List of Leaders and Nations: Difference between revisions

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|unique=UniqueEva.png
|unique=UniqueEva.png
|abilityname=Share my Glory
|abilityname=Share my Glory
|ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[City Health]].<br />Your [[Monument]] provides +25 [[City Prosperity]] and +25 [[City Happiness]].<br />+20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]].
|ability=Your [[Palace]] provides +25 {{Prosperity}} and +25 {{Health}}.<br />Your [[Monument]] provides +25 {{Prosperity}} and +25 {{Happiness}}.<br />+20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 {{Happiness}}.
}}
}}
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|unique=UniqueSennacherib.png
|unique=UniqueSennacherib.png
|abilityname=Wolf on the Fold
|abilityname=Wolf on the Fold
|ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[City Security]] in your capital.
|ability=+33% Force Siege Damage. +25% [[Craft Production]] at [[Workshops]]. +25 {{Security}} in your capital.
}}
}}
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|unique=UniqueHoward.png
|unique=UniqueHoward.png
|abilityname=Medical Genius
|abilityname=Medical Genius
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn.<br />+25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively.
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn.<br />+25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5, +10, and +15 {{Health}} from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively.
}}
}}
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|unique=UniqueItzcoatl.png
|unique=UniqueItzcoatl.png
|abilityname=Flower Wars
|abilityname=Flower Wars
|ability=+25 [[City Security]] and +25 [[City Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force Heal]] Rate.
|ability=+25 {{Security}} and +25 {{Happiness}} in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate.
}}
}}
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|unique=UniqueLeopold.png
|unique=UniqueLeopold.png
|abilityname=Nestor of Europe
|abilityname=Nestor of Europe
|ability=+10 [[Established Relationship]] with other nations.<br />+20 additional [[Established Relationship]] with other nations if you have fewer cities than them.<br />+100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]].<br />[[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]].
|ability=+10 [[Established Relationship]] with other nations.<br />+20 additional Established Relationship with other nations if you have fewer cities than them.<br />+100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]].<br />[[Breweries]] and [[Distilleries]] provide +10 {{Prosperity}}.
}}
}}
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|unique=UniqueIrene.png
|unique=UniqueIrene.png
|abilityname=Iconophile
|abilityname=Iconophile
|ability=[[Altars]], [[Monasteries]], and [[Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn.<br />+100% effectiveness of [[Oracles]] and [[Missionaries]].
|ability=[[Altars]], [[Monasteries]], and [[Shrines]] provide +20 {{Security}} and +4 [[Wealth]] per turn.<br />+100% effectiveness of [[Oracles]] and [[Missionaries]].
}}
}}
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|unique=UniqueMacdonald.png
|unique=UniqueMacdonald.png
|abilityname=Boreal Forest
|abilityname=Boreal Forest
|ability=+1 {{Itemil|Fur.png|List_of_Goods|Fur}} per turn.<br />+3 [[Housing]] in all cities.<br />''(To be added in Patch 1.1)''
|ability=+1 {{Itemil|Fur.png|List_of_Goods|Fur}} per turn.<br />+3 {{Housing}} [[Housing]] in all cities.<br />''(To be added in Patch 1.1)''
}}
}}
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|unique=UniqueWilma.png
|unique=UniqueWilma.png
|abilityname=The Word for Water
|abilityname=The Word for Water
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]].<br />[[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]].<br />+25% [[Craft Production]] towards crafting [[Feasts]].
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]].<br />[[Water Wells]] and [[Water Treatment Plants]] provide +20 {{Health}}.<br />+25% [[Craft Production]] towards crafting [[Feasts]].
}}
}}
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|unique=UniqueWu.png
|unique=UniqueWu.png
|abilityname=Imperial Examinations
|abilityname=Imperial Examinations
|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City Prosperity]].<br />+10% Paragon spawn chance.
|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 {{Prosperity}}.<br />+10% Paragon spawn chance.
}}
}}
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|unique=UniqueOsh.png
|unique=UniqueOsh.png
|abilityname=Badé Warrior
|abilityname=Badé Warrior
|ability=+1 [[Force Speed]] and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]].<br />+33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades.
|ability=+1 Force Speed and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]].<br />+33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades.
}}
}}
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|unique=UniqueNefertiti.png
|unique=UniqueNefertiti.png
|abilityname=Rays of the Aten
|abilityname=Rays of the Aten
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river.<br />-25% [[Research]] cost of [[Religion]] technologies.<br />[[Museums]] provide +10 [[City Happiness]].
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river.<br />-25% [[Research]] cost of [[Religion]] technologies.<br />[[Museums]] provide +10 {{Happiness}}.
}}
}}
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|unique=UniqueElizabeth.png
