List of Leaders and Nations: Difference between revisions

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|unique=UniqueEva.png
|unique=UniqueEva.png
|abilityname=Share my Glory
|abilityname=Share my Glory
|ability=Your [[Palace]] provides +25 City [[Prosperity]] and +25 [[Health]]. Your [[Monument]] provides +25 City [[Happiness]] and +25 [[Prosperity]]. +20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 City [[Happiness]]
|ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[Health]]. Your [[Monument]] provides +25[[City Happiness]] and +25 [[Prosperity]]. +20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]]
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|unique=UniqueSennacherib.png
|unique=UniqueSennacherib.png
|abilityname=Wolf on the Fold
|abilityname=Wolf on the Fold
|ability=
|ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[Security]] in your capital.
}}
}}
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|unique=UniqueHoward.png
|unique=UniqueHoward.png
|abilityname=Medical Genius
|abilityname=Medical Genius
|ability=
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn. +25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]]. +5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively.
}}
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|unique=UniqueItzcoatl.png
|unique=UniqueItzcoatl.png
|abilityname=Flower Wars
|abilityname=Flower Wars
|ability=
|ability=+25 [[Security]] and +25 [[Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force]] Heal Rate.
}}
}}
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|unique=UniqueLeopold.png
|unique=UniqueLeopold.png
|abilityname=Nestor of Europe
|abilityname=Nestor of Europe
|ability=
|ability=+10 [[Established Relationship]] with other nations. +20 additional [[Established Relationship]] with other nations if you have fewer cities than them. +100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]]. [[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]]
}}
}}
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|unique=UniqueIrene.png
|unique=UniqueIrene.png
|abilityname=Iconophile
|abilityname=Iconophile
|ability=
|ability=[[Altars]], [[Monasteries]], and [Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn. +100% effectiveness of [[Oracles]] and [[Missionaries]].
}}
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|unique=UniqueWilma.png
|unique=UniqueWilma.png
|abilityname=The Word for Water
|abilityname=The Word for Water
|ability=
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]]. [[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]]. +25% [[Craft Production]] towards crafting [[Feasts]].
}}
}}
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|unique=UniqueYu.png
|unique=UniqueYu.png
|abilityname=Unbreakable
|abilityname=Unbreakable
|ability=While you are in a Defensive War you have +20 Established Relationship with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.)
|ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.)
}}
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Revision as of 21:29, 8 October 2024

Under Construction
This page is still under construction.

It might not be complete or formatted properly.


As of the time of writing (8th of October 2024) there are 41 leaders in the game and slightly fewer nations.

List of Leaders

Leaders in the base game
Harun al-Rashid
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Abbasid Caliphate


Unique Ability:
House of Wisdom

Academies provide +2 Research per turn. Research Agreements provide +10% research.

Charismatic 
+1 Golden Age Points per turn


Traditional 
+20% bonus Prestige from constructing Triumphs


Charitable 
+15 Prosperity in your capital


Eva Perón
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Argentina


Unique Ability:
Share my Glory

Your Palace provides +25 City Prosperity and +25 Health. Your Monument provides +25City Happiness and +25 Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Charismatic 
+1 Golden Age Points per turn


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Assyrian Empire


Unique Ability:
Wolf on the Fold

+33% Force Siege Damage. +25% Craft Production at Workshops. +25 Security in your capital.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Rash 
-20 Knowledge in your capital


Productive 
+25% Build Production in your capital.


Howard Florey
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Australia


Unique Ability:
Medical Genius

Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. +5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively.

Collaborative 
+3 Housing in your capital


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Innovative 
+10% Research per turn in your capital


Sage 
+10 Knowledge in all cities


Pacifist 
-10% Strength to Forces outside your territory


Itzcoatl
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Aztec Empire


Unique Ability:
Flower Wars

+25 Security and +25 Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Spiritual 
+15% Religion Spread Strength in all cities


Leopold I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium


Unique Ability:
Nestor of Europe

+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity

Independent 
+1 Housing in non-Capital cities.


Adventurous 
+1 Speed to Scouts


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Irene Sarantapechaina
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Byzantine Empire


Unique Ability:
Iconophile

Altars, Monasteries, and [Shrines]] provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries.

