Religion
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Introduction from the Encarta
Religion has had a profound effect upon human history - for Ara, it is an important tool to boost your Nation and a great source of Prestige. At the start of the game, the people of the world are unaffiliated with any organized type of Religion.
Elements of Religions
Name: You can pick from a selection of representative religions. This is not an exhaustive list.
Icon: Existing religions are represented by icons meant to represent major symbols of the faith.
Religious Improvements: Each improvement impacts the 'Religion Spread' for your Nation in some way.
Triumphs: Any Religious Triumphs may be used by any Religion (if a Nation is the first to build it).
Verses: Successfully spreading your religion grants you access to verses which provide yield or effect bonuses.
Religion Strength: This determines the likelihood that a dominant Religion remains dominant and resists conversion.
Religion Spread: This determines how far your cities and spread your religion - this follows road networks initially*(verify). (May also spread by sea and air?)
Currently in Ara Religions are always beneficial - they provide bonuses to their founding nation only*(verify) - asserting your religions strength and spread is a part of having beneficial bonuses in the mid to late game. Using religious units such as Missionaries or Oracles is pretty essential to maximizing your Nations religious cohesion. Missionaries can preach in cities increasing the Religion Strength in the city they are preaching, a missionary always preaches in favor of your Nation's religion. Oracles can denounce as an action which has a chance to remove a population(s) religious affiliation - an unaffiliated populace has a chance to adopt a new or different religion based on the relative strengths in the city.
Prestige is gained by successfully spreading your religion. This is described in the Encarta as a reward when your religion is adopted by more Nations. The other method is maintaining a religion spreading into another Nation. Prestige is awarded in two aspects then, the initial spread into another Nation and then continue to maintain followers inside of another Nations borders.
Religious Verses Acquisition
Gaining followers grants Verses for your religion. Verses have a unique benefit for your Nation. New verses are unlocked after you reach (increasingly large) follower counts. When a new verse is unlocked you choose one of three to adopt. A religion can have a maximum of 12 Verses. Your religion must be the dominant Religion in a city for it's Verses to have an effect. Currently verses are associated with different gaming concepts but it appears to be a random pool of verses every time you unlock them.
| Verse | Followers |
|---|---|
| 1 | 1000 |
| 2 | 5000 |
| 3 | 100000 |
| 4 | 175000 |
| 5 | 250000 |
| 6 | 320000 |
| 7 | 450000 |
| 8 | 575000 |
| 9 | 850000 |
| 10 | 1000000 |
| 11 | 1500000 |
List of Verses
| Domain | Name | Benefit |
|---|---|---|
| Bastions of War | +50% Build Production towards Military Improvement | |
| Hardened Soul | +5 bonus Force EXP from defeating enemy Forces | |
| Battle Hymn | +10% Force Strength | |
| Swift Triumph | +1 Force Speed | |
| Veteran Resurgence | +25% Strategist Pick Chance | |
| Divine Retribution | +3 Force Strength | |
| The Heavens' Wrath | +50 Force Siege Damage | |
| Efficient Training | +50% Force Heal Rate | |
| Flames of Glory | Your Force heal +5% hitpoints when they defeat an enemy Force | |
| Imbued Strikes | +10% Force Strength | |
| A Simple Investment | +10 Wealth per Turn | |
| Fruits Of Your Labor | Commerce Improvement provide +1 Wealth per Turn | |
| Divided Path | +2 available Merchant | |
| Mulct | +10% Tax Income per Turn | |
| Wise Beyond Words | +0.1% Religion Spread Strength in each City for each distinct Commerce Improvement it contains. | |
| Financial Institutions | +50% Build Production towards Commerce Improvement | |
| Compound Benefits | +5 Wealth per active Trade Agreement | |
| Economic Exploit | +5 Wealth per active Trade Agreement | |
| Door To Door | +2 available Merchant | |
| Invest In The Best | +15 Prosperity in your Capital | |
| Lead By Action | +50 Established Relationship with other Nations. | |
| All Roads Lead Home | +0.01% to Growth in your Capital for each City you control | |
| Societal Effort | +3 Housing in all City | |
| Bountiful Harvest | +25 Food per Turn | |
| Greater Cause | +3 Housing in all City | |
| Rule of Law | -3 additional War Weariness (when above 0) per turn while outside of War | |
| Honest Charity | +5 Happiness in all City | |
| People's Leader | +50% Build Production towards Government Improvement | |
| Lasting Legacy | +3 Craft Production in your Capital for each Region within it | |
| Favored Lands | +0.01% Growth per Turn in your Capital for each Region within it | |
| Faith Above | +5 Happiness in all City | |
| Apple of the Eye | +10% Growth in all City | |
| The Greater Good | +50% Build Production towards Religion Improvement | |
| Praise the Pious | +25% Prophet Pick Chance | |
| Divine Blood | +5 Health in all City | |
| Zealous Conversion | +10% Preach and Denounce action strength | |
| Honor the Above | +5 Security in all City | |
| Pilgrims Word | +1 Religion Spread Distance in all City | |
| Devout Discourse | +5% Preach and Denounce action strength | |
| Resolute Scripture | +5% Religion Spread Strength in all City | |
| Gift From The Heavens | +50% Build Production towards Culture Improvement | |
| The Eternal We | +10% Paragon spawn chance | |
| Artistic Flair | +15 Happiness in your Capital | |
| Masterpiece Society | +1 Masterpiece Creation Speed per Turn to all Masterpiece Crafter | |
| Sculpted Immortality | +25% bonus Prestige from constructing Triumph | |
| Collective Vibrato | +25% Musician Pick Chance | |
| Heavenly Anthem | +5 Happiness in all City | |
| Religious Discourse | +5 Knowledge in all City | |
| Open Arms | +5 Housing in your Capital | |
| Presence of Mind | +2 | |
| Educate the Masses | +5 Knowledge in all City | |
| Medicinal Philosophy | +5 Health in all City | |
| Education Grant | +50% Build Production towards Science Improvement | |
| Uncommon Breakthrough | Research Agreements provide +3 Research | |
| Minute Scrutiny | Science Improvement provide +1 | |
| Contemplate | +25 Build Production towards Science and Industry Triumphs in your Capital | |
| Reverent Awe | +5 Health in all City | |
| Inspiration | -25% Research cost of Science Technology | |
| Mind Benefaction | +25% Scientist Pick Chance | |
| Adorn the Heavens | +25% Build Production towards Triumph | |
| Working Hands | +10% Build Production in all City | |
| Focused Populace | +5 Harvest Production in all City | |
| Efficient Mind | +10% Build Production towards all Improvement in all City | |
| Specialist Production | +25% Engineer Pick Chance | |
| Ardent Labour | +20% Build Production towards Industry Improvement | |
| Viridescent Guidance | +10% Craft Production to all crafting Improvement in all City | |
| Monument to Strength | +10 Materials per Turn | |
| Monument to Vitality | +25 Food per Turn | |
| Monument to Eternity | +10 Timber per Turn |