|unique=UniqueElizabeth.png
|abilityname=Gloriana
|abilityname=Gloriana
|ability=+1 [[Force Speed]] and +1 Sight for Sea Forces.<br />+25% [[Force Strength]] for Sea Forces.<br />[[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]].
|ability=+1 Force Speed and +1 Sight for Sea Forces.<br />+25% Force Strength for Sea Forces.<br />[[Longbowmen]] and [[Line Infantry]] cannot be countered.
}}
}}
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|unique=UniqueHaile.png
|unique=UniqueHaile.png
|abilityname=Lion of Judah
|abilityname=Lion of Judah
|ability=+5% [[Force Strength]] for each Alliance you're in.<br />+25% [[Religion]] spread strength in your capital.<br />+300% [[Harvest Production]] towards harvesting [[Coffee]].
|ability=+5% Force Strength for each Alliance you're in.<br />+25% [[Religion]] spread strength in your capital.<br />+300% [[Harvest Production]] towards harvesting [[Coffee]].
}}
}}
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|unique=UniqueJeanne.png
|unique=UniqueJeanne.png
|abilityname=Maid of Orléans
|abilityname=Maid of Orléans
|ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant.<br />+1 [[Force Speed]] within your territory.<br />Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force.
|ability=+25% Force Strength in cities where your [[Religion]] is dominant.<br />+1 [[Force Speed]] within your territory.<br />Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force.
}}
}}
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|unique=UniqueTamar.png
|unique=UniqueTamar.png
|abilityname=Whom the Sun Serves
|abilityname=Whom the Sun Serves
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [[Commerce]] [[Improvements]].<br />+15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]].
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [[Commerce]] [[Improvements]].<br />+15 {{Prosperity}} and +10 {{Security}} in all cities during [[Golden Ages]].
}}
}}
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|unique=UniqueBismarck.png
|unique=UniqueBismarck.png
|abilityname=Blood and Iron
|abilityname=Blood and Iron
|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades.<br />+25% [[Force Strength]] for 10 turns after declaring war.
|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades.<br />+25% Force Strength for 10 turns after declaring war.
}}
}}
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|unique=UniqueSappho.png
|unique=UniqueSappho.png
|abilityname=Tenth Muse
|abilityname=Tenth Muse
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]].<br />Coastal Land [[Regions]] within your cities provide +10 [[City Prosperity]].
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 {{Happiness}} and have +100 [[Masterpiece Creation Speed]].<br />Coastal Land [[Regions]] within your cities provide +10 {{Prosperity}}.
}}
}}
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|unique=UniqueAshoka.png
|unique=UniqueAshoka.png
|abilityname=Conquest by Dharma
|abilityname=Conquest by Dharma
|ability=[[Religion]] [[Improvements]] provide +10 [[City Health]].<br />[[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength.
|ability=[[Religion]] [[Improvements]] provide +10 {{Health}}.<br />[[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength.
}}
}}
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|unique=UniqueCesare.png
|unique=UniqueCesare.png
|abilityname=Tyrants Never Read
|abilityname=Tyrants Never Read
|ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide<br />+5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked.
|ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide<br />+5 {{Happiness}} and +5 {{Health}} after [[Books]] are unlocked.
}}
}}
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|unique=UniqueTokugawa.png
|unique=UniqueTokugawa.png
|abilityname=Study Patience
|abilityname=Study Patience
|ability=Nations that declare war on you receive 1 [[War Weariness]] each turn.<br />Your [[War Weariness]] is reduced by -50%.<br />[[Castles]] provide +30 [[City Security]].
|ability=Nations that declare war on you receive 1 [[War Weariness]] each turn.<br />Your [[War Weariness]] is reduced by -50%.<br />[[Castles]] provide +30 {{Security}}.
}}
}}
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|unique=UniqueSejong.png
|unique=UniqueSejong.png
|abilityname=Hangul
|abilityname=Hangul
|ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]].<br />(Cities do not get more than one bonus from Masterpieces.)<br />[[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked.  
|ability=+25 {{Knowledge}} and {{Happiness}} in all cities for 10 turns after you finish a [[Masterpiece]].<br />(Cities do not get more than one bonus from Masterpieces.)<br />[[Weavers]] and their upgrades provide +10 {{Knowledge}} after [[Paper]] is unlocked.  
}}
}}
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|unique=UniqueAmanirenas.png
|unique=UniqueAmanirenas.png
|abilityname=Land of the Bow
|abilityname=Land of the Bow
|ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain.<br />+10% [[Force Strength]] for [[Spearmen]] and [[Archers]].
|ability=Ranged [[Units]] provide +50% Force Strength in Rough Terrain.<br />+10% Force Strengt for [[Spearmen]] and [[Archers]].
}}
}}
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|unique=UniqueZenobia.png
|unique=UniqueZenobia.png
|abilityname=Silk Road
|abilityname=Silk Road
|ability=+3 Available [[Merchants]].<br />[[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn.
