List of Leaders and Nations

From Ara: History Untold Wiki
Revision as of 17:36, 9 October 2024 by Z0eff (talk | contribs)

As of the time of writing (8th of October 2024) there are 42 leaders in the game and slightly fewer nations.
Tip: Use Ctrl+F to quickly find the leader you're looking for.

List of Leaders

Leaders in the base game
Harun al-Rashid
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Abbasid Caliphate


Unique Ability:
House of Wisdom

Academies provide +2 Research per turn. Research Agreements provide +10% research.

Charismatic 
+1 Golden Age Points per turn


Traditional 
+20% bonus Prestige from constructing Triumphs


Charitable 
+15 Prosperity in your capital


Eva Perón
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Argentina


Unique Ability:
Share my Glory

Your Palace provides +25 City Prosperity and +25 Health. Your Monument provides +25 City Happiness and +25 Prosperity. +20% Build Production towards Amphitheaters, Theaters, and Opera Houses that all provide +15 City Happiness

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Charismatic 
+1 Golden Age Points per turn


Persuasive 
+5 Turn duration of Golden Ages


Sennacherib
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Assyrian Empire


Unique Ability:
Wolf on the Fold

+33% Force Siege Damage. +25% Craft Production at Workshops. +25 Security in your capital.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Rash 
-20 Knowledge in your capital


Productive 
+25% Build Production in your capital.


Howard Florey
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Australia


Unique Ability:
Medical Genius

Universities and Fusion Research Centers provide +2 Research per turn. +25% Craft Production towards crafting Bandages, Soap, and Antibiotics. +5, +10, and +15 city Health from consuming Bandages, Soap, and Antibiotics respectively.

Collaborative 
+3 Housing in your capital


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Innovative 
+10% Research per turn in your capital


Sage 
+10 Knowledge in all cities


Pacifist 
-10% Strength to Forces outside your territory


Itzcoatl
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Aztec Empire


Unique Ability:
Flower Wars

+25 Security and +25 Happiness in your capital for 10 turns after engaging in combat (this effect does not stack.) +100% Force Heal Rate.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Spiritual 
+15% Religion Spread Strength in all cities


Leopold I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Belgium


Unique Ability:
Nestor of Europe

+10 Established Relationship with other nations. +20 additional Established Relationship with other nations if you have fewer cities than them. +100% Harvest Production at Farms harvesting Cocoa. Breweries and Distilleries provide +10 city Prosperity

Independent 
+1 Housing in non-Capital cities.


Adventurous 
+1 Speed to Scouts


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Irene Sarantapechaina
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Byzantine Empire


Unique Ability:
Iconophile

Altars, Monasteries, and [Shrines]] provide +20 City Security and +4 Wealth per turn. +100% effectiveness of Oracles and Missionaries.

Independent 
+1 Housing in non-Capital cities.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Patient 
+50% War declaration cost


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Spiritual 
+15% Religion Spread Strength in all cities


Wilma Mankiller
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Cherokee


Unique Ability:
The Word for Water

+150 Build Production towards Water Wells and Water Treatment Plants. Water Wells and Water Treatment Plants provide +20 City Health. +25% Craft Production towards crafting Feasts.

Independent 
+1 Housing in non-Capital cities.


Sage 
+10 Knowledge in all cities


Traditional 
+20% bonus Prestige from constructing Triumphs


Charitable 
+15 Prosperity in your capital


Wu Zetian
[[file:{{{nationicon}}}|frameless|18x18px|link=]] China


Unique Ability:
Imperial Examinations

Libraries, Schools, and their upgrades provide +15 City Security. +10% Paragon spawn chance.

Formidable 
+20% Strength to Forces within your capital


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Charismatic 
+1 Golden Age Points per turn


Osh-Tisch
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Crow Nation


Unique Ability:
Badé Warrior

+1 Force Speed and +1 Sight for Settlers, Mounted Scouts, Harquebusiers, and Dragoons. +33% Craft Production at Artisan Studios, Weavers, and their upgrades.

Formidable 
+20% Strength to Forces within your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Traditional 
+20% bonus Prestige from constructing Triumphs


Nefertiti
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Egypt


Unique Ability:
Rays of the Aten

Farms and their upgrades provide an additional +1 Food per turn if placed in regions adjacent to a river. -25% Research cost of Religion technologies. Museums provide +10 City Happiness.

