List of Improvements: Difference between revisions
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|CostsMaint=No Costs<br />No Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint=No Costs<br />No Maintenance<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod=+5 {{Housing}} [[Housing]]. +5 {{Research}} / {{Turn}}<br />+5 Strength to [[Forces]] within this region<br />+8 City [[Production]]<br />{{ItemIcon|Feast.png|List_of_Goods|ClassFeast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods|ClassJewelry|Jewelry}} {{ItemIcon-lock|CodeofLaws.png|List_of_Goods|ClassCodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods|ClassCodex|Codex}} {{ItemIcon-lock|Festival.png|List_of_Goods|ClassFestival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods|ClassStrategyCodex|Strategy Codex}}<br />{{ItemIcon-lock|Censer.png|List_of_Goods|ClassCenser|Censer}} {{ItemIcon-lock|Currency.png|List_of_Goods|ClassCurrency|Currency}} {{ItemIcon-lock|TreasuryBonds.png|List_of_Goods|ClassTreasuryBonds|Treasury Bonds}} | |Prod=+5 {{Housing}} [[Housing]]. +5 {{Research}} / {{Turn}}<br />+5 Strength to [[Forces]] within this region<br />+8 City [[Production]]<br />{{ItemIcon|Feast.png|List_of_Goods|ClassFeast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods|ClassJewelry|Jewelry}} {{ItemIcon-lock|CodeofLaws.png|List_of_Goods|ClassCodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods|ClassCodex|Codex}} {{ItemIcon-lock|Festival.png|List_of_Goods|ClassFestival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods|ClassStrategyCodex|Strategy Codex}}<br />{{ItemIcon-lock|Censer.png|List_of_Goods|ClassCenser|Censer}} {{ItemIcon-lock|Currency.png|List_of_Goods|ClassCurrency|Currency}} {{ItemIcon-lock|TreasuryBonds.png|List_of_Goods|ClassTreasuryBonds|Treasury Bonds}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />From +10 {{Wealth}} to +15 {{Wealth}} | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement.<br />From +10 {{Wealth}} to +15 {{Wealth}} | ||
|Techs= | |Techs= | ||
|Other={{FadedOutGoods}} | |Other={{FadedOutGoods}} | ||
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|CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint='''Maintenance:'''<br />2 {{Food}} 1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br /><br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod=+4 {{Housing}} [[Housing]]<br />+5 Strength to [[Forces]] within this region<br />+2 City [[Production]]<br />{{ItemIcon|Feast.png|List_of_Goods|ClassFeast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods|ClassJewelry|Jewelry}} {{ItemIcon-lock|CodeofLaws.png|List_of_Goods|ClassCodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods|ClassCodex|Codex}} {{ItemIcon-lock|Festival.png|List_of_Goods|ClassFestival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods|ClassStrategyCodex|Strategy Codex}} | |Prod=+4 {{Housing}} [[Housing]]<br />+5 Strength to [[Forces]] within this region<br />+2 City [[Production]]<br />{{ItemIcon|Feast.png|List_of_Goods|ClassFeast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods|ClassJewelry|Jewelry}} {{ItemIcon-lock|CodeofLaws.png|List_of_Goods|ClassCodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods|ClassCodex|Codex}} {{ItemIcon-lock|Festival.png|List_of_Goods|ClassFestival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods|ClassStrategyCodex|Strategy Codex}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[List of Improvements#TownCenter.png|Town Center]]<br />and [[List of Improvements#CityHall.png|City Hall]]<br />{{FadedOutGoods}} | |Other=Upgrades to [[List of Improvements#TownCenter.png|Town Center]]<br />and [[List of Improvements#CityHall.png|City Hall]]<br />{{FadedOutGoods}} | ||
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|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{ItemIcon|LithicTools.png|List_of_Goods|ClassLithicTools|Lithic Tools}} {{ItemIcon|Baskets.png|List_of_Goods|ClassBaskets|Baskets}} {{ItemIcon-lock|Candle.png|List_of_Goods|ClassCandle|Candle}} {{ItemIcon-lock|Barrels.png|List_of_Goods|ClassBarrels|Barrels}} {{ItemIcon-lock|Clock.png|List_of_Goods|ClassClock|Clock}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods|ClassEyeGlasses|Eye Glasses}} {{ItemIcon-lock|Furniture.png|List_of_Goods|ClassFurniture|Furniture}} {{ItemIcon-lock|Gear.png|List_of_Goods|ClassGear|Gear}} {{ItemIcon-lock|HeavyPlow.png|List_of_Goods|ClassHeavyPlow|Heavy Plow}} {{ItemIcon-lock|IndoorStove.png|List_of_Goods|ClassIndoorStove|Indoor Stove}} {{ItemIcon-lock|LampPost.png|List_of_Goods|ClassLampPost|Lamp Post}} {{ItemIcon-lock|Loom.png|List_of_Goods|ClassLoom|Loom}} {{ItemIcon-lock|MetalPots.png|List_of_Goods|ClassMetalPots|Metal Pots}} {{ItemIcon-lock|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} {{ItemIcon-lock|Plow.png|List_of_Goods|ClassPlow|Plow}} {{ItemIcon-lock|Rope.png|List_of_Goods|ClassRope|Rope}} {{ItemIcon-lock|Telescope.png|List_of_Goods|ClassTelescope|Telescope}} {{ItemIcon-lock|Wheel.png|List_of_Goods|ClassWheel|Wheel}} | |Prod={{ItemIcon|LithicTools.png|List_of_Goods|ClassLithicTools|Lithic Tools}} {{ItemIcon|Baskets.png|List_of_Goods|ClassBaskets|Baskets}} {{ItemIcon-lock|Candle.png|List_of_Goods|ClassCandle|Candle}} {{ItemIcon-lock|Barrels.png|List_of_Goods|ClassBarrels|Barrels}} {{ItemIcon-lock|Clock.png|List_of_Goods|ClassClock|Clock}} {{ItemIcon-lock|EyeGlasses.png|List_of_Goods|ClassEyeGlasses|Eye Glasses}} {{ItemIcon-lock|Furniture.png|List_of_Goods|ClassFurniture|Furniture}} {{ItemIcon-lock|Gear.png|List_of_Goods|ClassGear|Gear}} {{ItemIcon-lock|HeavyPlow.png|List_of_Goods|ClassHeavyPlow|Heavy Plow}} {{ItemIcon-lock|IndoorStove.png|List_of_Goods|ClassIndoorStove|Indoor Stove}} {{ItemIcon-lock|LampPost.png|List_of_Goods|ClassLampPost|Lamp Post}} {{ItemIcon-lock|Loom.png|List_of_Goods|ClassLoom|Loom}} {{ItemIcon-lock|MetalPots.png|List_of_Goods|ClassMetalPots|Metal Pots}} {{ItemIcon-lock|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} {{ItemIcon-lock|Plow.png|List_of_Goods|ClassPlow|Plow}} {{ItemIcon-lock|Rope.png|List_of_Goods|ClassRope|Rope}} {{ItemIcon-lock|Telescope.png|List_of_Goods|ClassTelescope|Telescope}} {{ItemIcon-lock|Wheel.png|List_of_Goods|ClassWheel|Wheel}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[List of Improvements#CraftingGuild.png|Crafting Guild]]<br />and [[List of Improvements#Factory.png|Factory]]<br />{{FadedOutGoods}} | |Other=Upgrades to [[List of Improvements#CraftingGuild.png|Crafting Guild]]<br />and [[List of Improvements#Factory.png|Factory]]<br />{{FadedOutGoods}} | ||
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|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) | |Prod=+100% of Region [[Food]] {{Food}} yield is<br />applied to [[Harvest Production]]<br />+3% [[City Growth]]<br />+5 bonus [[Harvest Production]] for each Farm in this region (including itself) | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Food}} Food | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />+1 {{Food}} Food | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[#IrrigatedFarm.png|Irrigated Farm]]<br />and [[List of Improvements#IndustrialFarm.png|Industrial Farm]]<br />See [[Yield Calculator]] for more<br />information on yields | |Other=Upgrades to [[#IrrigatedFarm.png|Irrigated Farm]]<br />and [[List of Improvements#IndustrialFarm.png|Industrial Farm]]<br />See [[Yield Calculator]] for more<br />information on yields | ||
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|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />10 {{Materials}} 5 {{Wealth}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]] | |Prod=+100% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]] | ||
|Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />+5 City [[Craft Production]] | |Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />{{ExpertSpacer}}+5 City [[Craft Production]] | ||
|Techs={{Tech|Ropemaking.png|ClassRopemaking|Ropemaking}} {{Tech|TheWheel.png|ClassTheWheel|The Wheel}} {{Tech|IronWorking.png|ClassIronWorking|Iron Working}} | |Techs={{Tech|Ropemaking.png|ClassRopemaking|Ropemaking}} {{Tech|TheWheel.png|ClassTheWheel|The Wheel}} {{Tech|IronWorking.png|ClassIronWorking|Iron Working}} | ||
|Other=Upgrades to [[List of Improvements#Sawmill.png|Sawmill]]<br />and [[List of Improvements#IndustrialLogging.png|Industrial Logging]] | |Other=Upgrades to [[List of Improvements#Sawmill.png|Sawmill]]<br />and [[List of Improvements#IndustrialLogging.png|Industrial Logging]] | ||
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|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+100% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | |Prod=+100% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 City [[Build Production]] | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 City [[Build Production]] | ||
|Techs={{Tech|BronzeWorking.png|ClassBronzeWorking|Bronze Working}} | |Techs={{Tech|BronzeWorking.png|ClassBronzeWorking|Bronze Working}} | ||
|Other=Upgrades to [[List of Improvements#Mine.png|Mine]]<br />and [[List of Improvements#IndustrialMine.png|Industrial Mine]] | |Other=Upgrades to [[List of Improvements#Mine.png|Mine]]<br />and [[List of Improvements#IndustrialMine.png|Industrial Mine]] | ||
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|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />5 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=+1 {{Wealth}} / {{Turn}} | |Prod=+1 {{Wealth}} / {{Turn}} | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Wealth}} / {{Turn}} | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />+1 {{Wealth}} / {{Turn}} | ||
|Techs={{Tech|Archery.png|ClassArchery|Archery}} {{Tech|BronzeWorking.png|ClassBronzeWorking|Bronze Working}} | |Techs={{Tech|Archery.png|ClassArchery|Archery}} {{Tech|BronzeWorking.png|ClassBronzeWorking|Bronze Working}} | ||
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it | |Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp.png|Resource Node]] that needs it | ||
