List of Improvements: Difference between revisions
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|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[List of Improvements#TownCenter | |Other=Upgrades to [[List of Improvements#TownCenter|Town Center]]<br />and [[List of Improvements#CityHall|City Hall]]<br />{{FadedOutGoods}} | ||
}} | }} | ||
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|Experts= | |Experts= | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[List of Improvements#Residence | |Other=Upgrades to [[List of Improvements#Residence|Residence]]<br />and [[List of Improvements#Skyscraper|Skyscraper]]<br /><span style="font-size: 8pt; line-height: 0em;">Place these in your City Center, leave room for a [[List of Improvements#Monument|Monument]]. And if it's your capital, leave room for the [[List of Improvements#Palace|Palace]]</span> | ||
}} | }} | ||
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|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[List of Improvements#CraftingGuild | |Other=Upgrades to [[List of Improvements#CraftingGuild|Crafting Guild]]<br />and [[List of Improvements#Factory|Factory]]<br />{{FadedOutGoods}} | ||
}} | }} | ||
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|Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 {{Food}} Food | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 {{Food}} Food | ||
|Techs= | |Techs= | ||
|Other=Upgrades to [[#IrrigatedFarm | |Other=Upgrades to [[#IrrigatedFarm|Irrigated Farm]]<br />and [[List of Improvements#IndustrialFarm|Industrial Farm]]<br />See [[Yield Calculator]] for more<br />information on yields | ||
}} | }} | ||
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|Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+5 City [[Craft Production]] | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+5 City [[Craft Production]] | ||
|Techs={{Tech|Ropemaking.png|ClassRopemaking|Ropemaking}} {{Tech|TheWheel.png|ClassTheWheel|The Wheel}} {{Tech|IronWorking.png|ClassIronWorking|Iron Working}} | |Techs={{Tech|Ropemaking.png|ClassRopemaking|Ropemaking}} {{Tech|TheWheel.png|ClassTheWheel|The Wheel}} {{Tech|IronWorking.png|ClassIronWorking|Iron Working}} | ||
|Other=Upgrades to [[List of Improvements#Sawmill | |Other=Upgrades to [[List of Improvements#Sawmill|Sawmill]]<br />and [[List of Improvements#IndustrialLogging|Industrial Logging]] | ||
}} | }} | ||
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|Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 City [[Build Production]] | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 City [[Build Production]] | ||
|Techs={{Tech|BronzeWorking.png|ClassBronzeWorking|Bronze Working}} | |Techs={{Tech|BronzeWorking.png|ClassBronzeWorking|Bronze Working}} | ||
|Other=Upgrades to [[List of Improvements#Mine | |Other=Upgrades to [[List of Improvements#Mine|Mine]]<br />and [[List of Improvements#IndustrialMine|Industrial Mine]] | ||
}} | }} | ||
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|Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 {{Wealth}} / {{Turn}} | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 {{Wealth}} / {{Turn}} | ||
|Techs={{Tech|Archery.png|ClassArchery|Archery}} {{Tech|BronzeWorking.png|ClassBronzeWorking|Bronze Working}} | |Techs={{Tech|Archery.png|ClassArchery|Archery}} {{Tech|BronzeWorking.png|ClassBronzeWorking|Bronze Working}} | ||
|Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp | |Other=Not the greatest of improvements unless you have a [[List_of_Resource_Nodes#HuntingCamp|Resource Node]] that needs it | ||
}} | }} | ||
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|Experts={{Expert}}+10 City Siege Defense<br />{{ExpertSpacer}}in this city | |Experts={{Expert}}+10 City Siege Defense<br />{{ExpertSpacer}}in this city | ||
|Techs={{Tech|Archery.png|ClassArchery|Archery}} | |Techs={{Tech|Archery.png|ClassArchery|Archery}} | ||
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Fortress | |Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Fortress|Fortress]] and [[List of Improvements#Citadel|Citadel]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+5 {{Happiness}} | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+5 {{Happiness}} | ||
|Techs={{Tech|Fermenting.png|ClassFermenting|Fermenting}} {{Tech|Hospitality.png|ClassHospitality|Hospitality}} | |Techs={{Tech|Fermenting.png|ClassFermenting|Fermenting}} {{Tech|Hospitality.png|ClassHospitality|Hospitality}} | ||
|Other= '''3 per Nation'''<br />Upgrades to [[List of Improvements#Brewery | |Other= '''3 per Nation'''<br />Upgrades to [[List of Improvements#Brewery|Brewery]] and [[List of Improvements#Distillery|Distillery]]. Requires a source of {{Itemil|Grape.png|List_of_Goods|Grapes}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Herbalism.png|ClassHerbalism|Herbalism}} | |Techs={{Tech|Herbalism.png|ClassHerbalism|Herbalism}} | ||
|Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Chemist | |Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Chemist|Chemist]]<br />and [[List of Improvements#Pharmacy|Pharmacy]]<br />{{FadedOutGoods}} | ||
}} | }} | ||
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|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />{{ExpertSpacer}}from +150% to +200% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br /><br />{{Expert}}[[Craft Production]] boost<br />{{ExpertSpacer}}from +150% to +200% | ||
