List of Leaders and Nations: Difference between revisions

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|ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[Health]]. Your [[Monument]] provides +25[[City Happiness]] and +25 [[Prosperity]]. +20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]]
|ability=Your [[Palace]] provides +25 [[City Prosperity]] and +25 [[Health]]. Your [[Monument]] provides +25[[City Happiness]] and +25 [[Prosperity]]. +20% [[Build Production]] towards [[Amphitheaters]], [[Theaters]], and [[Opera Houses]] that all provide +15 [[City Happiness]]
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
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|ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[Security]] in your capital.
|ability=+33% [[Force Siege Damage]]. +25% [[Craft Production]] at [[Workshops]]. +25 [[Security]] in your capital.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn. +25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]]. +5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively.
|ability=[[Universities]] and [[Fusion Research Centers]] provide +2 [[Research]] per turn. +25% [[Craft Production]] towards crafting [[Bandages]], [[Soap]], and [[Antibiotics]]. +5, +10, and +15 [[city Health]] from consuming [[Bandages]], [[Soap]], and [[Antibiotics]] respectively.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
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|ability=+25 [[Security]] and +25 [[Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force]] Heal Rate.
|ability=+25 [[Security]] and +25 [[Happiness]] in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% [[Force]] Heal Rate.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=+10 [[Established Relationship]] with other nations. +20 additional [[Established Relationship]] with other nations if you have fewer cities than them. +100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]]. [[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]]
|ability=+10 [[Established Relationship]] with other nations. +20 additional [[Established Relationship]] with other nations if you have fewer cities than them. +100% [[Harvest Production]] at [[Farm|Farms]] harvesting [[Cocoa]]. [[Breweries]] and [[Distilleries]] provide +10 [[city Prosperity]]
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
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|ability=[[Altars]], [[Monasteries]], and [Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn. +100% effectiveness of [[Oracles]] and [[Missionaries]].
|ability=[[Altars]], [[Monasteries]], and [Shrines]] provide +20 [[City Security]] and +4 [[Wealth]] per turn. +100% effectiveness of [[Oracles]] and [[Missionaries]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
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|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]]. [[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]]. +25% [[Craft Production]] towards crafting [[Feasts]].
|ability=+150 [[Build Production]] towards [[Water Wells]] and [[Water Treatment Plants]]. [[Water Wells]] and [[Water Treatment Plants]] provide +20 [[City Health]]. +25% [[Craft Production]] towards crafting [[Feasts]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
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|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City Security]]. +10% Paragon spawn chance.
|ability=[[Libraries]], [[Schools]], and their upgrades provide +15 [[City Security]]. +10% Paragon spawn chance.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
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|ability=+1 [[Force Speed]] and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]]. +33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades.
|ability=+1 [[Force Speed]] and +1 Sight for [[Settlers]], [[Mounted Scouts]], [[Harquebusiers]], and [[Dragoons]]. +33% [[Craft Production]] at [[Artisan Studios]], [[Weavers]], and their upgrades.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
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|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river. -25% [[Research]] cost of [[Religion]] technologies.  [[Museums]] provide +10 [[City Happiness]].
|ability=[[Farms]] and their upgrades provide an additional +1 [[Food]] per turn if placed in regions adjacent to a river. -25% [[Research]] cost of [[Religion]] technologies.  [[Museums]] provide +10 [[City Happiness]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}}
|style="vertical-align:top;"|{{LeaderTrait-Agrarian}}
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|ability=+1 [[Force Speed]] and +1 Sight for Sea Forces. +25% [[Force Strength]] for Sea Forces. [[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]].
|ability=+1 [[Force Speed]] and +1 Sight for Sea Forces. +25% [[Force Strength]] for Sea Forces. [[Longbowmen]] and [[Line Infantry]] cannot be [[Countered]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
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|ability=+5% [[Force Strength]] for each Alliance you're in. +25% [[Religion]] spread strength in your capital. +300% [[Harvest Production]] towards harvesting [[Coffee]].
|ability=+5% [[Force Strength]] for each Alliance you're in. +25% [[Religion]] spread strength in your capital. +300% [[Harvest Production]] towards harvesting [[Coffee]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant. +1 [[Force Speed]] within your territory. Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force.
