Leaders in the base game
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Harun al-Rashid Abbasid Caliphate
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Unique Ability: House of Wisdom
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Academies provide +2 Research per turn. Research Agreements provide +10% research.
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Charismatic
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+1 Golden Age Points per turn
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Eva Perón Argentina
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Unique Ability: Share my Glory
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Your Palace provides +25 City Prosperity and +25 City Health. Your Monument provides +25 City Happiness and +25 City Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness.
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Independent
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+1 Housing in non-Capital cities.
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Charismatic
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+1 Golden Age Points per turn
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Sennacherib Assyrian Empire
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Unique Ability: Wolf on the Fold
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+33% Force Siege Damage. +25% Craft Production at Workshops. +25 City Security in your capital.
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Aggressive
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+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
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Unyielding
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+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.
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Howard Florey Australia
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Unique Ability: Medical Genius
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Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. +5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively.
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Collaborative
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+3 Housing in your capital
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Innovative
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+10% Research per turn in your capital
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Pacifist
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-10% Strength to Forces outside your territory
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Itzcoatl Aztec Empire
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Unique Ability: Flower Wars
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+25 City Security and +25 City Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate.
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Aggressive
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+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
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Spiritual
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+15% Religion Spread Strength in all cities
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Leopold I Belgium
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Unique Ability: Nestor of Europe
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+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity.
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Independent
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+1 Housing in non-Capital cities.
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Adventurous
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+1 Speed to Scouts
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Efficient
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+20% Craft Production to all crafting Improvements in all Cities
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Charismatic
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+1 Golden Age Points per turn
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Irene Sarantapechaina Byzantine Empire
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Unique Ability: Iconophile
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Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries.
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Independent
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+1 Housing in non-Capital cities.
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Aggressive
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+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
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Patient
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+50% War declaration cost
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Unyielding
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+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.
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Spiritual
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+15% Religion Spread Strength in all cities
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Wilma Mankiller Cherokee
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Unique Ability: The Word for Water
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+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. +25% Craft Production towards crafting Feasts.
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Independent
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+1 Housing in non-Capital cities.
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Wu Zetian China
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Unique Ability: Imperial Examinations
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Libraries, Schools, and their upgrades provide +15 City Prosperity. +10% Paragon spawn chance.
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Formidable
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+20% Strength to Forces within your capital
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Cunning
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-50% War declaration cost. Unlocks War of Annihilation war type
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Unyielding
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+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.
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Charismatic
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+1 Golden Age Points per turn
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Osh-Tisch Crow Nation
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Unique Ability: Badé Warrior
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+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. +33% Craft Production at Artisan Studios, Weavers, and their upgrades.
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Formidable
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+20% Strength to Forces within your capital
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Efficient
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+20% Craft Production to all crafting Improvements in all Cities
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Charismatic
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+1 Golden Age Points per turn
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Nefertiti Egypt
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Unique Ability: Rays of the Aten
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Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. -25% Research cost of Religion technologies. Museums provide +10 City Happiness.
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Agrarian
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+1 bonus Food from all Farms and their upgrades
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Spiritual
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+15% Religion Spread Strength in all cities
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Elizabeth I File:Englend.png Englend
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Unique Ability: Gloriana
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+1 Force Speed and +1 Sight for Sea Forces. +25% Force Strength for Sea Forces. Longbowmen and Line Infantry cannot be Countered.
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Independent
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+1 Housing in non-Capital cities.
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Mercantile
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+1 available Merchant
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Haile Selassie Ethiopia
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Unique Ability: Lion of Judah
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+5% Force Strength for each Alliance you're in. +25% Religion spread strength in your capital. +300% Harvest Production towards harvesting Coffee.
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Formidable
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+20% Strength to Forces within your capital
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Spiritual
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+15% Religion Spread Strength in all cities
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Jeanne d’Arc France
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Unique Ability: Maid of Orléans
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+25% Force Strength in cities where your Religion is dominant. +1 Force Speed within your territory. Your forces reduce your War Weariness by 5 when they defeat an enemy force.
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Formidable
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+20% Strength to Forces within your capital
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Spiritual
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+15% Religion Spread Strength in all cities
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Tamar the Great Georgia
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Unique Ability: Whom the Sun Serves
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+25% Build Production towards Military, Religion, and Commerce Improvements. +15 City Prosperity and +10 City Security in all cities during Golden Ages.
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Independent
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+1 Housing in non-Capital cities.
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Formidable
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+20% Strength to Forces within your capital
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Otto von Bismarck Germany
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Unique Ability: Blood and Iron
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+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. +25% Force Strength for 10 turns after declaring war.
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Aggressive
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+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
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Practical
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-10% Research per turn in your capital
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Yaa Asantewaa Ghana
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Unique Ability: Golden Protector
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Stone Pits and their upgrades provide +1 Wealth per turn. +15% Force Strength within your territory.
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Independent
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+1 Housing in non-Capital cities.
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Formidable
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+20% Strength to Forces within your capital
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Agrarian
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+1 bonus Food from all Farms and their upgrades
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Alexander the Great Greece
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Unique Ability: Hammer and Anvil
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Pikemen and Lancers cannot be countered. Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat and enemy force.
While technically a DLC this leader is free for all owners of the base game.
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Aggressive
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+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
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Adventurous
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+1 Speed to Scouts
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Sappho Greece
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Unique Ability: Tenth Muse
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Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. Coastal Regions within your cities provide +10 City Prosperity.