|Techs={{Tech|IronWorking.png|ClassIronWorking|Iron Working}} | |Techs={{Tech|IronWorking.png|ClassIronWorking|Iron Working}} | ||
|Other= '''10 per Nation'''<br />Upgrades to [[List of Improvements#Forge | |Other= '''10 per Nation'''<br />Upgrades to [[List of Improvements#Forge|Forge]] and [[List of Improvements#Foundry|Foundry]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+20% [[City Production]] | |Experts={{Expert}}+20% [[City Production]] | ||
|Techs={{Tech|Sails.png|ClassSails|Sails}} {{Tech|Seafaring.png|ClassSeafaring|Seafaring}} | |Techs={{Tech|Sails.png|ClassSails|Sails}} {{Tech|Seafaring.png|ClassSeafaring|Seafaring}} | ||
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Drydock | |Other= '''1 per City'''<br />Upgrades to [[List of Improvements#Drydock|Drydock]] and [[List of Improvements#NavalBase|Naval Base]]<br />Offers great production {{ProdIcon}}<br />benefits to your city | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+10 {{Wealth}} / {{Turn}} | |Experts={{Expert}}+10 {{Wealth}} / {{Turn}} | ||
|Techs={{Tech|Trading.png|ClassTrading|Trading}} {{Tech|Coinage.png|ClassCoinage|Coinage}} {{Tech|Banking.png|ClassBanking|Banking}} | |Techs={{Tech|Trading.png|ClassTrading|Trading}} {{Tech|Coinage.png|ClassCoinage|Coinage}} {{Tech|Banking.png|ClassBanking|Banking}} | ||
|Other= '''1 per City'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Trade Goods)</small>''<br /><br />Upgrades to [[List of Improvements#Bazaar | |Other= '''1 per City'''<br />''<small>(As of 1.0.5 not all techs that unlock<br />this building also unlock Trade Goods)</small>''<br /><br />Upgrades to [[List of Improvements#Bazaar|Bazaar]] | ||
}} | }} | ||
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|Experts={{Expert}}+5 {{Prosperity}}<br />{{ExpertSpacer}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | |Experts={{Expert}}+5 {{Prosperity}}<br />{{ExpertSpacer}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Weaving.png|ClassWeaving|Weaving}} {{Tech|Sails.png|ClassSails|Sails}} {{Tech|Textiles.png|ClassTextiles|Textiles}} | |Techs={{Tech|Weaving.png|ClassWeaving|Weaving}} {{Tech|Sails.png|ClassSails|Sails}} {{Tech|Textiles.png|ClassTextiles|Textiles}} | ||
|Other= '''3 per Nation'''. Upgrades to [[List of Improvements#Tailor | |Other= '''3 per Nation'''. Upgrades to [[List of Improvements#Tailor|Tailor]].<br />[[Paragon]] affinity: Artist, Engineer, Musician, Pioneer, and Writer<br />{{FadedOutGoods}} | ||
}} | }} | ||
|} | |} | ||
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|Experts={{Expert}}+8 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}}+1 additional {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}}for each Commerce {{DomainCommerce}} and<br />{{ExpertSpacer}}Culture {{DomainCulture}} improvement <br />{{ExpertSpacer}}in this region | |Experts={{Expert}}+8 {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}}+1 additional {{Wealth}} / {{Turn}}<br />{{ExpertSpacer}}for each Commerce {{DomainCommerce}} and<br />{{ExpertSpacer}}Culture {{DomainCulture}} improvement <br />{{ExpertSpacer}}in this region | ||
|Techs={{Tech|Hospitality.png|ClassHospitality|Hospitality}} | |Techs={{Tech|Hospitality.png|ClassHospitality|Hospitality}} | ||
|Other= '''1 per City'''<br /><br />Upgrades to [[List of Improvements#Pub | |Other= '''1 per City'''<br /><br />Upgrades to [[List of Improvements#Pub|Pub]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}From 150% to 200%. +2 {{Food}} | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}From 150% to 200%. +2 {{Food}} | ||
|Techs={{Tech|Irrigation.png|ClassIrrigation|Irrigation}} {{Tech|HeavyPlows.png|ClassHeavyPlows|Heavy Plows}} {{Tech|Windmills.png|ClassWindmills|Windmills}} | |Techs={{Tech|Irrigation.png|ClassIrrigation|Irrigation}} {{Tech|HeavyPlows.png|ClassHeavyPlows|Heavy Plows}} {{Tech|Windmills.png|ClassWindmills|Windmills}} | ||
|Other=Upgrades from [[List of Improvements#Farm | |Other=Upgrades from [[List of Improvements#Farm|Farm]],<br />Upgrades to [[List of Improvements#IndustrialFarm|Industrial Farm]]<br />See [[Yield Calculator]] for more<br />information on yields | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+5 {{Prosperity}} | |Experts={{Expert}}+5 {{Prosperity}} | ||
|Techs={{Tech|Navigation.png|ClassNavigation|Navigation}} | |Techs={{Tech|Navigation.png|ClassNavigation|Navigation}} | ||
|Other= '''1 per Nation'''<br />Upgrades to [[List of Improvements#RadioTower | |Other= '''1 per Nation'''<br />Upgrades to [[List of Improvements#RadioTower|Radio Tower]]<br />and [[List of Improvements#DataCenter|Data Center]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+10 City Siege Defense<br />{{ExpertSpacer}}in this city<br /><br />{{Expert}}From +10 to<br />{{ExpertSpacer}}+20 City Siege Defense | |Experts={{Expert}}+10 City Siege Defense<br />{{ExpertSpacer}}in this city<br /><br />{{Expert}}From +10 to<br />{{ExpertSpacer}}+20 City Siege Defense | ||
|Techs={{Tech|SiegeWarfare.png|ClassSiegeWarfare|Siege Warfare}} | |Techs={{Tech|SiegeWarfare.png|ClassSiegeWarfare|Siege Warfare}} | ||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Watchtower | |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Watchtower|Watchtower]],<br />Upgrades to [[List of Improvements#Citadel|Citadel]] | ||
}} | }} | ||
|} | |} | ||
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|Experts={{Expert}}+10 City Siege Defense<br />{{Expert}}From +10 to +20<br />{{Expert}}From +20 to +30 | |Experts={{Expert}}+10 City Siege Defense<br />{{Expert}}From +10 to +20<br />{{Expert}}From +20 to +30 | ||
