List of Leaders and Nations: Difference between revisions
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|unique=UniqueHarun.png | |unique=UniqueHarun.png | ||
|abilityname=House of Wisdom | |abilityname=House of Wisdom | ||
|ability=[[Academies]] provide +2 [[Research]] per turn. [[Research Agreements]] provide +10% research. | |ability=[[Academies]] provide +2 [[Research]] per turn.<br />[[Research Agreements]] provide +10% research. | ||
}} | }} | ||
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|unique=UniqueEva.png | |unique=UniqueEva.png | ||
|abilityname=Share my Glory | |abilityname=Share my Glory | ||
|ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[Health]]. Your [[Monument]] provides +25 [[City Happiness]] and +25 [[Prosperity]]. +20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]]. | |ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[Health]].<br />Your [[Monument]] provides +25 [[City Happiness]] and +25 [[Prosperity]]. +20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]]. | ||
}} | }} | ||
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|unique=UniqueHoward.png | |unique=UniqueHoward.png | ||
|abilityname=Medical Genius | |abilityname=Medical Genius | ||
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn. +25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]]. +5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively. | |ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn. +25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]].<br />+5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively. | ||
}} | }} | ||
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|unique=UniqueItzcoatl.png | |unique=UniqueItzcoatl.png | ||
|abilityname=Flower Wars | |abilityname=Flower Wars | ||
|ability=+25 [[Security]] and +25 [[Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force]] | |ability=+25 [[Security]] and +25 [[Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force Heal]] Rate. | ||
}} | }} | ||
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|unique=UniqueWilma.png | |unique=UniqueWilma.png | ||
|abilityname=The Word for Water | |abilityname=The Word for Water | ||
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]]. [[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]]. +25% [[Craft Production]] towards crafting [[Feasts]]. | |ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]]. [[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]].<br />+25% [[Craft Production]] towards crafting [[Feasts]]. | ||
}} | }} | ||
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|unique=UniqueNefertiti.png | |unique=UniqueNefertiti.png | ||
|abilityname=Rays of the Aten | |abilityname=Rays of the Aten | ||
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river. -25% [[Research]] cost of [[Religion]] technologies. | |ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river. -25% [[Research]] cost of [[Religion]] technologies.<br />[[Museums]] provide +10 [[City Happiness]]. | ||
}} | }} | ||
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|unique=UniqueHaile.png | |unique=UniqueHaile.png | ||
|abilityname=Lion of Judah | |abilityname=Lion of Judah | ||
|ability=+5% [[Force Strength]] for each Alliance you're in. +25% [[Religion]] spread strength in your capital. +300% [[Harvest Production]] towards harvesting [[Coffee]]. | |ability=+5% [[Force Strength]] for each Alliance you're in. +25% [[Religion]] spread strength in your capital.<br />+300% [[Harvest Production]] towards harvesting [[Coffee]]. | ||
}} | }} | ||
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|unique=UniqueTamar.png | |unique=UniqueTamar.png | ||
|abilityname=Whom the Sun Serves | |abilityname=Whom the Sun Serves | ||
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [Commerce]] [[Improvements]]. +15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]]. | |ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [[Commerce]] [[Improvements]].<br />+15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]]. | ||
}} | }} | ||
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|unique=UniqueAsantewaa.png | |unique=UniqueAsantewaa.png | ||
|abilityname=Golden Protector | |abilityname=Golden Protector | ||
|ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn. +15% [[Force Strength]] within your territory. | |ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn.<br />+15% [[Force Strength]] within your territory. | ||
}} | }} | ||
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|unique=UniqueSappho.png | |unique=UniqueSappho.png | ||
|abilityname=Tenth Muse | |abilityname=Tenth Muse | ||
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]]. Coastal [[Regions]] within your cities provide +10 [[City Prosperity]]. | |ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]].<br />Coastal [[Regions]] within your cities provide +10 [[City Prosperity]]. | ||
}} | }} | ||
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|unique=UniquePachacuti.png | |unique=UniquePachacuti.png | ||
|abilityname=Andean Masonry | |abilityname=Andean Masonry | ||
|ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn. +100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]]. +100% City [[Siege]] Defense. | |ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn.<br />+100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]].<br />+100% City [[Siege]] Defense. | ||
}} | }} | ||
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|unique=UniqueCesare.png | |unique=UniqueCesare.png | ||
|abilityname=Tyrants Never Read | |abilityname=Tyrants Never Read | ||
|ability=-33% [[Research]] cost of [[Government]] technologies. +100% [[Craft Production]] towards crafting [[Books]]. [[Weavers]], [[Artisan Studios]], and their upgrades provide +5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked. | |ability=-33% [[Research]] cost of [[Government]] technologies.<br />+100% [[Craft Production]] towards crafting [[Books]].<br />[[Weavers]], [[Artisan Studios]], and their upgrades provide +5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked. | ||
