List of Leaders and Nations: Difference between revisions
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== Leaders included with the Deluxe Edition == | == Leaders included with the Deluxe Edition == | ||
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Revision as of 14:58, 9 October 2024
As of the time of writing (8th of October 2024) there are 42 leaders in the game and slightly fewer nations.
List of Leaders
Leaders in the base game | |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Abbasid Caliphate |
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Academies provide +2 Research per turn. Research Agreements provide +10% research. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Argentina |
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Your Palace provides +25 City Prosperity and +25 Health. Your Monument provides +25 City Happiness and +25 Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Assyrian Empire |
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+33% Force Siege Damage. +25% Craft Production at Workshops. +25 Security in your capital. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Australia |
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Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. +5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Aztec Empire |
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+25 Security and +25 Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium |
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+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Byzantine Empire |
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Altars, Monasteries, and [Shrines]] provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Cherokee |
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+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. +25% Craft Production towards crafting Feasts. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] China |
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Libraries, Schools, and their upgrades provide +15 City Security. +10% Paragon spawn chance. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Crow Nation |
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+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. +33% Craft Production at Artisan Studios, Weavers, and their upgrades. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Egypt |
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Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. -25% Research cost of Religion technologies. Museums provide +10 City Happiness. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Englend |
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+1 Force Speed and +1 Sight for Sea Forces. +25% Force Strength for Sea Forces. Longbowmen and Line Infantry cannot be Countered. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ethiopia |
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+5% Force Strength for each Alliance you're in. +25% Religion spread strength in your capital. +300% Harvest Production towards harvesting Coffee. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] France |
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+25% Force Strength in cities where your Religion is dominant. +1 Force Speed within your territory. Your forces reduce your War Weariness by 5 when they defeat an enemy force. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Georgia |
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+25% Build Production towards Military, Religion, and [Commerce]] Improvements. +15 City Prosperity and +10 City Security in all cities during Golden Ages. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany |
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+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. +25% Force Strength for 10 turns after declaring war. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ghana |
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Stone Pits and their upgrades provide +1 Wealth per turn. +15% Force Strength within your territory. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece |
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Pikemen and Lancers cannot be countered. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece |
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Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. Coastal Regions within your cities provide +10 City Prosperity. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Inca Empire |
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Stone Pits and their upgrades provide an additional +1 Materials per turn. +100% Build Production towards City Walls, Fortresses, and Citadels. +100% City Siege Defense | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] India |
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Religion Improvements provide +10 City Health. Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Italy |
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-33% Research cost of Government technologies. +100% Craft Production towards crafting Books. Weavers, Artisan Studios, and their upgrades provide +5 City Happiness and +5 City Health after Books are unlocked. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Japan |
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Nations that declare war on you receive 1 War Weariness each turn. Your War Weariness is reduced by -50%. Castles provide +30 City Security. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea |
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+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece (this effect does not stack.) Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Kush |
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Ranged Units provide +50% Force Strength in Rough Terrain. +10% Force Strength for Spearmen and Archers. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mexico |
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Tribes will never be initially hostile towards you. Cities are founded with an additional Expert. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Palmyrene Empire |
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+3 Available Merchants. Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] First Persian Empire |
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+1 Force Cap for each city you control. +50% Force Strength for War Chariots and Mounted Scouts | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Poland |
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Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. +25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.) | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Roman Empire |
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Forces gain +50% bonus Force Strength when they level up. +15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war (this effect does not stack.) | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Russia |
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+1 City cap. +2 Force Speed for Settlers. Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Songhai Empire |
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Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. +25% Harvest Production at Stone Pits and their upgrades. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Spain |
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+1 Force Sight and +2 Force Speed for embarked forces. Mints provide +5 City Security and +5 City Happiness. +10 Religion spread strength in all cities after unlocking Codices. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Thailand |
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Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. +25 Force Strength for forces containing Elephant Units. +25% Harvest Production at Camps. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] United States |
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+10 starting EXP for all Forces. +1 Force Speed for forces in Square, Tercio, and Trapezoid formations. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Venezuela |
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+2 Force Speed for forces led by a Paragon. +25% Force Strength in regions adjacent to rivers. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Zulu |
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+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. +50% force Pillage Damage | |||||||||||||||||||
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Leaders included with the Deluxe Edition
Leaders included with the Deluxe Edition | |||||||||||||||||||||
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Holy Roman Empire |
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+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. Your Palace provides +5 wealth and +1 Research per turn during Golden Ages. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mongol Empire |
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+10% Strength to forces outside your territory. Unlocks War of Annihilation war type. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea |
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While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.) | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany |
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Monasteries provide +5 Research per turn. +5 City Health and +5 City Happiness in each of your cities where your religion is dominant. | |||||||||||||||||||
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[[file:{{{nationicon}}}|frameless|18x18px|link=]] Celts |
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+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force. | |||||||||||||||||||
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