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|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod={{ItemIcon|CuredMeats.png|List_of_Goods|ClassCuredMeats|Cured Meats}} {{ItemIcon|SaltedFish.png|List_of_Goods|ClassSaltedFish|Salted Fish}} | |Prod={{ItemIcon|CuredMeats.png|List_of_Goods|ClassCuredMeats|Cured Meats}} {{ItemIcon|SaltedFish.png|List_of_Goods|ClassSaltedFish|Salted Fish}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+25% [[Build Production]] at<br />{{ExpertSpacer}}{{DomainIndustry}} Industry improvements<br />in this region | ||
|Techs={{Tech|AnimalHusbandry.png|ClassAnimalHusbandry|Animal Husbandry}} | |Techs={{Tech|AnimalHusbandry.png|ClassAnimalHusbandry|Animal Husbandry}} | ||
|Other= '''8 per Nation''' | |Other= '''8 per Nation''' | ||
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|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />15 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 {{Security}} | |Prod=+2 Strength to [[Forces]] within this [[Region]].<br />+15 {{Security}} | ||
|Experts={{Expert}}+10 City Siege Defense<br />in this city | |Experts={{Expert}}+10 City Siege Defense<br />{{ExpertSpacer}}in this city | ||
|Techs={{Tech|Archery.png|ClassArchery|Archery}} | |Techs={{Tech|Archery.png|ClassArchery|Archery}} | ||
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Fortress.png|Fortress]] and [[List of Improvements#Citadel.png|Citadel]] | |Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Fortress.png|Fortress]] and [[List of Improvements#Citadel.png|Citadel]] | ||
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|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods|ClassGrape|Grape}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />25 {{Food}} 1 {{ItemIconSmall|Grape.png|List_of_Goods|ClassGrape|Grape}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon|Wine.png|List_of_Goods|ClassWine|Wine}} {{ItemIcon|Syrup.png|List_of_Goods|ClassSyrup|Syrup}} {{ItemIcon-lock|Liquor.png|List_of_Goods|ClassLiquor|Liquor}} | |Prod=+25% [[Craft Production]] to Fermenting Pits<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon|Wine.png|List_of_Goods|ClassWine|Wine}} {{ItemIcon|Syrup.png|List_of_Goods|ClassSyrup|Syrup}} {{ItemIcon-lock|Liquor.png|List_of_Goods|ClassLiquor|Liquor}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+5 {{Happiness}} | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+5 {{Happiness}} | ||
|Techs={{Tech|Fermenting.png|ClassFermenting|Fermenting}} {{Tech|Hospitality.png|ClassHospitality|Hospitality}} | |Techs={{Tech|Fermenting.png|ClassFermenting|Fermenting}} {{Tech|Hospitality.png|ClassHospitality|Hospitality}} | ||
|Other= '''3 per Nation'''<br />Upgrades to [[List of Improvements#Brewery.png|Brewery]] and [[List of Improvements#Distillery.png|Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}} | |Other= '''3 per Nation'''<br />Upgrades to [[List of Improvements#Brewery.png|Brewery]] and [[List of Improvements#Distillery.png|Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}} | ||
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|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods|ClassGrain|Grain}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />10 {{Food}} 1 {{ItemIconSmall|Grain.png|List_of_Goods|ClassGrain|Grain}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+5 {{Health}}<br />+50% of Region [[Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[List_of_Improvements#Farm.png|Farm]] within this [[Region]]<br />{{ItemIcon|GrainStore.png|List_of_Goods|ClassGrainStore|Grain Store}} | |Prod=+5 {{Health}}<br />+50% of Region [[Food]] {{FoodSmall}} yield is applied towards [[Harvest Production]] at each [[List_of_Improvements#Farm.png|Farm]] within this [[Region]]<br />{{ItemIcon|GrainStore.png|List_of_Goods|ClassGrainStore|Grain Store}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|GrainStorage.png|ClassGrainStorage|Grain Storage}} {{Tech|Irrigation.png|ClassIrrigation|Irrigation}} | |Techs={{Tech|GrainStorage.png|ClassGrainStorage|Grain Storage}} {{Tech|Irrigation.png|ClassIrrigation|Irrigation}} | ||
|Other= '''1 per City'''<br />Requires a source of {{Itemil|Grain.png|List_of_Goods|Grain}} | |Other= '''1 per City'''<br />Requires a source of {{Itemil|Grain.png|List_of_Goods|Grain}} | ||
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|CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 120 {{ProdIcon}}<br /> 50 {{Food}} 10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+5 {{Health}}<br />+10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br />{{ItemIcon|HerbalMedicine.png|List_of_Goods|ClassHerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Candle.png|List_of_Goods|ClassCandle|Candle}} {{ItemIcon-lock|Perfume.png|List_of_Goods|ClassPerfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods|ClassSoap|Soap}} | |Prod=+5 {{Health}}<br />+10 {{Knowledge}}<br />+25% [[Craft Production]] to apothecaries<br />and their upgrades in this region<br />{{ItemIcon|HerbalMedicine.png|List_of_Goods|ClassHerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Candle.png|List_of_Goods|ClassCandle|Candle}} {{ItemIcon-lock|Perfume.png|List_of_Goods|ClassPerfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods|ClassSoap|Soap}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Herbalism.png|ClassHerbalism|Herbalism}} | |Techs={{Tech|Herbalism.png|ClassHerbalism|Herbalism}} | ||
|Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Chemist.png|Chemist]]<br />and [[List of Improvements#Pharmacy.png|Pharmacy]]<br />{{FadedOutGoods}} | |Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Chemist.png|Chemist]]<br />and [[List of Improvements#Pharmacy.png|Pharmacy]]<br />{{FadedOutGoods}} | ||
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|CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 65 {{ProdIcon}}<br />10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+25% [[Craft Production]] to Ceramic Shops<br /><br />{{ItemIcon-lock|CeramicPots.png|List_of_Goods|ClassCeramicPots|Ceramic Pots}} {{ItemIcon-lock|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} {{ItemIcon-lock|DecorativeVase.png|List_of_Goods|ClassDecorativeVase|Decorative Vase}} {{ItemIcon-lock|Glass.png|List_of_Goods|ClassGlass|Glass}}<br />{{ItemIcon-lock|GlassWindows.png|List_of_Goods|ClassGlassWindows|Glass Windows}} {{ItemIcon-lock|IndoorToilets.png|List_of_Goods|ClassIndoorToilets|Indoor Toilets}} {{ItemIcon-lock|StainedGlassItem.png|List_of_Goods|ClassStainedGlass|Stained Glass}} | |Prod=+25% [[Craft Production]] to Ceramic Shops<br /><br />{{ItemIcon-lock|CeramicPots.png|List_of_Goods|ClassCeramicPots|Ceramic Pots}} {{ItemIcon-lock|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} {{ItemIcon-lock|DecorativeVase.png|List_of_Goods|ClassDecorativeVase|Decorative Vase}} {{ItemIcon-lock|Glass.png|List_of_Goods|ClassGlass|Glass}}<br />{{ItemIcon-lock|GlassWindows.png|List_of_Goods|ClassGlassWindows|Glass Windows}} {{ItemIcon-lock|IndoorToilets.png|List_of_Goods|ClassIndoorToilets|Indoor Toilets}} {{ItemIcon-lock|StainedGlassItem.png|List_of_Goods|ClassStainedGlass|Stained Glass}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Pottery.png|ClassPottery|Pottery}} {{Tech|Masonry.png|ClassMasonry|Masonry}} {{Tech|Arches.png|ClassArches|Arches}} {{Tech|MonumentBuilding.png|ClassMonumentBuilding|Monument Building}} | |Techs={{Tech|Pottery.png|ClassPottery|Pottery}} {{Tech|Masonry.png|ClassMasonry|Masonry}} {{Tech|Arches.png|ClassArches|Arches}} {{Tech|MonumentBuilding.png|ClassMonumentBuilding|Monument Building}} | ||
|Other= '''8 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Ceramic Ports)</small>'' | |Other= '''8 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Ceramic Ports)</small>'' | ||
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|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />5 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />5 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=0}} | ||
|Prod=<br />''Unsure of exact<br />harvest production numbers'' | |Prod=<br />''Unsure of exact<br />harvest production numbers'' | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 {{Wealth}} / {{Turn}} | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 {{Wealth}} / {{Turn}} | ||
|Techs={{Tech|Seafaring.png|ClassSeafaring|Seafaring}} {{Tech|Ropemaking.png|ClassRopemaking|Ropemaking}} | |Techs={{Tech|Seafaring.png|ClassSeafaring|Seafaring}} {{Tech|Ropemaking.png|ClassRopemaking|Ropemaking}} | ||
|Other=As of 1.0.5 you have to manually replace these with<br />[[List of Improvements#IndustrialFishingFarm.png|Industrial Fishing Farm]]s,<br />no upgrade button available | |Other=As of 1.0.5 you have to manually replace these with<br />[[List of Improvements#IndustrialFishingFarm.png|Industrial Fishing Farm]]s,<br />no upgrade button available | ||
Line 237: | Line 237: | ||
|CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png|List_of_Goods|ClassHorse|Horse}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | |CostsMaint='''Costs:''' 75 {{ProdIcon}}<br />20 {{Food}} 1 {{ItemIconSmall|Horse.png|List_of_Goods|ClassHorse|Horse}} 45 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=175|P=1}} | ||
|Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 {{Health}}<br /><br />{{ItemIcon|Carriages.png|List_of_Goods|ClassCarriages|Carriages}} {{ItemIcon-lock|Rope.png|List_of_Goods|ClassRope|Rope}} | |Prod=+25% [[Harvest Production]] towards<br />Animal [[Resource Nodes]] in this City.<br />-5 {{Health}}<br /><br />{{ItemIcon|Carriages.png|List_of_Goods|ClassCarriages|Carriages}} {{ItemIcon-lock|Rope.png|List_of_Goods|ClassRope|Rope}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement.<br />+10 City [[Build Production]] | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+10 City [[Build Production]] | ||
|Techs={{Tech|Chariots.png|ClassChariots|Chariots}} {{Tech|Horseshoes.png|ClassHorseshoes|Horseshoes}} {{Tech|Stirrups.png|ClassStirrups|Stirrups}} | |Techs={{Tech|Chariots.png|ClassChariots|Chariots}} {{Tech|Horseshoes.png|ClassHorseshoes|Horseshoes}} {{Tech|Stirrups.png|ClassStirrups|Stirrups}} | ||
|Other= '''1 per City'''<br />Offers great production {{ProdIcon}}<br />benefits to your city | |Other= '''1 per City'''<br />Offers great production {{ProdIcon}}<br />benefits to your city | ||