}} | }} | ||
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|unique=UniqueSejong.png | |unique=UniqueSejong.png | ||
|abilityname=Hangul | |abilityname=Hangul | ||
|ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]] (this effect does not stack.) [[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked. | |ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]] (this effect does not stack.)<br />[[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked. | ||
}} | }} | ||
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|unique=UniqueCharlemagne.png | |unique=UniqueCharlemagne.png | ||
|abilityname=Carolingian Renaissance | |abilityname=Carolingian Renaissance | ||
|ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]]. Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]]. | |ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]].<br />Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]]. | ||
}} | }} | ||
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|unique=UniqueGenghis.png | |unique=UniqueGenghis.png | ||
|abilityname=Lord of the Steppes | |abilityname=Lord of the Steppes | ||
|ability=+ | |ability=Cavalry Units (excluding Elephant units) provide +25% [[Force Strength]].<br />Infantry, Ranged, and Anti-Cavalry units provide +1 [[Force Speed]]. | ||
}} | }} | ||
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|unique=UniqueHildegard.png | |unique=UniqueHildegard.png | ||
|abilityname=Sibyl of the Rhine | |abilityname=Sibyl of the Rhine | ||
|ability=[[Monasteries]] provide +5 [[Research]] per turn. +5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant. | |ability=[[Monasteries]] provide +5 [[Research]] per turn.<br />+5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant. | ||
}} | }} | ||
{|align="center" | {|align="center" |
Revision as of 14:10, 11 October 2024
As of the time of writing (8th of October 2024) there are 42 leaders in the game and 39 nations.
Tip: Use Ctrl+F to quickly find the leader or nation you're looking for.
Traits are categorized by color:
- Red = Military
- Yellow = Commerce
- Green = Government
- Pink = Religion
- Purple = Culture
- Blue = Science
- Orange = Industry
List of Leaders
Leaders in the base game | |||||||||||||||||||||
Abbasid Caliphate |
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Academies provide +2 Research per turn. | |||||||||||||||||||
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Argentina |
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Your Palace provides +25 City Prosperity and +25 Health. | |||||||||||||||||||
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Assyrian Empire |
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+33% Force Siege Damage. +25% Craft Production at Workshops. +25 Security in your capital. | |||||||||||||||||||
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Australia |
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Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. | |||||||||||||||||||
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Aztec Empire |
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+25 Security and +25 Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | |||||||||||||||||||
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Belgium |
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+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity. | |||||||||||||||||||
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Byzantine Empire |
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Altars, Monasteries, and Shrines provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries. | |||||||||||||||||||
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Cherokee |
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+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. | |||||||||||||||||||
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China |
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Libraries, Schools, and their upgrades provide +15 City Prosperity. +10% Paragon spawn chance. | |||||||||||||||||||
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Crow Nation |
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+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. +33% Craft Production at Artisan Studios, Weavers, and their upgrades. | |||||||||||||||||||
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Egypt |
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Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. -25% Research cost of Religion technologies. | |||||||||||||||||||
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File:Englend.png Englend |
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+1 Force Speed and +1 Sight for Sea Forces. +25% Force Strength for Sea Forces. Longbowmen and Line Infantry cannot be Countered. | |||||||||||||||||||
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Ethiopia |
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+5% Force Strength for each Alliance you're in. +25% Religion spread strength in your capital. | |||||||||||||||||||
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France |
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+25% Force Strength in cities where your Religion is dominant. +1 Force Speed within your territory. Your forces reduce your War Weariness by 5 when they defeat an enemy force. | |||||||||||||||||||
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Georgia |
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+25% Build Production towards Military, Religion, and Commerce Improvements. | |||||||||||||||||||
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Germany |
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+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. +25% Force Strength for 10 turns after declaring war. | |||||||||||||||||||
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Ghana |