|ability=+25% [[Force Strength]] in cities where your [[Religion]] is dominant. +1 [[Force Speed]] within your territory. Your forces reduce your [[War Weariness]] by 5 when they defeat an enemy force.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}}
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}}
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|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [Commerce]] [[Improvements]]. +15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]].
|ability=+25% [[Build Production]] towards [[Military]], [[Religion]], and [Commerce]] [[Improvements]]. +15 [[City Prosperity]] and +10 [[City Security]] in all cities during [[Golden Ages]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
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|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades. +25% [[Force Strength]] for 10 turns after declaring war.
|ability=+10% [[Craft Production]] at [[Forges]], [[Factories]], [[Vehicle Factories]], and their upgrades. +25% [[Force Strength]] for 10 turns after declaring war.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn. +15% [[Force Strength]] within your territory.
|ability=[[Stone Pits]] and their upgrades provide +1 [[Wealth]] per turn. +15% [[Force Strength]] within your territory.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
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<small>''While technically a DLC this leader is free for all owners of the base game.''</small>
<small>''While technically a DLC this leader is free for all owners of the base game.''</small>
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]]. Coastal [[Regions]] within your cities provide +10 [[City Prosperity]].
|ability=[[Amphitheaters]] and [[Theaters]] provide +15 [[City Happiness]] and have +100 [[Masterpiece Creation Speed]]. Coastal [[Regions]] within your cities provide +10 [[City Prosperity]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
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|ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn. +100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]]. +100% City [[Siege]] Defense
|ability=[[Stone Pits]] and their upgrades provide an additional +1 [[Materials]] per turn. +100% [[Build Production]] towards [[City Walls]], [[Fortresses]], and [[Citadels]]. +100% City [[Siege]] Defense
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
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|ability=[[Religion]] [[Improvements]] provide +10 [[City Health]]. [[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength.
|ability=[[Religion]] [[Improvements]] provide +10 [[City Health]]. [[Apothecaries]], [[Clinics]], and their upgrades provide +5 [[Religion]] spread strength.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}}
|style="vertical-align:top;"|{{LeaderTrait-Impulsive}}
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|ability=-33% [[Research]] cost of [[Government]] technologies. +100% [[Craft Production]] towards crafting [[Books]]. [[Weavers]], [[Artisan Studios]], and their upgrades provide +5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked.
|ability=-33% [[Research]] cost of [[Government]] technologies. +100% [[Craft Production]] towards crafting [[Books]]. [[Weavers]], [[Artisan Studios]], and their upgrades provide +5 [[City Happiness]] and +5 [[City Health]] after [[Books]] are unlocked.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
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|ability=Nations that declare war on you receive 1 [[War Weariness]] each turn. Your [[War Weariness]] is reduced by -50%. [[Castles]] provide +30 [[City Security]].
|ability=Nations that declare war on you receive 1 [[War Weariness]] each turn. Your [[War Weariness]] is reduced by -50%. [[Castles]] provide +30 [[City Security]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]] (this effect does not stack.) [[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked.  
|ability=+25 [[City Knowledge]] and [[City Happiness]] in all cities for 10 turns after you finish a [[Masterpiece]] (this effect does not stack.) [[Weavers]] and their upgrades provide +10 [[City Knowledge]] after [[Paper]] is unlocked.  
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
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|ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain. +10% [[Force Strength]] for [[Spearmen]] and [[Archers]].
|ability=Ranged [[Units]] provide +50% [[Force Strength]] in Rough Terrain. +10% [[Force Strength]] for [[Spearmen]] and [[Archers]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
|style="vertical-align:top;"|{{LeaderTrait-Formidable}}
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|ability=[[Tribes]] will never be initially hostile towards you. Cities are founded with an additional [[Expert]].
|ability=[[Tribes]] will never be initially hostile towards you. Cities are founded with an additional [[Expert]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
|style="vertical-align:top;"|{{LeaderTrait-Independent}}
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|ability=+3 Available [[Merchants]]. [[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn.
|ability=+3 Available [[Merchants]]. [[Trading Posts]] and their upgrades provide +5 [[City Knowledge]] and +4 additional [[Wealth]] per turn.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
|style="vertical-align:top;"|{{LeaderTrait-Resplendent}}
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|ability=+1 [[Force Cap]] for each city you control. +50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]]
