List of Leaders and Nations

From Ara: History Untold Wiki
Revision as of 13:30, 12 May 2026 by Paulsen (talk | contribs) (Updated Leader abilities and traits to version 2.0. Some traits are unavailable as templates, and are thus missing (e.g. Protective and Vigilant).)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Updated for patch: 2.0.2

As of the time of writing (14th of November 2024) there are 43 leaders in the game and 40 nations. Nations are de-emphasised because the leader themselves provide all the bonuses. Even between 2 leaders of the same nation they do not share any common traits.

Tip: Use Ctrl+F to quickly find the leader or nation you're looking for.
You can also enter a (partial) leader name in the search bar above such as "osh"
and it should take you directly to Osh-Tisch on this page from anywhere on the wiki.

Traits are categorized by color:[edit | edit source]

  • Red = Military
  • Yellow = Commerce
  • Green = Government
  • Pink = Religion
  • Purple = Culture
  • Blue = Science
  • Orange = Industry

See List of Leader Traits for a list of leader traits and how they have opposites.

List of Leaders[edit | edit source]

Leaders in the base game
Harun al-Rashid
Abbasid Caliphate


Unique Ability:
House of Wisdom

+3% Paragon Spawn chance for each active Research Agreements.
+50% Research in your Capital for 20 turns after gaining a new Paragon (does not stack).

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Eva Perón
Argentina


Unique Ability:
Share my Glory

+100% growth in all cities during Golden Ages.
+10 to all Quality of Life stats in non-Capital cities for 20 Turns after completing a Masterpiece (does not stack).

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
Assyrian Empire


Unique Ability:
Wolf on the Fold

+50 Golden Ages points after winning a War.
+100% Build Production for 10 turns in non-Capital cities after winning a War.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Productive 
+50% Build Production during Golden Ages.


Howard Florey
Australia


Unique Ability:
Medical Genius

+10% Production in cities with City Health 70 or higher.
+5 Culture in your Capital for each active Research Agreement.

Collaborative 
+2 Production in your capital for each active Alliance.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Itzcoatl
Aztec Empire


Unique Ability:
Flower Wars

+5 Prestige each turn a Force is in combat.
+100 growth in all cities each turn a Force is in combat.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Leopold I
Belgium


Unique Ability:
Nestor of Europe

+5 to all Quality of Life stats for each Alliance maintained.
+5 Prestige each turn for each Alliance maintained.

Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Irene Sarantapechaina
Byzantine Empire


Unique Ability:
Iconophile

+0.01 Influence for every Religion convert a turn during Golden Ages.
+0.01 for every Religion convert a turn during Golden Ages.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


John A. Macdonald
Canada


Unique Ability:
Boreal Forest

+10 Harvest Production while not at War.
+5 Established Relationships with all other Nations for each turn since last combat while at War.

Adventurous 
+1 Force Speed while not at War.


Woodsman 
+50% Harvest Production at Logging Camps and their upgrades.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Wilma Mankiller
Cherokee


Unique Ability:
The Word for Water

+10 City Health in all Cities for each active Alliance.
+2 Culture per Paragon in all cities when all Paragons tasked.

Independent 
+3 Housing in non-Capital cities.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Confucius
China


Unique Ability:
Five Constant Virtues

QoL stats cannot go below +25.
+10 Golden Age points after unlocking any new technology..

Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Learned 
+50% City Research during Golden Ages.


Persuasive 
+5 Turn duration of Golden Ages


Wu Zetian
China


Unique Ability:
Imperial Examinations

+20 Prestige after gaining a Paragon.
+30 Established Relationships with Nations not at War with you each turn a Force is in combat.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Osh-Tisch
Crow Nation


Unique Ability:
Badé Warrior

+100% Force Heal Rate in owned Regions.
+2 City Health in all cities for each Force you command while at War.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Nefertiti
Egypt


Unique Ability:
Rays of the Aten

+5 City Prosperity for each Farms placed in a region adjacent to a river.
+2 Established Relationship with other Nations for each Culture improvement.

