List of Leaders and Nations: Difference between revisions
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|abilityname=Tenth Muse | |abilityname=Tenth Muse | ||
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 {{Happiness}} and have +100 [[Masterpiece Creation Speed]].<br />Coastal Land [[Regions]] within your cities provide +10 {{Prosperity}}. | |ability=[[Amphitheaters]] and [[Theaters]] provide +15 {{Happiness}}<br />and have +100 [[Masterpiece Creation Speed]].<br />Coastal Land [[Regions]] within your cities provide +10 {{Prosperity}}. | ||
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|ability=+3 Available [[Merchants]].<br />[[Trading Posts]] and their upgrades provide +5 {{Knowledge}} and +4 additional [[Wealth]] per turn. | |ability=+3 Available [[Merchants]].<br />[[Trading Posts]] and their upgrades provide<br />+5 {{Knowledge}} and +4 additional [[Wealth]] per turn. | ||
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|abilityname=Siberian Expanse | |abilityname=Siberian Expanse | ||
|ability=+1 City cap.<br />+1 [[Force Speed]] for [[Settlers]].<br />Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn. | |ability=+1 City cap.<br />+1 [[Force Speed]] for [[Settlers]].<br />Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide<br />an additional +1 [[Food]] and +1 [[Timber]] per turn. | ||
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|ability=While you are in a Defensive War you have +20 Established Relationship with [[Nations]] you are at peace with.<br />+15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades.<br />+10% Force Strength in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | |ability=While you are in a Defensive War you have +20 Established Relationship<br />with [[Nations]] you are at peace with.<br />+15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades.<br />+10% Force Strength in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | ||
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Revision as of 03:51, 2 November 2024
As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.
Tip: Use Ctrl+F to quickly find the leader or nation you're looking for. You can also enter a (partial) leader name in the search bar above such as "osh" and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
Traits are categorized by color:
- Red = Military
- Yellow = Commerce
- Green = Government
- Pink = Religion
- Purple = Culture
- Blue = Science
- Orange = Industry
See List of Leader Traits for a list of leader traits and how they have opposites.
List of Leaders
Leaders in the base game | |||||||||||||||||||||
Abbasid Caliphate |
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Academies provide +2 Research per turn. | |||||||||||||||||||
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Argentina |
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Your Palace provides +25 City Prosperity and +25 City Health . | |||||||||||||||||||
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Assyrian Empire |
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+33% Force Siege Damage. +25% Craft Production at Workshops. +25 City Security in your capital. | |||||||||||||||||||
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Australia |
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Universities and Fusion Research Centers provide +2 Research per turn. | |||||||||||||||||||
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Aztec Empire |
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+25 City Security and +25 City Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | |||||||||||||||||||
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Belgium |
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+10 Established Relationship with other nations. | |||||||||||||||||||
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Byzantine Empire |
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Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn. | |||||||||||||||||||
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Canada |
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+1 Fur per turn. | |||||||||||||||||||
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Cherokee |
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+150 Build Production towards Water Wells and Water Treatment Plants. | |||||||||||||||||||
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China |
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Libraries, Schools, and their upgrades provide +15 City Prosperity . | |||||||||||||||||||
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Crow Nation |
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+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. | |||||||||||||||||||
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Egypt |
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Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. | |||||||||||||||||||
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England |
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+1 Force Speed and +1 Sight for Sea Forces. | |||||||||||||||||||
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Ethiopia |
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+5% Force Strength for each Alliance you're in. | |||||||||||||||||||
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France |
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+25% Force Strength in cities where your Religion is dominant. | |||||||||||||||||||
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Georgia |
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+25% Build Production towards Military, Religion, and Commerce Improvements. | |||||||||||||||||||
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Germany |
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+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. | |||||||||||||||||||
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Ghana |
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Stone Pits and their upgrades provide +1 Wealth per turn. | |||||||||||||||||||
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Greece |
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Pikemen and Lancers cannot be countered. | |||||||||||||||||||
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Greece |
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Amphitheaters and Theaters provide +15 City Happiness | |||||||||||||||||||
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Inca Empire |
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Stone Pits and their upgrades provide an additional +1 Materials per turn. | |||||||||||||||||||
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India |
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Religion Improvements provide +10 City Health . | |||||||||||||||||||
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Italy |
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-33% Research cost of Government technologies. | |||||||||||||||||||
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Japan |
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Nations that declare war on you receive 1 War Weariness each turn. | |||||||||||||||||||
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Korea |
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+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece. | |||||||||||||||||||
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Kush |
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Ranged Units provide +50% Force Strength in Rough Terrain. | |||||||||||||||||||
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Mexico |
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Tribes will never be initially hostile towards you. | |||||||||||||||||||
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Palmyrene Empire |
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+3 Available Merchants. | |||||||||||||||||||
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1st Persian Empire |
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+1 Force Cap for each city you control. | |||||||||||||||||||
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Poland |
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Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. | |||||||||||||||||||
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Roman Empire |
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Forces gain +50% bonus Force Strength when they level up. | |||||||||||||||||||
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Russia |
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+1 City cap. | |||||||||||||||||||
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Songhai Empire |
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Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. | |||||||||||||||||||
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Spain |
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+1 Force Sight and +2 Force Speed for embarked forces. | |||||||||||||||||||
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Thailand |
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Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. | |||||||||||||||||||
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United States |
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+10 starting EXP for all Forces. | |||||||||||||||||||
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Venezuela |
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+2 Force Speed for forces led by a Paragon. | |||||||||||||||||||
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Zulu |
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+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. | |||||||||||||||||||
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Leaders included with the Deluxe Edition
Leaders included with the Deluxe Edition | |||||||||||||||||||||
Holy Roman Empire |
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+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. | |||||||||||||||||||
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Mongol Empire |
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Cavalry Units (excluding Elephant units) provide +25% Force Strength. | |||||||||||||||||||
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Korea |
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While you are in a Defensive War you have +20 Established Relationship | |||||||||||||||||||
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Germany |
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Monasteries provide +5 Research per turn. | |||||||||||||||||||
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Celts |
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+33% Force Strength while in a retaliation war. | |||||||||||||||||||
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See also