Agrarian 
+1 bonus Food from all Farms and their upgrades


Lavish 
+2 available Merchants


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
+15% Religion Spread Strength in all cities


Elizabeth I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Englend


Unique Ability:
Gloriana

+1 Force Speed and +1 Sight for Sea Forces. +25% Force Strength for Sea Forces. Longbowmen and Line Infantry cannot be Countered.

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Mercantile 
+1 available Merchant


Seafaring 
+5 Wealth from Fishing Nets and Industrial Fishing Farms


Haile Selassie
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ethiopia


Unique Ability:
Lion of Judah

+5% Force Strength for each Alliance you're in. +25% Religion spread strength in your capital. +300% Harvest Production towards harvesting Coffee.

Disciplined 
+50% Build Production towards government and military Improvements.


Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Spiritual 
+15% Religion Spread Strength in all cities


Jeanne d’Arc
[[file:{{{nationicon}}}|frameless|18x18px|link=]] France


Unique Ability:
Maid of Orléans

+25% Force Strength in cities where your Religion is dominant. +1 Force Speed within your territory. Your forces reduce your War Weariness by 5 when they defeat an enemy force.

Impulsive 
-10 Established Relationship with other nations.


Formidable 
+20% Strength to Forces within your capital


Persuasive 
+5 Turn duration of Golden Ages


Spiritual 
+15% Religion Spread Strength in all cities


Tamar the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Georgia


Unique Ability:
Whom the Sun Serves

+25% Build Production towards Military, Religion, and [Commerce]] Improvements. +15 City Prosperity and +10 City Security in all cities during Golden Ages.

Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Creative 
+15 Prosperity in all cities


Otto von Bismarck
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany


Unique Ability:
Blood and Iron

+10% Craft Production at Forges, Factories, Vehicle Factories, and their upgrades. +25% Force Strength for 10 turns after declaring war.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Practical 
-10% Research per turn in your capital


Yaa Asantewaa
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Ghana


Unique Ability:
Golden Protector

Stone Pits and their upgrades provide +1 Wealth per turn. +15% Force Strength within your territory.

Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Agrarian 
+1 bonus Food from all Farms and their upgrades


Traditional 
+20% bonus Prestige from constructing Triumphs


Alexander the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece


Unique Ability:
Hammer and Anvil

Pikemen and Lancers cannot be countered.
Forces receive +5 bonus EXP each turn they are engaged in combat and when they defeat and enemy force.
While technically a DLC this leader is free for all owners of the base game.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Adventurous 
+1 Speed to Scouts


Resplendent 
-15 Prosperity in your capital


Sappho
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Greece


Unique Ability:
Tenth Muse

Amphitheaters and Theaters provide +15 City Happiness and have +100 Masterpiece Creation Speed. Coastal Regions within your cities provide +10 City Prosperity.

Innovative 
+10% Research per turn in your capital


Charismatic 
+1 Golden Age Points per turn


Creative 
+15 Prosperity in all cities


Pachacuti
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Inca Empire


Unique Ability:
Andean Masonry

Stone Pits and their upgrades provide an additional +1 Materials per turn. +100% Build Production towards City Walls, Fortresses, and Citadels. +100% City Siege Defense

Formidable 
+20% Strength to Forces within your capital


Agrarian 
+1 bonus Food from all Farms and their upgrades


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.


Spiritual 
+15% Religion Spread Strength in all cities


Ashoka
[[file:{{{nationicon}}}|frameless|18x18px|link=]] India


Unique Ability:
Conquest by Dharma

Religion Improvements provide +10 City Health. Apothecaries, Clinics, and their upgrades provide +5 Religion spread strength.

Impulsive 
-10 Established Relationship with other nations.


Adventurous 
+1 Speed to Scouts


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Spiritual 
+15% Religion Spread Strength in all cities


Cesare Beccaria
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Italy


Unique Ability:
Tyrants Never Read

-33% Research cost of Government technologies. +100% Craft Production towards crafting Books. Weavers, Artisan Studios, and their upgrades provide +5 City Happiness and +5 City Health after Books are unlocked.

