List of Leaders and Nations: Difference between revisions
No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
|ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[Health]]. Your [[Monument]] provides +25[[City Happiness]] and +25 [[Prosperity]]. +20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]] | |ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[Health]]. Your [[Monument]] provides +25[[City Happiness]] and +25 [[Prosperity]]. +20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]] | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
Line 44: | Line 42: | ||
|ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[Security]] in your capital. | |ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[Security]] in your capital. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 61: | Line 57: | ||
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn. +25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]]. +5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively. | |ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn. +25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]]. +5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
Line 78: | Line 72: | ||
|ability=+25 [[Security]] and +25 [[Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force]] Heal Rate. | |ability=+25 [[Security]] and +25 [[Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force]] Heal Rate. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 94: | Line 86: | ||
|ability=+10 [[Established Relationship]] with other nations. +20 additional [[Established Relationship]] with other nations if you have fewer cities than them. +100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]]. [[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]] | |ability=+10 [[Established Relationship]] with other nations. +20 additional [[Established Relationship]] with other nations if you have fewer cities than them. +100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]]. [[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]] | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
Line 110: | Line 100: | ||
|ability=[[Altars]], [[Monasteries]], and [Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn. +100% effectiveness of [[Oracles]] and [[Missionaries]]. | |ability=[[Altars]], [[Monasteries]], and [Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn. +100% effectiveness of [[Oracles]] and [[Missionaries]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
Line 127: | Line 115: | ||
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]]. [[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]]. +25% [[Craft Production]] towards crafting [[Feasts]]. | |ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]]. [[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]]. +25% [[Craft Production]] towards crafting [[Feasts]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
Line 143: | Line 129: | ||
|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City Security]]. +10% Paragon spawn chance. | |ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City Security]]. +10% Paragon spawn chance. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
Line 159: | Line 143: | ||
|ability=+1 [[Force Speed]] and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]]. +33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades. | |ability=+1 [[Force Speed]] and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]]. +33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
Line 175: | Line 157: | ||
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river. -25% [[Research]] cost of [[Religion]] technologies. [[Museums]] provide +10 [[City Happiness]]. | |ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river. -25% [[Research]] cost of [[Religion]] technologies. [[Museums]] provide +10 [[City Happiness]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}} | |style="vertical-align:top;"|{{LeaderTrait-Agrarian}} | ||
Line 191: | Line 171: | ||
|ability=+1 [[Force Speed]] and +1 Sight for Sea Forces. +25% [[Force Strength]] for Sea Forces. [[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]]. | |ability=+1 [[Force Speed]] and +1 Sight for Sea Forces. +25% [[Force Strength]] for Sea Forces. [[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
Line 207: | Line 185: | ||
|ability=+5% [[Force Strength]] for each Alliance you're in. +25% [[Religion]] spread strength in your capital. +300% [[Harvest Production]] towards harvesting [[Coffee]]. | |ability=+5% [[Force Strength]] for each Alliance you're in. +25% [[Religion]] spread strength in your capital. +300% [[Harvest Production]] towards harvesting [[Coffee]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 223: | Line 199: | ||
|ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant. +1 [[Force Speed]] within your territory. Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force. | |ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant. +1 [[Force Speed]] within your territory. Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | |style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | ||
Line 239: | Line 213: | ||
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [Commerce]] [[Improvements]]. +15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]]. | |ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [Commerce]] [[Improvements]]. +15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
Line 255: | Line 227: | ||
|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades. +25% [[Force Strength]] for 10 turns after declaring war. | |ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades. +25% [[Force Strength]] for 10 turns after declaring war. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 271: | Line 241: | ||
|ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn. +15% [[Force Strength]] within your territory. | |ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn. +15% [[Force Strength]] within your territory. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
Line 288: | Line 256: | ||
<small>''While technically a DLC this leader is free for all owners of the base game.''</small> | <small>''While technically a DLC this leader is free for all owners of the base game.''</small> | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 304: | Line 270: | ||
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]]. Coastal [[Regions]] within your cities provide +10 [[City Prosperity]]. | |ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]]. Coastal [[Regions]] within your cities provide +10 [[City Prosperity]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |style="vertical-align:top;"|{{LeaderTrait-Innovative}} | ||
Line 319: | Line 283: | ||
|ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn. +100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]]. +100% City [[Siege]] Defense | |ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn. +100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]]. +100% City [[Siege]] Defense | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
Line 335: | Line 297: | ||
|ability=[[Religion]] [[Improvements]] provide +10 [[City Health]]. [[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength. | |ability=[[Religion]] [[Improvements]] provide +10 [[City Health]]. [[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | |style="vertical-align:top;"|{{LeaderTrait-Impulsive}} | ||
Line 351: | Line 311: | ||
