List of Leaders and Nations: Difference between revisions
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As of the time of writing (8th of October 2024) there are 42 leaders in the game and slightly fewer nations.<br /> | As of the time of writing (8th of October 2024) there are 42 leaders in the game and slightly fewer nations.<br /> | ||
Tip: Use Ctrl+F to quickly find the leader you're looking for. | Tip: '''Use Ctrl+F''' to quickly find the leader you're looking for. | ||
== List of Leaders == | == List of Leaders == |
Revision as of 17:36, 9 October 2024
As of the time of writing (8th of October 2024) there are 42 leaders in the game and slightly fewer nations.
Tip: Use Ctrl+F to quickly find the leader you're looking for.
List of Leaders
Leaders in the base game | |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Abbasid Caliphate |
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Academies provide +2 Research per turn. Research Agreements provide +10% research. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Argentina |
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Your Palace provides +25 City Prosperity and +25 Health. Your Monument provides +25 City Happiness and +25 Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Assyrian Empire |
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+33% Force Siege Damage. +25% Craft Production at Workshops. +25 Security in your capital. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Australia |
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Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. +5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Aztec Empire |
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+25 Security and +25 Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium |
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+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Byzantine Empire |
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Altars, Monasteries, and [Shrines]] provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Cherokee |
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+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. +25% Craft Production towards crafting Feasts. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] China |
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Libraries, Schools, and their upgrades provide +15 City Security. +10% Paragon spawn chance. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Crow Nation |
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+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. +33% Craft Production at Artisan Studios, Weavers, and their upgrades. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Egypt |
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Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. -25% Research cost of Religion technologies. Museums provide +10 City Happiness. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Englend |
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+1 Force Speed and +1 Sight for Sea Forces. +25% Force Strength for Sea Forces. Longbowmen and Line Infantry cannot be Countered. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ethiopia |
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+5% Force Strength for each Alliance you're in. +25% Religion spread strength in your capital. +300% Harvest Production towards harvesting Coffee. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] France |
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+25% Force Strength in cities where your Religion is dominant. +1 Force Speed within your territory. Your forces reduce your War Weariness by 5 when they defeat an enemy force. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Georgia |
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+25% Build Production towards Military, Religion, and [Commerce]] Improvements. +15 City Prosperity and +10 City Security in all cities during Golden Ages. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany |
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+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. +25% Force Strength for 10 turns after declaring war. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ghana |
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Stone Pits and their upgrades provide +1 Wealth per turn. +15% Force Strength within your territory. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece |
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Pikemen and Lancers cannot be countered. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece |
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Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. Coastal Regions within your cities provide +10 City Prosperity. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Inca Empire |
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Stone Pits and their upgrades provide an additional +1 Materials per turn. +100% Build Production towards City Walls, Fortresses, and Citadels. +100% City Siege Defense | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] India |
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Religion Improvements provide +10 City Health. Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Italy |
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-33% Research cost of Government technologies. +100% Craft Production towards crafting Books. Weavers, Artisan Studios, and their upgrades provide +5 City Happiness and +5 City Health after Books are unlocked. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Japan |
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Nations that declare war on you receive 1 War Weariness each turn. Your War Weariness is reduced by -50%. Castles provide +30 City Security. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea |
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+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece (this effect does not stack.) Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Kush |
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Ranged Units provide +50% Force Strength in Rough Terrain. +10% Force Strength for Spearmen and Archers. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mexico |
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Tribes will never be initially hostile towards you. Cities are founded with an additional Expert. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Palmyrene Empire |
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+3 Available Merchants. Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] First Persian Empire |
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+1 Force Cap for each city you control. +50% Force Strength for War Chariots and Mounted Scouts | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Poland |
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Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. +25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.) | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Roman Empire |
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Forces gain +50% bonus Force Strength when they level up. +15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war (this effect does not stack.) | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Russia |
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+1 City cap. +2 Force Speed for Settlers. Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Songhai Empire |
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Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. +25% Harvest Production at Stone Pits and their upgrades. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Spain |
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+1 Force Sight and +2 Force Speed for embarked forces. Mints provide +5 City Security and +5 City Happiness. +10 Religion spread strength in all cities after unlocking Codices. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Thailand |
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Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. +25 Force Strength for forces containing Elephant Units. +25% Harvest Production at Camps. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] United States |
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+10 starting EXP for all Forces. +1 Force Speed for forces in Square, Tercio, and Trapezoid formations. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Venezuela |
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+2 Force Speed for forces led by a Paragon. +25% Force Strength in regions adjacent to rivers. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Zulu |
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+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. +50% force Pillage Damage | |||||||||||||||||||
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Leaders included with the Deluxe Edition
Leaders included with the Deluxe Edition | |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Holy Roman Empire |
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+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. Your Palace provides +5 wealth and +1 Research per turn during Golden Ages. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mongol Empire |
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+10% Strength to forces outside your territory. Unlocks War of Annihilation war type. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea |
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While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.) | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany |
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Monasteries provide +5 Research per turn. +5 City Health and +5 City Happiness in each of your cities where your religion is dominant. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Celts |
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+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force. | |||||||||||||||||||
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