List of Leaders and Nations: Difference between revisions
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|unique=UniqueWu.png | |unique=UniqueWu.png | ||
|abilityname=Imperial Examinations | |abilityname=Imperial Examinations | ||
|ability= | |ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City Security]]. +10% Paragon spawn chance. | ||
}} | }} | ||
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|unique=UniqueOsh.png | |unique=UniqueOsh.png | ||
|abilityname=Badé Warrior | |abilityname=Badé Warrior | ||
|ability= | |ability=+1 [[Force Speed]] and +1 Sight for [[Settlers], [[Mounted Scouts, [[Harquebusiers]], and [[Dragoons]. +33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades. | ||
}} | }} | ||
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|unique=UniqueNefertiti.png | |unique=UniqueNefertiti.png | ||
|abilityname=Rays of the Aten | |abilityname=Rays of the Aten | ||
|ability= | |ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river. -25% [[Research]] cost of [[Religion]] technologies. [[Museums]] provide +10 [[City Happiness]]. | ||
}} | }} | ||
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|unique=UniqueElizabeth.png | |unique=UniqueElizabeth.png | ||
|abilityname=Gloriana | |abilityname=Gloriana | ||
|ability= | |ability=+1 [[Force Speed]] and +1 Sight for Sea Forces. +25% [[Force Strength]] for Sea Forces. [[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]]. | ||
}} | }} | ||
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|unique=UniqueHaile.png | |unique=UniqueHaile.png | ||
|abilityname=Lion of Judah | |abilityname=Lion of Judah | ||
|ability= | |ability=+5% [[Force Strength]] for each Alliance you're in. +25% [[Religion]] spread strength in your capital. +300% [[Harvest Production]] towards harvesting [[Coffee]]. | ||
}} | }} | ||
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|unique=UniqueJeanne.png | |unique=UniqueJeanne.png | ||
|abilityname=Maid of Orléans | |abilityname=Maid of Orléans | ||
|ability= | |ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant. +1 [[Force Speed]] within your territory. Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force. | ||
}} | }} | ||
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|unique=UniqueTamar.png | |unique=UniqueTamar.png | ||
|abilityname=Whom the Sun Serves | |abilityname=Whom the Sun Serves | ||
|ability= | |ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [Commerce]] [[Improvements]]. +15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]]. | ||
}} | }} | ||
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|unique=UniqueBismarck.png | |unique=UniqueBismarck.png | ||
|abilityname=Blood and Iron | |abilityname=Blood and Iron | ||
|ability= | |ability=+10% [[Craft Production]] at [[Forges], [[Factories]], [[Vehicle Factories]], and their upgrades. +25% [[Force Strength]] for 10 turns after declaring war. | ||
}} | }} | ||
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|unique=UniqueAsantewaa.png | |unique=UniqueAsantewaa.png | ||
|abilityname=Golden Protector | |abilityname=Golden Protector | ||
|ability= | |ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn. +15% [[Force Strength]] within your territory. | ||
}} | }} | ||
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|unique=UniqueSappho.png | |unique=UniqueSappho.png | ||
|abilityname=Tenth Muse | |abilityname=Tenth Muse | ||
|ability= | |ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]]. Coastal [[Regions]] within your cities provide +10 [[City Prosperity]]. | ||
}} | }} | ||
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|unique=UniquePachacuti.png | |unique=UniquePachacuti.png | ||
|abilityname=Andean Masonry | |abilityname=Andean Masonry | ||
|ability= | |ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn. +100% [[Build Production]] towards [[City Walls], [[Fortresses], and [[Citadels]]. +100% City [[Siege]] Defense | ||
}} | }} | ||
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|unique=UniqueAshoka.png | |unique=UniqueAshoka.png | ||
|abilityname=Conquest by Dharma | |abilityname=Conquest by Dharma | ||
|ability= | |ability=[[Religion]] [[Improvements]] provide +10 [[City Health]]. [[Apothecaries], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength. | ||
}} | }} | ||
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|unique=UniqueCesare.png | |unique=UniqueCesare.png | ||
|abilityname=Tyrants Never Read | |abilityname=Tyrants Never Read | ||
|ability= | |ability=-33% [[Research]] cost of [[Government]] technologies. +100% [[Craft Production]] towards crafting [[Books]]. [[Weavers]], [[Artisan Studios]], and their upgrades provide +5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked. | ||
}} | }} | ||
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|unique=UniqueTokugawa.png | |unique=UniqueTokugawa.png | ||
|abilityname=Study Patience | |abilityname=Study Patience | ||
|ability= | |ability=Nations that declare war on you receive 1 [[War Weariness]] each turn. Your [[War Weariness]] is reduced by -50%. [[Castles]] provide +30 [[City Security]]. | ||
}} | }} | ||
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|unique=UniqueSejong.png | |unique=UniqueSejong.png | ||