Collaborative 
+3 Housing in your capital


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Pacifist 
-10% Strength to Forces outside your territory


Sage 
+10 Knowledge in all cities


Persuasive 
+5 Turn duration of Golden Ages


Tokugawa Ieyasu
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Japan


Unique Ability:
Study Patience

Nations that declare war on you receive 1 War Weariness each turn. Your War Weariness is reduced by -50%. Castles provide +30 City Security.

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Patient 
+50% War declaration cost


Sage 
+10 Knowledge in all cities


Sejong the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea


Unique Ability:
Hangul

+25 City Knowledge and City Happiness in all cities for 10 turns after you finish a Masterpiece (this effect does not stack.) Weavers and their upgrades provide +10 City Knowledge after Paper is unlocked.

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Spiritual 
+15% Religion Spread Strength in all cities


Amanirenas
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Kush


Unique Ability:
Land of the Bow

Ranged Units provide +50% Force Strength in Rough Terrain. +10% Force Strength for Spearmen and Archers.

Formidable 
+20% Strength to Forces within your capital


Sage 
+10 Knowledge in all cities


Persuasive 
+5 Turn duration of Golden Ages


Traditional 
+20% bonus Prestige from constructing Triumphs


Benito Juárez
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mexico


Unique Ability:
Son of the People

Tribes will never be initially hostile towards you. Cities are founded with an additional Expert.

Independent 
+1 Housing in non-Capital cities.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Persuasive 
+5 Turn duration of Golden Ages


Zenobia
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Palmyrene Empire


Unique Ability:
Silk Road

+3 Available Merchants. Trading Posts and their upgrades provide +5 City Knowledge and +4 additional Wealth per turn.

Resplendent 
-15 Prosperity in your capital


Independent 
+1 Housing in non-Capital cities.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Persuasive 
+5 Turn duration of Golden Ages


Xerxes I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] First Persian Empire


Unique Ability:
King of Kings

+1 Force Cap for each city you control. +50% Force Strength for War Chariots and Mounted Scouts

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Rash 
-20 Knowledge in your capital


Traditional 
+20% bonus Prestige from constructing Triumphs


Nicolaus Copernicus
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Poland


Unique Ability:
Revolutionary Thought

Observatories and Research Labs provide +10 City Knowledge and +2 Research per turn. +25% bonus Research for 10 turns after you earn a Paragon (this effect does not stack.)

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Productive 
+25% Build Production in your capital.


Lavish 
+2 available Merchants


Creative 
+15 Prosperity in all cities


Julius Caesar
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Roman Empire


Unique Ability:
Triumphant Legions

Forces gain +50% bonus Force Strength when they level up. +15 City Happiness and +20 City Prosperity in your capital for 15 turns after winning a war (this effect does not stack.)

Disciplined 
+50% Build Production towards government and military Improvements.


Stately 
+10 Happiness and +10 Prosperity in all cities while not at war.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Charismatic 
+1 Golden Age Points per turn


Resplendent 
-15 Prosperity in your capital


Catherine the Great
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Russia


Unique Ability:
Siberian Expanse

+1 City cap. +2 Force Speed for Settlers. Your Gathering Halls and their upgrades provide an additional +1 Food and +1 Timber per turn.

Innovative 
+10% Research per turn in your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Charismatic 
+1 Golden Age Points per turn


Lavish 
+2 available Merchants


Persuasive 
+5 Turn duration of Golden Ages


Askia Muhammad I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Songhai Empire


Unique Ability:
Gold-Salt Trade

Trading Posts and their upgrades provide +6 Wealth per turn if they are next to a river. +25% Harvest Production at Stone Pits and their upgrades.

Sage 
+10 Knowledge in all cities


Productive 
+25% Build Production in your capital.


Mercantile 
+1 available Merchant


Resplendent 
-15 Prosperity in your capital


Spiritual 
+15% Religion Spread Strength in all cities


Isabella I
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Spain


Unique Ability:
New World

+1 Force Sight and +2 Force Speed for embarked forces. Mints provide +5 City Security and +5 City Happiness. +10 Religion spread strength in all cities after unlocking Codices.

Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Mercantile 
+1 available Merchant


Seafaring 
+5 Wealth from Fishing Nets and Industrial Fishing Farms


Spiritual 
+15% Religion Spread Strength in all cities


Ram Khamhaeng
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Thailand


Unique Ability:
White Elephants

Your Palace provides +1 Elephants per turn after you unlock any Elephant Unit. +25 Force Strength for forces containing Elephant Units. +25% Harvest Production at Camps.

