List of Leaders and Nations: Difference between revisions
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|unique=UniqueEva.png | |unique=UniqueEva.png | ||
|abilityname=Share my Glory | |abilityname=Share my Glory | ||
|ability=Your [[Palace]] provides +25 | |ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[Health]]. Your [[Monument]] provides +25[[City Happiness]] and +25 [[Prosperity]]. +20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]] | ||
}} | }} | ||
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|unique=UniqueSennacherib.png | |unique=UniqueSennacherib.png | ||
|abilityname=Wolf on the Fold | |abilityname=Wolf on the Fold | ||
|ability= | |ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[Security]] in your capital. | ||
}} | }} | ||
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|unique=UniqueHoward.png | |unique=UniqueHoward.png | ||
|abilityname=Medical Genius | |abilityname=Medical Genius | ||
|ability= | |ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn. +25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]]. +5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively. | ||
}} | }} | ||
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|unique=UniqueItzcoatl.png | |unique=UniqueItzcoatl.png | ||
|abilityname=Flower Wars | |abilityname=Flower Wars | ||
|ability= | |ability=+25 [[Security]] and +25 [[Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force]] Heal Rate. | ||
}} | }} | ||
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|unique=UniqueLeopold.png | |unique=UniqueLeopold.png | ||
|abilityname=Nestor of Europe | |abilityname=Nestor of Europe | ||
|ability= | |ability=+10 [[Established Relationship]] with other nations. +20 additional [[Established Relationship]] with other nations if you have fewer cities than them. +100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]]. [[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]] | ||
}} | }} | ||
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|unique=UniqueIrene.png | |unique=UniqueIrene.png | ||
|abilityname=Iconophile | |abilityname=Iconophile | ||
|ability= | |ability=[[Altars]], [[Monasteries]], and [Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn. +100% effectiveness of [[Oracles]] and [[Missionaries]]. | ||
}} | }} | ||
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|unique=UniqueWilma.png | |unique=UniqueWilma.png | ||
|abilityname=The Word for Water | |abilityname=The Word for Water | ||
|ability= | |ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]]. [[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]]. +25% [[Craft Production]] towards crafting [[Feasts]]. | ||
}} | }} | ||
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|unique=UniqueYu.png | |unique=UniqueYu.png | ||
|abilityname=Unbreakable | |abilityname=Unbreakable | ||
|ability=While you are in a Defensive War you have +20 Established Relationship with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | |ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.) | ||
}} | }} | ||
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Revision as of 21:29, 8 October 2024
Under Construction |
This page is still under construction. It might not be complete or formatted properly. |
As of the time of writing (8th of October 2024) there are 41 leaders in the game and slightly fewer nations.
List of Leaders
Leaders in the base game | ||||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Abbasid Caliphate |
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Academies provide +2 Research per turn. Research Agreements provide +10% research. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Argentina |
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Your Palace provides +25 City Prosperity and +25 Health. Your Monument provides +25City Happiness and +25 Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Assyrian Empire |
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+33% Force Siege Damage. +25% Craft Production at Workshops. +25 Security in your capital. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Australia |
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Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. +5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Aztec Empire |
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+25 Security and +25 Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium |
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+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Byzantine Empire |
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Altars, Monasteries, and [Shrines]] provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Cherokee |
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+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. +25% Craft Production towards crafting Feasts. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] China |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Crow Nation |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Egypt |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Englend |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ethiopia |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] France |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Georgia |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ghana |
File:UniqueYaa.png |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece |
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Pikemen and Lancers cannot be countered. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Inca Empire |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] India |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Italy |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Japan |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Kush |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mexico |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Palmyrene Empire |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] First Persian Empire |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Poland |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Roman Empire |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Russia |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Songhai Empire |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Spain |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Thailand |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] United States |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Venezuela |
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Zulu |
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Leaders included in the Deluxe Edition
Leaders included with the Deluxe Edition | ||||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Holy Roman Empire |
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+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. Your Palace provides +5 wealth and +1 Research per turn during Golden Ages. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mongol Empire |
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+10% Strength to forces outside your territory. Unlocks War of Annihilation war type. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea |
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While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.) | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany |
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Monasteries provide +5 Research per turn. +5 Health and +5 Happiness in each of your cities where your Religion is dominant. | ||||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Celts |
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+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force. | ||||||||||||||||||||
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