|ability=+3 Available [[Merchants]].<br />[[Trading Posts]] and their upgrades provide +5 {{Knowledge}} and +4 additional [[Wealth]] per turn.
}}
}}
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|unique=UniqueXerxes.png
|unique=UniqueXerxes.png
|abilityname=King of Kings
|abilityname=King of Kings
|ability=+1 [[Force Cap]] for each city you control.<br />+50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]].
|ability=+1 Force Cap for each city you control.<br />+50% Force Strength for [[War Chariots]] and [[Mounted Scouts]].
}}
}}
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|unique=UniqueCopernicus.png
|unique=UniqueCopernicus.png
|abilityname=Revolutionary Thought
|abilityname=Revolutionary Thought
|ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn.<br />+25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.)
|ability=[[Observatories]] and [[Research Labs]] provide +10 {{Knowledge}} and +2 [[Research]] per turn.<br />+25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.)
}}
}}
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|unique=UniqueCaesar.png
|unique=UniqueCaesar.png
|abilityname=Triumphant Legions
|abilityname=Triumphant Legions
|ability=Forces gain +50% bonus [[Force Strength]] when they level up.<br />+15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war.<br />(Multiple war victories do not stack.)
|ability=Forces gain +50% bonus Force Strength when they level up.<br />+15 {{Happiness}} and +20 {{Prosperity}} in your capital for 15 turns after winning a war.<br />(Multiple war victories do not stack.)
}}
}}
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|unique=UniqueIsabella.png
|unique=UniqueIsabella.png
|abilityname=New World
|abilityname=New World
|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces.<br />[[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]].<br />+10 [[Religion]] spread strength in all cities after unlocking [[Codices]].
|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces.<br />[[Mints]] provide +5 {{Security}} and +5 {{Happiness}}.<br />+10 [[Religion]] spread strength in all cities after unlocking [[Codices]].
}}
}}
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|unique=UniqueKhamhaeng.png
|unique=UniqueKhamhaeng.png
|abilityname=White Elephants
|abilityname=White Elephants
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]].<br />+25 [[Force Strength]] for forces containing [[Elephant]] [[Units]].<br />+25% [[Harvest Production]] at [[Camps]].
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] Unit.<br />+25 Force Strength for forces containing [[Elephant]] Units.<br />+25% [[Harvest Production]] at [[Camps]].
}}
}}
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|unique=UniqueSimon.png
|unique=UniqueSimon.png
|abilityname=March on Bogotá
|abilityname=March on Bogotá
|ability=+2 [[Force Speed]] for forces led by a [[Paragon]].<br />+25% [[Force Strength]] in regions adjacent to rivers.
|ability=+2 [[Force Speed]] for forces led by a [[Paragon]].<br />+25% Force Strength in regions adjacent to rivers.
}}
}}
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|unique=UniqueCharlemagne.png
|unique=UniqueCharlemagne.png
|abilityname=Carolingian Renaissance
|abilityname=Carolingian Renaissance
|ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]].<br />Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]].
|ability=+25 {{Knowledge}} and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]].<br />Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]].
}}
}}
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|unique=UniqueGenghis.png
|unique=UniqueGenghis.png
|abilityname=Lord of the Steppes
|abilityname=Lord of the Steppes
|ability=Cavalry Units (excluding Elephant units) provide +25% [[Force Strength]].<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]].
|ability=Cavalry Units (excluding Elephant units) provide +25% Force Strength.<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]].
}}
}}
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|unique=UniqueYu.png
|unique=UniqueYu.png
|abilityname=Unbreakable
|abilityname=Unbreakable
|ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with.<br />+15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades.<br />+10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.)
|ability=While you are in a Defensive War you have +20 Established Relationship with [[Nations]] you are at peace with.<br />+15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades.<br />+10% Force Strength in regions containing a [[School]] or one of its upgrades. (This effect does not stack.)
}}
}}
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|unique=UniqueHildegard.png
|unique=UniqueHildegard.png
|abilityname=Sibyl of the Rhine
|abilityname=Sibyl of the Rhine
|ability=[[Monasteries]] provide +5 [[Research]] per turn.<br />+5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant.
|ability=[[Monasteries]] provide +5 [[Research]] per turn.<br />+5 {{Health}} and +5 {{Happiness}} in each of your cities where your religion is dominant.
}}
}}
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|unique=UniqueBoudicca.png
|unique=UniqueBoudicca.png
|abilityname=Lady of Vengeance
|abilityname=Lady of Vengeance
|ability=+33% [[Force Strength]] while in a retaliation war.<br />Forces inflict 5 War Weariness when they defeat and enemy force.
|ability=+33% Force Strength while in a retaliation war.<br />Forces inflict 5 War Weariness when they defeat and enemy force.
}}
}}
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Revision as of 03:49, 2 November 2024