|abilityname=Hangul | |abilityname=Hangul | ||
|ability= | |ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]] (this effect does not stack.) [[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked. | ||
}} | }} | ||
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|unique=UniqueAmanirenas.png | |unique=UniqueAmanirenas.png | ||
|abilityname=Land of the Bow | |abilityname=Land of the Bow | ||
|ability= | |ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain. +10% [[Force Strength]] for [[Spearmen]] and [[Archers]]. | ||
}} | }} | ||
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|unique=UniqueBenito.png | |unique=UniqueBenito.png | ||
|abilityname=Son of the People | |abilityname=Son of the People | ||
|ability= | |ability=[[Tribes]] will never be initially hostile towards you. Cities are founded with an additional [[Expert]]. | ||
}} | }} | ||
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|unique=UniqueZenobia.png | |unique=UniqueZenobia.png | ||
|abilityname=Silk Road | |abilityname=Silk Road | ||
|ability= | |ability=+3 Available [[Merchants]]. [[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn. | ||
}} | }} | ||
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|unique=UniqueXerxes.png | |unique=UniqueXerxes.png | ||
|abilityname=King of Kings | |abilityname=King of Kings | ||
|ability= | |ability=+1 [[Force Cap]] for each city you control. +50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]] | ||
}} | }} | ||
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|unique=UniqueCopernicus.png | |unique=UniqueCopernicus.png | ||
|abilityname=Revolutionary Thought | |abilityname=Revolutionary Thought | ||
|ability= | |ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn. +25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.) | ||
}} | }} | ||
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|unique=UniqueCaesar.png | |unique=UniqueCaesar.png | ||
|abilityname=Triumphant Legions | |abilityname=Triumphant Legions | ||
|ability= | |ability=Forces gain +50% bonus [[Force Strength]] when they level up. +15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war (this effect does not stack.) | ||
}} | }} | ||
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|unique=UniqueCatherine.png | |unique=UniqueCatherine.png | ||
|abilityname=Siberian Expanse | |abilityname=Siberian Expanse | ||
|ability= | |ability=+1 City cap. +2 [[Force Speed]] for [[Settlers]]. Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn. | ||
}} | }} | ||
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|unique=UniqueAskia.png | |unique=UniqueAskia.png | ||
|abilityname=Gold-Salt Trade | |abilityname=Gold-Salt Trade | ||
|ability= | |ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river. +25% [[Harvest Production]] at [[Stone Pits]] and their upgrades. | ||
}} | }} | ||
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|unique=UniqueIsabella.png | |unique=UniqueIsabella.png | ||
|abilityname=New World | |abilityname=New World | ||
|ability= | |ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces. [[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]]. +10 [[Religion]] spread strength in all cities after unlocking [[Codices]]. | ||
}} | }} | ||
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|unique=UniqueKhamhaeng.png | |unique=UniqueKhamhaeng.png | ||
|abilityname=White Elephants | |abilityname=White Elephants | ||
|ability= | |ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]]. +25 [[Force Strength]] for forces containing [[Elephant]] [[Units]]. +25% [[Harvest Production]] at [[Camps]]. | ||
}} | }} | ||
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|unique=UniqueWashington.png | |unique=UniqueWashington.png | ||
|abilityname=Minutemen | |abilityname=Minutemen | ||
|ability= | |ability=+10 starting [[EXP]] for all [[Forces]]. +1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations. | ||
}} | }} | ||
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|unique=UniqueSimon.png | |unique=UniqueSimon.png | ||
|abilityname=March on Bogotá | |abilityname=March on Bogotá | ||
|ability= | |ability=+2 [[Force Speed]] for forces led by a [[Paragon]]. +25% [[Force Strength]] in regions adjacent to rivers. | ||
}} | }} | ||
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|unique=UniqueShaka.png | |unique=UniqueShaka.png | ||
|abilityname=Buffalo Horns | |abilityname=Buffalo Horns | ||
|ability= | |ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations. +50% force [[Pillaging|Pillage Damage]] | ||
}} | }} | ||
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|unique=UniqueHildegard.png | |unique=UniqueHildegard.png | ||
|abilityname=Sibyl of the Rhine | |abilityname=Sibyl of the Rhine | ||
|ability=[[Monasteries]] provide +5 [[Research]] per turn. +5 [[Health]] and +5 [[Happiness]] in each of your cities where your | |ability=[[Monasteries]] provide +5 [[Research]] per turn. +5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant. | ||
}} | }} | ||
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Revision as of 23:32, 8 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
As of the time of writing (8th of October 2024) there are 42 leaders in the game and slightly fewer nations.
