List of Leaders and Nations

From Ara: History Untold Wiki
Revision as of 03:04, 20 December 2024 by Z0eff (talk | contribs)
Updated for patch: 1.2

As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.

Tip: Use Ctrl+F to quickly find the leader or nation you're looking for.
You can also enter a (partial) leader name in the search bar above such as "osh"
and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.

Traits are categorized by color:

  • Red = Military
  • Yellow = Commerce
  • Green = Government
  • Pink = Religion
  • Purple = Culture
  • Blue = Science
  • Orange = Industry

See List of Leader Traits for a list of leader traits and how they have opposites.

List of Leaders

Leaders in the base game
Harun al-Rashid
Abbasid Caliphate


Unique Ability:
House of Wisdom

Academies provide +2 Research per turn.
Research Agreements provide +10% research.

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Eva Perón
Argentina


Unique Ability:
Share my Glory

Your Palace provides +25 City Prosperity and +25 City Health .
Your Monument provides +25 City Prosperity and +25 City Happiness .
+20% Build Production towards Amphitheaters, Theaters, and Opera Houses
that all provide +15 City Happiness .

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
Assyrian Empire


Unique Ability:
Wolf on the Fold

+33% Force Siege Damage.
+25% Craft Production at Workshops.
+25 City Security in your capital.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Productive 
+50% Build Production during Golden Ages.


Howard Florey
Australia


Unique Ability:
Medical Genius

Universities and Fusion Research Centers provide +2 Research per turn.
+25% Craft Production towards crafting Bandages, Soap, and Antibiotics.
+5, +10, and +15 City Health from consuming Bandages, Soap, and Antibiotics respectively.

Collaborative 
+2 Production in your capital for each active Alliance.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Itzcoatl
Aztec Empire


Unique Ability:
Flower Wars

+20 Growth in all Cities for 10 turns after engaging in combat (this effect does not stack.)
+5 Prestige after defeating an enemy Force during a Skirmish War
+100% Force Heal Rate.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Leopold I
Belgium


Unique Ability:
Nestor of Europe

+10 Established Relationship with other nations.
+20 additional Established Relationship with other nations if you have fewer cities than them.
+100% Harvest Production at Farms harvesting Cocoa.
Breweries and Distilleries provide +10 City Prosperity .

Independent 
+3 Housing in non-Capital cities.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Irene Sarantapechaina
Byzantine Empire


Unique Ability:
Iconophile

Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn.
+100% effectiveness of Oracles and Missionaries.

Independent 
+3 Housing in non-Capital cities.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Patient 
+30% Force Strength when War Weariness is over 50.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


John A. Macdonald
Canada


Unique Ability:
Boreal Forest

+50% Harvest Production at Hunting Camps
-100% Maintenance Cost for Hunting Camps
+3 Housing in all cities.

Adventurous 
+1 Force Speed while not at War.


Woodsman 
+50% Harvest Production at Logging Camps and their upgrades.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Wilma Mankiller
Cherokee


Unique Ability:
The Word for Water

+150 Build Production towards Water Wells and Water Treatment Plants.
Water Wells and Water Treatment Plants provide +20 City Health .
+25% Craft Production towards crafting Feasts.

Independent 
+3 Housing in non-Capital cities.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Confucius
China


Unique Ability:
Five Constant Virtues

Farms and their upgrades provide an additional +1 Food per turn.
+5 to all QoL stats in each city for each unique type of Government Improvements built within it.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Wu Zetian
China


Unique Ability:
Imperial Examinations

Libraries, Schools, and their upgrades provide +15 City Prosperity .
+10% Paragon spawn chance.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Osh-Tisch
Crow Nation


Unique Ability:
Badé Warrior

+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons.
+33% Craft Production at Artisan Studios, Weavers, and their upgrades.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Nefertiti
Egypt


Unique Ability:
Rays of the Aten

Farms and their upgrades provide an additional +5 City Prosperity per turn
if placed in regions adjacent to a river.
-25% Research cost of Religion technologies.
+2 Established Relationship with other Nations per Culture improvement

Agrarian 
+50% Harvest Production at Farms and their upgrades


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Elizabeth I
England


Unique Ability:
Gloriana

+1 Force Speed and +1 Sight for Sea Forces.
+25% Force Strength for Sea Forces.
Longbowmen and Line Infantry cannot be countered.