Independent 
+1 Housing in non-Capital cities.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Patient 
+50% War declaration cost


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Spiritual 
+15% Religion Spread Strength in all cities


Wilma Mankiller
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Cherokee


Unique Ability:
The Word for Water

+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. +25% Craft Production towards crafting Feasts.

Independent 
+1 Housing in non-Capital cities.


Sage 
+10 Knowledge in all cities


Traditional 
+20% bonus Prestige from constructing Triumphs


Charitable 
+15 Prosperity in your capital


Wu Zetian
[[file:{{{nationicon}}}|frameless|18x18px|link=]] China


Unique Ability:
Imperial Examinations

Formidable 
+20% Strength to Forces within your capital


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Charismatic 
+1 Golden Age Points per turn


Osh-Tisch
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Crow Nation


Unique Ability:
Badé Warrior

Formidable 
+20% Strength to Forces within your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Traditional 
+20% bonus Prestige from constructing Triumphs


Nefertiti
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Egypt


Unique Ability:
Rays of the Aten

Agrarian 
+1 bonus Food from all Farms and their upgrades


Lavish 
+2 available Merchants


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
+15% Religion Spread Strength in all cities


Elizabeth I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Englend


Unique Ability:
Gloriana

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Mercantile 
+1 available Merchant


Seafaring 
+5 Wealth from Fishing Nets and Industrial Fishing Farms


Haile Selassie
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ethiopia


Unique Ability:
Lion of Judah

Disciplined 
+50% Build Production towards government and military Improvements.


Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Spiritual 
+15% Religion Spread Strength in all cities


Jeanne d’Arc
[[file:{{{nationicon}}}|frameless|18x18px|link=]] France


Unique Ability:
Maid of Orléans

Impulsive 
-10 Established Relationship with other nations.


Formidable 
+20% Strength to Forces within your capital


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
+15% Religion Spread Strength in all cities


Tamar the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Georgia


Unique Ability:
Whom the Sun Serves

Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Creative 
+15 Prosperity in all cities


Otto von Bismarck
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany


Unique Ability:
Blood and Iron

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Practical 
-10% Research per turn in your capital


Yaa Asantewaa
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ghana

File:UniqueYaa.png
Unique Ability:
Golden Protector

Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Agrarian 
+1 bonus Food from all Farms and their upgrades


Traditional 
+20% bonus Prestige from constructing Triumphs


Alexander the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece


Unique Ability:
Hammer and Anvil

Pikemen and Lancers cannot be countered.
Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat and enemy force.
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Adventurous 
+1 Speed to Scouts


Resplendent 
-15 Prosperity in your capital


Sappho
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece


Unique Ability:
Tenth Muse

Innovative 
+10% Research per turn in your capital


Charismatic 
+1 Golden Age Points per turn


Creative 
+15 Prosperity in all cities


Pachacuti
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Inca Empire


Unique Ability:
Andean Masonry

Formidable 
+20% Strength to Forces within your capital


Agrarian 
+1 bonus Food from all Farms and their upgrades


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Spiritual 
+15% Religion Spread Strength in all cities


Ashoka
[[file:{{{nationicon}}}|frameless|18x18px|link=]] India


Unique Ability:
Conquest by Dharma

Impulsive 
-10 Established Relationship with other nations.


Adventurous 
+1 Speed to Scouts


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Spiritual 
+15% Religion Spread Strength in all cities


Cesare Beccaria
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Italy


Unique Ability:
Tyrants Never Read

Collaborative 
+3 Housing in your capital


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Pacifist 
-10% Strength to Forces outside your territory


Sage 
+10 Knowledge in all cities


Persuasive 
+5 Turn duration of Golden Ages


Tokugawa Ieyasu
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Japan


Unique Ability:
Study Patience

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Patient 
+50% War declaration cost


Sage 
+10 Knowledge in all cities


Sejong the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea


Unique Ability:
Hangul

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Spiritual 
+15% Religion Spread Strength in all cities


Amanirenas
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Kush


Unique Ability:
Land of the Bow

Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Persuasive 
+5 Turn duration of Golden Ages


Traditional 
+20% bonus Prestige from constructing Triumphs


Benito Juárez
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mexico


Unique Ability:
Son of the People

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Palmyrene Empire


Unique Ability:
Silk Road

Resplendent 
-15 Prosperity in your capital


Independent 
+1 Housing in non-Capital cities.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Xerxes I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] First Persian Empire


Unique Ability:
King of Kings

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Rash 
-20 Knowledge in your capital


Traditional 
+20% bonus Prestige from constructing Triumphs


Nicolaus Copernicus
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Poland


Unique Ability:
Revolutionary Thought

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Productive 
+25% Build Production in your capital.


