List of Leaders and Nations: Difference between revisions
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As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.''' | As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation '''they do not share any common traits.''' | ||
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|unique=UniqueItzcoatl.png | |unique=UniqueItzcoatl.png | ||
|abilityname=Flower Wars | |abilityname=Flower Wars | ||
|ability=+ | |ability=+20 Growth in all Cities for 10 turns after engaging in combat (this effect does not stack.)<br />+5 [[Prestige]] after defeating an enemy Force during a Skirmish War<br />+100% Force Heal Rate. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|portrait=PortraitMacdonald.png | |portrait=PortraitMacdonald.png | ||
|anchorId=Macdonald | |anchorId=Macdonald | ||
|name= | |name=John A. Macdonald | ||
|nation=Canada | |nation=Canada | ||
|nationicon=Canada.png | |nationicon=Canada.png | ||
|unique=UniqueMacdonald.png | |unique=UniqueMacdonald.png | ||
|abilityname=Boreal Forest | |abilityname=Boreal Forest | ||
|ability=+ | |ability=+50% [[Harvest Production]] at [[Hunting Camps]]<br />-100% Maintenance Cost for [[Hunting Camps]]<br />+3 {{Housing}} [[Housing]] in all cities. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Adventurous}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Woodsman}} | |||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | ||
|} | |} | ||
{{Leader | {{Leader | ||
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|unique=UniqueNefertiti.png | |unique=UniqueNefertiti.png | ||
|abilityname=Rays of the Aten | |abilityname=Rays of the Aten | ||
|ability=[[Farms]] and their upgrades provide an additional + | |ability=[[Farms]] and their upgrades provide an additional +5 {{Prosperity}} per turn<br />if placed in regions adjacent to a river.<br />-25% [[Research]] cost of [[Religion]] technologies.<br />+2 Established Relationship with other Nations per Culture [[improvement]] | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniquePachacuti.png | |unique=UniquePachacuti.png | ||
|abilityname=Andean Masonry | |abilityname=Andean Masonry | ||
|ability=[[Stone Pits]] and their upgrades | |ability=+50% [[Harvest Production]] at [[Stone Pits]] and their upgrades.<br />+10% Paragon Spawn Chance<br />+20% Engineer Pick Chance<br />+50% City [[Siege]] Defense fore each [[Military]] improvement. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueBenito.png | |unique=UniqueBenito.png | ||
|abilityname=Son of the People | |abilityname=Son of the People | ||
|ability=[[Tribes]] will never be initially hostile towards you.<br /> | |ability=[[Tribes]] will never be initially hostile towards you.<br />Government [[Improvements]] give +1 {{Housing}} [[Housing]] to their city | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueAskia.png | |unique=UniqueAskia.png | ||
|abilityname=Gold-Salt Trade | |abilityname=Gold-Salt Trade | ||
|ability= | |ability=+5 {{Prosperity}} and {{Knowledge}} for each Trade Agreement<br />+100% [[Harvest Production]] at [[Stone Pits]] and their upgrades. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Productive}} | |style="vertical-align:top;"|{{LeaderTrait-Productive}} | ||
|style="vertical-align:top;"|{{LeaderTrait- | |style="vertical-align:top;"|{{LeaderTrait-Lavish}} | ||
|style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | |style="vertical-align:top;"|{{LeaderTrait-Spiritual}} | ||
|} | |} | ||
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|unique=UniqueWashington.png | |unique=UniqueWashington.png | ||
|abilityname=Minutemen | |abilityname=Minutemen | ||
|ability=+ | |ability=+25% Force Strength during Fortify Orders<br />+1 Speed for Gunpowder Infantry and Modern Infantry units | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
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|unique=UniqueGenghis.png | |unique=UniqueGenghis.png | ||
|abilityname=Lord of the Steppes | |abilityname=Lord of the Steppes | ||
|ability=Cavalry Units (excluding Elephant units) provide +25% Force Strength | |ability=Cavalry Units (excluding Elephant units) provide +25% Force Strength<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]]. | ||
}} | }} | ||
{|align="center" | {|align="center" |
Latest revision as of 02:04, 20 December 2024
Updated for patch: 1.2 |
As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.
Tip: Use Ctrl+F to quickly find the leader or nation you're looking for.
You can also enter a (partial) leader name in the search bar above such as "osh"
and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.
Traits are categorized by color:[edit | edit source]
- Red = Military
- Yellow = Commerce
- Green = Government
- Pink = Religion
- Purple = Culture
- Blue = Science
- Orange = Industry
See List of Leader Traits for a list of leader traits and how they have opposites.