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Haile Selassie
Ethiopia


Unique Ability:
Lion of Judah

+5% Force Strength for each Alliance you're in.
+25% Religion spread strength in your capital.
+300% Harvest Production towards harvesting Coffee.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Jeanne d’Arc
France


Unique Ability:
Maid of Orléans

+25% Force Strength in cities where your Religion is dominant.
+1 Force Speed within your territory.
Your forces reduce your War Weariness by 5 when they defeat an enemy force.

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Tamar the Great
Georgia


Unique Ability:
Whom the Sun Serves

+25% Build Production towards Military, Religion, and Commerce Improvements.
+15 City Prosperity and +10 City Security in all cities during Golden Ages.

Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Creative 
Imrpovements gain +5 Production during Golden Ages


Otto von Bismarck
Germany


Unique Ability:
Blood and Iron

+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades.
+25% Force Strength for 10 turns after declaring war.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Practical 
+1% Paragon Spawn chance for each Military Improvements in your Capital.


Yaa Asantewaa
Ghana


Unique Ability:
Golden Protector

Stone Pits and their upgrades provide +1 Wealth per turn.
+15% Force Strength within your territory.

Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Agrarian 
+50% Harvest Production at Farms and their upgrades


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Alexander the Great
Greece


Unique Ability:
Hammer and Anvil

Pikemen and Lancers cannot be countered.
Forces receive +5 bonus EXP each turn they are engaged in combat
and when they defeat and enemy force.
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Adventurous 
+1 Force Speed while not at War.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Sappho
Greece


Unique Ability:
Tenth Muse

Amphitheaters and Theaters provide +15 City Happiness
and have +100 Masterpiece Creation Speed.
Coastal Land Regions within your cities provide +10 City Prosperity .

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Creative 
Imrpovements gain +5 Production during Golden Ages


Pachacuti
Inca Empire


Unique Ability:
Andean Masonry

+50% Harvest Production at Stone Pits and their upgrades.
+10% Paragon Spawn Chance
+20% Engineer Pick Chance
+50% City Siege Defense fore each Military improvement.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Agrarian 
+50% Harvest Production at Farms and their upgrades


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ashoka
India


Unique Ability:
Conquest by Dharma

Religion Improvements provide +10 City Health .
Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength.

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Cesare Beccaria
Italy


Unique Ability:
Tyrants Never Read

-33% Research cost of Government technologies.
+100% Craft Production towards crafting Books.
Weavers, Artisan Studios, and their upgrades provide
+5 City Happiness and +5 City Health after Books are unlocked.

Collaborative 
+2 Production in your capital for each active Alliance.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Persuasive 
+5 Turn duration of Golden Ages


Tokugawa Ieyasu
Japan


Unique Ability:
Study Patience

Nations that declare war on you receive 1 War Weariness each turn.
Your War Weariness is reduced by -50%.
Castles provide +30 City Security .

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Patient 
+30% Force Strength when War Weariness is over 50.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Sejong the Great
Korea


Unique Ability:
Hangul

+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece.
(Cities do not get more than one bonus from Masterpieces.)
Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Amanirenas
Kush


Unique Ability:
Land of the Bow

Ranged Units provide +50% Force Strength in Rough Terrain.
+10% Force Strengt for Spearmen and Archers.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Persuasive 
+5 Turn duration of Golden Ages


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Benito Juárez
Mexico


Unique Ability:
Son of the People

Tribes will never be initially hostile towards you.
Government Improvements give +1 Housing to their city

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
Palmyrene Empire


Unique Ability:
Silk Road

+3 Available Merchants.
Trading Posts and their upgrades provide
+5 City Knowledge and +4 additional Wealth per turn.

Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Independent 
+3 Housing in non-Capital cities.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Xerxes I
1st Persian Empire


Unique Ability:
King of Kings

+1 Force Cap for each city you control.
+50% Force Strength for War Chariots and Mounted Scouts.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Nicolaus Copernicus
Poland


Unique Ability:
Revolutionary Thought

Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn.
+25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.)

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Productive 
+50% Build Production during Golden Ages.


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Creative 
Imrpovements gain +5 Production during Golden Ages


Julius Caesar
Roman Empire


Unique Ability:
Triumphant Legions

Forces gain +50% bonus Force Strength when they level up.
+15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war.
(Multiple war victories do not stack.)

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Catherine the Great
Russia


Unique Ability:
Siberian Expanse

+1 City cap.
+1 Force Speed for Settlers.
Your Gathering Halls and their upgrades provide
an additional +1 Food and +1 Timber per turn.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
Songhai Empire


Unique Ability:
Gold-Salt Trade

+5 City Prosperity and City Knowledge for each Trade Agreement
+100% Harvest Production at Stone Pits and their upgrades.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Productive 
+50% Build Production during Golden Ages.


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Isabella I
Spain


Unique Ability:
New World

+1 Force Sight and +2 Force Speed for embarked forces.
Mints provide +5 City Security and +5 City Happiness .
+10 Religion spread strength in all cities after unlocking Codices.

Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ram Khamhaeng
Thailand


Unique Ability:
White Elephants

Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit.
+25 Force Strength for forces containing Elephant Units.
+25% Harvest Production at Camps.

Ambitious 
-1 Land Force Cap, +1 City Cap


Productive 
+50% Build Production during Golden Ages.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Creative 
Imrpovements gain +5 Production during Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


George Washington
United States


Unique Ability:
Minutemen

+25% Force Strength during Fortify Orders
+1 Speed for Gunpowder Infantry and Modern Infantry units

Ambitious 
-1 Land Force Cap, +1 City Cap


Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Woodsman 
+50% Harvest Production at Logging Camps and their upgrades.


Simón Bolívar
Venezuela


Unique Ability:
March on Bogotá

+2 Force Speed for forces led by a Paragon.
+25% Force Strength in regions adjacent to rivers.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Independent 
+3 Housing in non-Capital cities.


Adventurous 
+1 Force Speed while not at War.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Shaka
Zulu


Unique Ability:
Buffalo Horns

+25% Force Strength for forces in Square, Tercio, and Trapezoid formations.
+50% force Pillage Damage.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Productive 
+50% Build Production during Golden Ages.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.



Leaders included with the Deluxe Edition

Leaders included with the Deluxe Edition
Charlemagne
Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages.
Your Palace provides +5 wealth and +1 Research per turn during Golden Ages.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Persuasive 
+5 Turn duration of Golden Ages


Genghis Khan
Mongol Empire


Unique Ability:
Lord of the Steppes

Cavalry Units (excluding Elephant units) provide +25% Force Strength
Infantry, Ranged, and Anti-Cavalry units provide +1 Force Speed.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Adventurous 
+1 Force Speed while not at War.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Yu Gwan-sun
Korea


Unique Ability:
Unbreakable

While you are in a Defensive War you have +20 Established Relationship
with Nations you are at peace with.
+15 Religion spread strength in each city that contains a School or one of its upgrades.
+10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.)

Collaborative 
+2 Production in your capital for each active Alliance.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Hildegard von Bingen
Germany


Unique Ability:
Sibyl of the Rhine

Monasteries provide +5 Research per turn.
+5 City Health and +5 City Happiness in each of your cities where your religion is dominant.

Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Creative 
Imrpovements gain +5 Production during Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Boudicca
Celts


Unique Ability:
Lady of Vengeance

+33% Force Strength while in a retaliation war.
Forces inflict 5 War Weariness when they defeat and enemy force.

Collaborative 
+2 Production in your capital for each active Alliance.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Persuasive 
+5 Turn duration of Golden Ages



See also

List of Leader Traits
List of Improvements
List of Goods
List of Resource Nodes