Line 257: | Line 257: | ||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} 1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region<br /><br />{{ItemIcon|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} | |Prod=+25% [[Craft Production]] towards Blacksmiths and their upgrades in this region<br /><br />{{ItemIcon|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />{{ExpertSpacer}}from +150% to +200% | ||
|Techs={{Tech|IronWorking.png|ClassIronWorking|Iron Working}} | |Techs={{Tech|IronWorking.png|ClassIronWorking|Iron Working}} | ||
|Other= '''10 per Nation'''<br />Upgrades to [[List of Improvements#Forge.png|Forge]] and [[List of Improvements#Foundry.png|Foundry]] | |Other= '''10 per Nation'''<br />Upgrades to [[List of Improvements#Forge.png|Forge]] and [[List of Improvements#Foundry.png|Foundry]] | ||
Line 307: | Line 307: | ||
|CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods|ClassGrain|Grain}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 45 {{ProdIcon}}<br />1 {{ItemIconSmall|Grain.png|List_of_Goods|ClassGrain|Grain}} 10 {{Materials}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon-lock|Bread.png|List_of_Goods|ClassBread|Bread}} {{ItemIcon-lock|Pastries.png|List_of_Goods|ClassPastries|Pastries}}{{ItemIcon-lock|PreservedFood.png|List_of_Goods|ClassPreservedFood|Preserved Food}} | |Prod=+25% [[Craft Production]] to Bakeries<br />and their upgrades in this [[Region]]<br /><br />{{ItemIcon-lock|Bread.png|List_of_Goods|ClassBread|Bread}} {{ItemIcon-lock|Pastries.png|List_of_Goods|ClassPastries|Pastries}}{{ItemIcon-lock|PreservedFood.png|List_of_Goods|ClassPreservedFood|Preserved Food}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />from +150% to +200% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />{{ExpertSpacer}}from +150% to +200% | ||
|Techs={{Tech|TheWheel.png|ClassTheWheel|The Wheel}} {{Tech|Milling.png|ClassMilling|Milling}} {{Tech|Trading.png|ClassTrading|Trading}} | |Techs={{Tech|TheWheel.png|ClassTheWheel|The Wheel}} {{Tech|Milling.png|ClassMilling|Milling}} {{Tech|Trading.png|ClassTrading|Trading}} | ||
|Other= '''6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Bread) | |Other= '''6 per Nation'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Bread) | ||
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|CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 60 {{ProdIcon}}<br />30 {{Timber}}<br />'''Maintenance:'''<br />2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{ItemIcon|Baskets.png|List_of_Goods|ClassBaskets|Baskets}} {{ItemIcon-lock|Rope.png|List_of_Goods|ClassRope|Rope}} {{ItemIcon-lock|Fabric.png|List_of_Goods|ClassFabric|Fabric}} {{ItemIcon-lock|Bandage.png|List_of_Goods|ClassBandage|Bandage}}<br />{{ItemIcon-lock|Tunics.png|List_of_Goods|ClassTunics|Tunics}} {{ItemIcon-lock|FineClothes.png|List_of_Goods|ClassFineClothes|Fine Clothes}} {{ItemIcon-lock|Garments.png|List_of_Goods.png|ClassGarments|Garments}} {{ItemIcon-lock|RugandCarpet.png|List_of_Goods|ClassRugandCarpet|Rug and Carpet}} | |Prod=+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]].<br /><br />{{ItemIcon|Baskets.png|List_of_Goods|ClassBaskets|Baskets}} {{ItemIcon-lock|Rope.png|List_of_Goods|ClassRope|Rope}} {{ItemIcon-lock|Fabric.png|List_of_Goods|ClassFabric|Fabric}} {{ItemIcon-lock|Bandage.png|List_of_Goods|ClassBandage|Bandage}}<br />{{ItemIcon-lock|Tunics.png|List_of_Goods|ClassTunics|Tunics}} {{ItemIcon-lock|FineClothes.png|List_of_Goods|ClassFineClothes|Fine Clothes}} {{ItemIcon-lock|Garments.png|List_of_Goods.png|ClassGarments|Garments}} {{ItemIcon-lock|RugandCarpet.png|List_of_Goods|ClassRugandCarpet|Rug and Carpet}} | ||
|Experts={{Expert}}+5 {{Prosperity}}<br />+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+5 {{Prosperity}}<br />+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Weaving.png|ClassWeaving|Weaving}} {{Tech|Sails.png|ClassSails|Sails}} {{Tech|Textiles.png|ClassTextiles|Textiles}} | |Techs={{Tech|Weaving.png|ClassWeaving|Weaving}} {{Tech|Sails.png|ClassSails|Sails}} {{Tech|Textiles.png|ClassTextiles|Textiles}} | ||
|Other= '''3 per Nation'''. Upgrades to [[List of Improvements#Tailor.png|Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer<br />{{FadedOutGoods}} | |Other= '''3 per Nation'''. Upgrades to [[List of Improvements#Tailor.png|Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer<br />{{FadedOutGoods}} | ||
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|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod=+10 {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{ItemIcon|Coin.png|List_of_Goods|ClassCoin|Coin}} | |Prod=+10 {{Prosperity}}<br />+1 [[Wealth]]<br /><br />{{ItemIcon|Coin.png|List_of_Goods|ClassCoin|Coin}} | ||
|Experts={{Expert}}+15 {{Prosperity}}<br /><br />{{Expert}}From +15 to<br />+20 {{Prosperity}} | |Experts={{Expert}}+15 {{Prosperity}}<br /><br />{{Expert}}From +15 to<br />{{ExpertSpacer}}+20 {{Prosperity}} | ||
|Techs={{Tech|Coinage.png|ClassCoinage|Coinage}} | |Techs={{Tech|Coinage.png|ClassCoinage|Coinage}} | ||
|Other= '''1 per Nation''' | |Other= '''1 per Nation''' | ||
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|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}} 30 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Materials}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=300|P=1}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />40 {{Materials}} 20 {{Timber}} 30 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Materials}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=300|P=1}} | ||
|Prod= | |Prod= | ||
|Experts={{Expert}}+10% Strength to [[Forces]]<br />within this city. | |Experts={{Expert}}+10% Strength to [[Forces]]<br />{{ExpertSpacer}}within this city. | ||
|Techs={{Tech|SiegeWarfare.png|ClassSiegeWarfare|Siege Warfare}} {{Tech|Bureaucracy.png|ClassBureaucracy|Bureaucracy}} | |Techs={{Tech|SiegeWarfare.png|ClassSiegeWarfare|Siege Warfare}} {{Tech|Bureaucracy.png|ClassBureaucracy|Bureaucracy}} | ||
|Other= '''1 per City'''<br />Units have to seige the wall first<br />before being able to seige the city | |Other= '''1 per City'''<br />Units have to seige the wall first<br />before being able to seige the city | ||
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|CostsMaint='''Costs:''' 380 {{ProdIcon}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}}<br />25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=250|P=1}} | |CostsMaint='''Costs:''' 380 {{ProdIcon}} 10 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}}<br />25 {{Materials}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 2 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=250|P=1}} | ||
|Prod=+4 Strength to [[Forces]] within this region.<br />+25 {{Security}} | |Prod=+4 Strength to [[Forces]] within this region.<br />+25 {{Security}} | ||
|Experts={{Expert}}+10 City Siege Defense<br />in this city<br /><br />{{Expert}}From +10 to<br />+20 City Siege Defense | |Experts={{Expert}}+10 City Siege Defense<br />{{ExpertSpacer}}in this city<br /><br />{{Expert}}From +10 to<br />{{ExpertSpacer}}+20 City Siege Defense | ||
|Techs={{Tech|SiegeWarfare.png|ClassSiegeWarfare|Siege Warfare}} | |Techs={{Tech|SiegeWarfare.png|ClassSiegeWarfare|Siege Warfare}} | ||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Watchtower.png|Watchtower]],<br />Upgrades to [[List of Improvements#Citadel.png|Citadel]] | |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Watchtower.png|Watchtower]],<br />Upgrades to [[List of Improvements#Citadel.png|Citadel]] | ||
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|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 25 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=150|P=1}} | ||
|Prod=+15 {{Knowledge}} | |Prod=+15 {{Knowledge}} | ||
|Experts={{Expert}}+1 Masterpiece Creation Speed per turn<br />+5 {{Knowledge}} | |Experts={{Expert}}+1 Masterpiece Creation Speed per turn<br />{{ExpertSpacer}}+5 {{Knowledge}} | ||
|Techs={{Tech|Algebra.png|ClassAlgebra|Algebra}} | |Techs={{Tech|Algebra.png|ClassAlgebra|Algebra}} | ||
|Other= '''1 per City'''<br />[[Paragon]] affinity: Activist, Prophet, Scientist, Strategist, Writer | |Other= '''1 per City'''<br />[[Paragon]] affinity: Activist, Prophet, Scientist, Strategist, Writer | ||
Line 461: | Line 461: | ||
|CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods|ClassBook|Book}} 60 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint='''Costs:''' 125 {{ProdIcon}}<br />10 {{ItemIconSmall|Book.png|List_of_Goods|ClassBook|Book}} 60 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod={{ItemIcon|Feast.png|List_of_Goods|ClassFeast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods|ClassJewelry|Jewelry}} {{ItemIcon-lock|CodeofLaws.png|List_of_Goods|ClassCodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods|ClassCodex|Codex}}<br />{{ItemIcon-lock|Festival.png|List_of_Goods|ClassFestival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods|ClassStrategyCodex|Strategy Codex}} {{ItemIcon-lock|LawBooks.png|List_of_Goods|ClassLawBooks|Law Books}} | |Prod={{ItemIcon|Feast.png|List_of_Goods|ClassFeast|Feast}} {{ItemIcon|Jewelry.png|List_of_Goods|ClassJewelry|Jewelry}} {{ItemIcon-lock|CodeofLaws.png|List_of_Goods|ClassCodeofLaws|Code of Laws}} {{ItemIcon-lock|Codex.png|List_of_Goods|ClassCodex|Codex}}<br />{{ItemIcon-lock|Festival.png|List_of_Goods|ClassFestival|Festival}} {{ItemIcon-lock|StrategyCodex.png|List_of_Goods|ClassStrategyCodex|Strategy Codex}} {{ItemIcon-lock|LawBooks.png|List_of_Goods|ClassLawBooks|Law Books}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | ||
|Techs={{Tech|Universities.png|ClassUniversities|Universities}} {{Tech|Bureaucracy.png|ClassBureaucracy|Bureaucracy}} | |Techs={{Tech|Universities.png|ClassUniversities|Universities}} {{Tech|Bureaucracy.png|ClassBureaucracy|Bureaucracy}} | ||
|Other=Upgrades from [[List of Improvements#GatheringHall.png|Gathering Hall]]<br />Upgrades to [[List of Improvements#CityHall.png|City Hall]]<br />{{FadedOutGoods}} | |Other=Upgrades from [[List of Improvements#GatheringHall.png|Gathering Hall]]<br />Upgrades to [[List of Improvements#CityHall.png|City Hall]]<br />{{FadedOutGoods}} | ||