List of Leaders
Leaders in the base game | ||||||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Abbasid Caliphate |
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Academies provide +2 Research per turn. Research Agreements provide +10% research. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Argentina |
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Your Palace provides +25 City Prosperity and +25 Health. Your Monument provides +25City Happiness and +25 Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Assyrian Empire |
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+33% Force Siege Damage. +25% Craft Production at Workshops. +25 Security in your capital. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Australia |
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Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. +5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Aztec Empire |
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+25 Security and +25 Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium |
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+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Byzantine Empire |
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Altars, Monasteries, and [Shrines]] provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Cherokee |
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+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. +25% Craft Production towards crafting Feasts. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] China |
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Libraries, Schools, and their upgrades provide +15 City Security. +10% Paragon spawn chance. | ||||||||||||||||||||||
{{Leader |
portrait=PortraitOsh.png | name=Osh-Tisch | nation=Crow Nation | unique=UniqueOsh.png | abilityname=Badé Warrior | ability=+1 Force Speed and +1 Sight for [[Settlers], [[Mounted Scouts, Harquebusiers, and [[Dragoons]. +33% Craft Production at Artisan Studios, Weavers, and their upgrades.
}} | ||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Egypt |
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Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. -25% Research cost of Religion technologies. Museums provide +10 City Happiness. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Englend |
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+1 Force Speed and +1 Sight for Sea Forces. +25% Force Strength for Sea Forces. Longbowmen and Line Infantry cannot be Countered. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ethiopia |
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+5% Force Strength for each Alliance you're in. +25% Religion spread strength in your capital. +300% Harvest Production towards harvesting Coffee. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] France |
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+25% Force Strength in cities where your Religion is dominant. +1 Force Speed within your territory. Your forces reduce your War Weariness by 5 when they defeat an enemy force. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Georgia |
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+25% Build Production towards Military, Religion, and [Commerce]] Improvements. +15 City Prosperity and +10 City Security in all cities during Golden Ages. | ||||||||||||||||||||||
{{Leader |
portrait=PortraitBismarck.png | name=Otto von Bismarck | nation=Germany | unique=UniqueBismarck.png | abilityname=Blood and Iron | ability=+10% Craft Production at [[Forges], Factories, Vehicle Factories, and their upgrades. +25% Force Strength for 10 turns after declaring war.
}} | ||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ghana |
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Stone Pits and their upgrades provide +1 Wealth per turn. +15% Force Strength within your territory. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece |
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Pikemen and Lancers cannot be countered. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece |
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Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. Coastal Regions within your cities provide +10 City Prosperity. | ||||||||||||||||||||||
{{Leader |
portrait=PortraitPachacuti.png | name=Pachacuti | nation=Inca Empire | unique=UniquePachacuti.png | abilityname=Andean Masonry | ability=Stone Pits and their upgrades provide an additional +1 Materials per turn. +100% Build Production towards [[City Walls], [[Fortresses], and Citadels. +100% City Siege Defense
}} | ||||||||||||||||||
{{Leader |
portrait=PortraitAshoka.png | name=Ashoka | nation=India | unique=UniqueAshoka.png | abilityname=Conquest by Dharma | ability=Religion Improvements provide +10 City Health. [[Apothecaries], Clinics, and their upgrades provide +5 Religion spread strength.
}} | ||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Italy |
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-33% Research cost of Government technologies. +100% Craft Production towards crafting Books. Weavers, Artisan Studios, and their upgrades provide +5 City Happiness and +5 City Health after Books are unlocked. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Japan |
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Nations that declare war on you receive 1 War Weariness each turn. Your War Weariness is reduced by -50%. Castles provide +30 City Security. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea |
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+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece (this effect does not stack.) Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Kush |
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Ranged Units provide +50% Force Strength in Rough Terrain. +10% Force Strength for Spearmen and Archers. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mexico |
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Tribes will never be initially hostile towards you. Cities are founded with an additional Expert. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Palmyrene Empire |
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+3 Available Merchants. Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] First Persian Empire |
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+1 Force Cap for each city you control. +50% Force Strength for War Chariots and Mounted Scouts | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Poland |
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Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. +25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.) | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Roman Empire |
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Forces gain +50% bonus Force Strength when they level up. +15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war (this effect does not stack.) | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Russia |
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+1 City cap. +2 Force Speed for Settlers. Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Songhai Empire |
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Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. +25% Harvest Production at Stone Pits and their upgrades. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Spain |
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+1 Force Sight and +2 Force Speed for embarked forces. Mints provide +5 City Security and +5 City Happiness. +10 Religion spread strength in all cities after unlocking Codices. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Thailand |
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Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. +25 Force Strength for forces containing Elephant Units. +25% Harvest Production at Camps. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] United States |
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+10 starting EXP for all Forces. +1 Force Speed for forces in Square, Tercio, and Trapezoid formations. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Venezuela |
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+2 Force Speed for forces led by a Paragon. +25% Force Strength in regions adjacent to rivers. | ||||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Zulu |
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+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. +50% force Pillage Damage | ||||||||||||||||||||||
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Leaders included in the Deluxe Edition
Leaders included with the Deluxe Edition | ||||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Holy Roman Empire |
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+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. Your Palace provides +5 wealth and +1 Research per turn during Golden Ages. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mongol Empire |
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+10% Strength to forces outside your territory. Unlocks War of Annihilation war type. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea |
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While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.) | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany |
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Monasteries provide +5 Research per turn. +5 City Health and +5 City Happiness in each of your cities where your religion is dominant. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Celts |
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+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force. | ||||||||||||||||||||
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