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Innovative
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+10% Research per turn in your capital
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Charismatic
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+1 Golden Age Points per turn
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Pachacuti Inca Empire
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Unique Ability: Andean Masonry
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Stone Pits and their upgrades provide an additional +1 Materials per turn. +100% Build Production towards City Walls, Fortresses, and Citadels. +100% City Siege Defense.
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Formidable
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+20% Strength to Forces within your capital
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Agrarian
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+1 bonus Food from all Farms and their upgrades
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Spiritual
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+15% Religion Spread Strength in all cities
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Ashoka India
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Unique Ability: Conquest by Dharma
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Religion Improvements provide +10 City Health. Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength.
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Adventurous
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+1 Speed to Scouts
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Efficient
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+20% Craft Production to all crafting Improvements in all Cities
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Spiritual
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+15% Religion Spread Strength in all cities
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Cesare Beccaria Italy
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Unique Ability: Tyrants Never Read
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-33% Research cost of Government technologies. +100% Craft Production towards crafting Books. Weavers, Artisan Studios, and their upgrades provide +5 City Happiness and +5 City Health after Books are unlocked.
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Collaborative
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+3 Housing in your capital
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Pacifist
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-10% Strength to Forces outside your territory
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Tokugawa Ieyasu Japan
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Unique Ability: Study Patience
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Nations that declare war on you receive 1 War Weariness each turn. Your War Weariness is reduced by -50%. Castles provide +30 City Security.
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Aggressive
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+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
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Patient
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+50% War declaration cost
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Sejong the Great Korea
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Unique Ability: Hangul
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+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece (this effect does not stack.) Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked.
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Innovative
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+10% Research per turn in your capital
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Efficient
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+20% Craft Production to all crafting Improvements in all Cities
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Spiritual
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+15% Religion Spread Strength in all cities
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Amanirenas Kush
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Unique Ability: Land of the Bow
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Ranged Units provide +50% Force Strength in Rough Terrain. +10% Force Strength for Spearmen and Archers.
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Formidable
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+20% Strength to Forces within your capital
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Benito Juárez Mexico
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Unique Ability: Son of the People
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Tribes will never be initially hostile towards you. Cities are founded with an additional Expert.
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Independent
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+1 Housing in non-Capital cities.
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Efficient
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+20% Craft Production to all crafting Improvements in all Cities
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Zenobia Palmyrene Empire
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Unique Ability: Silk Road
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+3 Available Merchants. Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn.
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Independent
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+1 Housing in non-Capital cities.
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Aggressive
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+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
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Xerxes I 1st Persian Empire
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Unique Ability: King of Kings
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+1 Force Cap for each city you control. +50% Force Strength for War Chariots and Mounted Scouts.
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Aggressive
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+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
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Cunning
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-50% War declaration cost. Unlocks War of Annihilation war type
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Nicolaus Copernicus Poland
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Unique Ability: Revolutionary Thought
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Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. +25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.)
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Innovative
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+10% Research per turn in your capital
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Efficient
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+20% Craft Production to all crafting Improvements in all Cities
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Julius Caesar Roman Empire
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Unique Ability: Triumphant Legions
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Forces gain +50% bonus Force Strength when they level up. +15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war (this effect does not stack.)
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Aggressive
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+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
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Charismatic
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+1 Golden Age Points per turn
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Catherine the Great Russia
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Unique Ability: Siberian Expanse
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+1 City cap. +2 Force Speed for Settlers. Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn.
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Innovative
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+10% Research per turn in your capital
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Efficient
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+20% Craft Production to all crafting Improvements in all Cities
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Charismatic
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+1 Golden Age Points per turn
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Askia Muhammad I Songhai Empire
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Unique Ability: Gold-Salt Trade
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Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. +25% Harvest Production at Stone Pits and their upgrades.
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Mercantile
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+1 available Merchant
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Spiritual
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+15% Religion Spread Strength in all cities
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Isabella I Spain
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Unique Ability: New World
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+1 Force Sight and +2 Force Speed for embarked forces. Mints provide +5 City Security and +5 City Happiness. +10 Religion spread strength in all cities after unlocking Codices.
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Unyielding
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+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.
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Mercantile
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+1 available Merchant
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Spiritual
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+15% Religion Spread Strength in all cities
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Ram Khamhaeng Thailand
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Unique Ability: White Elephants
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Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. +25 Force Strength for forces containing Elephant Units. +25% Harvest Production at Camps.
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Ambitious
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-50% turn duration of Golden Ages
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Spiritual
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+15% Religion Spread Strength in all cities
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George Washington United States
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Unique Ability: Minutemen
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+10 starting EXP for all Forces. +1 Force Speed for forces in Square, Tercio, and Trapezoid formations.
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Ambitious
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-50% turn duration of Golden Ages
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Independent
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+1 Housing in non-Capital cities.
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Formidable
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+20% Strength to Forces within your capital
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Simón Bolívar Venezuela
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Unique Ability: March on Bogotá
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+2 Force Speed for forces led by a Paragon. +25% Force Strength in regions adjacent to rivers.
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Independent
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+1 Housing in non-Capital cities.
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Adventurous
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+1 Speed to Scouts
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Charismatic
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+1 Golden Age Points per turn
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Shaka Zulu
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Unique Ability: Buffalo Horns
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+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. +50% force Pillage Damage.
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Aggressive
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+10% Strength to forces outside your territory. Unlocks war of annihilation war type.
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