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|CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint='''Costs:''' 100 {{ProdIcon}}<br />50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod=+150% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | |Prod=+150% Region [[Materials]] {{Materials}} yield<br />is added to the city's [[Harvest Production]] | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />at this improvement.<br />+1 City [[Build Production]]<br />{{Expert}}From +150% to +200%<br />From +1 to +2 | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 City [[Build Production]]<br />{{Expert}}From +150% to +200%<br />{{ExpertSpacer}}From +1 to +2 | ||
|Techs={{Tech|Engineering.png|ClassEngineering|Engineering}} | |Techs={{Tech|Engineering.png|ClassEngineering|Engineering}} | ||
|Other=Upgrades from [[List of Improvements#StonePit.png|Stone Pit]]<br />Upgrades to [[List of Improvements#IndustrialMine.png|Industrial Mine]] | |Other=Upgrades from [[List of Improvements#StonePit.png|Stone Pit]]<br />Upgrades to [[List of Improvements#IndustrialMine.png|Industrial Mine]] | ||
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|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />40 {{Materials}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}}<br />'''Maintenance:'''<br />1 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=0}} | ||
|Prod=+200% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]<br />+1 {{Timber}} | |Prod=+200% of Region [[Timber]] {{Timber}} Yield<br />is added to the city's [[Harvest Production]]<br />+1 {{Timber}} | ||
|Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />+5 City [[Craft Production]]. +1 {{Timber}}{{Expert}}From +150% to +200%<br />From +5 to +10 | |Experts={{Expert}}+150% [[Harvest Production]] at this improvement.<br />{{ExpertSpacer}}+5 City [[Craft Production]]. +1 {{Timber}}{{Expert}}From +150% to +200%<br />{{ExpertSpacer}}From +5 to +10 | ||
|Techs={{Tech|Engineering.png|ClassEngineering|Engineering}} {{Tech|Metallurgy.png|ClassMetallurgy|Metallurgy}} {{Tech|Shipbuilding.png|ClassShipbuilding|Shipbuilding}} {{Tech|Paper.png|ClassPaper|Paper}} | |Techs={{Tech|Engineering.png|ClassEngineering|Engineering}} {{Tech|Metallurgy.png|ClassMetallurgy|Metallurgy}} {{Tech|Shipbuilding.png|ClassShipbuilding|Shipbuilding}} {{Tech|Paper.png|ClassPaper|Paper}} | ||
|Other=Upgrades from [[List of Improvements#LoggingCamp.png|Logging Camp]]<br />Upgrades to [[List of Improvements#IndustrialLogging.png|Industrial Logging]] | |Other=Upgrades from [[List of Improvements#LoggingCamp.png|Logging Camp]]<br />Upgrades to [[List of Improvements#IndustrialLogging.png|Industrial Logging]] | ||
Line 491: | Line 491: | ||
|CostsMaint='''Costs:''' 225 {{ProdIcon}}<br />20 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | |CostsMaint='''Costs:''' 225 {{ProdIcon}}<br />20 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=3|H=100|P=1}} | ||
|Prod=+1 {{Food}} from all Farms and their upgrades<br />+10 [[Craft Production]] at<br />{{DomainIndustry}} Industry improvements in this region<br /><br />{{ItemIcon|GrainStore.png|List_of_Goods|ClassGrainStore|Grain Store}} {{ItemIcon-lock|PaperItem.png|List_of_Goods|ClassPaper|Paper}} {{ItemIcon-lock|Soap.png|List_of_Goods|ClassSoap|Soap}} | |Prod=+1 {{Food}} from all Farms and their upgrades<br />+10 [[Craft Production]] at<br />{{DomainIndustry}} Industry improvements in this region<br /><br />{{ItemIcon|GrainStore.png|List_of_Goods|ClassGrainStore|Grain Store}} {{ItemIcon-lock|PaperItem.png|List_of_Goods|ClassPaper|Paper}} {{ItemIcon-lock|Soap.png|List_of_Goods|ClassSoap|Soap}} | ||
|Experts={{Expert}}+1 City [[Craft Production]]<br />+2 City [[Harvest Production]] | |Experts={{Expert}}+1 City [[Craft Production]]<br />{{ExpertSpacer}}+2 City [[Harvest Production]] | ||
|Techs={{Tech|Milling.png|ClassMilling|Milling}} | |Techs={{Tech|Milling.png|ClassMilling|Milling}} | ||
|Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Windmill.png|Windmill]]<br />{{FadedOutGoods}} | |Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Windmill.png|Windmill]]<br />{{FadedOutGoods}} | ||
Line 501: | Line 501: | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods|ClassPaperItem|Paper}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />25 {{Materials}} 5 {{ItemIconSmall|PaperItem.png|List_of_Goods|ClassPaperItem|Paper}} 100 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=+15 {{Knowledge}}<br />+2 {{Research}} / {{Turn}}<br /><br />{{ItemIcon|Book.png|List_of_Goods|ClassBook|Book}} | |Prod=+15 {{Knowledge}}<br />+2 {{Research}} / {{Turn}}<br /><br />{{ItemIcon|Book.png|List_of_Goods|ClassBook|Book}} | ||
|Experts={{Expert}}+20 {{Knowledge}}<br />+3 {{Research}} / {{Turn}} | |Experts={{Expert}}+20 {{Knowledge}}<br />{{ExpertSpacer}}+3 {{Research}} / {{Turn}} | ||
|Techs={{Tech|Paper.png|ClassPaper|Paper}} {{Tech|Scholarship.png|ClassScholarship|Scholarship}} | |Techs={{Tech|Paper.png|ClassPaper|Paper}} {{Tech|Scholarship.png|ClassScholarship|Scholarship}} | ||
|Other= '''1 per City''' | |Other= '''1 per City''' | ||
Line 529: | Line 529: | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 60 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 60 {{Materials}} 40 {{Timber}}<br />'''Maintenance:'''<br />3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+5 {{Knowledge}}<br />+25% [[Craft Production]] to Chemists<br />and their upgrades in this region<br />{{ItemIcon|Medicine.png|List_of_Goods|ClassMedicine|Medicine}} {{ItemIcon-lock|Antibiotic.png|List_of_Goods|ClassAntibiotic|Antibiotic}} {{ItemIcon-lock|Candle.png|List_of_Goods|ClassCandle|Candle}} {{ItemIcon-lock|Explosive.png|List_of_Goods|ClassExplosive|Explosive}} {{ItemIcon-lock|Fertilizer.png|List_of_Goods|ClassFertilizer|Fertilizer}}<br />{{ItemIcon-lock|HerbalMedicine.png|List_of_Goods|ClassHerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Perfume.png|List_of_Goods|ClassPerfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods|ClassSoap|Soap}} {{ItemIcon-lock|Vaccine.png|List_of_Goods|ClassVaccine|Vaccine}} | |Prod=+5 {{Knowledge}}<br />+25% [[Craft Production]] to Chemists<br />and their upgrades in this region<br />{{ItemIcon|Medicine.png|List_of_Goods|ClassMedicine|Medicine}} {{ItemIcon-lock|Antibiotic.png|List_of_Goods|ClassAntibiotic|Antibiotic}} {{ItemIcon-lock|Candle.png|List_of_Goods|ClassCandle|Candle}} {{ItemIcon-lock|Explosive.png|List_of_Goods|ClassExplosive|Explosive}} {{ItemIcon-lock|Fertilizer.png|List_of_Goods|ClassFertilizer|Fertilizer}}<br />{{ItemIcon-lock|HerbalMedicine.png|List_of_Goods|ClassHerbalMedicine|Herbal Medicine}} {{ItemIcon-lock|Perfume.png|List_of_Goods|ClassPerfume|Perfume}} {{ItemIcon-lock|Soap.png|List_of_Goods|ClassSoap|Soap}} {{ItemIcon-lock|Vaccine.png|List_of_Goods|ClassVaccine|Vaccine}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Health}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Health}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | ||
|Techs={{Tech|TheScientificMethod.png|ClassTheScientificMethod|The Scientific Method}} {{Tech|Hospitals.png|ClassHospitals|Hospitals}} {{Tech|Alchemy.png|ClassAlchemy|Alchemy}} | |Techs={{Tech|TheScientificMethod.png|ClassTheScientificMethod|The Scientific Method}} {{Tech|Hospitals.png|ClassHospitals|Hospitals}} {{Tech|Alchemy.png|ClassAlchemy|Alchemy}} | ||
|Other= '''6 per Nation'''<br />Upgrades from [[#Apothecary.png|Apothecary]]<br />Upgrades to [[#Pharmacy.png|Pharmacy]]<br />{{FadedOutGoods}} | |Other= '''6 per Nation'''<br />Upgrades from [[#Apothecary.png|Apothecary]]<br />Upgrades to [[#Pharmacy.png|Pharmacy]]<br />{{FadedOutGoods}} | ||
Line 539: | Line 539: | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 80 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Food}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />50 {{Food}} 80 {{Timber}} 50 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Food}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+25% [[Craft Production]] to Breweries<br />and their upgrades in this region<br /><br />{{ItemIcon|Beer.png|List_of_Goods|ClassBeer|Beer}} {{ItemIcon|Liquor.png|List_of_Goods|ClassLiquor|Liquor}} {{ItemIcon|Malt.png|List_of_Goods|ClassMalt|Malt}} {{ItemIcon-lock|Syrup.png|List_of_Goods|ClassSyrup|Syrup}} {{ItemIcon-lock|Wine.png|List_of_Goods|ClassWine|Wine}} | |Prod=+25% [[Craft Production]] to Breweries<br />and their upgrades in this region<br /><br />{{ItemIcon|Beer.png|List_of_Goods|ClassBeer|Beer}} {{ItemIcon|Liquor.png|List_of_Goods|ClassLiquor|Liquor}} {{ItemIcon|Malt.png|List_of_Goods|ClassMalt|Malt}} {{ItemIcon-lock|Syrup.png|List_of_Goods|ClassSyrup|Syrup}} {{ItemIcon-lock|Wine.png|List_of_Goods|ClassWine|Wine}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Happiness}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Happiness}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | ||
|Techs={{Tech|Brewing.png|ClassBrewing|Brewing}} | |Techs={{Tech|Brewing.png|ClassBrewing|Brewing}} | ||
|Other= '''3 per Nation'''<br />Upgrades from [[#FermentingPit.png|Fermenting Pit]]<br />Upgrades to [[List of Improvements#Distillery.png|Distillery]]<br />{{FadedOutGoods}} | |Other= '''3 per Nation'''<br />Upgrades from [[#FermentingPit.png|Fermenting Pit]]<br />Upgrades to [[List of Improvements#Distillery.png|Distillery]]<br />{{FadedOutGoods}} | ||
Line 549: | Line 549: | ||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />100 {{Food}} 90 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />100 {{Food}} 90 {{Materials}} 80 {{Timber}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | ||