|ability=+1 [[Force Cap]] for each city you control. +50% [[Force Strength]] for [[War Chariots]] and [[Mounted Scouts]]
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn. +25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.)
|ability=[[Observatories]] and [[Research Labs]] provide +10 [[City Knowledge]] and +2 [[Research]] per turn. +25% bonus [[Research]] for 10 turns after you earn a [[Paragon]] (this effect does not stack.)
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
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|ability=Forces gain +50% bonus [[Force Strength]] when they level up. +15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war (this effect does not stack.)
|ability=Forces gain +50% bonus [[Force Strength]] when they level up. +15 [[City Happiness]] and +20 [[City Prosperity]] in your capital for 15 turns after winning a war (this effect does not stack.)
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=+1 City cap. +2 [[Force Speed]] for [[Settlers]]. Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn.
|ability=+1 City cap. +2 [[Force Speed]] for [[Settlers]]. Your [[Gathering_Hall|Gathering Halls]] and their upgrades provide an additional +1 [[Food]] and +1 [[Timber]] per turn.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
|style="vertical-align:top;"|{{LeaderTrait-Innovative}}
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|ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river. +25% [[Harvest Production]] at [[Stone Pits]] and their upgrades.
|ability=[[Trading Posts]] and their upgrades provide +6 [[Wealth]] per turn if they are next to a river. +25% [[Harvest Production]] at [[Stone Pits]] and their upgrades.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
|style="vertical-align:top;"|{{LeaderTrait-Sage}}
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|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces. [[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]]. +10 [[Religion]] spread strength in all cities after unlocking [[Codices]].
|ability=+1 [[Force Sight]] and +2 [[Force Speed]] for embarked forces. [[Mints]] provide +5 [[City Security]] and +5 [[City Happiness]]. +10 [[Religion]] spread strength in all cities after unlocking [[Codices]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
|style="vertical-align:top;"|{{LeaderTrait-Unyielding}}
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|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]]. +25 [[Force Strength]] for forces containing [[Elephant]] [[Units]]. +25% [[Harvest Production]] at [[Camps]].
|ability=Your [[Palace]] provides +1 [[Elephant|Elephants]] per turn after you unlock any [[Elephant]] [[Unit]]. +25 [[Force Strength]] for forces containing [[Elephant]] [[Units]]. +25% [[Harvest Production]] at [[Camps]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
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|ability=+10 starting [[EXP]] for all [[Forces]]. +1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations.
|ability=+10 starting [[EXP]] for all [[Forces]]. +1 [[Force Speed]] for forces in Square, Tercio, and Trapezoid formations.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
|style="vertical-align:top;"|{{LeaderTrait-Ambitious}}
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|ability=+2 [[Force Speed]] for forces led by a [[Paragon]]. +25% [[Force Strength]] in regions adjacent to rivers.
|ability=+2 [[Force Speed]] for forces led by a [[Paragon]]. +25% [[Force Strength]] in regions adjacent to rivers.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations. +50% force [[Pillaging|Pillage Damage]]
|ability=+25% [[Force Strength]] for forces in Square, Tercio, and Trapezoid formations. +50% force [[Pillaging|Pillage Damage]]
}}
}}
|-
|style="background:#F0F0F0; border-bottom:0px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]]. Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]].
|ability=+25 [[City Knowledge]] and +100% [[Masterpiece]] creation speed in your capital during [[Golden Ages]]. Your [[Palace]] provides +5 wealth and +1 [[Research]] per turn during [[Golden Ages]].
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
|style="vertical-align:top;"|{{LeaderTrait-Disciplined}}
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|ability=+10% [[Strength]] to forces outside your territory. Unlocks War of Annihilation war type.
|ability=+10% [[Strength]] to forces outside your territory. Unlocks War of Annihilation war type.
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
|style="vertical-align:top;"|{{LeaderTrait-Aggressive}}
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|ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.)
|ability=While you are in a Defensive War you have +20 [[Established Relationship]] with [[Nations]] you are at peace with. +15 [[Religion]] spread strength in each city that contains a [[School]] or one of its upgrades. +10% [[Force Strength]] in regions containing a [[School]] or one of its upgrades. (This effect does not stack.)
}}
}}
|-
|style="background:#F0F0F0; border-bottom:3px solid #909090;" colspan="3"|
{|align="center"
{|align="center"
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
|style="vertical-align:top;"|{{LeaderTrait-Collaborative}}
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|ability=+33% [[Force Strength]] while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force.
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Revision as of 00:03, 9 October 2024