|Techs={{Tech|Arches.png|ClassArches|Arches}} | |Techs={{Tech|Arches.png|ClassArches|Arches}} | ||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Fortress | |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Fortress|Fortress]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | ||
|Techs={{Tech|Universities.png|ClassUniversities|Universities}} {{Tech|Bureaucracy.png|ClassBureaucracy|Bureaucracy}} | |Techs={{Tech|Universities.png|ClassUniversities|Universities}} {{Tech|Bureaucracy.png|ClassBureaucracy|Bureaucracy}} | ||
|Other=Upgrades from [[List of Improvements#GatheringHall | |Other=Upgrades from [[List of Improvements#GatheringHall|Gathering Hall]]<br />Upgrades to [[List of Improvements#CityHall|City Hall]]<br />{{FadedOutGoods}} | ||
}} | }} | ||
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|Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 City [[Build Production]]<br />{{Expert}}From +150% to +200%<br />{{ExpertSpacer}}From +1 to +2 | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 City [[Build Production]]<br />{{Expert}}From +150% to +200%<br />{{ExpertSpacer}}From +1 to +2 | ||
|Techs={{Tech|Engineering.png|ClassEngineering|Engineering}} | |Techs={{Tech|Engineering.png|ClassEngineering|Engineering}} | ||
|Other=Upgrades from [[List of Improvements#StonePit | |Other=Upgrades from [[List of Improvements#StonePit|Stone Pit]]<br />Upgrades to [[List of Improvements#IndustrialMine|Industrial Mine]] | ||
}} | }} | ||
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|Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Timber}}<br />{{ExpertSpacer}}+5 City [[Craft Production]]<br />{{Expert}}From +150% to +200%<br />{{ExpertSpacer}}From +5 to +10 | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Timber}}<br />{{ExpertSpacer}}+5 City [[Craft Production]]<br />{{Expert}}From +150% to +200%<br />{{ExpertSpacer}}From +5 to +10 | ||
|Techs={{Tech|Engineering.png|ClassEngineering|Engineering}} {{Tech|Metallurgy.png|ClassMetallurgy|Metallurgy}} {{Tech|Shipbuilding.png|ClassShipbuilding|Shipbuilding}} {{Tech|Paper.png|ClassPaper|Paper}} | |Techs={{Tech|Engineering.png|ClassEngineering|Engineering}} {{Tech|Metallurgy.png|ClassMetallurgy|Metallurgy}} {{Tech|Shipbuilding.png|ClassShipbuilding|Shipbuilding}} {{Tech|Paper.png|ClassPaper|Paper}} | ||
|Other=Upgrades from [[List of Improvements#LoggingCamp | |Other=Upgrades from [[List of Improvements#LoggingCamp|Logging Camp]]<br />Upgrades to [[List of Improvements#IndustrialLogging|Industrial Logging]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+1 City [[Craft Production]]<br />{{ExpertSpacer}}+2 City [[Harvest Production]] | |Experts={{Expert}}+1 City [[Craft Production]]<br />{{ExpertSpacer}}+2 City [[Harvest Production]] | ||
|Techs={{Tech|Milling.png|ClassMilling|Milling}} | |Techs={{Tech|Milling.png|ClassMilling|Milling}} | ||
|Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Windmill | |Other= '''6 per Nation'''<br />Upgrades to [[List of Improvements#Windmill|Windmill]]<br />{{FadedOutGoods}} | ||
}} | }} | ||
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|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Health}}<br />{{Expert}}From +150% to +200%<br />{{ExpertSpacer}}From +5 to +10 | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Health}}<br />{{Expert}}From +150% to +200%<br />{{ExpertSpacer}}From +5 to +10 | ||
|Techs={{Tech|TheScientificMethod.png|ClassTheScientificMethod|The Scientific Method}} {{Tech|Hospitals.png|ClassHospitals|Hospitals}} {{Tech|Alchemy.png|ClassAlchemy|Alchemy}} | |Techs={{Tech|TheScientificMethod.png|ClassTheScientificMethod|The Scientific Method}} {{Tech|Hospitals.png|ClassHospitals|Hospitals}} {{Tech|Alchemy.png|ClassAlchemy|Alchemy}} | ||
|Other= '''6 per Nation'''<br />Upgrades from [[#Apothecary | |Other= '''6 per Nation'''<br />Upgrades from [[#Apothecary|Apothecary]]<br />Upgrades to [[#Pharmacy|Pharmacy]]<br />{{FadedOutGoods}} | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Happiness}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Happiness}}<br />{{Expert}}From +150% to +200%. From +5 to +10 | ||
|Techs={{Tech|Brewing.png|ClassBrewing|Brewing}} | |Techs={{Tech|Brewing.png|ClassBrewing|Brewing}} | ||
|Other= '''3 per Nation'''<br />Upgrades from [[#FermentingPit | |Other= '''3 per Nation'''<br />Upgrades from [[#FermentingPit|Fermenting Pit]]<br />Upgrades to [[List of Improvements#Distillery|Distillery]]<br />{{FadedOutGoods}} | ||
}} | }} | ||
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|Experts={{Expert}}+5 {{Wealth}} / {{Turn}} | |Experts={{Expert}}+5 {{Wealth}} / {{Turn}} | ||
|Techs={{Tech|Brewing.png|ClassBrewing|Brewing}} | |Techs={{Tech|Brewing.png|ClassBrewing|Brewing}} | ||
|Other= '''1 per City'''<br />Upgrades from [[#Inn | |Other= '''1 per City'''<br />Upgrades from [[#Inn|Inn]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+15 {{Wealth}} / {{Turn}} | |Experts={{Expert}}+15 {{Wealth}} / {{Turn}} | ||
|Techs={{Tech|Horseshoes.png|ClassHorseshoes|Horseshoes}} {{Tech|Cartography.png|ClassCartography|Cartography}} | |Techs={{Tech|Horseshoes.png|ClassHorseshoes|Horseshoes}} {{Tech|Cartography.png|ClassCartography|Cartography}} | ||