|Prod=+10 {{Health}}<br />+100% of Region [[Food]] {{Food}} yield is<br />applied to each [[#Farm.png|Farm]] in this region<br />+1 {{Happiness}} per [[#Farm.png|Farm]]<br />{{ItemIcon-lock|CannedFoods.png|List_of_Goods|ClassCannedFoods|Canned Foods}} {{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods|ClassDriedFoodGoods|Dried Food Goods}} {{ItemIcon-lock|PreservedFood.png|List_of_Goods|ClassPreservedFood|Preserved Food}} | |Prod=+10 {{Health}}<br />+100% of Region [[Food]] {{Food}} yield is<br />applied to each [[#Farm.png|Farm]] in this region<br />+1 {{Happiness}} per [[#Farm.png|Farm]]<br />{{ItemIcon-lock|CannedFoods.png|List_of_Goods|ClassCannedFoods|Canned Foods}} {{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods|ClassDriedFoodGoods|Dried Food Goods}} {{ItemIcon-lock|PreservedFood.png|List_of_Goods|ClassPreservedFood|Preserved Food}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+10 {{Happiness}}<br />per [[#Farm.png|Farm]] | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+10 {{Happiness}}<br />{{ExpertSpacer}}per [[#Farm.png|Farm]] | ||
|Techs={{Tech|Mercantilism.png|ClassMercantilism|Mercantilism}} {{Tech|Brewing.png|ClassBrewing|Brewing}} | |Techs={{Tech|Mercantilism.png|ClassMercantilism|Mercantilism}} {{Tech|Brewing.png|ClassBrewing|Brewing}} | ||
|Other= '''1 per City'''<br />Note: The happiness bonus per farm<br />is from that region only<br />{{FadedOutGoods}} | |Other= '''1 per City'''<br />Note: The happiness bonus per farm<br />is from that region only<br />{{FadedOutGoods}} | ||
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|CostsMaint='''Costs:''' 360 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 360 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br /><br />{{ItemIcon|DecorativePaintings.png|List_of_Goods|ClassDecorativePaintings|Decorative Paintings}} {{ItemIcon|MusicalInstruments.png|List_of_Goods|ClassMusicalInstruments|Musical Instruments}} {{ItemIcon-lock|Jewelry.png|List_of_Goods|ClassJewelry|Jewelry}}<br />{{ItemIcon-lock|Piano.png|List_of_Goods|ClassPiano|Piano}} {{ItemIcon-lock|Sculpture.png|List_of_Goods|ClassSculpture|Sculpture}} {{ItemIcon-lock|Statuary.png|List_of_Goods|ClassStatuary|Statuary}} | |Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br /><br />{{ItemIcon|DecorativePaintings.png|List_of_Goods|ClassDecorativePaintings|Decorative Paintings}} {{ItemIcon|MusicalInstruments.png|List_of_Goods|ClassMusicalInstruments|Musical Instruments}} {{ItemIcon-lock|Jewelry.png|List_of_Goods|ClassJewelry|Jewelry}}<br />{{ItemIcon-lock|Piano.png|List_of_Goods|ClassPiano|Piano}} {{ItemIcon-lock|Sculpture.png|List_of_Goods|ClassSculpture|Sculpture}} {{ItemIcon-lock|Statuary.png|List_of_Goods|ClassStatuary|Statuary}} | ||
|Experts={{Expert}}+2 Masterpiece Creation Speed per turn<br />+5 {{Security}} | |Experts={{Expert}}+2 Masterpiece Creation Speed per turn<br />{{ExpertSpacer}}+5 {{Security}} | ||
|Techs={{Tech|DecorativeArts.png|ClassDecorativeArts|Decorative Arts}} | |Techs={{Tech|DecorativeArts.png|ClassDecorativeArts|Decorative Arts}} | ||
|Other= '''6 per Nation''' | |Other= '''6 per Nation''' | ||
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|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />250 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=6|H=250|P=1}} | |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />250 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=6|H=250|P=1}} | ||
|Prod=+25% Strength to<br />[[Forces]] within this region<br />+15 {{Security}} | |Prod=+25% Strength to<br />[[Forces]] within this region<br />+15 {{Security}} | ||
|Experts={{Expert}}+10% Strength to<br />[[Forces]] within this city<br />+25 {{Security}}<br />{{Expert}}From +25 to +35 | |Experts={{Expert}}+10% Strength to<br />{{ExpertSpacer}}[[Forces]] within this city<br />{{ExpertSpacer}}+25 {{Security}}<br />{{Expert}}From +25 to +35 | ||
|Techs={{Tech|Feudalism.png|ClassFeudalism|Feudalism}} | |Techs={{Tech|Feudalism.png|ClassFeudalism|Feudalism}} | ||
|Other= '''1 per City''' | |Other= '''1 per City''' | ||
Line 621: | Line 621: | ||
|CostsMaint='''Costs:''' 300 {{ProdIcon}} 5 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}}<br />5 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} 15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=1}} | |CostsMaint='''Costs:''' 300 {{ProdIcon}} 5 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}}<br />5 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} 15 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=1}} | ||
|Prod=+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region<br /><br />Can craft all that the [[List of Improvements#Workshop.png|Workshop]] can, plus:<br />{{ItemIcon-lock|PlasticContainer.png|List_of_Goods|ClassPlasticContainers|Plastic Containers}} {{ItemIcon-lock|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}} {{ItemIcon-lock|IndustrialTools.png|List_of_Goods|ClassIndustrialTools|Industrial Tools}} {{ItemIcon-lock|RadioItem.png|List_of_Goods|ClassRadioItem|Radio}} {{ItemIcon-lock|InternalCombustionEngineItem.png|List_of_Goods|ClassInternalCombustionEngineItem|Internal Combustion Engine}} | |Prod=+25% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br />in this region<br /><br />Can craft all that the [[List of Improvements#Workshop.png|Workshop]] can, plus:<br />{{ItemIcon-lock|PlasticContainer.png|List_of_Goods|ClassPlasticContainers|Plastic Containers}} {{ItemIcon-lock|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}} {{ItemIcon-lock|IndustrialTools.png|List_of_Goods|ClassIndustrialTools|Industrial Tools}} {{ItemIcon-lock|RadioItem.png|List_of_Goods|ClassRadioItem|Radio}} {{ItemIcon-lock|InternalCombustionEngineItem.png|List_of_Goods|ClassInternalCombustionEngineItem|Internal Combustion Engine}} | ||
|Experts={{Expert}}+200% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+200% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Steel.png|ClassSteel|Steel}} {{Tech|Architecture.png|ClassArchitecture|Architecture}} {{Tech|MechanizedClocks.png|ClassMechanizedClocks|Mechanized Clocks}} | |Techs={{Tech|Steel.png|ClassSteel|Steel}} {{Tech|Architecture.png|ClassArchitecture|Architecture}} {{Tech|MechanizedClocks.png|ClassMechanizedClocks|Mechanized Clocks}} | ||
|Other=Upgrades from [[List of Improvements#Workshop.png|Workshop]]<br />Upgrades to [[List of Improvements#Factory.png|Factory]] | |Other=Upgrades from [[List of Improvements#Workshop.png|Workshop]]<br />Upgrades to [[List of Improvements#Factory.png|Factory]] | ||
Line 651: | Line 651: | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} 25 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=300|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 5 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} 25 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=300|P=1}} | ||
|Prod=-5 {{Happiness}}<br />+5 {{Security}}<br /><br />{{ItemIcon-lock|Explosive.png|List_of_Goods|ClassExplosive|Explosive}} {{ItemIcon-lock|GunpowderItem.png|List_of_Goods|ClassGunpowderItem|Gunpowder}} | |Prod=-5 {{Happiness}}<br />+5 {{Security}}<br /><br />{{ItemIcon-lock|Explosive.png|List_of_Goods|ClassExplosive|Explosive}} {{ItemIcon-lock|GunpowderItem.png|List_of_Goods|ClassGunpowderItem|Gunpowder}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+10 City [[Build Production]]<br />{{Expert}}From +150% to +200%<br />and +10 to +20 | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+10 City [[Build Production]]<br />{{Expert}}From +150% to +200%<br />{{ExpertSpacer}}and +10 to +20 | ||
|Techs={{Tech|Gunpowder.png|ClassGunpowder|Gunpowder}} {{Tech|Cannons.png|ClassCannons|Cannons}} | |Techs={{Tech|Gunpowder.png|ClassGunpowder|Gunpowder}} {{Tech|Cannons.png|ClassCannons|Cannons}} | ||
|Other= '''6 per Nation''' | |Other= '''6 per Nation''' | ||
Line 661: | Line 661: | ||
|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | ||
|Prod={{ItemIcon|Belts.png|List_of_Goods|ClassBelts|Belts}} {{ItemIcon|Shoes.png|List_of_Goods|ClassShoes|Shoes}} {{ItemIcon-lock|Sandals.png|List_of_Goods|ClassSandals|Sandals}} | |Prod={{ItemIcon|Belts.png|List_of_Goods|ClassBelts|Belts}} {{ItemIcon|Shoes.png|List_of_Goods|ClassShoes|Shoes}} {{ItemIcon-lock|Sandals.png|List_of_Goods|ClassSandals|Sandals}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Haberdashery.png|ClassHaberdashery|Haberdashery}} | |Techs={{Tech|Haberdashery.png|ClassHaberdashery|Haberdashery}} | ||
|Other= '''3 per Nation''' | |Other= '''3 per Nation''' | ||
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|CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 75 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | |CostsMaint='''Costs:''' 150 {{ProdIcon}}<br />10 {{Materials}} 75 {{Timber}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=4|H=200|P=1}} | ||
|Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br />+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Weaver.png|Weaver]] can | |Prod=+5 {{Happiness}}<br />+5 {{Prosperity}}<br />+25% [[Craft Production]] to Weavers<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Weaver.png|Weaver]] can | ||
|Experts={{Expert}}+5 {{Security}}<br />+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+5 {{Security}}<br />{{ExpertSpacer}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Haberdashery.png|ClassHaberdashery|Haberdashery}} {{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|Haberdashery.png|ClassHaberdashery|Haberdashery}} {{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Weaver.png|Weaver]]<br />''Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug?'' | |Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Weaver.png|Weaver]]<br />''Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug?'' | ||
Line 680: | Line 680: | ||
|itemname=Distillery | |itemname=Distillery | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />1 {{Food}} 5 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=6|H=400|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />1 {{Food}} 5 {{Wealth}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=6|H=400|P=1}} | ||
|Prod=+150% [[Craft Production]]<br />at this improvement<br />+25% [[Craft Production]] to Distilleries<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Brewery.png|Brewery]] can | |Prod=+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />+25% [[Craft Production]] to Distilleries<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Brewery.png|Brewery]] can | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />+5 {{Happiness}}<br />{{Expert}}From +150% to +200%.<br />{{Expert}}From +200% to +250%. | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Happiness}}<br />{{Expert}}From +150% to +200%.<br />{{Expert}}From +200% to +250%. | ||
