Leaders in the base game
Harun al-Rashid Abbasid Caliphate
Unique Ability:House of Wisdom
Academies provide +2 Research per turn.Research Agreements provide +10% research.
▼ Charismatic
+1 Golden Age Points per turn
Eva Perón Argentina
Unique Ability:Share my Glory
Your Palace provides +25 City Prosperity and +25 City Health . Your Monument provides +25 City Prosperity and +25 City Happiness . +20% Build Production towards Amphitheaters , Theaters , and Opera Houses that all provide +15 City Happiness .
▼ Independent
+1 Housing in non-Capital cities.
▼ Charismatic
+1 Golden Age Points per turn
Sennacherib Assyrian Empire
Unique Ability:Wolf on the Fold
+33% Force Siege Damage. +25% Craft Production at Workshops . +25 City Security in your capital.
▼ Aggressive
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
▼ Unyielding
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.
Howard Florey Australia
Unique Ability:Medical Genius
Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages , Soap , and Antibiotics . +5, +10, and +15 City Health from consuming Bandages , Soap , and Antibiotics respectively.
▼ Collaborative
+3 Housing in your capital
▼ Innovative
+10% Research per turn in your capital
▼ Pacifist
-10% Strength to Forces outside your territory
Itzcoatl Aztec Empire
Unique Ability:Flower Wars
+20 Growth in all Cities for 10 turns after engaging in combat (this effect does not stack.) +5 Prestige after defeating an enemy Force during a Skirmish War +100% Force Heal Rate.
▼ Aggressive
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
▼ Spiritual
+15% Religion Spread Strength in all cities
Leopold I Belgium
Unique Ability:Nestor of Europe
+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa .Breweries and Distilleries provide +10 City Prosperity .
▼ Independent
+1 Housing in non-Capital cities.
▼ Adventurous
+1 Speed to Scouts
▼ Efficient
+10% Build Production towards Industry improvements
▼ Charismatic
+1 Golden Age Points per turn
Irene Sarantapechaina Byzantine Empire
Unique Ability:Iconophile
Altars , Monasteries , and Shrines provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries .
▼ Independent
+1 Housing in non-Capital cities.
▼ Aggressive
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
▼ Patient
+50% War declaration cost
▼ Unyielding
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.
▼ Spiritual
+15% Religion Spread Strength in all cities
John A. Macdonald Canada
Unique Ability:Boreal Forest
+50% Harvest Production at Hunting Camps -100% Maintenance Cost for Hunting Camps +3 Housing in all cities.
▼ Adventurous
+1 Speed to Scouts
▼ Pacifist
-10% Strength to Forces outside your territory
Wilma Mankiller Cherokee
Unique Ability:The Word for Water
+150 Build Production towards Water Wells and Water Treatment Plants .Water Wells and Water Treatment Plants provide +20 City Health . +25% Craft Production towards crafting Feasts .
▼ Independent
+1 Housing in non-Capital cities.
Confucius China
Unique Ability:Five Constant Virtues
QoL stats cannot go below +25. +10 Golden Age points after unlocking any new technology. -100% maintenance costs for Schools and Universities .
▼ Innovative
+10% Research per turn in your capital
▼ Patient
+50% War declaration cost
Wu Zetian China
Unique Ability:Imperial Examinations
Libraries , Schools , and their upgrades provide +15 City Prosperity . +10% Paragon spawn chance.
▼ Formidable
+20% Strength to Forces within your capital
▼ Cunning
-50% War declaration cost. Unlocks War of Annihilation war type
▼ Unyielding
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.
▼ Charismatic
+1 Golden Age Points per turn
Osh-Tisch Crow Nation
Unique Ability:Badé Warrior
+1 Force Speed and +1 Sight for Settlers , Mounted Scouts , Harquebusiers , and Dragoons . +33% Craft Production at Artisan Studios , Weavers , and their upgrades.
▼ Formidable
+20% Strength to Forces within your capital
▼ Efficient
+10% Build Production towards Industry improvements
▼ Charismatic
+1 Golden Age Points per turn
Nefertiti Egypt
Unique Ability:Rays of the Aten
Farms and their upgrades provide an additional +5 City Prosperity per turn if placed in regions adjacent to a river. -25% Research cost of Religion technologies. +2 Established Relationship with other Nations per Culture improvement
▼ Lavish
+2 available Merchants , +10 Established Relationship with other Nations
▼ Spiritual
+15% Religion Spread Strength in all cities
Elizabeth I England
Unique Ability:Gloriana
+1 Force Speed and +1 Sight for Sea Forces. +25% Force Strength for Sea Forces.Longbowmen and Line Infantry cannot be countered.