Lavish 
+2 available Merchants


Creative 
+15 Prosperity in all cities


Julius Caesar
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Roman Empire


Unique Ability:
Triumphant Legions

Disciplined 
+50% Build Production towards government and military Improvements.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Charismatic 
+1 Golden Age Points per turn


Resplendent 
-15 Prosperity in your capital


Catherine the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Russia


Unique Ability:
Siberian Expanse

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Lavish 
+2 available Merchants


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Songhai Empire


Unique Ability:
Gold-Salt Trade

Sage 
+10 Knowledge in all cities


Productive 
+25% Build Production in your capital.


Mercantile 
+1 available Merchant


Resplendent 
-15 Prosperity in your capital


Spiritual 
+15% Religion Spread Strength in all cities


Isabella I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Spain


Unique Ability:
New World

Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Mercantile 
+1 available Merchant


Seafaring 
+5 Wealth from Fishing Nets and Industrial Fishing Farms


Spiritual 
+15% Religion Spread Strength in all cities


Ram Khamhaeng
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Thailand


Unique Ability:
White Elephants

Ambitious 
-50% turn duration of Golden Ages


Productive 
+25% Build Production in your capital.


Traditional 
+20% bonus Prestige from constructing Triumphs


Creative 
+15 Prosperity in all cities


Spiritual 
+15% Religion Spread Strength in all cities


George Washington
[[file:{{{nationicon}}}|frameless|18x18px|link=]] United States


Unique Ability:
Minutemen

Ambitious 
-50% turn duration of Golden Ages


Disciplined 
+50% Build Production towards government and military Improvements.


Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Woodsman 
+1 Timber from Logging Camps and their upgrades


Simón Bolívar
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Venezuela


Unique Ability:
March on Bogotá

Disciplined 
+50% Build Production towards government and military Improvements.


Independent 
+1 Housing in non-Capital cities.


Adventurous 
+1 Speed to Scouts


Charismatic 
+1 Golden Age Points per turn


Lavish 
+2 available Merchants


Shaka
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Zulu


Unique Ability:
Buffalo Horns

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Productive 
+25% Build Production in your capital.


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Leaders included in the Deluxe Edition

Leaders included with the Deluxe Edition
Charlemagne
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. Your Palace provides +5 wealth and +1 Research per turn during Golden Ages.

Disciplined 
+50% Build Production towards government and military Improvements.


Formidable 
+20% Strength to Forces within your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Persuasive 
+5 Turn duration of Golden Ages


Genghis Khan
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mongol Empire


Unique Ability:
Lord of the Steppes

+10% Strength to forces outside your territory. Unlocks War of Annihilation war type.

Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Adventurous 
+1 Speed to Scouts


Resplendent 
-15 Prosperity in your capital


Yu Gwan-sun
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea


Unique Ability:
Unbreakable

While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.)

Collaborative 
+3 Housing in your capital


Formidable 
+20% Strength to Forces within your capital


Charismatic 
+1 Golden Age Points per turn


Spiritual 
+15% Religion Spread Strength in all cities


Hildegard von Bingen
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany


Unique Ability:
Sibyl of the Rhine

Monasteries provide +5 Research per turn. +5 Health and +5 Happiness in each of your cities where your Religion is dominant.

Pacifist 
-10% Strength to Forces outside your territory


Innovative 
+10% Research per turn in your capital


Mercantile 
+1 available Merchant


Creative 
+15 Prosperity in all cities


Spiritual 
+15% Religion Spread Strength in all cities


Boudicca
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Celts


Unique Ability:
Lady of Vengeance

+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force.

Collaborative 
+3 Housing in your capital


Formidable 
+20% Strength to Forces within your capital


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Persuasive 
+5 Turn duration of Golden Ages