Ambitious 
-50% turn duration of Golden Ages


Productive 
+25% Build Production in your capital.


Traditional 
+20% bonus Prestige from constructing Triumphs


Creative 
+15 Prosperity in all cities


Spiritual 
+15% Religion Spread Strength in all cities


George Washington
[[file:{{{nationicon}}}|frameless|18x18px|link=]] United States


Unique Ability:
Minutemen

+10 starting EXP for all Forces. +1 Force Speed for forces in Square, Tercio, and Trapezoid formations.

Ambitious 
-50% turn duration of Golden Ages


Disciplined 
+50% Build Production towards government and military Improvements.


Independent 
+1 Housing in non-Capital cities.


Formidable 
+20% Strength to Forces within your capital


Woodsman 
+1 Timber from Logging Camps and their upgrades


Simón Bolívar
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Venezuela


Unique Ability:
March on Bogotá

+2 Force Speed for forces led by a Paragon. +25% Force Strength in regions adjacent to rivers.

Disciplined 
+50% Build Production towards government and military Improvements.


Independent 
+1 Housing in non-Capital cities.


Adventurous 
+1 Speed to Scouts


Charismatic 
+1 Golden Age Points per turn


Lavish 
+2 available Merchants


Shaka
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Zulu


Unique Ability:
Buffalo Horns

+25% Force Strength for forces in Square, Tercio, and Trapezoid formations. +50% force Pillage Damage

Disciplined 
+50% Build Production towards government and military Improvements.


Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Productive 
+25% Build Production in your capital.


Perfectionist 
-10% Craft Production to all crafting Improvements in all cities.



Leaders included with the Deluxe Edition

Leaders included with the Deluxe Edition
Charlemagne
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Holy Roman Empire


Unique Ability:
Carolingian Renaissance

+25 City Knowledge and +100% Masterpiece creation speed in your capital during Golden Ages. Your Palace provides +5 wealth and +1 Research per turn during Golden Ages.

Disciplined 
+50% Build Production towards government and military Improvements.


Formidable 
+20% Strength to Forces within your capital


Efficient 
+20% Craft Production to all crafting Improvements in all Cities


Persuasive 
+5 Turn duration of Golden Ages


Genghis Khan
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Mongol Empire


Unique Ability:
Lord of the Steppes

+10% Strength to forces outside your territory. Unlocks War of Annihilation war type.

Aggressive 
+10% Strength to forces outside your territory. Unlocks war of annihilation war type.


Cunning 
-50% War declaration cost. Unlocks War of Annihilation war type


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Adventurous 
+1 Speed to Scouts


Resplendent 
-15 Prosperity in your capital


Yu Gwan-sun
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Korea


Unique Ability:
Unbreakable

While you are in a Defensive War you have +20 Established Relationship with Nations you are at peace with. +15 Religion spread strength in each city that contains a School or one of its upgrades. +10% Force Strength in regions containing a School or one of its upgrades. (This effect does not stack.)

Collaborative 
+3 Housing in your capital


Formidable 
+20% Strength to Forces within your capital


Charismatic 
+1 Golden Age Points per turn


Spiritual 
+15% Religion Spread Strength in all cities


Hildegard von Bingen
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Germany


Unique Ability:
Sibyl of the Rhine

Monasteries provide +5 Research per turn. +5 City Health and +5 City Happiness in each of your cities where your religion is dominant.

Pacifist 
-10% Strength to Forces outside your territory


Innovative 
+10% Research per turn in your capital


Mercantile 
+1 available Merchant


Creative 
+15 Prosperity in all cities


Spiritual 
+15% Religion Spread Strength in all cities


Boudicca
[[file:{{{nationicon}}}|frameless|18x18px|link=]] Celts


Unique Ability:
Lady of Vengeance

+33% Force Strength while in a retaliation war. Forces inflict 5 War Weariness when they defeat and enemy force.

Collaborative 
+3 Housing in your capital


Formidable 
+20% Strength to Forces within your capital


Unyielding 
+5 bonus Force EXP from defeating enemy forces. Unlocks War of Annihilation War type.


Persuasive 
+5 Turn duration of Golden Ages



See also

List of Leader Traits