▼ Independent
+1 Housing in non-Capital cities.
▼ Mercantile
+1 available Merchant, +5 Established Relationship with other Nations
Haile Selassie Ethiopia
Unique Ability:Lion of Judah
+5% Force Strength for each Alliance you're in. +25% Religion spread strength in your capital. +300% Harvest Production towards harvesting Coffee .
▼ Formidable
+20% Strength to Forces within your capital
▼ Spiritual
+15% Religion Spread Strength in all cities
Jeanne d’Arc France
Unique Ability:Maid of Orléans
+25% Force Strength in cities where your Religion is dominant. +1 Force Speed within your territory. Your forces reduce your War Weariness by 5 when they defeat an enemy force.
▼ Formidable
+20% Strength to Forces within your capital
▼ Spiritual
+15% Religion Spread Strength in all cities
Tamar the Great Georgia
Unique Ability:Whom the Sun Serves
+25% Build Production towards Military , Religion , and Commerce Improvements . +15 City Prosperity and +10 City Security in all cities during Golden Ages .
▼ Independent
+1 Housing in non-Capital cities.
▼ Formidable
+20% Strength to Forces within your capital
Otto von Bismarck Germany
Unique Ability:Blood and Iron
+10% Craft Production at Forges , Factories , Vehicle Factories , and their upgrades. +25% Force Strength for 10 turns after declaring war.
▼ Aggressive
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
▼ Practical
-10% Research per turn in your capital
Yaa Asantewaa Ghana
Unique Ability:Golden Protector
Stone Pits and their upgrades provide +1 Wealth per turn. +15% Force Strength within your territory.
▼ Independent
+1 Housing in non-Capital cities.
▼ Formidable
+20% Strength to Forces within your capital
Alexander the Great Greece
Unique Ability:Hammer and Anvil
Pikemen and Lancers cannot be countered . Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat and enemy force.
While technically a DLC this leader is free for all owners of the base game.
▼ Aggressive
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
▼ Adventurous
+1 Speed to Scouts
Sappho Greece
Unique Ability:Tenth Muse
Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. Coastal Land Regions within your cities provide +10 City Prosperity .
▼ Innovative
+10% Research per turn in your capital
▼ Charismatic
+1 Golden Age Points per turn
Pachacuti Inca Empire
Unique Ability:Andean Masonry
+50% Harvest Production at Stone Pits and their upgrades. +10% Paragon Spawn Chance +20% Engineer Pick Chance +50% City Siege Defense fore each Military improvement.
▼ Formidable
+20% Strength to Forces within your capital
▼ Spiritual
+15% Religion Spread Strength in all cities
Ashoka India
Unique Ability:Conquest by Dharma
Religion Improvements provide +10 City Health .Apothecaries , Clinics , and their upgrades provide +5 Religion spread strength.
▼ Adventurous
+1 Speed to Scouts
▼ Efficient
+10% Build Production towards Industry improvements
▼ Spiritual
+15% Religion Spread Strength in all cities
Cesare Beccaria Italy
Unique Ability:Tyrants Never Read
-33% Research cost of Government technologies. +100% Craft Production towards crafting Books .Weavers , Artisan Studios , and their upgrades provide +5 City Happiness and +5 City Health after Books are unlocked.
▼ Collaborative
+3 Housing in your capital
▼ Pacifist
-10% Strength to Forces outside your territory
Tokugawa Ieyasu Japan
Unique Ability:Study Patience
Nations that declare war on you receive 1 War Weariness each turn. Your War Weariness is reduced by -50%.Castles provide +30 City Security .
▼ Aggressive
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
▼ Patient
+50% War declaration cost
Sejong the Great Korea
Unique Ability:Hangul
+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece . (Cities do not get more than one bonus from Masterpieces.)Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked.
