Nation
Upgrades from Apothecary Upgrades to Pharmacy Faded out Goods might not be available due to technology requirements. | |||||
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3 per Nation
Upgrades from Fermenting Pit Upgrades to Distillery Faded out Goods might not be available due to technology requirements. | |||||
|
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1 per City
Note: The happiness bonus per farm is from that region only Faded out Goods might not be available due to technology requirements. | |||||
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1 per City
Upgrades from Inn | |||||
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1 per City
Upgrades from Trading Post | |||||
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6 per Nation
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| | |||||
1 per City
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+10 City Happiness
|
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| | |||||
1 per City
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| | |||||
| High Medieval Era | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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+25% Build Production at
in this region Can craft all that the Workshop can, plus: |
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| | |||||
1 per Nation
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at this improvement +10 City Build Production and +10 to +20 |
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| | |||||
6 per Nation
| |||||
|
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| | |||||
3 per Nation
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+5 City Happiness
+5 City Prosperity +25% Craft Production to Weavers and their upgrades in this Region Can craft everything the Weaver can |
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| | |||||
8 per Nation
Upgrades from Weaver Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug? | |||||
|
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+150% Craft Production
at this improvement +25% Craft Production to Distilleries and their upgrades in this Region Can craft everything the Brewery can |
at this improvement +5 City Happiness |
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| | |||||
3 per Nation
Upgrades from Brewery Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug? | |||||
|
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+15 City Happiness
Paragon affinity: Activist, Prophet, Scientist, Strategist, and Writer +1 Masterpiece Creation Speed per turn |
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| | |||||
1 per Nation
Can only be built on: Temperate Forest/Rainforest Tropical Forest/Rainforest | |||||
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| | |||||
1 per Nation
| |||||
|
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+10 City Happiness
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer +1 Masterpiece Creation Speed per turn |
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| | |||||
1 per Nation
| |||||
|
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| | |||||
1 per Nation
| |||||
|
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+1 City Religion Spread Distance
|
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| | |||||
1 per Nation
| |||||
|
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| | |||||
1 per City
| |||||
| Renaissance | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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| | |||||
1 per City
100% Artist, Musician, and Writer pick chance Slightly increases Masterpiece Creation Speed in this city | |||||
|
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| | |||||
1 per Nation
| |||||
|
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+10 City Happiness
|
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| | |||||
1 per Nation
Upgrades to Community Garden | |||||
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| | |||||
1 per Nation
| |||||
|
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+10% City Production
|
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| | |||||
1 per City
Upgrades from Docks Upgrades to Naval Base (Not sure if the 3rd expert stacks or replaces the security) | |||||
|
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-5 City Health
+25% Craft Production to Blacksmiths and their upgrades in this Region Can craft all that the Blacksmith can, plus: |
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| | |||||
8 per Nation
Upgrades from Mill | |||||
| Enlightenment | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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+5 City Happiness
+2 City Production, +25 City Security +5 Strength to Forces within this region +10% City Build Production. Can craft all that the Town Center can, plus: |
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| | |||||
Upgrades from Town Center
| |||||
|
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| | |||||
5 per Nation
(As of 1.0.5 the tech that unlocks this building does not unlock Concrete) | |||||
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|
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+10 City Craft Production
-10 City Health +25% Craft Production to Blacksmiths and their upgrades in this Region Can craft everything the Forge can and nothing new |
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10 per Nation
Upgrades from Forge | |||||
|
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8 per Nation
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|
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+15 City Prosperity
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| | |||||
1 per Nation
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|
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| | |||||
1 per Nation
| |||||
|
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| | |||||
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer
+1 Masterpiece Creation Speed per turn | |||||
| - Act III - |
| Machine Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
+15 City Security
|
||||
| | |||||
1 per City
| |||||
|
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| | |||||
|
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+25 City Knowledge
|
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| | |||||
1 per City
| |||||
|
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|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
3 per Nation
| |||||
|
|
|||||
| | |||||
|
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+20 City Health
|
||||
| | |||||
1 per City
| |||||
|
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+25 City Health
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
8 per Nation
| |||||
|
|
|||||
| | |||||
Paragon affinity: Activist, Artist,
Engineer, Entrepreneur, Musician, Pioneer, Prophet, Scientist, Strategist, and Writer | |||||
|
|
+100% Artist, Musician,
and Writer pick chance |
||||
| | |||||
1 per Nation
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer | |||||
|
|
+15 City Knowledge
|
||||
| | |||||
|
|
|||||
| | |||||
1 per City
Upgrades from Drydock | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
+300% of Region Food
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
| | |||||
Upgrades from Irrigated Farm
| |||||
|
|
|||||
| | |||||
As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button | |||||
| Atomic Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per City
Upgrades from Radio Tower | |||||
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1 per City
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1 per City
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+100% Musician pick chance
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1 per Nation
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+15 City Happiness
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1 per City
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1 per Nation
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Upgrades from Sawmill
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8 per Nation
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Upgrades from Residence
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1 per City
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Upgrades from Mine
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1 per City
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8 per Nation
Upgrades from Chemist | |||||
| Information Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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1 per City
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+10 City Happiness
|
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1 per City
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|||||
| | |||||
1 per Nation
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|||||
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1 per City
| |||||
|
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+15 City Happiness
|
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| | |||||
1 per Nation
| |||||
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1 per Nation
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Can only be built on:
Xeric Shrubland and Arid Desert | |||||
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| | |||||
8 per Nation
Can only be built on: Polar Desert Cold Desert, Temperate Grassland Xeric Shrubland, Arid Desert, Tundra, Taiga, Savanna Mediterranean | |||||
| Singularity Age | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
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|||||
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1 per Nation
| |||||
|
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+30 City Health
|
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| | |||||
1 per City
Upgrades from Clinic | |||||
|
|
+15 City Happiness
|
||||
| | |||||
1 per Nation
Upgrades from Plaza | |||||
|
|
+15 to all Quality of Life stats in this city
|
||||
| | |||||
1 per City
| |||||
| Religion Specific Improvements | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Christianity | |||||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Sikhism | |||||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Islam | |||||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Shinto or Buddhism | |||||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Any religion not specified above | |||||
See Also
- List of Triumphs
- List of Resources
- List of Goods (Includes Amenities/Supplies)