As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.

Tip: Use Ctrl+F to quickly find the leader or nation you're looking for. You can also enter a (partial) leader name in the search bar above such as "osh" and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.

Traits are categorized by color:

  • Red = Military
  • Yellow = Commerce
  • Green = Government
  • Pink = Religion
  • Purple = Culture
  • Blue = Science
  • Orange = Industry

See List of Leader Traits for a list of leader traits and how they have opposites.

List of Leaders

Leaders in the base game
Harun al-Rashid
Abbasid Caliphate


Unique Ability:
House of Wisdom

Academies provide +2 Research per turn.
Research Agreements provide +10% research.

Charismatic 
+1 Golden Age Points per turn


Traditional 
+20% bonus Prestige from constructing Triumphs


Charitable 
+15 Prosperity in your capital


Eva Perón
Argentina


Unique Ability:
Share my Glory

Your Palace provides +25 City Prosperity and +25 City Health .
Your Monument provides +25 City Prosperity and +25 City Happiness .
+20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness .

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Charismatic 
+1 Golden Age Points per turn


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
Assyrian Empire


Unique Ability:
Wolf on the Fold

+33% Force Siege Damage. +25% Craft Production at Workshops. +25 City Security in your capital.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Rash 
-20 Knowledge in your capital


Productive 
+25% Build Production in your capital.


Howard Florey
Australia


Unique Ability:
Medical Genius

Universities and Fusion Research Centers provide +2 Research per turn.
+25% Craft Production towards crafting Bandages, Soap, and Antibiotics.
+5, +10, and +15 City Health from consuming Bandages, Soap, and Antibiotics respectively.

Collaborative 
+3 Housing in your capital


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Innovative 
+10% Research per turn in your capital


Sage 
+10 Knowledge in all cities


Pacifist 
-10% Strength to Forces outside your territory


Itzcoatl
Aztec Empire


Unique Ability:
Flower Wars

+25 City Security and +25 City Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Spiritual 
+15% Religion Spread Strength in all cities


Leopold I
Belgium


Unique Ability:
Nestor of Europe

+10 Established Relationship with other nations.
+20 additional Established Relationship with other nations if you have fewer cities than them.
+100% Harvest Production at Farms harvesting Cocoa.
Breweries and Distilleries provide +10 City Prosperity .