|Other= '''1 per City'''<br />Upgrades from [[#TradingPost | |Other= '''1 per City'''<br />Upgrades from [[#TradingPost|Trading Post]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+200% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | |Experts={{Expert}}+200% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Steel.png|ClassSteel|Steel}} {{Tech|Architecture.png|ClassArchitecture|Architecture}} {{Tech|MechanizedClocks.png|ClassMechanizedClocks|Mechanized Clocks}} | |Techs={{Tech|Steel.png|ClassSteel|Steel}} {{Tech|Architecture.png|ClassArchitecture|Architecture}} {{Tech|MechanizedClocks.png|ClassMechanizedClocks|Mechanized Clocks}} | ||
|Other=Upgrades from [[List of Improvements#Workshop | |Other=Upgrades from [[List of Improvements#Workshop|Workshop]]<br />Upgrades to [[List of Improvements#Factory|Factory]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts= | |Experts= | ||
|Techs={{Tech|Steel.png|ClassSteel|Steel}} {{Tech|Architecture.png|ClassArchitecture|Architecture}} {{Tech|TheScientificMethod.png|ClassTheScientificMethod|The Scientific Method}} | |Techs={{Tech|Steel.png|ClassSteel|Steel}} {{Tech|Architecture.png|ClassArchitecture|Architecture}} {{Tech|TheScientificMethod.png|ClassTheScientificMethod|The Scientific Method}} | ||
|Other=Upgrades from [[List of Improvements#Dwelling | |Other=Upgrades from [[List of Improvements#Dwelling|Dwelling]]<br />Upgrades to [[List of Improvements#Skyscraper|Skyscraper]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+5 {{Security}}<br />{{ExpertSpacer}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | |Experts={{Expert}}+5 {{Security}}<br />{{ExpertSpacer}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement | ||
|Techs={{Tech|Haberdashery.png|ClassHaberdashery|Haberdashery}} {{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|Haberdashery.png|ClassHaberdashery|Haberdashery}} {{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Weaver | |Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Weaver|Weaver]]<br />''Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug?'' | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Happiness}}<br />{{Expert}}From +150% to +200%.<br />{{Expert}}From +200% to +250%. | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Happiness}}<br />{{Expert}}From +150% to +200%.<br />{{Expert}}From +200% to +250%. | ||
|Techs={{Tech|HeavyPlows.png|ClassHeavyPlows|Heavy Plows}} | |Techs={{Tech|HeavyPlows.png|ClassHeavyPlows|Heavy Plows}} | ||
|Other= '''3 per Nation'''<br />Upgrades from [[List of Improvements#Brewery | |Other= '''3 per Nation'''<br />Upgrades from [[List of Improvements#Brewery|Brewery]]<br />''Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug?'' | ||
}} | }} | ||
{{Improv | {{Improv | ||
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|Experts={{Expert}}+5 [[City Production]]<br />{{Expert}}From +5 to +10 | |Experts={{Expert}}+5 [[City Production]]<br />{{Expert}}From +5 to +10 | ||
|Techs={{Tech|PerspectiveArt.png|ClassPerspectiveArt|Perspective Art}} | |Techs={{Tech|PerspectiveArt.png|ClassPerspectiveArt|Perspective Art}} | ||
|Other= '''1 per Nation'''<br />Upgrades to [[List of Improvements#CommunityGarden | |Other= '''1 per Nation'''<br />Upgrades to [[List of Improvements#CommunityGarden|Community Garden]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 865: | Line 865: | ||
|Experts={{Expert}}-5 {{Health}}<br />{{ExpertSpacer}}+10 {{Security}}<br />{{ExpertSpacer}}+20% [[City Production]]<br />{{Expert}}+10 {{Knowledge}}<br />{{Expert}}+15 {{Security}} | |Experts={{Expert}}-5 {{Health}}<br />{{ExpertSpacer}}+10 {{Security}}<br />{{ExpertSpacer}}+20% [[City Production]]<br />{{Expert}}+10 {{Knowledge}}<br />{{Expert}}+15 {{Security}} | ||
|Techs={{Tech|Shipbuilding.png|ClassShipbuilding|Shipbuilding}} {{Tech|Mercantilism.png|ClassMercantilism|Mercantilism}} | |Techs={{Tech|Shipbuilding.png|ClassShipbuilding|Shipbuilding}} {{Tech|Mercantilism.png|ClassMercantilism|Mercantilism}} | ||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Docks | |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Docks|Docks]]<br />Upgrades to [[List of Improvements#NavalBase|Naval Base]]<br />''(Not sure if the 3rd expert<br />stacks or replaces the security)'' | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 876: | Line 876: | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{Expert}}From +150% to +200% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{Expert}}From +150% to +200% | ||
|Techs={{Tech|Steel.png|ClassSteel|Steel}} | |Techs={{Tech|Steel.png|ClassSteel|Steel}} | ||
|Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Blacksmith | |Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Blacksmith|Blacksmith]]<br />Upgrades to [[List of Improvements#Foundry|Foundry]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 887: | Line 887: | ||
|Experts={{Expert}}+1 City [[Craft Production]]<br />{{ExpertSpacer}}+4 City [[Harvest Production]]<br />{{ExpertSpacer}}for Food and<br />{{ExpertSpacer}}Plant [[Resource Nodes]] | |Experts={{Expert}}+1 City [[Craft Production]]<br />{{ExpertSpacer}}+4 City [[Harvest Production]]<br />{{ExpertSpacer}}for Food and<br />{{ExpertSpacer}}Plant [[Resource Nodes]] | ||
|Techs={{Tech|Windmills.png|ClassWindmills|Windmills}} | |Techs={{Tech|Windmills.png|ClassWindmills|Windmills}} | ||
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Mill | |Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Mill|Mill]] | ||
}} | }} | ||
|} | |} | ||
| Line 900: | Line 900: | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | ||
