List of Improvements

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Revision as of 17:29, 28 October 2024 by Z0eff (talk | contribs)
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These improvements serve different functions, depending on their domain type:
Commerce These improvements boost Prosperity and produce Wealth to fill your nation's treasury.
Culture These Masterpiece generating improvements create great art, music, sculptures and more.
Government Establish and manage your nation's cities and the needs of the public, from administration to housing.
Resource These "Harvesters" collect Resources you need to grow and fuel your nation.
Industry These "Crafters" convert Resources into Goods that are used as Amenities/Supplies and for certain improvements.
Military These improvements provide for the public defence and allow your nation to produce and boost your armed Forces.
Religion These improvements are used to found, spread and amplify the effects of Religion for your nation.
Science These improvements that generate Research, as well as improving your people's Health and Knowledge.


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- Act I -
Ancient History
Costs / Maint / Stats Production Experts Techs / Other
Great Hearth
No Costs / Maintenance

Stats:
4 200 0
+150% Craft Production
at this improvement.
From +10 to +15
    
Faded out Goods might not be available
due to technology requirements.
Gathering Hall
Maintenance:
2 1 5 /

Stats:
4 200 0
+4 Housing
+5 Strength to Forces within this region
+2 City Production

Feast Jewelry Code of Laws Codex Festival Strategy Codex
+150% Craft Production
at this improvement
    
Upgrades to Town Center
and City Hall
Faded out Goods might not be available
due to technology requirements.
Dwelling
Costs: 75
25 25

Stats:
3 100 0
+3 Housing
+2 bonus Housing
if built in the city center.
+3% City Production
    
Upgrades to Residence
and Skyscraper
Place these in your City Center, leave room for a Monument. And if it's your capital, leave room for the Palace
Workshop
Costs: 65
10 25
Maintenance:
1 1 1 /
Stats:
3 100 1
+150% Craft Production
at this improvement
    
Upgrades to Crafting Guild
and Factory
Too many Goods for full names.
Faded out Goods might not be available
due to technology requirements.
Farm
Costs: 75
15
Maintenance:
1 /
Stats:
3 100 0
+100% of Region Food yield is
applied to Harvest Production
+3% City Growth
+5 bonus Harvest Production for each Farm in this region (including itself)
+150% Harvest Production
at this improvement.
+1 Food
    
Logging Camp
Costs: 75
10 5
Stats:
3 100 0
+100% of Region Timber Yield
is added to the city's Harvest Production
+150% Harvest Production at this improvement.
+5 City Craft Production
    
Stone Pit
Costs: 60
15
Maintenance:
1 /
Stats:
3 100 0
+100% Region Materials yield
is added to the city's Harvest Production
+150% Harvest Production
at this improvement.
+1 City Build Production
    
Upgrades to Mine
and Industrial Mine
Hunting Camp
Costs: 150
5 10
Maintenance:
1 /
Stats:
3 100 0
+1 Wealth
+150% Harvest Production
at this improvement.
+1 Wealth
    
Not the greatest of improvements unless you have a Resource Node that needs it
Butcher Shop
Costs: 45
10 25
Maintenance:
1 /
Stats:
3 100 1
+150% Craft Production
at this improvement.
+25% Build Production at
Industry improvements
in this region
    
Watchtower
Costs: 75
15 50
Maintenance:
1 /
Stats:
4 200 1
+2 Strength to Forces within this Region.
+15 City Security
+10 City Siege Defense
in this city
    
Upgrades to Fortress and Citadel
Fermenting Pit
Costs: 100
25 1 25
Maintenance:
1 /
Stats:
4 100 1
+25% Craft Production to Fermenting Pits
and their upgrades in this Region

Wine Syrup Liquor
+150% Craft Production
at this improvement.
+5 City Happiness
    
Upgrades to Brewery and Distillery. Requires a source of Grapes
Granary
Costs: 100
10 1 25
Maintenance:
1 /
Stats:
3 100 1
+5 City Health
+50% of Region Food yield is applied towards Harvest Production at each Farm within this Region