Under Construction
This page is still under construction.

It might not be complete or formatted properly.


As of the time of writing (8th of October 2024) there are 42 leaders in the game and slightly fewer nations.

List of Leaders

Leaders in the base game
Harun al-Rashid
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Abbasid Caliphate


Unique Ability:
House of Wisdom

Academies provide +2 Research per turn. Research Agreements provide +10% research.

Charismatic 
+1 Golden Age Points per turn


Traditional 
+20% bonus Prestige from constructing Triumphs


Charitable 
+15 Prosperity in your capital


Eva Perón
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Argentina


Unique Ability:
Share my Glory

Your Palace provides +25 City Prosperity and +25 Health. Your Monument provides +25City Happiness and +25 Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Charismatic 
+1 Golden Age Points per turn


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Assyrian Empire


Unique Ability:
Wolf on the Fold

+33% Force Siege Damage. +25% Craft Production at Workshops. +25 Security in your capital.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Rash 
-20 Knowledge in your capital


Productive 
+25% Build Production in your capital.


Howard Florey
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Australia


Unique Ability:
Medical Genius

Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. +5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively.

Collaborative 
+3 Housing in your capital


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Innovative 
+10% Research per turn in your capital


Sage 
+10 Knowledge in all cities


Pacifist 
-10% Strength to Forces outside your territory


Itzcoatl
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Aztec Empire


Unique Ability:
Flower Wars

+25 Security and +25 Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Spiritual 
+15% Religion Spread Strength in all cities


Leopold I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium


Unique Ability:
Nestor of Europe

+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity

Independent 
+1 Housing in non-Capital cities.


Adventurous 
+1 Speed to Scouts


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Irene Sarantapechaina
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Byzantine Empire


Unique Ability:
Iconophile

Altars, Monasteries, and [Shrines]] provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries.

Independent 
+1 Housing in non-Capital cities.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Patient 
+50% War declaration cost


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Spiritual 
+15% Religion Spread Strength in all cities


Wilma Mankiller
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Cherokee


Unique Ability:
The Word for Water

+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. +25% Craft Production towards crafting Feasts.

Independent 
+1 Housing in non-Capital cities.


Sage 
+10 Knowledge in all cities


Traditional 
+20% bonus Prestige from constructing Triumphs


Charitable 
+15 Prosperity in your capital


Wu Zetian
[[file:{{{nationicon}}}|frameless|18x18px|link=]] China


Unique Ability:
Imperial Examinations

Libraries, Schools, and their upgrades provide +15 City Security. +10% Paragon spawn chance.

Formidable 
+20% Strength to Forces within your capital


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Charismatic 
+1 Golden Age Points per turn


Osh-Tisch
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Crow Nation


Unique Ability:
Badé Warrior

+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. +33% Craft Production at Artisan Studios, Weavers, and their upgrades.

Formidable 
+20% Strength to Forces within your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Traditional 
+20% bonus Prestige from constructing Triumphs


Nefertiti
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Egypt


Unique Ability:
Rays of the Aten

Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. -25% Research cost of Religion technologies. Museums provide +10 City Happiness.

Agrarian 
+1 bonus Food from all Farms and their upgrades


Lavish 
+2 available Merchants


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
+15% Religion Spread Strength in all cities


Elizabeth I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Englend


Unique Ability:
Gloriana

+1 Force Speed and +1 Sight for Sea Forces. +25% Force Strength for Sea Forces. Longbowmen and Line Infantry cannot be Countered.

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Mercantile 
+1 available Merchant


Seafaring 
+5 Wealth from Fishing Nets and Industrial Fishing Farms


Haile Selassie
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ethiopia


Unique Ability:
Lion of Judah

+5% Force Strength for each Alliance you're in. +25% Religion spread strength in your capital. +300% Harvest Production towards harvesting Coffee.

Disciplined 
+50% Build Production towards government and military Improvements.


Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Spiritual 
+15% Religion Spread Strength in all cities


Jeanne d’Arc
[[file:{{{nationicon}}}|frameless|18x18px|link=]] France


Unique Ability:
Maid of Orléans

+25% Force Strength in cities where your Religion is dominant. +1 Force Speed within your territory. Your forces reduce your War Weariness by 5 when they defeat an enemy force.

Impulsive 
-10 Established Relationship with other nations.