|Techs={{Tech|Democracy.png|ClassDemocracy|Democracy}} | |Techs={{Tech|Democracy.png|ClassDemocracy|Democracy}} | ||
|Other=Upgrades from [[List of Improvements#TownCenter | |Other=Upgrades from [[List of Improvements#TownCenter|Town Center]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 922: | Line 922: | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{Expert}}From +150% to +200%<br />{{Expert}}From +200% to +250% | ||
|Techs={{Tech|AssemblyLines.png|ClassAssemblyLines|Assembly Lines}} {{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|AssemblyLines.png|ClassAssemblyLines|Assembly Lines}} {{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other=Upgrades from [[List of Improvements#CraftingGuild | |Other=Upgrades from [[List of Improvements#CraftingGuild|Crafting Guild]]<br />+75% [[Build Production]] at<br />{{DomainIndustry}} Industry improvements<br/ >in this region | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 933: | Line 933: | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{Expert}}From +150% to +200% | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{Expert}}From +150% to +200% | ||
|Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | |Techs={{Tech|Industrialization.png|ClassIndustrialization|Industrialization}} | ||
|Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Forge | |Other= '''10 per Nation'''<br />Upgrades from [[List of Improvements#Forge|Forge]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,062: | Line 1,062: | ||
|Experts={{Expert}}+1 {{Research}} / {{Turn}} | |Experts={{Expert}}+1 {{Research}} / {{Turn}} | ||
|Techs={{Tech|GermTheory.png|ClassGermTheory|Germ Theory}} | |Techs={{Tech|GermTheory.png|ClassGermTheory|Germ Theory}} | ||
|Other= '''1 per City'''<br />Upgrades to [[List of Improvements#MedicalLab | |Other= '''1 per City'''<br />Upgrades to [[List of Improvements#MedicalLab|Medical Lab]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,117: | Line 1,117: | ||
|Experts={{Expert}}+15 {{Prosperity}} | |Experts={{Expert}}+15 {{Prosperity}} | ||
|Techs={{Tech|Radio.png|ClassRadio|Radio}} | |Techs={{Tech|Radio.png|ClassRadio|Radio}} | ||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Lighthouse | |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Lighthouse|Lighthouse]]<br />Upgrades to [[List of Improvements#DataCenter|Data Center]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,128: | Line 1,128: | ||
|Experts={{Expert}}+35 {{Security}}<br />{{Expert}}+10 {{Prosperity}}<br />{{Expert}}+15 {{Prosperity}} | |Experts={{Expert}}+35 {{Security}}<br />{{Expert}}+10 {{Prosperity}}<br />{{Expert}}+15 {{Prosperity}} | ||
|Techs={{Tech|Sonar.png|ClassSonar|Sonar}} {{Tech|NuclearPower.png|ClassNuclearPower|Nuclear Power}} | |Techs={{Tech|Sonar.png|ClassSonar|Sonar}} {{Tech|NuclearPower.png|ClassNuclearPower|Nuclear Power}} | ||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Drydock | |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Drydock|Drydock]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,150: | Line 1,150: | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}150% to 200%. +10 [[Health]]<br />{{Expert}}200% to 250%. +15 [[Health]] | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement. +1 {{Food}}<br />{{Expert}}150% to 200%. +10 [[Health]]<br />{{Expert}}200% to 250%. +15 [[Health]] | ||
|Techs={{Tech|SyntheticFertilizers.png|ClassSyntheticFertilizers|Synthetic Fertilizers}} | |Techs={{Tech|SyntheticFertilizers.png|ClassSyntheticFertilizers|Synthetic Fertilizers}} | ||
|Other=Upgrades from [[List of Improvements#IrrigatedFarm | |Other=Upgrades from [[List of Improvements#IrrigatedFarm|Irrigated Farm]]<br />See [[Yield Calculator]] for more<br />information on yields | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,174: | Line 1,174: | ||
|Experts={{Expert}}+15 {{Prosperity}} | |Experts={{Expert}}+15 {{Prosperity}} | ||
|Techs={{Tech|Computers.png|ClassComputers|Computers}} | |Techs={{Tech|Computers.png|ClassComputers|Computers}} | ||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#RadioTower | |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#RadioTower|Radio Tower]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,240: | Line 1,240: | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement. +2 {{Timber}}<br />{{ExpertSpacer}}+5 [[City Production]]<br />{{Expert}}150% to 200%. +5 to +10<br />{{Expert}}200% to 250%. +10 to +15 | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement. +2 {{Timber}}<br />{{ExpertSpacer}}+5 [[City Production]]<br />{{Expert}}150% to 200%. +5 to +10<br />{{Expert}}200% to 250%. +10 to +15 | ||
|Techs={{Tech|MassProduction.png|ClassMassProduction|Mass Production}} | |Techs={{Tech|MassProduction.png|ClassMassProduction|Mass Production}} | ||
|Other=Upgrades from [[List of Improvements#Sawmill | |Other=Upgrades from [[List of Improvements#Sawmill|Sawmill]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,262: | Line 1,262: | ||
|Experts= | |Experts= | ||
|Techs={{Tech|MassProduction.png|ClassMassProduction|Mass Production}} | |Techs={{Tech|MassProduction.png|ClassMassProduction|Mass Production}} | ||
|Other=Upgrades from [[List of Improvements#Residence | |Other=Upgrades from [[List of Improvements#Residence|Residence]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,284: | Line 1,284: | ||
|Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 City [[Build Production]]<br />{{Expert}}150% to 200%. +1 to +2<br />{{Expert}}200% to 250%. +2 to +3 | |Experts={{Expert}}+150% [[Harvest Production]]<br />{{ExpertSpacer}}at this improvement.<br />{{ExpertSpacer}}+1 City [[Build Production]]<br />{{Expert}}150% to 200%. +1 to +2<br />{{Expert}}200% to 250%. +2 to +3 | ||
|Techs={{Tech|NuclearPower.png|ClassNuclearPower|Nuclear Power}} | |Techs={{Tech|NuclearPower.png|ClassNuclearPower|Nuclear Power}} | ||
|Other=Upgrades from [[List of Improvements#Mine | |Other=Upgrades from [[List of Improvements#Mine|Mine]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,306: | Line 1,306: | ||
|Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Health}}<br />{{Expert}}150% to 200%. +5 to +10<br />{{Expert}}200% to 250%. +10 to +15 | |Experts={{Expert}}+150% [[Craft Production]]<br />{{ExpertSpacer}}at this improvement<br />{{ExpertSpacer}}+5 {{Health}}<br />{{Expert}}150% to 200%. +5 to +10<br />{{Expert}}200% to 250%. +10 to +15 | ||
|Techs={{Tech|Pharmacology.png|ClassPharmacology|Pharmacology}} | |Techs={{Tech|Pharmacology.png|ClassPharmacology|Pharmacology}} | ||
|Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Chemist | |Other= '''8 per Nation'''<br />Upgrades from [[List of Improvements#Chemist|Chemist]] | ||
}} | }} | ||
|} | |} | ||
| Line 1,420: | Line 1,420: | ||
|Experts={{Expert}}+3 {{Research}} / {{Turn}} | |Experts={{Expert}}+3 {{Research}} / {{Turn}} | ||
|Techs={{Tech|Crispr.png|ClassCrispr|Crispr}} | |Techs={{Tech|Crispr.png|ClassCrispr|Crispr}} | ||
|Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Clinic | |Other= '''1 per City'''<br />Upgrades from [[List of Improvements#Clinic|Clinic]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
| Line 1,431: | Line 1,431: | ||
|Experts={{Expert}}+5 [[City Production]]<br />{{Expert}}From +5 to +10<br />{{Expert}}From +10 to +15 | |Experts={{Expert}}+5 [[City Production]]<br />{{Expert}}From +5 to +10<br />{{Expert}}From +10 to +15 | ||
|Techs={{Tech|FoodReplication.png|ClassFoodReplication|Food Replication}} | |Techs={{Tech|FoodReplication.png|ClassFoodReplication|Food Replication}} | ||
|Other= '''1 per Nation'''<br />Upgrades from [[List of Improvements#Plaza | |Other= '''1 per Nation'''<br />Upgrades from [[List of Improvements#Plaza|Plaza]] | ||
}} | }} | ||
{{Improv | {{Improv | ||
Revision as of 05:03, 2 November 2024
| This page is still under construction. It might not be complete or formatted properly. |
| Table of Contents | ||
| Act I | Act II | Act IIIc |
| Ancient History | Early Middle Ages | Machine Age |
| Bronze Age | High Medieval Era | Atomic Age |
| Iron Age | Renaissance | Information Age |
| Antiquities | Enlightenment | Singularity Age |
| Religion Specific Improvements | ||
| These improvements serve different functions, depending on their domain type: | |||
| These improvements boost Prosperity and produce Wealth to fill your nation's treasury. | |||
| These Masterpiece generating improvements create great art, music, sculptures and more. | |||
| Establish and manage your nation's cities and the needs of the public, from administration to housing. | |||
| These "Harvesters" collect Resources you need to grow and fuel your nation. | |||
| These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements. | |||
| These improvements provide for the public defence and allow your nation to produce and boost your armed Forces. | |||
| These improvements are used to found, spread and amplify the effects of Religion for your nation. | |||
| These improvements that generate Research, as well as improving your people's Health and Knowledge. | |||
| - Act I - |
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
Faded out Goods might not be available
due to technology requirements. | |||||
|
|
|||||
Upgrades to Town Center
and City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
|
|||||
Upgrades to Residence
and Skyscraper Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace | |||||
|
|
|||||
Upgrades to Crafting Guild
and Factory Faded out Goods might not be available due to technology requirements. | |||||
|
|
+100% of Region Food
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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| | |||||
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|
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| | |||||
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| | |||||
Not the greatest of improvements unless you have a Resource Node that needs it
| |||||
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|
|||||
| | |||||
8 per Nation
| |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
|
|
+5 City Health
+50% of Region Food |
||||
| | |||||
|
|
+5 City Health
+10 City Knowledge +25% Craft Production to apothecaries and their upgrades in this region |
||||
| | |||||
|
|
|||||
| | |||||
8 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Ceramic Ports) | |||||
|
|
Unsure of exact harvest production numbers |
||||
| | |||||
As of 1.0.5 you have to manually replace these with
Industrial Fishing Farms, no upgrade button available | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
|
|
+25 City Security
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
3 per Nation
Faded out Goods might not be available due to technology requirements. | |||||
|
|
+1 City Cap
+50% Tax income per turn +5 bonus to all Quality of Life stats if built in your city center |
||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
+10% City Production
|
||||