List of Leaders[edit | edit source]
Leaders in the base game | |||||||||||||||||||||
Abbasid Caliphate |
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Academies provide +2 Research per turn. | |||||||||||||||||||
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Argentina |
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Your Palace provides +25 City Prosperity and +25 City Health . | |||||||||||||||||||
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Assyrian Empire |
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+33% Force Siege Damage. | |||||||||||||||||||
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Australia |
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Universities and Fusion Research Centers provide +2 Research per turn. | |||||||||||||||||||
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Aztec Empire |
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+20 Growth in all Cities for 10 turns after engaging in combat (this effect does not stack.) | |||||||||||||||||||
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Belgium |
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+10 Established Relationship with other nations. | |||||||||||||||||||
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Byzantine Empire |
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Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn. | |||||||||||||||||||
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Canada |
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+50% Harvest Production at Hunting Camps | |||||||||||||||||||
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Cherokee |
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+150 Build Production towards Water Wells and Water Treatment Plants. | |||||||||||||||||||
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China |
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Farms and their upgrades provide an additional +1 Food per turn. | |||||||||||||||||||
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China |
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Libraries, Schools, and their upgrades provide +15 City Prosperity . | |||||||||||||||||||
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Crow Nation |
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+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. | |||||||||||||||||||
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Egypt |
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Farms and their upgrades provide an additional +5 City Prosperity per turn | |||||||||||||||||||
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England |
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+1 Force Speed and +1 Sight for Sea Forces. | |||||||||||||||||||
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Ethiopia |
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+5% Force Strength for each Alliance you're in. | |||||||||||||||||||
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France |
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+25% Force Strength in cities where your Religion is dominant. | |||||||||||||||||||
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Georgia |
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+25% Build Production towards Military, Religion, and Commerce Improvements. | |||||||||||||||||||
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Germany |
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+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. | |||||||||||||||||||
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Ghana |
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Stone Pits and their upgrades provide +1 Wealth per turn. | |||||||||||||||||||
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Greece |
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Pikemen and Lancers cannot be countered. | |||||||||||||||||||
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Greece |
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Amphitheaters and Theaters provide +15 City Happiness | |||||||||||||||||||
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Inca Empire |
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+50% Harvest Production at Stone Pits and their upgrades. | |||||||||||||||||||
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India |
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Religion Improvements provide +10 City Health . | |||||||||||||||||||
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Italy |
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-33% Research cost of Government technologies. | |||||||||||||||||||
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Japan |
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Nations that declare war on you receive 1 War Weariness each turn. | |||||||||||||||||||
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Korea |
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+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece. | |||||||||||||||||||
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Kush |
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Ranged Units provide +50% Force Strength in Rough Terrain. | |||||||||||||||||||
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Mexico |
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Tribes will never be initially hostile towards you. | |||||||||||||||||||
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Palmyrene Empire |
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+3 Available Merchants. | |||||||||||||||||||
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1st Persian Empire |
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+1 Force Cap for each city you control. | |||||||||||||||||||
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Poland |
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Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. | |||||||||||||||||||
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Roman Empire |
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Forces gain +50% bonus Force Strength when they level up. | |||||||||||||||||||
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Russia |
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+1 City cap. | |||||||||||||||||||
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Songhai Empire |
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+5 City Prosperity and City Knowledge for each Trade Agreement | |||||||||||||||||||
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Spain |
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+1 Force Sight and +2 Force Speed for embarked forces. | |||||||||||||||||||
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Thailand |
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Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. | |||||||||||||||||||
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United States |
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+25% Force Strength during Fortify Orders | |||||||||||||||||||
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Venezuela |
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+2 Force Speed for forces led by a Paragon. | |||||||||||||||||||
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Zulu |
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+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. | |||||||||||||||||||
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Leaders included with the Deluxe Edition[edit | edit source]
Leaders included with the Deluxe Edition | |||||||||||||||||||||
Holy Roman Empire |
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+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. | |||||||||||||||||||
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Mongol Empire |
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Cavalry Units (excluding Elephant units) provide +25% Force Strength | |||||||||||||||||||
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Korea |
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While you are in a Defensive War you have +20 Established Relationship | |||||||||||||||||||
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Germany |
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Monasteries provide +5 Research per turn. | |||||||||||||||||||
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Celts |
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+33% Force Strength while in a retaliation war. | |||||||||||||||||||
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See also[edit | edit source]
List of Leader Traits
List of Improvements
List of Goods
List of Resource Nodes