List of Leaders and Nations: Difference between revisions

From Ara: History Untold Wiki
Tag: Manual revert
No edit summary
Line 612: Line 612:
|}
|}
|}
|}
<br />
== See also ==
[[List_of_Leader_Traits|List of Leader Traits]]

Revision as of 15:58, 9 October 2024

As of the time of writing (8th of October 2024) there are 42 leaders in the game and slightly fewer nations.

List of Leaders

Leaders in the base game
Harun al-Rashid
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Abbasid Caliphate


Unique Ability:
House of Wisdom

Academies provide +2 Research per turn. Research Agreements provide +10% research.

Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Eva Perón
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Argentina


Unique Ability:
Share my Glory

Your Palace provides +25 City Prosperity and +25 Health. Your Monument provides +25 City Happiness and +25 Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Assyrian Empire


Unique Ability:
Wolf on the Fold

+33% Force Siege Damage. +25% Craft Production at Workshops. +25 Security in your capital.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Productive 
+50% Build Production during Golden Ages.


Howard Florey
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Australia


Unique Ability:
Medical Genius

Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. +5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively.

Collaborative 
+2 Production in your capital for each active Alliance.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Itzcoatl
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Aztec Empire


Unique Ability:
Flower Wars

+25 Security and +25 Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Leopold I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium


Unique Ability:
Nestor of Europe

+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity

Independent 
+3 Housing in non-Capital cities.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Irene Sarantapechaina
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Byzantine Empire


Unique Ability:
Iconophile

Altars, Monasteries, and [Shrines]] provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries.

Independent 
+3 Housing in non-Capital cities.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Patient 
+30% Force Strength when War Weariness is over 50.


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Wilma Mankiller
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Cherokee


Unique Ability:
The Word for Water

+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. +25% Craft Production towards crafting Feasts.

Independent 
+3 Housing in non-Capital cities.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Charitable 
+2% Paragon Spawn chance for each City you control. -10 Prosperity in your Capital.


Wu Zetian
[[file:{{{nationicon}}}|frameless|18x18px|link=]] China


Unique Ability:
Imperial Examinations

Libraries, Schools, and their upgrades provide +15 City Security. +10% Paragon spawn chance.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Osh-Tisch
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Crow Nation


Unique Ability:
Badé Warrior

+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. +33% Craft Production at Artisan Studios, Weavers, and their upgrades.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Nefertiti
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Egypt


Unique Ability:
Rays of the Aten

Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. -25% Research cost of Religion technologies. Museums provide +10 City Happiness.

Agrarian 
+50% Harvest Production at Farms and their upgrades


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Elizabeth I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Englend


Unique Ability:
Gloriana

+1 Force Speed and +1 Sight for Sea Forces. +25% Force Strength for Sea Forces. Longbowmen and Line Infantry cannot be Countered.

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Haile Selassie
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ethiopia


Unique Ability:
Lion of Judah

+5% Force Strength for each Alliance you're in. +25% Religion spread strength in your capital. +300% Harvest Production towards harvesting Coffee.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Jeanne d’Arc
[[file:{{{nationicon}}}|frameless|18x18px|link=]] France


Unique Ability:
Maid of Orléans

+25% Force Strength in cities where your Religion is dominant. +1 Force Speed within your territory. Your forces reduce your War Weariness by 5 when they defeat an enemy force.

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Tamar the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Georgia


Unique Ability:
Whom the Sun Serves

+25% Build Production towards Military, Religion, and [Commerce]] Improvements. +15 City Prosperity and +10 City Security in all cities during Golden Ages.

Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Creative 
Imrpovements gain +5 Production during Golden Ages


Otto von Bismarck
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany


Unique Ability:
Blood and Iron

+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. +25% Force Strength for 10 turns after declaring war.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Practical 
+1% Paragon Spawn chance for each Military Improvements in your Capital.