Independent 
+1 Housing in non-Capital cities.


Adventurous 
+1 Speed to Scouts


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Irene Sarantapechaina
Byzantine Empire


Unique Ability:
Iconophile

Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn.
+100% effectiveness of Oracles and Missionaries.

Independent 
+1 Housing in non-Capital cities.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Patient 
+50% War declaration cost


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Spiritual 
+15% Religion Spread Strength in all cities


Jonn A. Macdonald
Canada


Unique Ability:
Boreal Forest

+1 Fur per turn.
+3 Housing in all cities.
(To be added in Patch 1.1)

Disciplined 
+50% Build Production towards government and military Improvements.


Pacifist 
-10% Strength to Forces outside your territory


Woodsman 
+1 Timber from Logging Camps and their upgrades


Wilma Mankiller
Cherokee


Unique Ability:
The Word for Water

+150 Build Production towards Water Wells and Water Treatment Plants.
Water Wells and Water Treatment Plants provide +20 City Health .
+25% Craft Production towards crafting Feasts.

Independent 
+1 Housing in non-Capital cities.


Sage 
+10 Knowledge in all cities


Traditional 
+20% bonus Prestige from constructing Triumphs


Charitable 
+15 Prosperity in your capital


Wu Zetian
China


Unique Ability:
Imperial Examinations

Libraries, Schools, and their upgrades provide +15 City Prosperity .
+10% Paragon spawn chance.

Formidable 
+20% Strength to Forces within your capital


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Charismatic 
+1 Golden Age Points per turn


Osh-Tisch
Crow Nation


Unique Ability:
Badé Warrior

+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons.
+33% Craft Production at Artisan Studios, Weavers, and their upgrades.

Formidable 
+20% Strength to Forces within your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Traditional 
+20% bonus Prestige from constructing Triumphs


Nefertiti
Egypt


Unique Ability:
Rays of the Aten

Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river.
-25% Research cost of Religion technologies.
Museums provide +10 City Happiness .

Agrarian 
+1 bonus Food from all Farms and their upgrades


Lavish 
+2 available Merchants


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
+15% Religion Spread Strength in all cities


Elizabeth I
England


Unique Ability:
Gloriana

+1 Force Speed and +1 Sight for Sea Forces.
+25% Force Strength for Sea Forces.
Longbowmen and Line Infantry cannot be countered.

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Mercantile 
+1 available Merchant


Seafaring 
+5 Wealth from Fishing Nets and Industrial Fishing Farms


Haile Selassie
Ethiopia


Unique Ability:
Lion of Judah

+5% Force Strength for each Alliance you're in.
+25% Religion spread strength in your capital.
+300% Harvest Production towards harvesting Coffee.

Disciplined 
+50% Build Production towards government and military Improvements.


Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Spiritual 
+15% Religion Spread Strength in all cities


Jeanne d’Arc
France


Unique Ability:
Maid of Orléans

+25% Force Strength in cities where your Religion is dominant.
+1 Force Speed within your territory.
Your forces reduce your War Weariness by 5 when they defeat an enemy force.

Impulsive 
-10 Established Relationship with other nations.


Formidable 
+20% Strength to Forces within your capital


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
+15% Religion Spread Strength in all cities


Tamar the Great
Georgia


Unique Ability:
Whom the Sun Serves

+25% Build Production towards Military, Religion, and Commerce Improvements.
+15 City Prosperity and +10 City Security in all cities during Golden Ages.

Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Creative 
+15 Prosperity in all cities


Otto von Bismarck
Germany


Unique Ability:
Blood and Iron

+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades.
+25% Force Strength for 10 turns after declaring war.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Practical 
-10% Research per turn in your capital


Yaa Asantewaa
Ghana


Unique Ability:
Golden Protector

Stone Pits and their upgrades provide +1 Wealth per turn.
+15% Force Strength within your territory.

Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Agrarian 
+1 bonus Food from all Farms and their upgrades


Traditional 
+20% bonus Prestige from constructing Triumphs


Alexander the Great
Greece


Unique Ability:
Hammer and Anvil

Pikemen and Lancers cannot be countered.
Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat and enemy force.
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Adventurous 
+1 Speed to Scouts


Resplendent 
-15 Prosperity in your capital


Sappho
Greece


Unique Ability:
Tenth Muse

Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed.
Coastal Land Regions within your cities provide +10 City Prosperity .

Innovative 
+10% Research per turn in your capital


Charismatic 
+1 Golden Age Points per turn


Creative 
+15 Prosperity in all cities


Pachacuti
Inca Empire


Unique Ability:
Andean Masonry

Stone Pits and their upgrades provide an additional +1 Materials per turn.
+100% Build Production towards City Walls, Fortresses, and Citadels.
+100% City Siege Defense.

Formidable 
+20% Strength to Forces within your capital


Agrarian 
+1 bonus Food from all Farms and their upgrades


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Spiritual 
+15% Religion Spread Strength in all cities


Ashoka
India


Unique Ability:
Conquest by Dharma

Religion Improvements provide +10 City Health .
Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength.

Impulsive 
-10 Established Relationship with other nations.


Adventurous 
+1 Speed to Scouts


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Spiritual 
+15% Religion Spread Strength in all cities


Cesare Beccaria
Italy


Unique Ability:
Tyrants Never Read

-33% Research cost of Government technologies.
+100% Craft Production towards crafting Books.
Weavers, Artisan Studios, and their upgrades provide
+5 City Happiness and +5 City Health after Books are unlocked.

Collaborative 
+3 Housing in your capital


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Pacifist 
-10% Strength to Forces outside your territory


Sage 
+10 Knowledge in all cities


Persuasive 
+5 Turn duration of Golden Ages


Tokugawa Ieyasu
Japan


Unique Ability:
Study Patience

Nations that declare war on you receive 1 War Weariness each turn.
Your War Weariness is reduced by -50%.
Castles provide +30 City Security .

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Patient 
+50% War declaration cost


Sage 
+10 Knowledge in all cities


Sejong the Great
Korea


Unique Ability:
Hangul

+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece.
(Cities do not get more than one bonus from Masterpieces.)
Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked.

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Spiritual 
+15% Religion Spread Strength in all cities


Amanirenas
Kush


Unique Ability:
Land of the Bow

Ranged Units provide +50% Force Strength in Rough Terrain.
+10% Force Strengt for Spearmen and Archers.

Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Persuasive 
+5 Turn duration of Golden Ages


Traditional 
+20% bonus Prestige from constructing Triumphs


Benito Juárez
Mexico


Unique Ability:
Son of the People

Tribes will never be initially hostile towards you.
Cities are founded with an additional Expert.

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
Palmyrene Empire


Unique Ability:
Silk Road

+3 Available Merchants.
Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn.

Resplendent 
-15 Prosperity in your capital


Independent 
+1 Housing in non-Capital cities.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Xerxes I
1st Persian Empire


Unique Ability:
King of Kings

+1 Force Cap for each city you control.
+50% Force Strength for War Chariots and Mounted Scouts.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Rash 
-20 Knowledge in your capital


Traditional 
+20% bonus Prestige from constructing Triumphs


Nicolaus Copernicus
Poland


Unique Ability:
Revolutionary Thought

Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn.
+25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.)

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Productive 
+25% Build Production in your capital.


Lavish 
+2 available Merchants


Creative 
+15 Prosperity in all cities


Julius Caesar
Roman Empire


Unique Ability:
Triumphant Legions

Forces gain +50% bonus Force Strength when they level up.
+15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war.
(Multiple war victories do not stack.)

Disciplined 
+50% Build Production towards government and military Improvements.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Charismatic 
+1 Golden Age Points per turn


Resplendent 
-15 Prosperity in your capital


Catherine the Great
Russia


Unique Ability:
Siberian Expanse

+1 City cap.
+1 Force Speed for Settlers.
Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn.

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Lavish 
+2 available Merchants


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
Songhai Empire


Unique Ability:
Gold-Salt Trade

Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river.
+25% Harvest Production at Stone Pits and their upgrades.