Grain Store
+150% Craft Production
at this improvement
    
Requires a source of Grain
Apothecary
Costs: 120
50 10 25
Maintenance:
1 /
Stats:
3 150 1
+5 City Health
+10 City Knowledge
+25% Craft Production to apothecaries
and their upgrades in this region
Herbal Medicine Candle
Perfume Soap
+150% Craft Production
at this improvement
    
Upgrades to Chemist
and Pharmacy
Faded out Goods might not be available
due to technology requirements.
Ceramic Shop
Costs: 65
10 10
Maintenance:
1 /
Stats:
3 150 1
+150% Craft Production
at this improvement
    
(As of 1.0.5 not all techs that unlock
this building also unlock Ceramic Ports)
Fishing Net
Costs: 75
5 20
Maintenance:
1 /
Stats:
3 100 0
Unsure of exact
harvest production numbers
+150% Harvest Production
at this improvement.
+1 Wealth
    
Bronze Age
Costs / Maint / Stats Production Experts Techs / Other
Stable
Costs: 75
20 1 link={{{2}}} 45
Maintenance:
1 /
Stats:
4 175 1
+25% Harvest Production towards
Animal Resource Nodes in this City.
-5 City Health

Carriages Rope
+150% Craft Production
at this improvement.
+10 City Build Production
    
Offers great production
benefits to your city
Barracks
Costs: 150
10 25
Maintenance:
1 /
Stats:
3 150 0
+15 City Security
+25 City Security
    
Blacksmith
Costs: 175
10 25
Maintenance:
1 1 /
Stats:
4 300 1
+25% Craft Production towards Blacksmiths and their upgrades in this region

Metal Ingot
+150% Craft Production
at this improvement

Craft Production boost
from +150% to +200%
    
Upgrades to Forge and Foundry
Tannery
Costs: 150
10 50
Maintenance:
1 /
Stats:
8 500 1
+25% Craft Production towards Tanneries and their upgrades in this region

Leather Sandals
+150% Craft Production
at this improvement
    
Only 3 per Nation
Faded out Goods might not be available
due to technology requirements.
Palace
Costs: 150
10 link={{{2}}} 10 link={{{2}}} 100
Maintenance:
3 /
Stats:
4 250 50
+1 City Cap.
+50% Tax income per turn

+5 bonus to all Quality of Life stats
if built in your city center
    
Only 1 per Nation
Altar
Costs: 150
10 25 50
Maintenance:
1 /
Stats:
3 150 1
+10 City Religion Spread Strength
+1 Research per turn
+5 City Knowledge
+5 City Security
    
Docks
Costs: 150
25 25 25
Maintenance:
5 /
Stats:
3 150 0
+20% City Production
    
Upgrades to Drydock and Naval Base

Offers great production
benefits to your city
Bakery
Costs: 45
1 10 10
Maintenance:
1 /
Stats:
3 100 1
+25% Craft Production to Bakeries
and their upgrades in this Region

Bread Pastries
Preserved Food
+150% Craft Production
at this improvement

Craft Production boost
from +150% to +200%
    
Only 6 per Nation
(As of 1.0.5 not all techs that unlock
this building also unlock Bread)
Trading Post
Costs: 75
10 50
Maintenance:
1 1 1 /
Stats:
3 150 1
+10 City Prosperity
+10 Wealth

Trade Goods
+10 Wealth
    
(As of 1.0.5 not all techs that unlock
this building also unlock Trade Goods)


Upgrades to Bazaar
Weaver
Costs: 60
30
Maintenance:
2 /
Stats:
3 150 1
+5 City Prosperity
+150% Craft Production
at this improvement
    
Upgrades to Tailor.
Paragon affinity: Artist, Engineer, Musician, Pioneer, and Writer
Faded out Goods might not be available
due to technology requirements.
Iron Age
Costs / Maint / Stats Production Experts Techs / Other
Mint
Costs: 150
40 20
Maintenance:
1 /
Stats:
4 150 1
+15 City Prosperity