|Techs={{Tech|HeavyPlows.png|ClassHeavyPlows|Heavy Plows}} | |Techs={{Tech|HeavyPlows.png|ClassHeavyPlows|Heavy Plows}} | ||
|Other= '''3 per Nation'''<br />Upgrades from [[List of Improvements#Brewery.png|Brewery]]<br />''Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug?'' | |Other= '''3 per Nation'''<br />Upgrades from [[List of Improvements#Brewery.png|Brewery]]<br />''Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug?'' | ||
Line 701: | Line 701: | ||
|CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />5 {{ItemIconSmall|Horse.png|List_of_Goods|ClassHorse|Horse}} 50 {{Materials}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=1}} | |CostsMaint='''Costs:''' 175 {{ProdIcon}}<br />5 {{ItemIconSmall|Horse.png|List_of_Goods|ClassHorse|Horse}} 50 {{Materials}}<br />'''Maintenance:'''<br />1 {{Food}} / {{Turn}}<br />{{ImprovStats|D=4|H=250|P=1}} | ||
|Prod=+10 {{Happiness}}<br />+5 {{Wealth}} / {{Turn}} | |Prod=+10 {{Happiness}}<br />+5 {{Wealth}} / {{Turn}} | ||
|Experts={{Expert}}+10 {{Wealth}} / {{Turn}}<br />{{Expert}}+10 {{Wealth}} / {{Turn}}<br />+10 {{Happiness}}<br />+10 {{Prosperity}} | |Experts={{Expert}}+10 {{Wealth}} / {{Turn}}<br />{{Expert}}+10 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}}+10 {{Happiness}}<br />{{ExpertSpacer}}+10 {{Prosperity}} | ||
|Techs={{Tech|Horseshoes.png|ClassHorseshoes|Horseshoes}} | |Techs={{Tech|Horseshoes.png|ClassHorseshoes|Horseshoes}} | ||
|Other= '''1 per Nation''' | |Other= '''1 per Nation''' | ||
Line 783: | Line 783: | ||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{Materials}} 2 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />10 {{Materials}} 2 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | ||
|Prod={{ItemIcon|Map.png|List_of_Goods|ClassMap|Map}} {{ItemIcon|Newspaper.png|List_of_Goods|ClassNewspaper|Newspaper}} {{ItemIcon-lock|Book.png|List_of_Goods|ClassBook|Book}} {{ItemIcon-lock|Encyclopedia.png|List_of_Goods|ClassEncyclopedia|Encyclopedia}} {{ItemIcon-lock|Photograph.png|List_of_Goods|ClassPhotograph|Photograph}} | |Prod={{ItemIcon|Map.png|List_of_Goods|ClassMap|Map}} {{ItemIcon|Newspaper.png|List_of_Goods|ClassNewspaper|Newspaper}} {{ItemIcon-lock|Book.png|List_of_Goods|ClassBook|Book}} {{ItemIcon-lock|Encyclopedia.png|List_of_Goods|ClassEncyclopedia|Encyclopedia}} {{ItemIcon-lock|Photograph.png|List_of_Goods|ClassPhotograph|Photograph}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement. | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement. | ||
|Techs={{Tech|PrintingPress.png|ClassPrintingPress|Printing Press}} | |Techs={{Tech|PrintingPress.png|ClassPrintingPress|Printing Press}} | ||
|Other= '''1 per Nation''' | |Other= '''1 per Nation''' | ||
Line 803: | Line 803: | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{Food}} 10 {{Materials}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />10 {{Food}} 10 {{Materials}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 3 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=3|H=150|P=1}} | ||
|Prod=-5 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br /><br />Can craft all that the [[List of Improvements#Blacksmith.png|Blacksmith]] can, plus:<br />{{ItemIcon|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}} | |Prod=-5 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br /><br />Can craft all that the [[List of Improvements#Blacksmith.png|Blacksmith]] can, plus:<br />{{ItemIcon|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />{{Expert}}From +150% to +200% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{Expert}}From +150% to +200% | ||
|Techs={{Tech|Steel.png|ClassSteel|Steel}} | |Techs={{Tech|Steel.png|ClassSteel|Steel}} | ||
|Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Blacksmith.png|Blacksmith]]<br />Upgrades to [[List of Improvements#Foundry.png|Foundry]] | |Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Blacksmith.png|Blacksmith]]<br />Upgrades to [[List of Improvements#Foundry.png|Foundry]] | ||
Line 813: | Line 813: | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />80 {{Materials}} 20 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} 80 {{Timber}}<br />'''Maintenance:'''<br />2 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />80 {{Materials}} 20 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} 80 {{Timber}}<br />'''Maintenance:'''<br />2 {{Timber}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod=+1 {{Food}} from all Farms and their upgrades<br />+3 City [[Craft Production]]<br />Can craft all that the [[List of Improvements#Mill.png|Mill]] can, plus:<br />{{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods|ClassDriedFoodGoods|Dried Food Goods}} | |Prod=+1 {{Food}} from all Farms and their upgrades<br />+3 City [[Craft Production]]<br />Can craft all that the [[List of Improvements#Mill.png|Mill]] can, plus:<br />{{ItemIcon-lock|DriedFoodGoods.png|List_of_Goods|ClassDriedFoodGoods|Dried Food Goods}} | ||
|Experts={{Expert}}+1 City [[Craft Production]]<br />+4 City [[Harvest Production]] for Food and Plant [[Resource Nodes]] | |Experts={{Expert}}+1 City [[Craft Production]]<br />{{ExpertSpacer}}+4 City [[Harvest Production]] for Food and Plant [[Resource Nodes]] | ||
|Techs={{Tech|Windmills.png|ClassWindmills|Windmills}} | |Techs={{Tech|Windmills.png|ClassWindmills|Windmills}} | ||
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Mill.png|Mill]] | |Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Mill.png|Mill]] | ||
Line 835: | Line 835: | ||
|CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />25 {{Materials}} 10 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=6|H=250|P=1}} | |CostsMaint='''Costs:''' 250 {{ProdIcon}}<br />25 {{Materials}} 10 {{ItemIconSmall|MetalTools.png|List_of_Goods|ClassMetalTools|Metal Tools}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} / {{Turn}}<br />{{ImprovStats|D=6|H=250|P=1}} | ||
|Prod={{ItemIcon-lock|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} | |Prod={{ItemIcon-lock|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other= '''5 per Nation'''<br />''<small>(As of 1.0.5 the tech that unlocks<br />this building does not unlock Concrete)</small>'' | |Other= '''5 per Nation'''<br />''<small>(As of 1.0.5 the tech that unlocks<br />this building does not unlock Concrete)</small>'' | ||
Line 845: | Line 845: | ||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Timber}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />20 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Materials}} 5 {{Timber}} 10 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | ||
|Prod=-5 {{Happiness}}, -5 {{Health}}<br />Crafts all that the [[List of Improvements#Workshop.png|Workshop]]<br />and [[List of Improvements#CraftingGuild.png|Crafting Guild]] can, plus:<br />{{ItemIcon-lock|Glass.png|List_of_Goods|ClassGlass|Glass}} {{ItemIcon-lock|Electronics.png|List_of_Goods|ClassElectronics|Electronics}}{{ItemIcon-lock|Refrigerator.png|List_of_Goods|ClassRefrigerator|Refrigerator}} {{ItemIcon-lock|AirConditioners.png|List_of_Goods|ClassAirConditioners|Air Conditioners}} {{ItemIcon-lock|Computers.png|List_of_Goods|ClassComputers|Computers}} {{ItemIcon-lock|Plastic.png|List_of_Goods|ClassPlastic|Plastic}}<br /> {{ItemIcon-lock|Television.png|List_of_Goods|ClassTelevision|Television}} {{ItemIcon-lock|MicrowaveOven.png|List_of_Goods|ClassMicrowaveOven|Microwave Oven}} {{ItemIcon-lock|CommercialDrone.png|List_of_Goods|ClassCommercialDrone|Commercial Drone}} {{ItemIcon-lock|AIAssistant.png|List_of_Goods|ClassAIAssistants|AI Assistants}} {{ItemIcon-lock|Lightbulb.png|List_of_Goods|ClassLightbulb|Lightbulb}} | |Prod=-5 {{Happiness}}, -5 {{Health}}<br />Crafts all that the [[List of Improvements#Workshop.png|Workshop]]<br />and [[List of Improvements#CraftingGuild.png|Crafting Guild]] can, plus:<br />{{ItemIcon-lock|Glass.png|List_of_Goods|ClassGlass|Glass}} {{ItemIcon-lock|Electronics.png|List_of_Goods|ClassElectronics|Electronics}}{{ItemIcon-lock|Refrigerator.png|List_of_Goods|ClassRefrigerator|Refrigerator}} {{ItemIcon-lock|AirConditioners.png|List_of_Goods|ClassAirConditioners|Air Conditioners}} {{ItemIcon-lock|Computers.png|List_of_Goods|ClassComputers|Computers}} {{ItemIcon-lock|Plastic.png|List_of_Goods|ClassPlastic|Plastic}}<br /> {{ItemIcon-lock|Television.png|List_of_Goods|ClassTelevision|Television}} {{ItemIcon-lock|MicrowaveOven.png|List_of_Goods|ClassMicrowaveOven|Microwave Oven}} {{ItemIcon-lock|CommercialDrone.png|List_of_Goods|ClassCommercialDrone|Commercial Drone}} {{ItemIcon-lock|AIAssistant.png|List_of_Goods|ClassAIAssistants|AI Assistants}} {{ItemIcon-lock|Lightbulb.png|List_of_Goods|ClassLightbulb|Lightbulb}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | ||
|Techs={{Tech|AssemblyLines.png|ClassAssemblyLines|Assembly Lines}} {{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|AssemblyLines.png|ClassAssemblyLines|Assembly Lines}} {{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other=Upgrades from [[List of Improvements#CraftingGuild.png|Crafting Guild]]<br />+75% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br/ >in this region | |Other=Upgrades from [[List of Improvements#CraftingGuild.png|Crafting Guild]]<br />+75% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br/ >in this region | ||
Line 855: | Line 855: | ||
|CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | |CostsMaint='''Costs:''' 300 {{ProdIcon}}<br />20 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} 50 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 1 {{Timber}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=4|H=300|P=1}} | ||
|Prod=+10 City [[Craft Production]]<br />-10 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Forge.png|Forge]] can<br />and nothing new | |Prod=+10 City [[Craft Production]]<br />-10 {{Health}}<br />+25% [[Craft Production]] to Blacksmiths<br />and their upgrades in this [[Region]]<br />Can craft everything the [[List of Improvements#Forge.png|Forge]] can<br />and nothing new | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />{{Expert}}From +150% to +200% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{Expert}}From +150% to +200% | ||
|Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Forge.png|Forge]] | |Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Forge.png|Forge]] | ||
Line 865: | Line 865: | ||
|CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{Materials}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | |CostsMaint='''Costs:''' 350 {{ProdIcon}}<br />10 {{Materials}} 10 {{ItemIconSmall|MetalIngot.png|List_of_Goods|ClassMetalIngot|Metal Ingot}} 10 {{Timber}}<br />'''Maintenance:'''<br />1 {{Materials}} 5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=500|P=1}} | ||
|Prod=-5 {{Health}}<br /><br />{{ItemIcon|Fuel.png|List_of_Goods|ClassFuel|Fuel}} | |Prod=-5 {{Health}}<br /><br />{{ItemIcon|Fuel.png|List_of_Goods|ClassFuel|Fuel}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other= '''8 per Nation''' | |Other= '''8 per Nation''' | ||
Line 923: | Line 923: | ||
|CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Barrels.png|List_of_Goods|ClassBarrels|Barrels}} 1 {{ItemIconSmall|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=0}} | |CostsMaint='''Costs:''' 200 {{ProdIcon}}<br />5 {{ItemIconSmall|Barrels.png|List_of_Goods|ClassBarrels|Barrels}} 1 {{ItemIconSmall|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />5 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=0}} | ||
|Prod=-5 {{Health}}<br />+150% [[Harvest Production]] <small>''(In this city?)''</small><br />Harvests {{ItemIcon-lock|Oil.png|List_of_Goods|ClassOil|Oil}} and{{ItemIcon-lock|NaturalGas.png|List_of_Goods|ClassNaturalGas|Natural Gas}}<br />from those [[Resource_Nodes|Nodes]] | |Prod=-5 {{Health}}<br />+150% [[Harvest Production]] <small>''(In this city?)''</small><br />Harvests {{ItemIcon-lock|Oil.png|List_of_Goods|ClassOil|Oil}} and{{ItemIcon-lock|NaturalGas.png|List_of_Goods|ClassNaturalGas|Natural Gas}}<br />from those [[Resource_Nodes|Nodes]] | ||
|Experts={{Expert}}+200% [[Harvest Production]]<br />at this improvement<br />From +200% to +250% | |Experts={{Expert}}+200% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}From +200% to +250% | ||
|Techs={{Tech|InternalCombustionEngine.png|ClassInternalCombustionEngine|Internal Combustion Engine}} {{Tech|AtomicTheory.png|ClassAtomicTheory|Atomic Theory}} | |Techs={{Tech|InternalCombustionEngine.png|ClassInternalCombustionEngine|Internal Combustion Engine}} {{Tech|AtomicTheory.png|ClassAtomicTheory|Atomic Theory}} | ||
|Other= | |Other= | ||
Line 943: | Line 943: | ||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 5 {{ItemIconSmall|Fuel.png|List_of_Goods|ClassFuel|Fuel}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />15 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=10|H=350|P=1}} | |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />10 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 5 {{ItemIconSmall|Fuel.png|List_of_Goods|ClassFuel|Fuel}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />15 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=10|H=350|P=1}} | ||
|Prod=+10 Strength to [[Forces]] within this region<br />+15 {{Security}} | |Prod=+10 Strength to [[Forces]] within this region<br />+15 {{Security}} | ||
|Experts={{Expert}}+25 Strength to Air [[Forces]] within this region | |Experts={{Expert}}+25 Strength to Air [[Forces]]<br />{{ExpertSpacer}}within this region | ||
|Techs={{Tech|Aviation.png|ClassAviation|Aviation}} | |Techs={{Tech|Aviation.png|ClassAviation|Aviation}} | ||
|Other= '''1 per City''' | |Other= '''1 per City''' | ||
Line 953: | Line 953: | ||
|CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 5 {{ItemIconSmall|Fuel.png|List_of_Goods|ClassFuel|Fuel}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=350|P=1}} | |CostsMaint='''Costs:''' 400 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 5 {{ItemIconSmall|Fuel.png|List_of_Goods|ClassFuel|Fuel}} 5 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=8|H=350|P=1}} | ||
|Prod=-5 {{Happiness}}<br />-5 {{Health}}<br /><br />{{ItemIcon|Fuselage.png|List_of_Goods|ClassFuselage|Fuselage}} | |Prod=-5 {{Happiness}}<br />-5 {{Health}}<br /><br />{{ItemIcon|Fuselage.png|List_of_Goods|ClassFuselage|Fuselage}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement<br />{{Expert}}From +150% to +200%.<br />{{Expert}}From +200% to +250%. | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{Expert}}From +150% to +200%.<br />{{Expert}}From +200% to +250%. | ||
|Techs={{Tech|Aviation.png|ClassAviation|Aviation}} | |Techs={{Tech|Aviation.png|ClassAviation|Aviation}} | ||
|Other= '''3 per Nation''' | |Other= '''3 per Nation''' | ||
Line 963: | Line 963: | ||
|CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | |CostsMaint='''Costs:''' 500 {{ProdIcon}}<br />25 {{ItemIconSmall|Concrete.png|List_of_Goods|ClassConcrete|Concrete}} 10 {{ItemIconSmall|MachinedPart.png|List_of_Goods|ClassMachinedPart|Machined Part}} 10 {{ItemIconSmall|SteelItem.png|List_of_Goods|ClassSteelItem|Steel}}<br />'''Maintenance:'''<br />1 {{Wealth}} / {{Turn}}<br />{{ImprovStats|D=5|H=350|P=1}} | ||
|Prod=-5 {{Happiness}}<br />-5 {{Health}}<br /><br />{{ItemIcon|Power.png|List_of_Goods|ClassPower|Power}} | |Prod=-5 {{Happiness}}<br />-5 {{Health}}<br /><br />{{ItemIcon|Power.png|List_of_Goods|ClassPower|Power}} | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Electricity.png|ClassElectricity|Electricity}} {{Tech|InterchangeableParts.png|ClassInterchangeableParts|Interchangeable Parts}} | |Techs={{Tech|Electricity.png|ClassElectricity|Electricity}} {{Tech|InterchangeableParts.png|ClassInterchangeableParts|Interchangeable Parts}} | ||
|Other= | |Other= |
Revision as of 02:49, 2 November 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
Table of Contents | ||
Act I | Act II | Act III |
Ancient History | Early Middle Ages | Machine Age |
Bronze Age | High Medieval Era | Atomic Age |
Iron Age | Renaissance | Information Age |
Antiquities | Enlightenment | Singularity Age |
Religion Specific Improvements |
These improvements serve different functions, depending on their domain type: | |||
Commerce | These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | ||
Culture | These Masterpiece generating improvements create great art, music, sculptures and more. | ||
Government | Establish and manage your nation's cities and the needs of the public, from administration to housing. | ||
Resource | These "Harvesters" collect Resources you need to grow and fuel your nation. | ||
Industry | These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | ||
Military | These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | ||
Religion | These improvements are used to found, spread and amplify the effects of Religion for your nation. | ||
Science | These improvements that generate Research, as well as improving your people's Health and Knowledge. |
- Act I - |
Ancient History | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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Faded out Goods might not be available
due to technology requirements. | |||||
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Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
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Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
|
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Upgrades to Crafting Guild
and Factory Faded out Goods might not be available due to technology requirements. | |||||
|
+100% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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|
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Not the greatest of improvements unless you have a Resource Node that needs it
| |||||
|
+150% Craft Production
at this improvement. +25% Build Production at Industry improvements in this region |
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8 per Nation
| |||||
|
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|
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|
+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region |
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+5 City Health
+10 City Knowledge +25% Craft Production to apothecaries and their upgrades in this region |
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|||||
8 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Ceramic Ports) | |||||
|
Unsure of exact harvest production numbers |
||||
As of 1.0.5 you have to manually replace these with
Industrial Fishing Farms, no upgrade button available |
Bronze Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
|
+25 City Security
|
||||
1 per City
| |||||
|
|||||
|
|||||
3 per Nation
Faded out Goods might not be available due to technology requirements. | |||||
|
+1 City Cap
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
||||
1 per Nation
| |||||
|
|||||
1 per City
| |||||
|
+10% City Production
|
+20% City Production
|
|||
|
|||||
6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
|
|||||
1 per City
(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods) Upgrades to Bazaar | |||||
|
|||||
Iron Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per Nation
| |||||
|
|||||
|
|||||
1 per Nation
| |||||
|
+200% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
|
|||||
1 per City
| |||||
|
|||||
1 per Nation
Some passive Prestige in the Iron Age | |||||
|
|||||
|
|||||
1 per City
Units have to seige the wall first before being able to seige the city | |||||
|
|||||
Antiquities | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+15 City Knowledge
|
||||
1 per City
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer | |||||
|
+10 City Happiness
|
||||
1 per Nation
| |||||
|
|||||
1 per City
Upgrades from Fortress | |||||
|
|||||
Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
+150% Harvest Production
at this improvement. +1 City Build Production From +150% to +200% From +1 to +2 |
||||
|
+150% Harvest Production at this improvement.