Sage 
+10 Knowledge in all cities


Productive 
+25% Build Production in your capital.


Mercantile 
+1 available Merchant


Resplendent 
-15 Prosperity in your capital


Spiritual 
+15% Religion Spread Strength in all cities


Isabella I
Spain


Unique Ability:
New World

+1 Force Sight and +2 Force Speed for embarked forces.
Mints provide +5 City Security and +5 City Happiness .
+10 Religion spread strength in all cities after unlocking Codices.

Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Mercantile 
+1 available Merchant


Seafaring 
+5 Wealth from Fishing Nets and Industrial Fishing Farms


Spiritual 
+15% Religion Spread Strength in all cities


Ram Khamhaeng
Thailand


Unique Ability:
White Elephants

Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit.
+25 Force Strength for forces containing Elephant Units.
+25% Harvest Production at Camps.

Ambitious 
-50% turn duration of Golden Ages


Productive 
+25% Build Production in your capital.


Traditional 
+20% bonus Prestige from constructing Triumphs


Creative 
+15 Prosperity in all cities


Spiritual 
+15% Religion Spread Strength in all cities


George Washington
United States


Unique Ability:
Minutemen

+10 starting EXP for all Forces.
+1 Force Speed for forces in Square, Tercio, and Trapezoid formations.

Ambitious 
-50% turn duration of Golden Ages


Disciplined 
+50% Build Production towards government and military Improvements.


Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Woodsman 
+1 Timber from Logging Camps and their upgrades


Simón Bolívar
Venezuela


Unique Ability:
March on Bogotá

+2 Force Speed for forces led by a Paragon.
+25% Force Strength in regions adjacent to rivers.

Disciplined 
+50% Build Production towards government and military Improvements.


Independent 
+1 Housing in non-Capital cities.


Adventurous 
+1 Speed to Scouts


Charismatic 
+1 Golden Age Points per turn


Lavish 
+2 available Merchants


Shaka
Zulu


Unique Ability:
Buffalo Horns

+25% Force Strength for forces in Square, Tercio, and Trapezoid formations.
+50% force Pillage Damage.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Productive 
+25% Build Production in your capital.


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.



Leaders included with the Deluxe Edition

Leaders included with the Deluxe Edition
Charlemagne
Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages.
Your Palace provides +5 wealth and +1 Research per turn during Golden Ages.

Disciplined 
+50% Build Production towards government and military Improvements.


Formidable 
+20% Strength to Forces within your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Persuasive 
+5 Turn duration of Golden Ages


Genghis Khan
Mongol Empire


Unique Ability:
Lord of the Steppes

Cavalry Units (excluding Elephant units) provide +25% Force Strength.
Infantry, Ranged, and Anti-Cavalry units provide +1 Force Speed.

Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Adventurous 
+1 Speed to Scouts


Resplendent 
-15 Prosperity in your capital


Yu Gwan-sun
Korea


Unique Ability:
Unbreakable

While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with.
+15 Religion spread strength in each city that contains a School or one of its upgrades.
+10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.)

Collaborative 
+3 Housing in your capital


Formidable 
+20% Strength to Forces within your capital


Charismatic 
+1 Golden Age Points per turn


Spiritual 
+15% Religion Spread Strength in all cities


Hildegard von Bingen
Germany


Unique Ability:
Sibyl of the Rhine

Monasteries provide +5 Research per turn.
+5 City Health and +5 City Happiness in each of your cities where your religion is dominant.

Pacifist 
-10% Strength to Forces outside your territory


Innovative 
+10% Research per turn in your capital


Mercantile 
+1 available Merchant


Creative 
+15 Prosperity in all cities


Spiritual 
+15% Religion Spread Strength in all cities


Boudicca
Celts


Unique Ability:
Lady of Vengeance

+33% Force Strength while in a retaliation war.
Forces inflict 5 War Weariness when they defeat and enemy force.

Collaborative 
+3 Housing in your capital


Formidable 
+20% Strength to Forces within your capital


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Persuasive 
+5 Turn duration of Golden Ages



See also

List of Leader Traits