From +15 to
+20 City Prosperity
    
Only 1 per Nation
Inn
Costs: 125
20 40 40
Maintenance:
1 /
Stats:
3 150 1
+5 /
+1 additional per turn
for each Commerce and Culture improvement
in this region
    
Only 1 per City

Upgrades to Pub
Flower Field
Costs: 150
1 35 25
Maintenance:
1 /
Stats:
3 150 1
+5 City Security
    
Only 1 per Nation
Irrigated Farm
Costs: 175
1 50
Maintenance:
1 1 /
Stats:
4 250 0
+200% of Region Food yield is
applied to Harvest Production
+3% City Growth
+5 bonus Harvest Production for each Farm in this region (including itself)
+150% Harvest Production
at this improvement. +1

Harvest Production boost
from +150% to +200%. +2
    
Upgrades from Farm,
Upgrades to Industrial Farm
Water Well
Costs: 125
25 50
Maintenance:
1 /
Stats:
4 150 1
+10 City Health
+100% Harvest Production to farms and their upgrades in this region
+5 City Health
    
Only 1 per City
Monument
Costs: 150
40 30
Maintenance:
2 /
Stats:
3 150 25
+10 City Prosperity
+1 Bonus Prestige per turn
if built in the city center
    
Only 1 per Nation

Some passive Prestige
in the Iron Age
Lighthouse
Costs: 150
80 20
Maintenance:
1 /
Stats:
3 150 1
+5 City Knowledge
+1 available Merchant
+5 City Prosperity
    
Upgrades to Radio Tower
and Data Center
City Walls
Costs: 250
40 20 30
Maintenance:
3 10 /
Stats:
5 300 1
+10% Strength to Forces
within this city.
    
Fortress
Costs: 380
10 25 100
Maintenance:
1 2 /
Stats:
8 250 1
+4 Strength to Forces within this region.
+25 City Security
+10 City Siege Defense
in this city

From +10 to
+20 City Siege Defense
    
Upgrades from Watchtower,
Upgrades to Citadel
Antiquities
Costs / Maint / Stats Production Experts Techs / Other
Academy
Costs: 150
10 25 50
Maintenance:
3 /
Stats:
4 150 1
+15 City Knowledge
+1 Masterpiece Creation Speed per turn.
+5 City Knowledge
    
Paragon affinity: Activist, Prophet, Scientist, Strategist, Writer
Arena
Costs: 200
5 25
Maintenance:
1 /
Stats:
3 150 1
+10 City Happiness
+5 Wealth
    
Citadel
Costs: 500
10 25 100
Maintenance:
2 2 /
Stats:
12 350 1
+10 City Siege Defense
From +10 to +20
From +20 to +30
    
Upgrades from Fortress
Town Center
Costs: 125
10 60
Maintenance:
1 /
Stats:
4 200 0
+150% Craft Production
at this improvement. +1
From +150% to +200%
From +200% to +250%
    
Upgrades from Gathering Hall
Upgrades to City Hall
Faded out Goods might not be available
due to technology requirements.
Mine
Costs: 100
50
Maintenance:
1 /
Stats:
4 200 0
+150% Region Materials yield
is added to the city's Harvest Production
+150% Harvest Production
at this improvement.
+1 City Build Production
From +150% to +200%
From +1 to +2
    
Upgrades from Stone Pit
Upgrades to Industrial Mine
Sawmill
Costs: 150
40 5
Maintenance:
1 /
Stats:
4 200 0
+200% of Region Timber Yield
is added to the city's Harvest Production
+1
+150% Harvest Production at this improvement.
+5 City Craft Production. +1 From +150% to +200%
From +5 to +10
    
Upgrades from Logging Camp
Upgrades to Industrial Logging
Mill
Costs: 225
20 50
Maintenance:
1 /
Stats:
3 100 1
+1 from all Farms and their upgrades
+10 Craft Production at
Industry improvements in this region