|ability=-33% [[Research]] cost of [[Government]] technologies. +100% [[Craft Production]] towards crafting [[Books]]. [[Weavers]], [[Artisan Studios]], and their upgrades provide +5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked. | |ability=-33% [[Research]] cost of [[Government]] technologies. +100% [[Craft Production]] towards crafting [[Books]]. [[Weavers]], [[Artisan Studios]], and their upgrades provide +5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
Line 368: | Line 326: | ||
|ability=Nations that declare war on you receive 1 [[War Weariness]] each turn. Your [[War Weariness]] is reduced by -50%. [[Castles]] provide +30 [[City Security]]. | |ability=Nations that declare war on you receive 1 [[War Weariness]] each turn. Your [[War Weariness]] is reduced by -50%. [[Castles]] provide +30 [[City Security]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 384: | Line 340: | ||
|ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]] (this effect does not stack.) [[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked. | |ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]] (this effect does not stack.) [[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |style="vertical-align:top;"|{{LeaderTrait-Innovative}} | ||
Line 399: | Line 353: | ||
|ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain. +10% [[Force Strength]] for [[Spearmen]] and [[Archers]]. | |ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain. +10% [[Force Strength]] for [[Spearmen]] and [[Archers]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Formidable}} | |style="vertical-align:top;"|{{LeaderTrait-Formidable}} | ||
Line 415: | Line 367: | ||
|ability=[[Tribes]] will never be initially hostile towards you. Cities are founded with an additional [[Expert]]. | |ability=[[Tribes]] will never be initially hostile towards you. Cities are founded with an additional [[Expert]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Independent}} | |style="vertical-align:top;"|{{LeaderTrait-Independent}} | ||
Line 431: | Line 381: | ||
|ability=+3 Available [[Merchants]]. [[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn. | |ability=+3 Available [[Merchants]]. [[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}} | |style="vertical-align:top;"|{{LeaderTrait-Resplendent}} | ||
Line 447: | Line 395: | ||
|ability=+1 [[Force Cap]] for each city you control. +50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]] | |ability=+1 [[Force Cap]] for each city you control. +50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]] | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 464: | Line 410: | ||
|ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn. +25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.) | |ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn. +25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.) | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |style="vertical-align:top;"|{{LeaderTrait-Innovative}} | ||
Line 481: | Line 425: | ||
|ability=Forces gain +50% bonus [[Force Strength]] when they level up. +15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war (this effect does not stack.) | |ability=Forces gain +50% bonus [[Force Strength]] when they level up. +15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war (this effect does not stack.) | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 498: | Line 440: | ||
|ability=+1 City cap. +2 [[Force Speed]] for [[Settlers]]. Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn. | |ability=+1 City cap. +2 [[Force Speed]] for [[Settlers]]. Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Innovative}} | |style="vertical-align:top;"|{{LeaderTrait-Innovative}} | ||
Line 515: | Line 455: | ||
|ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river. +25% [[Harvest Production]] at [[Stone Pits]] and their upgrades. | |ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river. +25% [[Harvest Production]] at [[Stone Pits]] and their upgrades. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Sage}} | |style="vertical-align:top;"|{{LeaderTrait-Sage}} | ||
Line 532: | Line 470: | ||
|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces. [[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]]. +10 [[Religion]] spread strength in all cities after unlocking [[Codices]]. | |ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces. [[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]]. +10 [[Religion]] spread strength in all cities after unlocking [[Codices]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | |style="vertical-align:top;"|{{LeaderTrait-Unyielding}} | ||
Line 548: | Line 484: | ||
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]]. +25 [[Force Strength]] for forces containing [[Elephant]] [[Units]]. +25% [[Harvest Production]] at [[Camps]]. | |ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]]. +25 [[Force Strength]] for forces containing [[Elephant]] [[Units]]. +25% [[Harvest Production]] at [[Camps]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | |style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | ||
Line 565: | Line 499: | ||
|ability=+10 starting [[EXP]] for all [[Forces]]. +1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations. | |ability=+10 starting [[EXP]] for all [[Forces]]. +1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | |style="vertical-align:top;"|{{LeaderTrait-Ambitious}} | ||
Line 582: | Line 514: | ||
|ability=+2 [[Force Speed]] for forces led by a [[Paragon]]. +25% [[Force Strength]] in regions adjacent to rivers. | |ability=+2 [[Force Speed]] for forces led by a [[Paragon]]. +25% [[Force Strength]] in regions adjacent to rivers. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 599: | Line 529: | ||
|ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations. +50% force [[Pillaging|Pillage Damage]] | |ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations. +50% force [[Pillaging|Pillage Damage]] | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 621: | Line 549: | ||
|ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]]. Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]]. | |ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]]. Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]]. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | |style="vertical-align:top;"|{{LeaderTrait-Disciplined}} | ||
Line 637: | Line 563: | ||
|ability=+10% [[Strength]] to forces outside your territory. Unlocks War of Annihilation war type. | |ability=+10% [[Strength]] to forces outside your territory. Unlocks War of Annihilation war type. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | |style="vertical-align:top;"|{{LeaderTrait-Aggressive}} | ||
Line 654: | Line 578: | ||
|ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | |ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | ||
Line 670: | Line 592: | ||
|ability=[[Monasteries]] provide +5 [[Research]] per turn. +5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant. | |ability=[[Monasteries]] provide +5 [[Research]] per turn. +5 [[City Health]] and +5 [[City Happiness]] in each of your cities where your religion is dominant. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | |style="vertical-align:top;"|{{LeaderTrait-Pacifist}} | ||
Line 687: | Line 607: | ||
|ability=+33% [[Force Strength]] while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force. | |ability=+33% [[Force Strength]] while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force. | ||
}} | }} | ||
{|align="center" | {|align="center" | ||
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}} | |style="vertical-align:top;"|{{LeaderTrait-Collaborative}} |
Revision as of 00:03, 9 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
As of the time of writing (8th of October 2024) there are 42 leaders in the game and slightly fewer nations.