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Stone Pits and their upgrades provide +1 Wealth per turn. | |||||||||||||||||||
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Greece |
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Pikemen and Lancers cannot be countered. | |||||||||||||||||||
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Greece |
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Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. | |||||||||||||||||||
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Inca Empire |
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Stone Pits and their upgrades provide an additional +1 Materials per turn. | |||||||||||||||||||
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India |
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Religion Improvements provide +10 City Health. Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength. | |||||||||||||||||||
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Italy |
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-33% Research cost of Government technologies. | |||||||||||||||||||
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Japan |
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Nations that declare war on you receive 1 War Weariness each turn. Your War Weariness is reduced by -50%. Castles provide +30 City Security. | |||||||||||||||||||
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Korea |
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+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece (this effect does not stack.) | |||||||||||||||||||
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Kush |
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Ranged Units provide +50% Force Strength in Rough Terrain. +10% Force Strength for Spearmen and Archers. | |||||||||||||||||||
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Mexico |
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Tribes will never be initially hostile towards you. Cities are founded with an additional Expert. | |||||||||||||||||||
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Palmyrene Empire |
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+3 Available Merchants. Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn. | |||||||||||||||||||
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1st Persian Empire |
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+1 Force Cap for each city you control. +50% Force Strength for War Chariots and Mounted Scouts. | |||||||||||||||||||
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Poland |
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Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. +25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.) | |||||||||||||||||||
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Roman Empire |
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Forces gain +50% bonus Force Strength when they level up. +15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war (this effect does not stack.) | |||||||||||||||||||
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Russia |
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+1 City cap. +2 Force Speed for Settlers. Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn. | |||||||||||||||||||
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Songhai Empire |
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Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. +25% Harvest Production at Stone Pits and their upgrades. | |||||||||||||||||||
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Spain |
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+1 Force Sight and +2 Force Speed for embarked forces. Mints provide +5 City Security and +5 City Happiness. +10 Religion spread strength in all cities after unlocking Codices. | |||||||||||||||||||
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Thailand |
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Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. +25 Force Strength for forces containing Elephant Units. +25% Harvest Production at Camps. | |||||||||||||||||||
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United States |
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+10 starting EXP for all Forces. +1 Force Speed for forces in Square, Tercio, and Trapezoid formations. | |||||||||||||||||||
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Venezuela |
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+2 Force Speed for forces led by a Paragon. +25% Force Strength in regions adjacent to rivers. | |||||||||||||||||||
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Zulu |
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+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. +50% force Pillage Damage. | |||||||||||||||||||
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Leaders included with the Deluxe Edition
Leaders included with the Deluxe Edition | |||||||||||||||||||||
Holy Roman Empire |
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+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. | |||||||||||||||||||
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Mongol Empire |
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Cavalry Units (excluding Elephant units) provide +25% Force Strength. | |||||||||||||||||||
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Korea |
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While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.) | |||||||||||||||||||
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Germany |
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Monasteries provide +5 Research per turn. | |||||||||||||||||||
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Celts |
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+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force. | |||||||||||||||||||
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