Yaa Asantewaa
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ghana


Unique Ability:
Golden Protector

Stone Pits and their upgrades provide +1 Wealth per turn. +15% Force Strength within your territory.

Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Agrarian 
+50% Harvest Production at Farms and their upgrades


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Alexander the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece


Unique Ability:
Hammer and Anvil

Pikemen and Lancers cannot be countered.
Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat and enemy force.
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Adventurous 
+1 Force Speed while not at War.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Sappho
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece


Unique Ability:
Tenth Muse

Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. Coastal Regions within your cities provide +10 City Prosperity.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Creative 
Imrpovements gain +5 Production during Golden Ages


Pachacuti
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Inca Empire


Unique Ability:
Andean Masonry

Stone Pits and their upgrades provide an additional +1 Materials per turn. +100% Build Production towards City Walls, Fortresses, and Citadels. +100% City Siege Defense

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Agrarian 
+50% Harvest Production at Farms and their upgrades


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ashoka
[[file:{{{nationicon}}}|frameless|18x18px|link=]] India


Unique Ability:
Conquest by Dharma

Religion Improvements provide +10 City Health. Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength.

Impulsive 
-10 Happiness in all cities for 10 turns after declaring a War. +20 Prestige for each turn a Force is in combat for 10 turns after declaring a War.


Adventurous 
+1 Force Speed while not at War.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Cesare Beccaria
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Italy


Unique Ability:
Tyrants Never Read

-33% Research cost of Government technologies. +100% Craft Production towards crafting Books. Weavers, Artisan Studios, and their upgrades provide +5 City Happiness and +5 City Health after Books are unlocked.

Collaborative 
+2 Production in your capital for each active Alliance.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Persuasive 
+5 Turn duration of Golden Ages


Tokugawa Ieyasu
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Japan


Unique Ability:
Study Patience

Nations that declare war on you receive 1 War Weariness each turn. Your War Weariness is reduced by -50%. Castles provide +30 City Security.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Patient 
+30% Force Strength when War Weariness is over 50.


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Sejong the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea


Unique Ability:
Hangul

+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece (this effect does not stack.) Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Amanirenas
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Kush


Unique Ability:
Land of the Bow

Ranged Units provide +50% Force Strength in Rough Terrain. +10% Force Strength for Spearmen and Archers.

Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Persuasive 
+5 Turn duration of Golden Ages


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Benito Juárez
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mexico


Unique Ability:
Son of the People

Tribes will never be initially hostile towards you. Cities are founded with an additional Expert.

Independent 
+3 Housing in non-Capital cities.


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Palmyrene Empire


Unique Ability:
Silk Road

+3 Available Merchants. Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn.

Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Independent 
+3 Housing in non-Capital cities.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Xerxes I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] First Persian Empire


Unique Ability:
King of Kings

+1 Force Cap for each city you control. +50% Force Strength for War Chariots and Mounted Scouts

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Rash 
-2 Turn duration of Golden Ages. +4 Production during Golden Ages.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Nicolaus Copernicus
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Poland


Unique Ability:
Revolutionary Thought

Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. +25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.)

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Productive 
+50% Build Production during Golden Ages.


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Creative 
Imrpovements gain +5 Production during Golden Ages


Julius Caesar
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Roman Empire


Unique Ability:
Triumphant Legions

Forces gain +50% bonus Force Strength when they level up. +15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war (this effect does not stack.)

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Stately 
Cities gain +5 Culture for each Government Improvements built in them.


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Catherine the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Russia


Unique Ability:
Siberian Expanse

+1 City cap. +2 Force Speed for Settlers. Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn.

Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Songhai Empire


Unique Ability:
Gold-Salt Trade

Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. +25% Harvest Production at Stone Pits and their upgrades.

Sage 
Cities gain +5 Culture for each Science Improvements built in them.


Productive 
+50% Build Production during Golden Ages.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Isabella I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Spain


Unique Ability:
New World

+1 Force Sight and +2 Force Speed for embarked forces. Mints provide +5 City Security and +5 City Happiness. +10 Religion spread strength in all cities after unlocking Codices.

Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Seafaring 
+20 Prestige after a sea Force defeats an enemy Force.


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Ram Khamhaeng
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Thailand


Unique Ability:
White Elephants

Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. +25 Force Strength for forces containing Elephant Units. +25% Harvest Production at Camps.

Ambitious 
-1 Land Force Cap, +1 City Cap


Productive 
+50% Build Production during Golden Ages.


Traditional 
+1% Paragon Spawn chance for each Culture Improvements in your Capital.


Creative 
Imrpovements gain +5 Production during Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


George Washington
[[file:{{{nationicon}}}|frameless|18x18px|link=]] United States


Unique Ability:
Minutemen

+10 starting EXP for all Forces. +1 Force Speed for forces in Square, Tercio, and Trapezoid formations.

Ambitious 
-1 Land Force Cap, +1 City Cap


Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Independent 
+3 Housing in non-Capital cities.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Woodsman 
+50% Harvest Production at Logging Camps and their upgrades.


Simón Bolívar
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Venezuela


Unique Ability:
March on Bogotá

+2 Force Speed for forces led by a Paragon. +25% Force Strength in regions adjacent to rivers.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Independent 
+3 Housing in non-Capital cities.


Adventurous 
+1 Force Speed while not at War.


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Lavish 
+3 Merchants. +2 Established Relationships with other Nations for each city you control.


Shaka
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Zulu


Unique Ability:
Buffalo Horns

+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. +50% force Pillage Damage

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Productive 
+50% Build Production during Golden Ages.


Perfectionist 
+200% Craft Production to Industry Improvements during Golden Ages.


Leaders included with the Deluxe Edition

Leaders included with the Deluxe Edition
Charlemagne
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. Your Palace provides +5 wealth and +1 Research per turn during Golden Ages.

Disciplined 
Cities gain +5 Culture for each Military Improvements built in them


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Efficient 
Improvements gain +1 Production for each Idustry Improvements in their region


Persuasive 
+5 Turn duration of Golden Ages


Genghis Khan
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mongol Empire


Unique Ability:
Lord of the Steppes

+10% Strength to forces outside your territory. Unlocks War of Annihilation war type.

Aggressive 
+50% Force Strength for 5 turns after declaring war. Unlocks War of Annihilation war type.


Cunning 
+10% Paragon Spawn chance for each turn a Force is in combat. Unlocks War of Annihilation war type


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Adventurous 
+1 Force Speed while not at War.


Resolute 
Cities gain +10% Religion Spread for each Force stationed in them.


Yu Gwan-sun
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea


Unique Ability:
Unbreakable

While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.)

Collaborative 
+2 Production in your capital for each active Alliance.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Charismatic 
+1 Golden Age Points for each Research Agreement and Trade Agreement


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Hildegard von Bingen
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany


Unique Ability:
Sibyl of the Rhine

Monasteries provide +5 Research per turn. +5 City Health and +5 City Happiness in each of your cities where your religion is dominant.

Pacifist 
-10 Relationships with other Nations for 10 turns after declaring a war. +25 Reationships with other Nations while not at war.


Innovative 
+1% Paragon Spawn chance for each Science Improvements in your Capital.


Mercantile 
+1 Merchants for each city you control. +2 Trade Production for each Commerce Improvements.


Creative 
Imrpovements gain +5 Production during Golden Ages


Spiritual 
Cities gain +5 Culture for each Religion Improvements built in them.


Boudicca
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Celts


Unique Ability:
Lady of Vengeance

+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force.

Collaborative 
+2 Production in your capital for each active Alliance.


Formidable 
+50% Force Strength for 5 turns after a war is declared on you


Unyielding 
Forces inflict 5 War Weariness when defeating an enemy Force. Unlocks War of Annihilation War type.


Persuasive 
+5 Turn duration of Golden Ages



See also

List of Leader Traits