+5 City Craft Production. +1 From +150% to +200% From +5 to +10 |
||||
|
|||||
|
|||||
1 per City
| |||||
|
|||||
1 per City
|
- Act II - |
Early Middle Ages | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
6 per Nation
Upgrades from Apothecary Upgrades to Pharmacy Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
3 per Nation
Upgrades from Fermenting Pit Upgrades to Distillery Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
1 per City
Note: The happiness bonus per farm is from that region only Faded out Goods might not be available due to technology requirements. | |||||
|
|||||
1 per City
Upgrades from Inn | |||||
|
|||||
1 per City
Upgrades from Trading Post | |||||
|
|||||
6 per Nation
| |||||
|
|||||
1 per City
| |||||
|
+10 City Happiness
|
||||
1 per City
| |||||
|
|||||
High Medieval Era | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+25% Build Production at
Industry improvements in this region Can craft all that the Workshop can, plus: |
||||
|
|||||
|
|||||
1 per Nation
| |||||
|
+150% Craft Production
at this improvement +10 City Build Production From +150% to +200% and +10 to +20 |
||||
6 per Nation
| |||||
|
|||||
3 per Nation
| |||||
|
+5 City Happiness
+5 City Prosperity +25% Craft Production to Weavers and their upgrades in this Region Can craft everything the Weaver can |
||||
8 per Nation
Upgrades from Weaver Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug? | |||||
|
+150% Craft Production
at this improvement +25% Craft Production to Distilleries and their upgrades in this Region Can craft everything the Brewery can |
+150% Craft Production
at this improvement +5 City Happiness From +150% to +200%. From +200% to +250%. |
|||
3 per Nation
Upgrades from Brewery Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug? | |||||
|
+15 City Happiness
Paragon affinity: Activist, Prophet, Scientist, Strategist, and Writer +1 Masterpiece Creation Speed per turn |
||||
1 per Nation
Can only be built on: Temperate Forest/Rainforest Tropical Forest/Rainforest | |||||
|
|||||
1 per Nation
| |||||
|
+10 City Happiness
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer +1 Masterpiece Creation Speed per turn |
||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
+1 City Religion Spread Distance
|
||||
1 per Nation
| |||||
|
|||||
1 per City
|
Renaissance | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
100% Artist, Musician, and Writer pick chance Slightly increases Masterpiece Creation Speed in this city | |||||
|
|||||
1 per Nation
| |||||
|
+10 City Happiness
|
||||
1 per Nation
Upgrades to Community Garden | |||||
|
|||||
1 per Nation
| |||||
|
+10% City Production
|
||||
1 per City
Upgrades from Docks Upgrades to Naval Base (Not sure if the 3rd expert stacks or replaces the security) | |||||
|
-5 City Health
+25% Craft Production to Blacksmiths and their upgrades in this Region Can craft all that the Blacksmith can, plus: |
||||
|
|||||
8 per Nation
Upgrades from Mill |
Enlightenment | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+5 City Happiness , +5 Housing
+2 City Production, +25 City Security +5 Strength to Forces within this region +10% City Build Production. Can craft all that the Town Center can, plus: |
||||
Upgrades from Town Center
| |||||
|
|||||
5 per Nation
(As of 1.0.5 the tech that unlocks this building does not unlock Concrete) | |||||
|
|||||
|
+10 City Craft Production
-10 City Health +25% Craft Production to Blacksmiths and their upgrades in this Region Can craft everything the Forge can and nothing new |
||||
10 per Nation
Upgrades from Forge | |||||
|
|||||
8 per Nation
| |||||
|
+15 City Prosperity
|
||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer
+1 Masterpiece Creation Speed per turn |
- Act III - |
Machine Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+15 City Security
|
||||
1 per City
| |||||
|
|||||
|
+25 City Knowledge
|
||||
1 per City
| |||||
|
|||||
1 per City
| |||||
|
|||||
3 per Nation
| |||||
|
|||||
|
+20 City Health
|
||||
1 per City
Upgrades to Medical Lab | |||||
|
+25 City Health
|
||||
1 per City
| |||||
|
+150% Craft Production
at this improvement +10 City Build Production 150% to 200%, 10 to 20 200% to 250%, 20 to 30 |
||||
8 per Nation
| |||||
|
|||||
Paragon affinity: Activist, Artist,
Engineer, Entrepreneur, Musician, Pioneer, Prophet, Scientist, Strategist, and Writer | |||||
|
+100% Artist, Musician,
and Writer pick chance |
||||
1 per Nation
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer | |||||
|
+15 City Knowledge
|
||||
|
|||||
1 per City
Upgrades from Drydock | |||||
|
|||||
1 per Nation
| |||||
|
+300% of Region Food yield is
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
|
|||||
As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button available |
Atomic Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
Upgrades from Radio Tower | |||||
|
|||||
1 per City
| |||||
|
+15 City Prosperity , +5% City Growth
+15 Wealth per turn for each Commerce and improvement in this region |
||||
1 per City
| |||||
|
+100% Musician pick chance
|
||||
1 per Nation
| |||||
|
+15 City Happiness
|
||||
1 per City
| |||||
|
+15 City Security
|
||||
1 per Nation
Paragon affinity: Artist, Engineer, Entrepreneur, Musician, and WRiter | |||||
|
+150% Harvest Production
at this improvement. +2 +5 City Production 150% to 200%. +5 to +10 200% to 250%. +10 to +15 |
||||
Upgrades from Sawmill
| |||||
|
|||||
8 per Nation
(Needs testing on how much Wealth it actually produces) | |||||
|
|||||
Upgrades from Residence
| |||||
|
|||||
1 per City
| |||||
|
+150% Harvest Production
at this improvement. +1 City Build Production 150% to 200%. +1 to +2 200% to 250%. +2 to +3 |
||||
Upgrades from Mine
| |||||
|
|||||
1 per City
| |||||
|
+5 City Health
+25% Craft Production to Pharmacies and their upgrades in this Region Can craft all that the Chemist can, plus: |
+150% Craft Production
at this improvement +5 City Health 150% to 200%. +5 to +10 200% to 250%. +10 to +15 |
|||
8 per Nation
Upgrades from Chemist |
Information Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per City
| |||||
|
+10 City Happiness
|
||||
1 per City
| |||||
|
+15 City Happiness
|
||||
1 per Nation
| |||||
|
|||||
1 per City
| |||||
|
+15 City Happiness
|
||||
1 per Nation
| |||||
|
|||||
1 per Nation
| |||||
|
|||||
Can only be built on:
Xeric Shrubland and Arid Desert | |||||
|
|||||
8 per Nation
Can only be built on: Polar Desert Cold Desert, Temperate Grassland Xeric Shrubland, Arid Desert, Tundra, Taiga, Savanna Mediterranean |
Singularity Age | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|||||
1 per Nation
| |||||
|
+30 City Health
|
||||
1 per City
Upgrades from Clinic | |||||
|
+15 City Happiness
|
||||
1 per Nation
Upgrades from Plaza | |||||
|
+15 to all Quality of Life stats in this city
|
||||
1 per City
|
Religion Specific Improvements | |||||
Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Christianity | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Sikhism | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Islam | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Shinto or Buddhism | |||||
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
||||
Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Any religion not specified above |
See Also
- List of Triumphs
- List of Resources
- List of Goods (Includes Amenities/Supplies)