Formidable 
+20% Strength to Forces within your capital


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
+15% Religion Spread Strength in all cities


Tamar the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Georgia


Unique Ability:
Whom the Sun Serves

+25% Build Production towards Military, Religion, and [Commerce]] Improvements. +15 City Prosperity and +10 City Security in all cities during Golden Ages.

Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Creative 
+15 Prosperity in all cities


Otto von Bismarck
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany


Unique Ability:
Blood and Iron

+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. +25% Force Strength for 10 turns after declaring war.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Practical 
-10% Research per turn in your capital


Yaa Asantewaa
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ghana


Unique Ability:
Golden Protector

Stone Pits and their upgrades provide +1 Wealth per turn. +15% Force Strength within your territory.

Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Agrarian 
+1 bonus Food from all Farms and their upgrades


Traditional 
+20% bonus Prestige from constructing Triumphs


Alexander the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece


Unique Ability:
Hammer and Anvil

Pikemen and Lancers cannot be countered.
Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat and enemy force.
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Adventurous 
+1 Speed to Scouts


Resplendent 
-15 Prosperity in your capital


Sappho
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece


Unique Ability:
Tenth Muse

Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. Coastal Regions within your cities provide +10 City Prosperity.

Innovative 
+10% Research per turn in your capital


Charismatic 
+1 Golden Age Points per turn


Creative 
+15 Prosperity in all cities


Pachacuti
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Inca Empire


Unique Ability:
Andean Masonry

Stone Pits and their upgrades provide an additional +1 Materials per turn. +100% Build Production towards City Walls, Fortresses, and Citadels. +100% City Siege Defense

Formidable 
+20% Strength to Forces within your capital


Agrarian 
+1 bonus Food from all Farms and their upgrades


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Spiritual 
+15% Religion Spread Strength in all cities


Ashoka
[[file:{{{nationicon}}}|frameless|18x18px|link=]] India


Unique Ability:
Conquest by Dharma

Religion Improvements provide +10 City Health. Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength.

Impulsive 
-10 Established Relationship with other nations.


Adventurous 
+1 Speed to Scouts


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Spiritual 
+15% Religion Spread Strength in all cities


Cesare Beccaria
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Italy


Unique Ability:
Tyrants Never Read

-33% Research cost of Government technologies. +100% Craft Production towards crafting Books. Weavers, Artisan Studios, and their upgrades provide +5 City Happiness and +5 City Health after Books are unlocked.

Collaborative 
+3 Housing in your capital


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Pacifist 
-10% Strength to Forces outside your territory


Sage 
+10 Knowledge in all cities


Persuasive 
+5 Turn duration of Golden Ages


Tokugawa Ieyasu
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Japan


Unique Ability:
Study Patience

Nations that declare war on you receive 1 War Weariness each turn. Your War Weariness is reduced by -50%. Castles provide +30 City Security.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Patient 
+50% War declaration cost


Sage 
+10 Knowledge in all cities


Sejong the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea


Unique Ability:
Hangul

+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece (this effect does not stack.) Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked.

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Spiritual 
+15% Religion Spread Strength in all cities


Amanirenas
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Kush


Unique Ability:
Land of the Bow

Ranged Units provide +50% Force Strength in Rough Terrain. +10% Force Strength for Spearmen and Archers.

Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Persuasive 
+5 Turn duration of Golden Ages


Traditional 
+20% bonus Prestige from constructing Triumphs


Benito Juárez
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mexico


Unique Ability:
Son of the People

Tribes will never be initially hostile towards you. Cities are founded with an additional Expert.

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Palmyrene Empire


Unique Ability:
Silk Road

+3 Available Merchants. Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn.

Resplendent 
-15 Prosperity in your capital


Independent 
+1 Housing in non-Capital cities.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Xerxes I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] First Persian Empire


Unique Ability:
King of Kings

+1 Force Cap for each city you control. +50% Force Strength for War Chariots and Mounted Scouts

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Rash 
-20 Knowledge in your capital


Traditional 
+20% bonus Prestige from constructing Triumphs


Nicolaus Copernicus
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Poland


Unique Ability:
Revolutionary Thought

Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. +25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.)

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Productive 
+25% Build Production in your capital.


Lavish 
+2 available Merchants


Creative 
+15 Prosperity in all cities


Julius Caesar
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Roman Empire


Unique Ability:
Triumphant Legions

Forces gain +50% bonus Force Strength when they level up. +15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war (this effect does not stack.)