List of Leaders
Leaders in the base game | |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Abbasid Caliphate |
|
Academies provide +2 Research per turn. Research Agreements provide +10% research. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Argentina |
|
Your Palace provides +25 City Prosperity and +25 Health. Your Monument provides +25City Happiness and +25 Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Assyrian Empire |
|
+33% Force Siege Damage. +25% Craft Production at Workshops. +25 Security in your capital. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Australia |
|
Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. +5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Aztec Empire |
|
+25 Security and +25 Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium |
|
+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Byzantine Empire |
|
Altars, Monasteries, and [Shrines]] provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Cherokee |
|
+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. +25% Craft Production towards crafting Feasts. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] China |
|
Libraries, Schools, and their upgrades provide +15 City Security. +10% Paragon spawn chance. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Crow Nation |
|
+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. +33% Craft Production at Artisan Studios, Weavers, and their upgrades. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Egypt |
|
Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. -25% Research cost of Religion technologies. Museums provide +10 City Happiness. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Englend |
|
+1 Force Speed and +1 Sight for Sea Forces. +25% Force Strength for Sea Forces. Longbowmen and Line Infantry cannot be Countered. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ethiopia |
|
+5% Force Strength for each Alliance you're in. +25% Religion spread strength in your capital. +300% Harvest Production towards harvesting Coffee. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] France |
|
+25% Force Strength in cities where your Religion is dominant. +1 Force Speed within your territory. Your forces reduce your War Weariness by 5 when they defeat an enemy force. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Georgia |
|
+25% Build Production towards Military, Religion, and [Commerce]] Improvements. +15 City Prosperity and +10 City Security in all cities during Golden Ages. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany |
|
+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. +25% Force Strength for 10 turns after declaring war. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ghana |
|
Stone Pits and their upgrades provide +1 Wealth per turn. +15% Force Strength within your territory. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece |
|
Pikemen and Lancers cannot be countered. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece |
|
Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. Coastal Regions within your cities provide +10 City Prosperity. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Inca Empire |
|
Stone Pits and their upgrades provide an additional +1 Materials per turn. +100% Build Production towards City Walls, Fortresses, and Citadels. +100% City Siege Defense | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] India |
|
Religion Improvements provide +10 City Health. Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Italy |
|
-33% Research cost of Government technologies. +100% Craft Production towards crafting Books. Weavers, Artisan Studios, and their upgrades provide +5 City Happiness and +5 City Health after Books are unlocked. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Japan |
|
Nations that declare war on you receive 1 War Weariness each turn. Your War Weariness is reduced by -50%. Castles provide +30 City Security. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea |
|
+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece (this effect does not stack.) Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Kush |
|
Ranged Units provide +50% Force Strength in Rough Terrain. +10% Force Strength for Spearmen and Archers. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mexico |
|
Tribes will never be initially hostile towards you. Cities are founded with an additional Expert. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Palmyrene Empire |
|
+3 Available Merchants. Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] First Persian Empire |
|
+1 Force Cap for each city you control. +50% Force Strength for War Chariots and Mounted Scouts | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Poland |
|
Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. +25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.) | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Roman Empire |
|
Forces gain +50% bonus Force Strength when they level up. +15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war (this effect does not stack.) | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Russia |
|
+1 City cap. +2 Force Speed for Settlers. Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Songhai Empire |
|
Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. +25% Harvest Production at Stone Pits and their upgrades. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Spain |
|
+1 Force Sight and +2 Force Speed for embarked forces. Mints provide +5 City Security and +5 City Happiness. +10 Religion spread strength in all cities after unlocking Codices. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Thailand |
|
Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. +25 Force Strength for forces containing Elephant Units. +25% Harvest Production at Camps. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] United States |
|
+10 starting EXP for all Forces. +1 Force Speed for forces in Square, Tercio, and Trapezoid formations. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Venezuela |
|
+2 Force Speed for forces led by a Paragon. +25% Force Strength in regions adjacent to rivers. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Zulu |
|
+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. +50% force Pillage Damage | |||||||||||||||||||
|
Leaders included in the Deluxe Edition
Leaders included with the Deluxe Edition | |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Holy Roman Empire |
|
+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. Your Palace provides +5 wealth and +1 Research per turn during Golden Ages. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mongol Empire |
|
+10% Strength to forces outside your territory. Unlocks War of Annihilation war type. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea |
|
While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.) | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany |
|
Monasteries provide +5 Research per turn. +5 City Health and +5 City Happiness in each of your cities where your religion is dominant. | |||||||||||||||||||
| |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Celts |
|
+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force. | |||||||||||||||||||
|