▼ Innovative
+10% Research per turn in your capital
▼ Efficient
+10% Build Production towards Industry improvements
▼ Spiritual
+15% Religion Spread Strength in all cities
Amanirenas Kush
Unique Ability:Land of the Bow
Ranged Units provide +50% Force Strength in Rough Terrain. +10% Force Strengt for Spearmen and Archers .
▼ Formidable
+20% Strength to Forces within your capital
Benito Juárez Mexico
Unique Ability:Son of the People
Tribes will never be initially hostile towards you. Government Improvements give +1 Housing to their city
▼ Independent
+1 Housing in non-Capital cities.
▼ Efficient
+10% Build Production towards Industry improvements
Zenobia Palmyrene Empire
Unique Ability:Silk Road
+3 Available Merchants .Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn.
▼ Independent
+1 Housing in non-Capital cities.
▼ Aggressive
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
Xerxes I 1st Persian Empire
Unique Ability:King of Kings
+1 Force Cap for each city you control. +50% Force Strength for War Chariots and Mounted Scouts .
▼ Aggressive
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
▼ Cunning
-50% War declaration cost. Unlocks War of Annihilation war type
Nicolaus Copernicus Poland
Unique Ability:Revolutionary Thought
Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. +25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.)
▼ Innovative
+10% Research per turn in your capital
▼ Efficient
+10% Build Production towards Industry improvements
▼ Lavish
+2 available Merchants , +10 Established Relationship with other Nations
Julius Caesar Roman Empire
Unique Ability:Triumphant Legions
Forces gain +50% bonus Force Strength when they level up. +15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war. (Multiple war victories do not stack.)
▼ Aggressive
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
▼ Charismatic
+1 Golden Age Points per turn
Catherine the Great Russia
Unique Ability:Siberian Expanse
+1 City cap. +1 Force Speed for Settlers . Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn.
▼ Innovative
+10% Research per turn in your capital
▼ Efficient
+10% Build Production towards Industry improvements
▼ Charismatic
+1 Golden Age Points per turn
▼ Lavish
+2 available Merchants , +10 Established Relationship with other Nations
Askia Muhammad I Songhai Empire
Unique Ability:Gold-Salt Trade
+5 City Prosperity and City Knowledge for each Trade Agreement +100% Harvest Production at Stone Pits and their upgrades.
▼ Lavish
+2 available Merchants , +10 Established Relationship with other Nations
▼ Spiritual
+15% Religion Spread Strength in all cities
Isabella I Spain
Unique Ability:New World
+1 Force Sight and +2 Force Speed for embarked forces.Mints provide +5 City Security and +5 City Happiness . +10 Religion spread strength in all cities after unlocking Codices .
▼ Unyielding
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.
▼ Mercantile
+1 available Merchant, +5 Established Relationship with other Nations
▼ Spiritual
+15% Religion Spread Strength in all cities
Ram Khamhaeng Thailand
Unique Ability:White Elephants
Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. +25 Force Strength for forces containing Elephant Units. +25% Harvest Production at Camps .
▼ Ambitious
-1 Land Force Cap, +1 City Cap
▼ Spiritual
+15% Religion Spread Strength in all cities
George Washington United States
Unique Ability:Minutemen
+25% Force Strength during Fortify Orders +1 Speed for Gunpowder Infantry and Modern Infantry units
▼ Ambitious
-1 Land Force Cap, +1 City Cap
▼ Independent
+1 Housing in non-Capital cities.
▼ Formidable
+20% Strength to Forces within your capital
Harriet Tubman United States
Unique Ability:Friend of the Oppressed
+10 Happiness in all cities for each alliance you are in.Schools provide +20 City Knowledge Academies provide +20 City Security
▼ Collaborative
+3 Housing in your capital
▼ Independent
+1 Housing in non-Capital cities.
▼ Formidable
+20% Strength to Forces within your capital
Simón Bolívar Venezuela
Unique Ability:March on Bogotá
+2 Force Speed for forces led by a Paragon . +25% Force Strength in regions adjacent to rivers.
▼ Independent
+1 Housing in non-Capital cities.
▼ Adventurous
+1 Speed to Scouts
▼ Charismatic
+1 Golden Age Points per turn
▼ Lavish
+2 available Merchants , +10 Established Relationship with other Nations
Shaka Zulu
Unique Ability:Buffalo Horns
+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. +50% force Pillage Damage .
▼ Aggressive
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.