| | |||||
|
|
|||||
| | |||||
6 per Nation
(As of 1.0.5 not all techs that unlock this building also unlock Bread) | |||||
|
|
|||||
| | |||||
1 per City
(As of 1.0.5 not all techs that unlock this building also unlock Trade Goods) Upgrades to Bazaar | |||||
|
|
|||||
| | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
+200% of Region Food
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
||||
| | |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per Nation
Some passive Prestige in the Iron Age | |||||
|
|
|||||
|
|
|||||
| | |||||
1 per City
Units have to seige the wall first before being able to seige the city | |||||
|
|
|||||
| | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
+15 City Knowledge
|
||||
| | |||||
1 per City
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer | |||||
|
|
+10 City Happiness
|
||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per City
Upgrades from Fortress | |||||
|
|
|||||
| | |||||
Upgrades from Gathering Hall
Upgrades to City Hall Faded out Goods might not be available due to technology requirements. | |||||
|
|
|||||
| | |||||
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|
|||||
| | |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
| - Act II - |
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
6 per Nation
Upgrades from Apothecary Upgrades to Pharmacy Faded out Goods might not be available due to technology requirements. | |||||
|
|
|||||
| | |||||
3 per Nation
Upgrades from Fermenting Pit Upgrades to Distillery Faded out Goods might not be available due to technology requirements. | |||||
|
|
|||||
| | |||||
1 per City
Note: The happiness bonus per farm is from that region only Faded out Goods might not be available due to technology requirements. | |||||
|
|
|||||
| | |||||
1 per City
Upgrades from Inn | |||||
|
|
|||||
| | |||||
1 per City
Upgrades from Trading Post | |||||
|
|
|||||
| | |||||
6 per Nation
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
+10 City Happiness
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
+25% Build Production at
in this region Can craft all that the Workshop can, plus: |
||||
| | |||||
|
|
|||||
| | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
6 per Nation
| |||||
|
|
|||||
| | |||||
3 per Nation
| |||||
|
|
+5 City Happiness
+5 City Prosperity +25% Craft Production to Weavers and their upgrades in this Region Can craft everything the Weaver can |
||||
| | |||||
8 per Nation
Upgrades from Weaver Apparently boosts other Weavers instead of Tailors according to the Encarta. Might be a bug? | |||||
|
|
+150% Craft Production
+25% Craft Production to Distilleries and their upgrades in this Region Can craft everything the Brewery can |
||||
| | |||||
3 per Nation
Upgrades from Brewery Apparently boosts other Breweries instead of Distilleries according to the Encarta. Might be a bug? | |||||
|
|
+15 City Happiness
Paragon affinity: Activist, Prophet, Scientist, Strategist, and Writer +1 Masterpiece Creation Speed per turn |
||||
| | |||||
1 per Nation
Can only be built on: Temperate Forest/Rainforest Tropical Forest/Rainforest | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
+10 City Happiness
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer +1 Masterpiece Creation Speed per turn |
||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
+1 City Religion Spread Distance
|
||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
|||||
| | |||||
1 per City
100% Artist, Musician, and Writer pick chance Slightly increases Masterpiece Creation Speed in this city | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
+10 City Happiness
|
||||
| | |||||
1 per Nation
Upgrades to Community Garden | |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
+10% City Production
|
||||
| | |||||
1 per City
Upgrades from Docks Upgrades to Naval Base (Not sure if the 3rd expert stacks or replaces the security) | |||||
|
|
-5 City Health
+25% Craft Production to Blacksmiths and their upgrades in this Region Can craft all that the Blacksmith can, plus: |
||||
| | |||||
|
|
|||||
| | |||||
8 per Nation
Upgrades from Mill | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
+5 City Happiness
+2 City Production, +25 City Security +5 Strength to Forces within this region +10% City Build Production. Can craft all that the Town Center can, plus: |
||||
| | |||||
Upgrades from Town Center
| |||||
|
|
|||||
| | |||||
5 per Nation
(As of 1.0.5 the tech that unlocks this building does not unlock Concrete) | |||||
|
|
|||||
| | |||||
|
|
+10 City Craft Production
-10 City Health +25% Craft Production to Blacksmiths and their upgrades in this Region Can craft everything the Forge can and nothing new |
||||
| | |||||
10 per Nation
Upgrades from Forge | |||||
|
|
|||||
| | |||||
8 per Nation
| |||||
|
|
+15 City Prosperity
|
||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
1 per Nation
| |||||
|
|
|||||
| | |||||
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer
+1 Masterpiece Creation Speed per turn | |||||
| - Act III - |
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
|
|
+15 City Security
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
|
|
+25 City Knowledge
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
3 per Nation
| |||||
|
|
|||||
| | |||||
|
|
+20 City Health
|
||||
| | |||||
1 per City
Upgrades to Medical Lab | |||||
|
|
+25 City Health
|
||||
| | |||||
1 per City
| |||||
|
|
|||||
| | |||||
8 per Nation
| |||||