Disciplined 
+50% Build Production towards government and military Improvements.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Charismatic 
+1 Golden Age Points per turn


Resplendent 
-15 Prosperity in your capital


Catherine the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Russia


Unique Ability:
Siberian Expanse

+1 City cap. +2 Force Speed for Settlers. Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn.

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Lavish 
+2 available Merchants


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Songhai Empire


Unique Ability:
Gold-Salt Trade

Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. +25% Harvest Production at Stone Pits and their upgrades.

Sage 
+10 Knowledge in all cities


Productive 
+25% Build Production in your capital.


Mercantile 
+1 available Merchant


Resplendent 
-15 Prosperity in your capital


Spiritual 
+15% Religion Spread Strength in all cities


Isabella I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Spain


Unique Ability:
New World

+1 Force Sight and +2 Force Speed for embarked forces. Mints provide +5 City Security and +5 City Happiness. +10 Religion spread strength in all cities after unlocking Codices.

Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Mercantile 
+1 available Merchant


Seafaring 
+5 Wealth from Fishing Nets and Industrial Fishing Farms


Spiritual 
+15% Religion Spread Strength in all cities


Ram Khamhaeng
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Thailand


Unique Ability:
White Elephants

Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. +25 Force Strength for forces containing Elephant Units. +25% Harvest Production at Camps.

Ambitious 
-50% turn duration of Golden Ages


Productive 
+25% Build Production in your capital.


Traditional 
+20% bonus Prestige from constructing Triumphs


Creative 
+15 Prosperity in all cities


Spiritual 
+15% Religion Spread Strength in all cities


George Washington
[[file:{{{nationicon}}}|frameless|18x18px|link=]] United States


Unique Ability:
Minutemen

+10 starting EXP for all Forces. +1 Force Speed for forces in Square, Tercio, and Trapezoid formations.

Ambitious 
-50% turn duration of Golden Ages


Disciplined 
+50% Build Production towards government and military Improvements.


Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Woodsman 
+1 Timber from Logging Camps and their upgrades


Simón Bolívar
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Venezuela


Unique Ability:
March on Bogotá

+2 Force Speed for forces led by a Paragon. +25% Force Strength in regions adjacent to rivers.

Disciplined 
+50% Build Production towards government and military Improvements.


Independent 
+1 Housing in non-Capital cities.


Adventurous 
+1 Speed to Scouts


Charismatic 
+1 Golden Age Points per turn


Lavish 
+2 available Merchants


Shaka
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Zulu


Unique Ability:
Buffalo Horns

+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. +50% force Pillage Damage

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Productive 
+25% Build Production in your capital.


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Leaders included in the Deluxe Edition

Leaders included with the Deluxe Edition
Charlemagne
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. Your Palace provides +5 wealth and +1 Research per turn during Golden Ages.

Disciplined 
+50% Build Production towards government and military Improvements.


Formidable 
+20% Strength to Forces within your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Persuasive 
+5 Turn duration of Golden Ages


Genghis Khan
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mongol Empire


Unique Ability:
Lord of the Steppes

+10% Strength to forces outside your territory. Unlocks War of Annihilation war type.

Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Adventurous 
+1 Speed to Scouts


Resplendent 
-15 Prosperity in your capital


Yu Gwan-sun
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea


Unique Ability:
Unbreakable

While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.)

Collaborative 
+3 Housing in your capital


Formidable 
+20% Strength to Forces within your capital


Charismatic 
+1 Golden Age Points per turn


Spiritual 
+15% Religion Spread Strength in all cities


Hildegard von Bingen
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany


Unique Ability:
Sibyl of the Rhine

Monasteries provide +5 Research per turn. +5 City Health and +5 City Happiness in each of your cities where your religion is dominant.

Pacifist 
-10% Strength to Forces outside your territory


Innovative 
+10% Research per turn in your capital


Mercantile 
+1 available Merchant


Creative 
+15 Prosperity in all cities


Spiritual 
+15% Religion Spread Strength in all cities


Boudicca
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Celts


Unique Ability:
Lady of Vengeance

+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force.

Collaborative 
+3 Housing in your capital


Formidable 
+20% Strength to Forces within your capital


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Persuasive 
+5 Turn duration of Golden Ages