List of Leaders and Nations

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As of the time of writing (8th of October 2024) there are 41 leaders in the game and slightly less nations.

List of Leaders

Harun al-Rashid
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Abbasid Caliphate


Unique Ability:
House of Wisdom

Academies provide +2 Research per turn. Research Agreements provide +10% research.

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Eva Perón
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Argentina


Unique Ability:
Share my Glory

Your Palace provides +25 City Prosperity and +25 Health. Your Monument provides +25 City Happiness and +25 Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Assyrian Empire


Unique Ability:
Wolf on the Fold

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Productive 
+50% Build Production during Golden Ages.


Howard Florey
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Australia


Unique Ability:
Medical Genius

Collaborative 
+2 Production in your capital for each active Alliance.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Itzcoatl
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Aztec Empire


Unique Ability:
Flower Wars

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Leopold I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium


Unique Ability:
Nestor of Europe

Independent 
+3 Housing in non-Capital cities.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Irene Sarantapechaina
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Byzantine Empire


Unique Ability:
Iconophile

Independent 
+3 Housing in non-Capital cities.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Patient 
+30% Force Strength when War Weariness is over 50.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Wilma Mankiller
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Cherokee


Unique Ability:
The Word for Water

Independent 
+3 Housing in non-Capital cities.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Wu Zetian
[[file:{{{nationicon}}}|frameless|18x18px|link=]] China


Unique Ability:
Imperial Examinations

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Osh-Tisch
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Crow Nation


Unique Ability:
Badé Warrior

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Nefertiti
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Egypt


Unique Ability:
Rays of the Aten

Agrarian 
+50% Harvest Production at Farms and their upgrades


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Elizabeth I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Englend


Unique Ability:
Gloriana

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Haile Selassie
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ethiopia


Unique Ability:
Lion of Judah

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Jeanne d’Arc
[[file:{{{nationicon}}}|frameless|18x18px|link=]] France


Unique Ability:
Maid of Orléans

Template:LeaderTrait-Impusive
Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Tamar the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Georgia


Unique Ability:
Whom the Sun Serves

Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Creative 
Imrpovements gain +5 Production during Golden Ages


Otto von Bismarck
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany


Unique Ability:
Blood and Iron

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Practical 
+1% Paragon Spawn chance for each Military Improvements in your Capital.


Yaa Asantewaa
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ghana

File:UniqueYaa.png
Unique Ability:
Golden Protector

Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Agrarian 
+50% Harvest Production at Farms and their upgrades


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Alexander the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece


Unique Ability:
Hammer and Anvil

Pikemen and Lancers cannot be countered.
Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat and enemy force.
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Adventurous 
+1 Force Speed while not at War.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Sappho
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece


Unique Ability:
Tenth Muse

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Creative 
Imrpovements gain +5 Production during Golden Ages


Pachacuti
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Inca Empire


Unique Ability:
Andean Masonry

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Agrarian 
+50% Harvest Production at Farms and their upgrades


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ashoka
[[file:{{{nationicon}}}|frameless|18x18px|link=]] India


Unique Ability:
Conquest by Dharma

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Cesare Beccaria
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Italy


Unique Ability:
Tyrants Never Read

Collaborative 
+2 Production in your capital for each active Alliance.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Persuasive 
+5 Turn duration of Golden Ages


Tokugawa Ieyasu
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Japan


Unique Ability:
Study Patience

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Patient 
+30% Force Strength when War Weariness is over 50.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Sejong the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea


Unique Ability:
Hangul

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Amanirenas
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Kush


Unique Ability:
Land of the Bow

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Persuasive 
+5 Turn duration of Golden Ages


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Benito Juárez
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mexico


Unique Ability:
Son of the People

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Palmyrene Empire


Unique Ability:
Silk Road

Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Independent 
+3 Housing in non-Capital cities.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Xerxes I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] First Persian Empire


Unique Ability:
King of Kings

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Nicolaus Copernicus
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Poland


Unique Ability:
Revolutionary Thought

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Productive 
+50% Build Production during Golden Ages.


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Creative 
Imrpovements gain +5 Production during Golden Ages


Julius Caesar
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Roman Empire


Unique Ability:
Triumphant Legions

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Catherine the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Russia


Unique Ability:
Siberian Expanse

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Songhai Empire


Unique Ability:
Gold-Salt Trade

Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Productive 
+50% Build Production during Golden Ages.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Isabella I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Spain


Unique Ability:
New World

Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ram Khamhaeng
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Thailand


Unique Ability:
White Elephants

Ambitious 
-1 Land Force Cap, +1 City Cap


Productive 
+50% Build Production during Golden Ages.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Creative 
Imrpovements gain +5 Production during Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


George Washington
[[file:{{{nationicon}}}|frameless|18x18px|link=]] United States


Unique Ability:
Minutemen

Ambitious 
-1 Land Force Cap, +1 City Cap


Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Woodsman 
+50% Harvest Production at Logging Camps and their upgrades.


Leopold I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium


Unique Ability:
March on Bogotá

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Independent 
+3 Housing in non-Capital cities.


Adventurous 
+1 Force Speed while not at War.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Shaka
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Zulu


Unique Ability:
Buffalo Horns

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Productive 
+50% Build Production during Golden Ages.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Leaders_included_in_the_Deluxe_Edition

Charlemagne
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. Your Palace provides +5 wealth and +1 Research per turn during Golden Ages.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Persuasive 
+5 Turn duration of Golden Ages


Genghis Khan
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mongol Empire


Unique Ability:
Lord of the Steppes

+10% Strength to forces outside your territory. Unlocks War of Annihilation war type.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Adventurous 
+1 Force Speed while not at War.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Yu Gwan-sun
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea


Unique Ability:
Unbreakable

While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.)

Collaborative 
+2 Production in your capital for each active Alliance.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Hildegard von Bingen
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany


Unique Ability:
Sibyl of the Rhine

Monasteries provide +5 Research per turn. +5 Health and +5 Happiness in each of your cities where your Religion is dominant.

Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Creative 
Imrpovements gain +5 Production during Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Boudicca
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Celts


Unique Ability:
Lady of Vengeance

+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force.

Collaborative 
+2 Production in your capital for each active Alliance.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Persuasive 
+5 Turn duration of Golden Ages