Agrarian 
+50% Harvest Production at Farms and their upgrades


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Elizabeth I
England


Unique Ability:
Gloriana

+1 turn duration to Golden Ages for each active Alliance.
+100% Tax Income during Golden Ages.

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Patient 
+30% Force Strength when War Weariness is over 50.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Haile Selassie
Ethiopia


Unique Ability:
Lion of Judah

+5% Force Strength for each active Alliance.
+1 Force Speed when within 2 regions of another friendly Force.

Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Collaborative 
+2 Production in your capital for each active Alliance.


Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Jeanne d’Arc
France


Unique Ability:
Maid of Orléans

+25 Prestige upon defeating a Force in a Region where your Religion is dominant.
+25% Force Strength in Regions where your Religion is dominant.

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Tamar the Great
Georgia


Unique Ability:
Whom the Sun Serves

+1 Golden Age points for each active Alliance.
+5 Masterpiece creation rate to Improvements during Golden Ages.

Independent 
+3 Housing in non-Capital cities.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Creative 
Imrpovements gain +5 Production during Golden Ages


Otto von Bismarck
Germany


Unique Ability:
Blood and Iron

+100% Production to Improvements during War.
+50% Force Strength during Golden Ages.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Practical 
+1% Paragon Spawn chance for each Military Improvements in your Capital.


Yaa Asantewaa
Ghana


Unique Ability:
Golden Protector

+2 Golden Age points while War Weariness is over 50.
+30% Force Strength for 20 turns after a War ends.

Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Agrarian 
+50% Harvest Production at Farms and their upgrades


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Alexander the Great
Greece


Unique Ability:
Hammer and Anvil

+50 to all Quality of Life stats in your Capital while at City Cap.
+4 Production in your non-Capital cities while at City Cap
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Adventurous 
+1 Force Speed while not at War.


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Sappho
Greece


Unique Ability:
Tenth Muse

+1 Golden Age points for each unassigned Paragon.
+5 Prestige per turn when all Paragons are tasked.

Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Persuasive 
+5 Turn duration of Golden Ages


Creative 
Imrpovements gain +5 Production during Golden Ages


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Pachacuti
Inca Empire


Unique Ability:
Andean Masonry

+100 Influence after winning a War.
+10% Production in your Capital for each Land Force you command.

Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Agrarian 
+50% Harvest Production at Farms and their upgrades


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ashoka
India


Unique Ability:
Conquest by Dharma

+1 Religion spread distance in cities for each Force stationed in them.
+2 City Health in your cities for each Religion Improvements.

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Cesare Beccaria
Italy


Unique Ability:
Tyrants Never Read

+5% Research per Alliance.
+40 Established Relations with other Nations during Golden Ages.

Collaborative 
+2 Production in your capital for each active Alliance.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Tokugawa Ieyasu
Japan


Unique Ability:
Study Patience

Cities gain +2 Production for each Force stationed in them while not at War.
+1 Golden Age points for each Land Force while War Weariness is over 50.

Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Patient 
+30% Force Strength when War Weariness is over 50.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Sejong the Great
Korea


Unique Ability:
Hangul

+100% Craft Production for 30 turns after completing a Masterpiece.
+100% Build Production for 30 turns after gaining a Paragon.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Amanirenas
Kush


Unique Ability:
Land of the Bow

+20% Ranged Units Strength while Fortified.
+5 Force Strength for 20 turns after gaining a Paragon.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Adventurous 
+1 Force Speed while not at War.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Benito Juárez
Mexico


Unique Ability:
Son of the People

+1 turn duration of Golden Ages for each city you control.
+200% Capital Growth during Golden Ages.

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
Palmyrene Empire


Unique Ability:
Silk Road

+5% Force Strength for each Trade Agreement.
+5% Tax Income for each city.