|
|
|||||
| | |||||
Paragon affinity: Activist, Artist,
Engineer, Entrepreneur, Musician, Pioneer, Prophet, Scientist, Strategist, and Writer | |||||
|
|
+100% Artist, Musician,
and Writer pick chance |
||||
| | |||||
1 per Nation
Paragon affinity: Activist, Artist, Musician, Prophet, and Writer | |||||
|
|
+15 City Knowledge
|
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1 per City
Upgrades from Drydock | |||||
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1 per Nation
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+300% of Region Food
applied to Harvest Production +3% City Growth +5 bonus Harvest Production for each Farm in this region (including itself) |
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As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button available | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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1 per City
Upgrades from Radio Tower | |||||
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1 per City
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+15 City Prosperity
+15 each Commerce improvement in this region |
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1 per City
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+100% Musician pick chance
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1 per Nation
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+15 City Happiness
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1 per City
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+15 City Security
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1 per Nation
Paragon affinity: Artist, Engineer, Entrepreneur, Musician, and WRiter | |||||
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Upgrades from Sawmill
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8 per Nation
(Needs testing on how much Wealth an expert actually produces) | |||||
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Upgrades from Residence
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1 per City
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Upgrades from Mine
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1 per City
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+5 City Health
+25% Craft Production to Pharmacies and their upgrades in this Region Can craft all that the Chemist can, plus: |
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8 per Nation
Upgrades from Chemist | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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1 per City
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+10 City Happiness
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1 per City
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+15 City Happiness
|
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| | |||||
1 per Nation
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1 per City
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+15 City Happiness
|
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1 per Nation
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1 per Nation
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Can only be built on:
Xeric Shrubland and Arid Desert | |||||
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8 per Nation
Can only be built on: Polar/Cold/Arid Desert Temperate Grassland, Xeric Shrubland, Tundra, Taiga, Savanna, Mediterranean | |||||
| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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1 per Nation
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+30 City Health
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1 per City
Upgrades from Clinic | |||||
|
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+15 City Happiness
|
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| | |||||
1 per Nation
Upgrades from Plaza | |||||
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+15 to all Quality of Life stats in this city
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1 per City
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| Costs / Maint / Stats | Production | Experts | Techs / Other | ||
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+1 City Religion Spread Distance
+5 City Religion Spread Strength |
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Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Christianity | |||||
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+1 City Religion Spread Distance
+5 City Religion Spread Strength |
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Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Sikhism | |||||
|
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+1 City Religion Spread Distance
+5 City Religion Spread Strength |
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Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Islam | |||||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
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Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Shinto or Buddhism | |||||
|
|
+1 City Religion Spread Distance
+5 City Religion Spread Strength |
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Requires High Medieval Era
and have at least 4 verses unlocked Religion required: Any religion not specified above | |||||
See Also
- List of Triumphs
- List of Resources
- List of Goods (Includes Amenities/Supplies)