Grain Store Paper Soap
+1 City Craft Production
+2 City Harvest Production
    
Only 6 per Nation
Upgrades to Windmill
Faded out Goods might not be available
due to technology requirements.
Library
Costs: 150
25 5 100
Maintenance:
1 /
Stats:
3 150 1
+15 City Knowledge
+2 Research per turn

Book
+20 City Knowledge
+3 Research per turn
    
School
Costs: 325
5 5 50
Maintenance:
1 /
Stats:
4 150 1
+10 City Knowledge
+1 Research per turn for
each Science
and Military
improvement in this region
+10 City Knowledge
    


- Act II -
Early Middle Ages
Costs / Maint / Stats Production Experts Techs / Other
Chemist
Costs: 200
50 60 40
Maintenance:
3 /
Stats:
4 200 1
    
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Brewery
Costs: 200
50 80 50
Maintenance:
1 5 /
Stats:
4 200 1
    
Upgrades to Distillery
Grocer
Costs: 250
100 90 80
Maintenance:
5 /
Stats:
5 350 1
    
Pub
Costs: 250 10
50 80 80
Maintenance:
1 /
Stats:
5 350 1
    
Bazaar
Costs: 300
10 150
Maintenance:
1 1 1 /
Stats:
4 200 1
    
Artisan Studio
Costs: 360
10 50
Maintenance:
5 /
Stats:
4 200 1
    
Castle
Costs: 400
250 50
Maintenance:
1 1 /
Stats:
6 250 1
    
Cemetery
Costs: 180
50 20 100
Maintenance:
2 2 /
Stats:
4 150 1
    
Monastery
Costs: 125
150 50
Maintenance:
1 1 /
Stats:
4 200 1
    
High Medieval Era
Costs / Maint / Stats Production Experts Techs / Other
Crafting Guild
Costs: 300
5 5 15
Maintenance:
1 5 5 /
Stats:
4 250 1
    
Upgrades from Workshop
Upgrades to Factory
Residence
Costs: 200
25 150
Maintenance:
1 1 /
Stats:
3 100 0
    
Upgrades from Dwelling
Upgrades to Skyscraper
Central Bank
Costs: 250
10 50 50
Maintenance:
1 /
Stats:
4 250 1
    
Only 1 per Nation
Armory
Costs: 200
10 5 25
Maintenance:
5 5 /
Stats:
8 300 1
    
Cobbler
Costs: 150
10 50
Maintenance:
1 /
Stats:
8 500 1
    
Tailor
Costs: 150
10 75
Maintenance:
5 /
Stats:
4 200 1
    
Distillery
Costs: 200
1 5
Maintenance:
1 /
Stats:
6 400 1
    
Upgrades from Brewery
Topiary Park
Costs: 250
150
Maintenance:
1 /
Stats:
5 350 1
    
Race Track
Costs: 175
5 50
Maintenance:
1 /
Stats:
4 250 1
    
Amphitheater
Costs: 200
50 50
Maintenance:
1 /
Stats:
3 150 1
    
Observatory
Costs: 175
10 15
Maintenance:
1 /
Stats:
4 250 1
    
Shrine
Costs: 175
80 60 60
Maintenance:
1 /
Stats:
4 250 1
    
University
Costs: 550 10
10 10 50
Maintenance:
1 /
Stats:
4 200 1
    
Renaissance
Costs / Maint / Stats Production Experts Techs / Other
Coffee House
Costs: 200
20 100 100
Maintenance:
1 /
Stats:
5 350 1
    
General Hospital
Costs: 400
20 80 80
Maintenance:
3 /
Stats:
4 300 1
    
Plaza
Costs: 350
10 10
Maintenance:
1 /
Stats:
4 300 1
+10 City Happiness
+5 City Production
From +5 to +10
    
Upgrades to Community Garden
Print Shop
Costs: 250
10 2 50
Maintenance:
1 /
Stats:
8 500 1
    