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Xerxes I
1st Persian Empire


Unique Ability:
King of Kings

+1 Golden Age points for each city you control.
+3 Production in non-Capital cities.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Ambitious 
-1 Land Force Cap, +1 City Cap


Nicolaus Copernicus
Poland


Unique Ability:
Revolutionary Thought

+5 Culture in all cities for each Research Agreement.
+20 Established Relationship with other Nations for 10 turns after unlocking a new Technology.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Productive 
+50% Build Production during Golden Ages.


Creative 
Imrpovements gain +5 Production during Golden Ages


Julius Caesar
Roman Empire


Unique Ability:
Triumphant Legions

+20% bonus Strength to Forces when they gain experience.
+2 Golden Age points for each Unit defeated by a Land Force.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Catherine the Great
Russia


Unique Ability:
Siberian Expanse

+10% Growth in all cities for each Alliance.
+4 Production in cities during Golden Ages.

Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
Songhai Empire


Unique Ability:
Gold-Salt Trade

+1 Religion Spread Distance for each active Trade Agreement.
+10 per turn per Alliance.

Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Isabella I
Spain


Unique Ability:
New World

+5 Production in non-Capital cities at City Tier 10 or less.
+1 Quality of Life stats in the Capital for each city you control.

Adventurous 
+1 Force Speed while not at War.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ram Khamhaeng
Thailand


Unique Ability:
White Elephants

+1 Religion Spread Distance for each city you control.
+20 Established Relationship with other Nations for each Land Force.

Ambitious 
-1 Land Force Cap, +1 City Cap


Collaborative 
+2 Production in your capital for each active Alliance.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


George Washington
United States


Unique Ability:
Minutemen

+1 Speed to Forces for 5 turns after entering a War.
+5 Prestige for each city you control after winning a War.

Ambitious 
-1 Land Force Cap, +1 City Cap


Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Woodsman 
+50% Harvest Production at Logging Camps and their upgrades.


Harriet Tubman
United States


Unique Ability:
Friend of the Oppressed

+10 Happiness in all cities for each active Alliance.
+5 to all Quality of Life stats in all cities for 20 turns after gaining a Paragon.

Collaborative 
+2 Production in your capital for each active Alliance.


Patient 
+30% Force Strength when War Weariness is over 50.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Simón Bolívar
Venezuela


Unique Ability:
March on Bogotá

+40 Golden Age points after conquering a city.
-50% Force maintenance for 10 turns after entering a War.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Collaborative 
+2 Production in your capital for each active Alliance.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Shaka
Zulu


Unique Ability:
Buffalo Horns

+4 Production to your Capital each turn a Force is in combat.
+200% Force Heal Rate every turn a Force is in combat.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Productive 
+50% Build Production during Golden Ages.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.



Leaders included with the Deluxe Edition[edit | edit source]

Leaders included with the Deluxe Edition
Charlemagne
Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+4 Research and +4 Wealth for each active Alliance.
+100 Influence after competing a Masterpiece or gaining a Paragon.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Genghis Khan
Mongol Empire


Unique Ability:
Lord of the Steppes

+2 Wealth for each Unit engaged in combat.
+10 City Happiness and +20 City Prosperity to all cities for 40 turns after conquering a city.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Yu Gwan-sun
Korea


Unique Ability:
Unbreakable

+100% City Production when average Force Health is under 40%.
+5 Prestige each turn in a defensive War.

Patient 
+30% Force Strength when War Weariness is over 50.


Persuasive 
+5 Turn duration of Golden Ages


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Hildegard von Bingen
Germany


Unique Ability:
Sibyl of the Rhine

+5 Religion Spread Distance for 20 turns after gaining a Paragon.
+5 Religion Spread Strength in your Capital for each city in your Nation.

Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Creative 
Imrpovements gain +5 Production during Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Boudicca
Celts


Unique Ability:
Lady of Vengeance

+2% Force Strength for each turn since last entering a defensive War (max 250%).
+1 Prestige per turn at War while War Weariness is under 50.

Collaborative 
+2 Production in your capital for each active Alliance.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.



See also[edit | edit source]

List of Leader Traits
List of Improvements
List of Goods
List of Resource Nodes