Drydock
Costs: 300
200
Maintenance:
10 /
Stats:
6 300 1
    
Upgrades from Docks
Upgrades to Naval Base
Forge
Costs: 200
10 10
Maintenance:
1 1 3 /
Stats:
3 150 1
    
Upgrades from Blacksmith
Upgrades to Foundry
Windmill
Costs: 200
80 20 80
Maintenance:
2 /
Stats:
4 300 1
    
Upgrades from Mill
Enlightenment
Costs / Maint / Stats Production Experts Techs / Other
City Hall
Costs: 300
80 80 100
Maintenance:
1 /
Stats:
6 350 0
    
Upgrades from Town Center
Cement Plant
Costs: 250
25 10 10
Maintenance:
5 /
Stats:
6 250 1
    
Factory
Costs: 400
20 10
Maintenance:
5 5 10 /
Stats:
5 350 1
    
Upgrades from Crafting Guild
Foundry
Costs: 300
20 50
Maintenance:
1 1 5 /
Stats:
4 300 1
    
Upgrades from Forge
Refinery
Costs: 350
10 10 10
Maintenance:
1 5 /
Stats:
8 500 1
    
Exhibition Hall
Costs: 450
10 10
Maintenance:
5 /
Stats:
6 400 50
+15 City Prosperity
+1 Golden Age Point /
    
Only 1 per Nation
Museum
Costs: 350
10 10
Maintenance:
5 /
Stats:
4 250 1
    
Concert Hall
Costs: 250
10 1 50
Maintenance:
3 /
Stats:
5 350 1
    


- Act III -
Machine Age
Costs / Maint / Stats Production Experts Techs / Other
Police Station
Costs: 275
10 10 100
Maintenance:
10 /
Stats:
1 1 1
    
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Oil Well
Costs: 200
5 1 5
Maintenance:
5 /
Stats:
5 350 0
    
Research Lab
Costs: 300
20 10 50
Maintenance:
1 /
Stats:
5 350 1
+25 City Knowledge
+3 Research per turn
From +3 to +6
    
Air Force Base
Costs: 400
10 5 5
Maintenance:
15 /
Stats:
10 350 1
    
Aircraft Factory
Costs: 400
25 5 5
Maintenance:
1 /
Stats:
8 350 1
    
Power Plant
Costs: 500
25 10 10
Maintenance:
1 /
Stats:
5 350 1
    
Clinic
Costs: 300
40 20 40
Maintenance:
2 /
Stats:
3 150 1
    
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Water Tr. Plant
Costs: 400
10 150 100
Maintenance:
3 /
Stats:
6 400 1
    
Vehicle Factory
Costs: 450
20 1 5
Maintenance:
4 1 /
Stats:
5 300 1
    
Movie Studio
Costs: 300
25 10 100
Maintenance:
5 /
Stats:
5 350 1
    
Theater
Costs: 300
100 100
Maintenance:
1 /
Stats:
4 300 1
    
Radio Tower
Costs: 300

Maintenance:
5 /
Stats:
5 350 1
+15 City Knowledge
+15 City Prosperity
    
Upgrades from Lighthouse
Upgrades to Data Center
Naval Base
Costs: 300
15 20 100 80
Maintenance:
15 /
Stats:
10 350 1
    
Upgrades from Drydock
Incinerator
Costs: 450
10 10
Maintenance:
1 /
Stats:
5 350 1
    
Industrial Farm
Costs: 250
10
Maintenance:
1 3 /
Stats:
5 350 0
    
Upgrades from Irrigated Farm
Ind. Fishing Farm
Costs: 200
30 180
Maintenance:
2 /
Stats:
5 350 0
    
As of 1.0.5 you have to manually replace Fishing Nets with these,
no upgrade button
Atomic Age
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
Upgrades from Radio Tower
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
Information Age
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
Singularity Age
Costs / Maint / Stats Production Experts Techs / Other
'
Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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Costs: 1

Maintenance:
1 /
Stats:
    File:.png
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Costs: 1

Maintenance:
1 /
Stats:
    File:.png



Images Temp

File:Temple.png

See Also